Tacoz
2013-11-08, 07:58 AM
Soooo....
I was playing around with the idea about a wizard that always was useful at all levels and wanted, even though he is/was a *beep*, and full with himself.
Most of his attitude can be traced back to the foster mother, The Nymph, that raised him. What a mom! xD
But what I'm after are proposals and trimming of the edges, to make him more usefull and more a all arounder.
I also need a confirm or disconfirm of my understanding of Nymph's kiss and Master spellthief feats.
Nymph's Kiss(BE p44) (http://dndtools.eu/feats/book-of-exalted-deeds--52/nymphs-kiss--2073/)
Do I get a times 4 of the Skill spoint from Nymph's Kiss at first level, when I that that at first level?
Master spellthief(CS 79) (http://dndtools.eu/feats/complete-scoundrel--60/master-spellthief--1891/)
Do all arcane classes stack for determining the caster level?
Example: 1st-level Beguiler/1st-level Spellthief/4rd-level wizard, gives a caster level 6 for Beguiler and for Wizard, and Steal spell (3rd)(Caster level 6).
And do the 2nd-level of Ultimate Magus(Where it level both casters) give me a +2 caster level for all caster levels too?
This is was I have come up with:
Race:Human
Human feat -> Able learner
Flaw - Pathetic(CON) -> Nymph's kiss(BE p44).
Beguiler(PHII p6), level feat -> Sculpt Spell
Spellthief (CAd p13)
Focused Combat Conjurer, level-feat -> Master Spellthief(CS 79)
Focused Combat Conjurer
Focused Combat Conjurer
Ultimate Magus, Level-feat -> Arcane Disciple(CD79)(Heal Domain)
Ultimate Magus
Ultimate Magus
Beguiler gives:
- Skills (6+ int x4 +2), HP:d6
- Armored Mage
- Trapfinding
Spellthief gives:
- Skills (6+ int +2), HP:d6
- Sneak attack +1d6
- Steal spell
- Trapfinding (Again -_-')
Conjurer gives:
-Prohibited schools: Illision, Enchantment/Charm & Necromancy.
- Focused(CM p34), extra spell-slots for Conjuration spell.
- Aburupt Jaunt(PHII p68), teleport 10ft, as immediate action (int bonus)/day.
- Fighter feat (Cass option (UA p59)) -> Improved Initiative
Ultimate Magus gives:
- Skills(2+int+2), HP:d4
- Arcan spell power +1
- Expended spell knowledge(Cure Light Wounds), (At 2nd level UM)
- Augmented casting
- +3 level Conjurer spell casting
- +2 level Beguiler spell casting
I don't get a useful BAB (+2) and a +2 to fortitude and Reflex save, and a low HP.
(I know that Pathetic(CON) don't help much for the HP, but it was the only thing that fitted to the start story, by been raised by a nymph.)
But what ways should I look, to make him better in close combat, without have to cast a spell(True strike) for every strike, and will Armor Proficiency (medium) and a Mithral Breastplate be the best way to survivability? Or are there a better way?
Ooooh, and any feat that give more skill points per level are more the welcome! :biggrin:
(Urban Savant (Ci p100) have crossed my mind, but we don't really use must time in the same city, when we play! =S)
EDIT:
Reason for Editing: Fixed what was pointed to be wrong, and add future build changes.
Replace Sculpt Spell with Any metamagic feat.
Master Spellthief exchange place with Arcane Disciple.
Like this:
Race:Human
Human feat -> Able learner
Flaw - Pathetic(CON) -> Nymph's kiss(BE p44).
Beguiler(PHII p6), level feat -> Any metamagic feat
Spellthief (CAd p13)
Focused Combat Conjurer, level-feat -> Arcane Disciple(CD79)(Heal Domain)
Focused Combat Conjurer
Focused Combat Conjurer
Ultimate Magus, Level-feat -> Master Spellthief(CS 79)
Ultimate Magus
Ultimate Magus
Beguiler gives:
- Skills (6+ int x4 +2), HP:d6
- Armored Mage
- Trapfinding
Spellthief gives:
- Skills (6+ int +2), HP:d6
- Sneak attack +1d6
- Steal spell (4th-level) (Thanks to Master spelltheif)
- Trapfinding (Again -_-')
Conjurer gives:
-Prohibited schools: Illision, Enchantment/Charm & Necromancy.
- Focused(CM p34), extra spell-slots for Conjuration spell.
- Aburupt Jaunt(PHII p68), teleport 10ft, as immediate action (int bonus)/day.
- Fighter feat (Cass option (UA p59)) -> Improved Initiative
Ultimate Magus gives:
- Skills(2+int+2), HP:d4
- Arcan spell power +1
- Expended spell knowledge(Cure Light Wounds), (At 2nd level UM)
- Augmented casting
- +2 level Conjurer spell casting
- +3 level Beguiler spell casting
Now also Looking for a first take metamagic feat that are useful from the start! =)
I was playing around with the idea about a wizard that always was useful at all levels and wanted, even though he is/was a *beep*, and full with himself.
