magotter
2013-11-11, 08:36 AM
Greetings playgrounders. I've an upcoming game, and we need a healer. So I flipped through grarrrg's oradin guide (http://www.giantitp.com/forums/showthread.php?t=257365) and I liked what I saw; great healing ability without sacrificing action economy, and I wrote one up. But after I got done, I found it a bit... lackluster, and felt it didn't have enough variety. I played around with it.... and played with it some more... and wound up with a build that is essentially the opposite end of the oradin spectrum.
Thus, I'd like to post both my original build style and a modified one here and get some feedback on how to make one or the other more viable and more tempting to play. So far, nothing regarding stats, race, feats, or class is set in stone. More than anything, I'm stuck for feat and gear choices. For either build, I'd like to focus on Crowd Control and maybe Tanking.
Our party currently consists of:
A Trip-focused Sandman Bard as a Face
A Skill-Monkey Rogue for Damage and Utility
A Fire-themed Sorcerer for more Damage and CC
A fourth person for who hasn't made any choice yet.
Basic breakdown of creation rules:
20-point buy
1st level
Drawbacks are allowed
"X of the Society," Campaign, and Regional Traits are not allowed.
Slow XP progression
No 3rd-party material on the PFSRD.com (d20pfsrd.com) site is allowed
No psionics
And now my two build ideas.
The original oraDIN (Oracle 4 / Paladin 16):
Schtick: I am the long arm of JUSTICE. High CON, Tanklike Armor, Racial Luck, and Divine Grace means I'm nigh unkillable, and can withstand just about any attack. Starting off, I perform minor tricks and CC spells to help the meleemancer thieves in my party. I attack with bows to make enemies think twice about advancing. I have precious little ability to cast, but healing doesn't even slow me down, leaving me free to maneuver and attack every round. If things get a little harrier, I can always Channel some bonus healing, but frankly my Lay on Hands should be enough. However, by the time I hit mid to high levels, my tank and trip tactics are likely to get old, and so I'm not sure how to circumvent it. Even with Paladin spells, I'm stuck in melee while the casters just summon hurricanes and stone walls to keep foes away.
Halfling, Worshipper of Abadar
S 10-2 / D 14+2 / C 14 / I 10 / W 8 / C 16+2
Favored Class Bonus: +1/2 HP per application of Lay on Hands
Traits:
Two-World Magic - gain Prestidigitaion on Oracle Spell List
Armor Espert - Reduce ACP by 1
Eyes and Ears... - +1 Perception, gain as a class skill
Progression:
Oracle 4 - No Archetype, Curse: Wolfscarred Face, Revelations: Life Link, Channel Energy (2d6)
Paladin 16 - No Archetype.
Feats:
(1) Fey Foundling
(3) Toughness
The ORAdin (Paladin 2 / Oracle 18):
Schtick: Aside from the two level dip into Paladin, I'm a pure caster. I have three different pools to draw heals from, and each pool uses up either a Swift, Move, or Standard Action. I prefer to utilize Energy Body rather than Lay on Hands for healing, using up a Move Action, and healing 1d6+2+(Oracle Level x 1.5) due to the Aasimar's Favored Class Bonus. This still leaves me a Standard to cast spells and a Swift to use Lay on Hands as well for some bonus healing. If I am really starting to get low on HP, I can still stop and use my Channel Energy for a burst heal, with Fey Foundling giving an exponential bonus to that. with 4 other people in the party I won't lose more than 20 HP a round due to Life Link, and by level 6 or 8 I should be able to recover this all day every day every round. I'm still at a loss for feats to make this really work. Even Fey Foundling, which boosts my Channeling greatly, is slightly wasted on Energy Body and Lay on Hands, which get a flat bonus instead of a Dice Bonus.With toughness, the ability to wear heavy armor, and high CON, I can tank the frontline, but I don't really know what to do out there except soak up hits.
Aasimar (Idylkin), worshipper of Abadar,
S 12 / D 14 / C 14+2 / I 10 / W 8 / C 16+2
Favored Class Bonus: add 1/2 Oracle Level to one revelation (Energy Body). There's no cap on this.
Traits:
Eyes and Ears... - +1 Perception, gain as class skill
Armor Expert - Reduce ACP by 1
Two-World Magic - gain Prestidigitation on Oracle list
Progression:
Paladin 2 - Archetype: Tranquil Guardian (aasimar, gain Touch of Serenity instead of Smite Evil, which progresses by character level and not class level)
Oracle 18 - Archetype: Enlightened Philosopher (Better Mystery Spells than Life, gain bonus INT at mid and high levels)
Mystery: Life
Curse: Haunted
Revelations:
(1) Life Link
(1) Energy Body (feat)
(3) Channel Energy
(7) Mental Acuity (forced to choose)
(13) Lifesense
(17) Enhanced Cures
Feats:
(1) - Fey Foundling
(3) - Extra Revelation (Energy Body)
(5) - Toughness
(7) -
(9) -
Thus, I'd like to post both my original build style and a modified one here and get some feedback on how to make one or the other more viable and more tempting to play. So far, nothing regarding stats, race, feats, or class is set in stone. More than anything, I'm stuck for feat and gear choices. For either build, I'd like to focus on Crowd Control and maybe Tanking.
