VariSami
2013-11-09, 03:33 PM
I have been thinking of ways to make Tier 5 classes a bit better, and I think that the Partial gestalt rules in the original Tier listing (http://brilliantgameologists.com/boards/index.php?topic=1002.0) are quite nice, although I learned of them after coming to almost the same conclusion.
My own take is making "new" base classes which are effectively gestalts of a Tier 5 and a Tier 4 class but the higher tier, "secondary" class is pre-modified with set alternative class features (http://community.wizards.com/forum/previous-editions-character-optimization/threads/1151316) to create a set fluff for the new class and to limit their abuse somewhat.
Of, course, the problem lies with Tier 4 becoming more or less useless. I omitted the (primary) casters in it because I feel like they are much closer to Tier 3 than the martials. At least for now.
What do you think, would these work as balanced versions of the weaker classes in a primarily Tier 3-4 and low-op Tier 1-2 meta? I might add more if there are no problems with the basic idea, and I become inspired. For example, I own books for Dragonmech, Iron Kingdoms, Arcana Evolved, and the Dragon Compendium, and many of the classes in them would also qualify for this sort of a re-tooling due to their low power-level. They might also be useful in diversifying the pool of possible variants for other classes.
The current "neo-classes" are:
"Champion": Knight // Fighter
- 2 Resolute (Fig, CC), lose 2nd level fighter bonus feat
- 6 Counterattack (Fig, PHB2), lose 6th level fighter bonus
feat
- 8 Armor of God (Fig, CC), lose 8th level fighter bonus feat
- 16 Overpowering Attack (Fig, PHB2), lose 16th level fighter
bonus feat
"Brawler": Monk // Fighter
- 1 Hit-and-Run Tactics (Fig, DotU), loses heavy armor
proficiency
- 1 Thug (Fig, UA), loses heavy and medium armor proficiency
and 1st level fighter bonus feat
- 3/5/9 Zhentarim Fighter (Fig, CV web)
"Shinobi": (CA) Ninja // Monk
- 1/2/6 Fighting Style: Cobra, Invisible Eye, or Sleeping Tiger
(Mon, UA), loses bonus feats
- 3/7/12 Dark Moon Disciple (Mon, CV web), loses still mind,
wholeness of body, and abundant step
- 3 Standing Jump (Mon, DS), reduces fast movement
- 4 Wall Walker (Mon, DS), loses slow fall
"Commander": Paladin of Honor // Marshal
"Inspirer": Paladin of Freedom // (Spellsong) Bard
- Spellsong (Brd, Complete Book of Eldritch Might), loses
spellcasting and bardic music
"Despot": Paladin of Tyranny // Hexblade
- 4 Dark Companion (Hex, PHB2), loses Familiar
"Vandal": Paladin of Slaughter // Barbarian
- 1/11/14/17/20 Ferocity (Bar, CS web), loses (standard) Rage
- 7/10/13/17/19 Streetfighter (Bar, CS web), loses DR
"Samurai": (OA) Samurai // (CW) Samurai // Noble
- OA, CW, Dragonlance Campaign Setting
"Duelist": Swashbuckler // Rogue
- 3 Penetrating Strike (Rog, DS), loses trap sense
- 4 Disruptive Attack (Rog, PHB2), loses uncanny dodge
My own take is making "new" base classes which are effectively gestalts of a Tier 5 and a Tier 4 class but the higher tier, "secondary" class is pre-modified with set alternative class features (http://community.wizards.com/forum/previous-editions-character-optimization/threads/1151316) to create a set fluff for the new class and to limit their abuse somewhat.
Of, course, the problem lies with Tier 4 becoming more or less useless. I omitted the (primary) casters in it because I feel like they are much closer to Tier 3 than the martials. At least for now.
What do you think, would these work as balanced versions of the weaker classes in a primarily Tier 3-4 and low-op Tier 1-2 meta? I might add more if there are no problems with the basic idea, and I become inspired. For example, I own books for Dragonmech, Iron Kingdoms, Arcana Evolved, and the Dragon Compendium, and many of the classes in them would also qualify for this sort of a re-tooling due to their low power-level. They might also be useful in diversifying the pool of possible variants for other classes.
The current "neo-classes" are:
"Champion": Knight // Fighter
- 2 Resolute (Fig, CC), lose 2nd level fighter bonus feat
- 6 Counterattack (Fig, PHB2), lose 6th level fighter bonus
feat
- 8 Armor of God (Fig, CC), lose 8th level fighter bonus feat
- 16 Overpowering Attack (Fig, PHB2), lose 16th level fighter
bonus feat
"Brawler": Monk // Fighter
- 1 Hit-and-Run Tactics (Fig, DotU), loses heavy armor
proficiency
- 1 Thug (Fig, UA), loses heavy and medium armor proficiency
and 1st level fighter bonus feat
- 3/5/9 Zhentarim Fighter (Fig, CV web)
"Shinobi": (CA) Ninja // Monk
- 1/2/6 Fighting Style: Cobra, Invisible Eye, or Sleeping Tiger
(Mon, UA), loses bonus feats
- 3/7/12 Dark Moon Disciple (Mon, CV web), loses still mind,
wholeness of body, and abundant step
- 3 Standing Jump (Mon, DS), reduces fast movement
- 4 Wall Walker (Mon, DS), loses slow fall
"Commander": Paladin of Honor // Marshal
"Inspirer": Paladin of Freedom // (Spellsong) Bard
- Spellsong (Brd, Complete Book of Eldritch Might), loses
spellcasting and bardic music
"Despot": Paladin of Tyranny // Hexblade
- 4 Dark Companion (Hex, PHB2), loses Familiar
"Vandal": Paladin of Slaughter // Barbarian
- 1/11/14/17/20 Ferocity (Bar, CS web), loses (standard) Rage
- 7/10/13/17/19 Streetfighter (Bar, CS web), loses DR
"Samurai": (OA) Samurai // (CW) Samurai // Noble
- OA, CW, Dragonlance Campaign Setting
"Duelist": Swashbuckler // Rogue
- 3 Penetrating Strike (Rog, DS), loses trap sense
- 4 Disruptive Attack (Rog, PHB2), loses uncanny dodge