Tormsskull
2007-01-09, 09:21 AM
Hey everyone,
I created this idea for a powerwell which was inspired of Robert Jordan's Wheel of Time series. Basically a powerwell is an object that contains an immense amount of magic which can be tapped into by any caster. In order to tap into the powerwell you have to make a connection to it (full-round action which requires a concentration check DC 20).
Once you have connected to the powerwell the magic flows through you in small amounts constantly, enhancing your senses (+ Listen/Spot/Search). When a connected person casts a spell they can choose to draw additional energy from the powerwell. This works by increasing the caster level of the caster.
Each hour that you stay connected to a powerwell requires a new concentration check and the save increases by 2 for each consecutive hour. In addition, the Will Save required to draw magic out of the powerwell increases by 1 for each hour a person has been connected. Once a character disconnects from a powerwell (free action), the penalties to the concentration check and Will Save fade by the same rate (concentration checks are reduced by 2 & Will Save is reduced by 1 for each hour that a character is not connected).
Powerwells come in 3 different versions, minor, major, and great.
{table=head]Type | Max Caster Level Increase | Bonus to Listen/Search/Spot
Minor | 1 | +4
Major | 3 | +8
Great | 5 | +12
[/table]
{table=head]# of Level Increases | Will Save DC
1 | 20
2 | 25
3 | 30
4 | 35
5 | 40
[/table]
If a connected person fails the Will save the spell they are trying to cast automatically fails, the spell slot is expended, and they suffer negative effects accordingly to the following table. All effects are cumulative (if a character fails the save by 9-12 points they suffer the effects of 1-4, 5-8 and 9-12).
{table=head]Missed Save By | Effects
1-4 | Lose connection to powerwell
5-8 | -2 on all skill, hit, and damage rolls for 24 hours
9-12 | 2d4 points of temporary Constitution Damage
13-16 | Wisdom and Constitution permanently reduced by 1
17-20 | Fort Save DC 30 or character obliterated
[/table]
Powerwells can exist in any shape or form. Common ones include pieces of jewelry and figurines, though rare powerwells have been created in the form of weapons or armor. The strongest powerwell discovered to date is in the form of a large spear that is nearly weightless. It has been dubbed the Lance of Power (though it is not truly a lance) and was utilized in the Great War to obvious effects. Its wherabouts are currently unknown.
Owning a powerwell often makes one the target of powerful spellcasters for leagues around as they are both rare and incredibly useful.
Thoughts/ideas?
I created this idea for a powerwell which was inspired of Robert Jordan's Wheel of Time series. Basically a powerwell is an object that contains an immense amount of magic which can be tapped into by any caster. In order to tap into the powerwell you have to make a connection to it (full-round action which requires a concentration check DC 20).
Once you have connected to the powerwell the magic flows through you in small amounts constantly, enhancing your senses (+ Listen/Spot/Search). When a connected person casts a spell they can choose to draw additional energy from the powerwell. This works by increasing the caster level of the caster.
Each hour that you stay connected to a powerwell requires a new concentration check and the save increases by 2 for each consecutive hour. In addition, the Will Save required to draw magic out of the powerwell increases by 1 for each hour a person has been connected. Once a character disconnects from a powerwell (free action), the penalties to the concentration check and Will Save fade by the same rate (concentration checks are reduced by 2 & Will Save is reduced by 1 for each hour that a character is not connected).
Powerwells come in 3 different versions, minor, major, and great.
{table=head]Type | Max Caster Level Increase | Bonus to Listen/Search/Spot
Minor | 1 | +4
Major | 3 | +8
Great | 5 | +12
[/table]
{table=head]# of Level Increases | Will Save DC
1 | 20
2 | 25
3 | 30
4 | 35
5 | 40
[/table]
If a connected person fails the Will save the spell they are trying to cast automatically fails, the spell slot is expended, and they suffer negative effects accordingly to the following table. All effects are cumulative (if a character fails the save by 9-12 points they suffer the effects of 1-4, 5-8 and 9-12).
{table=head]Missed Save By | Effects
1-4 | Lose connection to powerwell
5-8 | -2 on all skill, hit, and damage rolls for 24 hours
9-12 | 2d4 points of temporary Constitution Damage
13-16 | Wisdom and Constitution permanently reduced by 1
17-20 | Fort Save DC 30 or character obliterated
[/table]
Powerwells can exist in any shape or form. Common ones include pieces of jewelry and figurines, though rare powerwells have been created in the form of weapons or armor. The strongest powerwell discovered to date is in the form of a large spear that is nearly weightless. It has been dubbed the Lance of Power (though it is not truly a lance) and was utilized in the Great War to obvious effects. Its wherabouts are currently unknown.
Owning a powerwell often makes one the target of powerful spellcasters for leagues around as they are both rare and incredibly useful.
Thoughts/ideas?