Our party currently consists of:
A Trip-focused Sandman Bard as a Face
A Skill-Monkey Rogue for Damage and Utility
A Fire-themed Sorcerer for more Damage and CC
A fourth person for who hasn't made any choice yet.
Basic breakdown of creation rules:
20-point buy
1st level
Drawbacks are allowed
"X of the Society," Campaign, and Regional Traits are not allowed.
Slow XP progression
No 3rd-party material on the PFSRD.com (d20pfsrd.com) site is allowed
No psionics
And now my two build ideas.
The original oraDIN (Oracle 4 / Paladin 16):
Schtick: I am the long arm of JUSTICE. High CON, Tanklike Armor, Racial Luck, and Divine Grace means I'm nigh unkillable, and can withstand just about any attack. Starting off, I perform minor tricks and CC spells to help the meleemancer thieves in my party. I attack with bows to make enemies think twice about advancing. I have precious little ability to cast, but healing doesn't even slow me down, leaving me free to maneuver and attack every round. If things get a little harrier, I can always Channel some bonus healing, but frankly my Lay on Hands should be enough. However, by the time I hit mid to high levels, my tank and trip tactics are likely to get old, and so I'm not sure how to circumvent it. Even with Paladin spells, I'm stuck in melee while the casters just summon hurricanes and stone walls to keep foes away.
Halfling, Worshipper of Abadar
S 10-2 / D 14+2 / C 14 / I 10 / W 8 / C 16+2
Favored Class Bonus: +1/2 HP per application of Lay on Hands
Traits:
Two-World Magic - gain Prestidigitaion on Oracle Spell List
Armor Espert - Reduce ACP by 1
Eyes and Ears... - +1 Perception, gain as a class skill
Progression:
Oracle 4 - No Archetype, Curse: Wolfscarred Face, Revelations: Life Link, Channel Energy (2d6)
Paladin 16 - No Archetype.
Feats:
(1) Fey Foundling
(3) Toughness
The ORAdin (Paladin 2 / Oracle 18):
Schtick: Aside from the two level dip into Paladin, I'm a pure caster. I have three different pools to draw heals from, and each pool uses up either a Swift, Move, or Standard Action. I prefer to utilize Energy Body rather than Lay on Hands for healing, using up a Move Action, and healing 1d6+2+(Oracle Level x 1.5) due to the Aasimar's Favored Class Bonus. This still leaves me a Standard to cast spells and a Swift to use Lay on Hands as well for some bonus healing. If I am really starting to get low on HP, I can still stop and use my Channel Energy for a burst heal, with Fey Foundling giving an exponential bonus to that. with 4 other people in the party I won't lose more than 20 HP a round due to Life Link, and by level 6 or 8 I should be able to recover this all day every day every round. I'm still at a loss for feats to make this really work. Even Fey Foundling, which boosts my Channeling greatly, is slightly wasted on Energy Body and Lay on Hands, which get a flat bonus instead of a Dice Bonus.With toughness, the ability to wear heavy armor, and high CON, I can tank the frontline, but I don't really know what to do out there except soak up hits.
Aasimar (Idylkin), worshipper of Abadar,
S 12 / D 14 / C 14+2 / I 10 / W 8 / C 16+2
Favored Class Bonus: add 1/2 Oracle Level to one revelation (Energy Body). There's no cap on this.
Traits:
Eyes and Ears... - +1 Perception, gain as class skill
Armor Expert - Reduce ACP by 1
Two-World Magic - gain Prestidigitation on Oracle list
Progression:
Paladin 2 - Archetype: Tranquil Guardian (aasimar, gain Touch of Serenity instead of Smite Evil, which progresses by character level and not class level)
Oracle 18 - Archetype: Enlightened Philosopher (Better Mystery Spells than Life, gain bonus INT at mid and high levels)
Mystery: Life
Curse: Haunted
Revelations:
(1) Life Link
(1) Energy Body (feat)
(3) Channel Energy
(7) Mental Acuity (forced to choose)
(13) Lifesense
(17) Enhanced Cures
Feats:
(1) - Fey Foundling
(3) - Extra Revelation (Energy Body)
(5) - Toughness
(7) -
(9) -