Most of his attitude can be traced back to the foster mother, The Nymph, that raised him. What a mom! xD
But what I'm after are proposals and trimming of the edges, to make him more usefull and more a all arounder.
I also need a confirm or disconfirm of my understanding of Nymph's kiss and Master spellthief feats.
Nymph's Kiss(BE p44) (http://dndtools.eu/feats/book-of-exalted-deeds--52/nymphs-kiss--2073/)
Do I get a times 4 of the Skill spoint from Nymph's Kiss at first level, when I that that at first level?
Master spellthief(CS 79) (http://dndtools.eu/feats/complete-scoundrel--60/master-spellthief--1891/)
Do all arcane classes stack for determining the caster level?
Example: 1st-level Beguiler/1st-level Spellthief/4rd-level wizard, gives a caster level 6 for Beguiler and for Wizard, and Steal spell (3rd)(Caster level 6).
And do the 2nd-level of Ultimate Magus(Where it level both casters) give me a +2 caster level for all caster levels too?
This is was I have come up with:
Race:Human
Human feat -> Able learner
Flaw - Pathetic(CON) -> Nymph's kiss(BE p44).
Beguiler(PHII p6), level feat -> Sculpt Spell
Spellthief (CAd p13)
Focused Combat Conjurer, level-feat -> Master Spellthief(CS 79)
Focused Combat Conjurer
Focused Combat Conjurer
Ultimate Magus, Level-feat -> Arcane Disciple(CD79)(Heal Domain)
Ultimate Magus
Ultimate Magus
Beguiler gives:
- Skills (6+ int x4 +2), HP:d6
- Armored Mage
- Trapfinding
Spellthief gives:
- Skills (6+ int +2), HP:d6
- Sneak attack +1d6
- Steal spell
- Trapfinding (Again -_-')
Conjurer gives:
-Prohibited schools: Illision, Enchantment/Charm & Necromancy.
- Focused(CM p34), extra spell-slots for Conjuration spell.
- Aburupt Jaunt(PHII p68), teleport 10ft, as immediate action (int bonus)/day.
- Fighter feat (Cass option (UA p59)) -> Improved Initiative
Ultimate Magus gives:
- Skills(2+int+2), HP:d4
- Arcan spell power +1
- Expended spell knowledge(Cure Light Wounds), (At 2nd level UM)
- Augmented casting
- +3 level Conjurer spell casting
- +2 level Beguiler spell casting
I don't get a useful BAB (+2) and a +2 to fortitude and Reflex save, and a low HP.
(I know that Pathetic(CON) don't help much for the HP, but it was the only thing that fitted to the start story, by been raised by a nymph.)
But what ways should I look, to make him better in close combat, without have to cast a spell(True strike) for every strike, and will Armor Proficiency (medium) and a Mithral Breastplate be the best way to survivability? Or are there a better way?
Ooooh, and any feat that give more skill points per level are more the welcome! :biggrin:
(Urban Savant (Ci p100) have crossed my mind, but we don't really use must time in the same city, when we play! =S)
EDIT:
Reason for Editing: Fixed what was pointed to be wrong, and add future build changes.
Replace Sculpt Spell with Any metamagic feat.
Master Spellthief exchange place with Arcane Disciple.
Like this:
Race:Human
Human feat -> Able learner
Flaw - Pathetic(CON) -> Nymph's kiss(BE p44).
Beguiler(PHII p6), level feat -> Any metamagic feat
Spellthief (CAd p13)
Focused Combat Conjurer, level-feat -> Arcane Disciple(CD79)(Heal Domain)
Focused Combat Conjurer
Focused Combat Conjurer
Ultimate Magus, Level-feat -> Master Spellthief(CS 79)
Ultimate Magus
Ultimate Magus
Beguiler gives:
- Skills (6+ int x4 +2), HP:d6
- Armored Mage
- Trapfinding
Spellthief gives:
- Skills (6+ int +2), HP:d6
- Sneak attack +1d6
- Steal spell (4th-level) (Thanks to Master spelltheif)
- Trapfinding (Again -_-')
Conjurer gives:
-Prohibited schools: Illision, Enchantment/Charm & Necromancy.
- Focused(CM p34), extra spell-slots for Conjuration spell.
- Aburupt Jaunt(PHII p68), teleport 10ft, as immediate action (int bonus)/day.
- Fighter feat (Cass option (UA p59)) -> Improved Initiative
Ultimate Magus gives:
- Skills(2+int+2), HP:d4
- Arcan spell power +1
- Expended spell knowledge(Cure Light Wounds), (At 2nd level UM)
- Augmented casting
- +2 level Conjurer spell casting
- +3 level Beguiler spell casting
Now also Looking for a first take metamagic feat that are useful from the start! =)