Ansem
2013-11-11, 07:02 AM
So, cheese besides, what is the earliest way to obtain the Master of Many Forms PRC.
This could arguably be first level or second, else its 5 for both the Ranger variant (yes.... the alternate feature states you get the new one at the intended level, not the level of tradeoff and since Druid gains it at 5, you lose combat styles and also gain it at 5) and the Druid.
Now, Wild Shape or any alternate form of it that functions as Wild Shape is still Wild Shape and therefor stacks for determining duration and HD and all uses granted of it also stack.
Bear Warrior would not stack for instance since it refers to Polymorph, however a Totem Druid and a Wildshape ranger would actually and as I am writing this example that could be a damn good thing actually (Totem Druid grants 2 levels earlier dire forms and Wild Shape would grant access to animals in general) stack in terms of WS usage.
Now next to the point of the Divine Minion, arguably this template would not qualify you for MoMF due to the following:
Special: Wild shape class feature.
Since Divine Minion is a template and therefor it grants its own Wild Shape ability as a racial trait people say this does not qualify.
However..... description-wise this is wrong.
Effects do not stack, you cant use magic weapon on the +1 masterwork longsword, the damage bonus wont stack.
You cant cast Owls wisdom twice and have double the effect.
You cant wear two items that both grant +2 strength and get +4 strength.
Ergo, these effects are considered the same.
This is also true for Wild Shape, since its the same effect BUT the effect itself states that it levels and grows on as the Ranger/Druid example puts forward.
So, knowing this on to the next step.
Fast Wild Shape (Su): A divine minion can wild shape as an 11th-level druid into one or more animal forms that depend on the deity it serves (divine minions of Set also have a vermin form). The divine minion can use this ability at will, can change form as a free action, and can spend time in animal form indefinitely. They prefer to keep their shapechanging abilities secret so that they can use them to surprise their enemies in combat. Unlike a druid, minions can use this ability even if they're wearing metal armor.
It literally states that Fast Wild Shape per the racial ability from the template, functions as per the Class ability from the Druid class as a lvl 11 Druid except the changes mentioned, so for the rest besides uses per day and the action it costs to transform, it is the Wild Shape class feature of a Druid.
Arguably this could net you into prestige from lvl 1-10 as MoMF because if you go Human you get a lvl 1 feat and lvl 1 bonus feat, depending on the order you levelup (which are obscure in general) some state you choose Abilities, Race, Class, Feats, Skills, rest of the gear and some state Race, Abilities, Feats, Class, Skills, rest of the gear.
So lets assume things are not THAT sunny-side up and expect the DM to make you choose a base class at first, taking a level in Totem Druid grants you wild shape at lvl 1 (Totem Shape again functions as Wild Shape except for the limited form you may take!, good to know, also solves potential rabble about not having Wild Shape as class feature for pesky DM, but thats another debate)
This would mean that you can use Wild Shape with a limit of 1/day, 12HD and 12 hour duration, the Druid Wild Shape and Druid Level stack with the Racial class feature functioning as a lvl 11 Druid.
Meaning you can go Human/Divine minion; Totem Druid1/Master of Many Forms 10 and become a Stone Golem.
So, cheese aside, how correct is this analysis.
This could arguably be first level or second, else its 5 for both the Ranger variant (yes.... the alternate feature states you get the new one at the intended level, not the level of tradeoff and since Druid gains it at 5, you lose combat styles and also gain it at 5) and the Druid.
Now, Wild Shape or any alternate form of it that functions as Wild Shape is still Wild Shape and therefor stacks for determining duration and HD and all uses granted of it also stack.
Bear Warrior would not stack for instance since it refers to Polymorph, however a Totem Druid and a Wildshape ranger would actually and as I am writing this example that could be a damn good thing actually (Totem Druid grants 2 levels earlier dire forms and Wild Shape would grant access to animals in general) stack in terms of WS usage.
Now next to the point of the Divine Minion, arguably this template would not qualify you for MoMF due to the following:
Special: Wild shape class feature.
Since Divine Minion is a template and therefor it grants its own Wild Shape ability as a racial trait people say this does not qualify.
However..... description-wise this is wrong.
Effects do not stack, you cant use magic weapon on the +1 masterwork longsword, the damage bonus wont stack.
You cant cast Owls wisdom twice and have double the effect.
You cant wear two items that both grant +2 strength and get +4 strength.
Ergo, these effects are considered the same.
This is also true for Wild Shape, since its the same effect BUT the effect itself states that it levels and grows on as the Ranger/Druid example puts forward.
So, knowing this on to the next step.
Fast Wild Shape (Su): A divine minion can wild shape as an 11th-level druid into one or more animal forms that depend on the deity it serves (divine minions of Set also have a vermin form). The divine minion can use this ability at will, can change form as a free action, and can spend time in animal form indefinitely. They prefer to keep their shapechanging abilities secret so that they can use them to surprise their enemies in combat. Unlike a druid, minions can use this ability even if they're wearing metal armor.
It literally states that Fast Wild Shape per the racial ability from the template, functions as per the Class ability from the Druid class as a lvl 11 Druid except the changes mentioned, so for the rest besides uses per day and the action it costs to transform, it is the Wild Shape class feature of a Druid.
Arguably this could net you into prestige from lvl 1-10 as MoMF because if you go Human you get a lvl 1 feat and lvl 1 bonus feat, depending on the order you levelup (which are obscure in general) some state you choose Abilities, Race, Class, Feats, Skills, rest of the gear and some state Race, Abilities, Feats, Class, Skills, rest of the gear.
So lets assume things are not THAT sunny-side up and expect the DM to make you choose a base class at first, taking a level in Totem Druid grants you wild shape at lvl 1 (Totem Shape again functions as Wild Shape except for the limited form you may take!, good to know, also solves potential rabble about not having Wild Shape as class feature for pesky DM, but thats another debate)
This would mean that you can use Wild Shape with a limit of 1/day, 12HD and 12 hour duration, the Druid Wild Shape and Druid Level stack with the Racial class feature functioning as a lvl 11 Druid.
Meaning you can go Human/Divine minion; Totem Druid1/Master of Many Forms 10 and become a Stone Golem.
So, cheese aside, how correct is this analysis.