Deepblue706
2007-01-09, 01:13 PM
Sorry, I lied. There are no lasers here.
If you want to check out my other feats, here's a link: http://www.giantitp.com/forums/showthread.php?t=31345
Anyway, blah blah, yada yada, here's some stuff:
Steel Dancer [Tactical, Fighter]
Pre-Reqs: Dex 13+, Int 13+, Dodge, Mobility, Combat Expertise, BAB 4+
Steel Dancers may execute the follow maneuvers:
False Advance
You may fool your opponent into thinking you'll come within range when you just quite won't. As a Swift Action, you may expend as much movement necessary to come within your foe's range to attempt to cause them to waste an Attack of Opportunity. Make a Bluff check, which your target must beat with a Sense Motive check. If they succeed, nothing happens. If they fail, they swing at the air, and hit nothing. They cannot make another Attack of Opportunity against you this round. Additional attempts give the defender a +2 bonus against further checks.
Sudden Lunge
If you are adjacent to an enemy that attacks someone other than you, you may make an Attack of Opportunity against them. You recieve a +2 bonus to this attack. However, performing this action leaves you vulnerable, denying you any DEX bonus to AC until your next turn.
Whirling Blades
to be finished at a later time.
Shield Obstruction [Fighter, General]
Pre-Reqs: Dex 13+, Int 13+, Combat Expertise, Improved Feint, Shield Proficiency (any)
As a swift action, you position your shield in a way that keeps your target from viewing your weapon. They must succeed a spot check (DC = 10 + your BAB) or you recieve a +4 bonus to your next attack. Using a Buckler lowers the DC by 1. Using a heavy shield raises the DC by 2. Tower Shields give no benefit, as one would be clumsy to work with.
Performing this action slightly compromises your defense, giving you a -1 penalty to AC until your next turn.
Hampering Blow [Fighter, General]
Pre-Reqs: Str 15+, Power Attack, BAB 8+
Your blows truly "knock the wind" out of foes. When successfully striking a foe as you make use of Power Attack, your target must make a Fort save [DC = 10 + 1/2 Character Level + X, where X is the amount the attack bonus was reduced in using Power Attack]. If they succeed, deal damage normally. If they fail, they immediately become fatigued. If they are already fatigued, they do not become exhausted, but instead take an additional d6 subdual damage.
Unyielding Fury [General] in process of editting...
Pre-Reqs: Str 13+ Con 15+, Power Attack, Endurance, Diehard, BAB 16+, Rage or Frenzy ability(Okay, fine, maybe I should change the title to "Fighter-Type" Feats???)
In battle, you fight as if possessed by a demon. Whenever attacking as a Full-Round Action, you recieve an additional attack at half BAB (round down) if all previous attacks landed successfully (The first is initiated only after normal attacking is finished). You then recieve a number of additional identical free attacks against that same target, up to your current character level, until you miss your target. Example: Bob Sagat, level 19 Fighter performs a Full-Round Attack against an Ancient Red Dragon, hitting on all four normal attacks. He then makes use of this feat and may attack again at BAB +9. If this attack hits, he may strike again at BAB +9, and again...until either he has attacked 19 times, or missed.
Yeah, I'll see if anyone likes these before posting any more.
If you want to check out my other feats, here's a link: http://www.giantitp.com/forums/showthread.php?t=31345
Anyway, blah blah, yada yada, here's some stuff:
Steel Dancer [Tactical, Fighter]
Pre-Reqs: Dex 13+, Int 13+, Dodge, Mobility, Combat Expertise, BAB 4+
Steel Dancers may execute the follow maneuvers:
False Advance
You may fool your opponent into thinking you'll come within range when you just quite won't. As a Swift Action, you may expend as much movement necessary to come within your foe's range to attempt to cause them to waste an Attack of Opportunity. Make a Bluff check, which your target must beat with a Sense Motive check. If they succeed, nothing happens. If they fail, they swing at the air, and hit nothing. They cannot make another Attack of Opportunity against you this round. Additional attempts give the defender a +2 bonus against further checks.
Sudden Lunge
If you are adjacent to an enemy that attacks someone other than you, you may make an Attack of Opportunity against them. You recieve a +2 bonus to this attack. However, performing this action leaves you vulnerable, denying you any DEX bonus to AC until your next turn.
Whirling Blades
to be finished at a later time.
Shield Obstruction [Fighter, General]
Pre-Reqs: Dex 13+, Int 13+, Combat Expertise, Improved Feint, Shield Proficiency (any)
As a swift action, you position your shield in a way that keeps your target from viewing your weapon. They must succeed a spot check (DC = 10 + your BAB) or you recieve a +4 bonus to your next attack. Using a Buckler lowers the DC by 1. Using a heavy shield raises the DC by 2. Tower Shields give no benefit, as one would be clumsy to work with.
Performing this action slightly compromises your defense, giving you a -1 penalty to AC until your next turn.
Hampering Blow [Fighter, General]
Pre-Reqs: Str 15+, Power Attack, BAB 8+
Your blows truly "knock the wind" out of foes. When successfully striking a foe as you make use of Power Attack, your target must make a Fort save [DC = 10 + 1/2 Character Level + X, where X is the amount the attack bonus was reduced in using Power Attack]. If they succeed, deal damage normally. If they fail, they immediately become fatigued. If they are already fatigued, they do not become exhausted, but instead take an additional d6 subdual damage.
Unyielding Fury [General] in process of editting...
Pre-Reqs: Str 13+ Con 15+, Power Attack, Endurance, Diehard, BAB 16+, Rage or Frenzy ability(Okay, fine, maybe I should change the title to "Fighter-Type" Feats???)
In battle, you fight as if possessed by a demon. Whenever attacking as a Full-Round Action, you recieve an additional attack at half BAB (round down) if all previous attacks landed successfully (The first is initiated only after normal attacking is finished). You then recieve a number of additional identical free attacks against that same target, up to your current character level, until you miss your target. Example: Bob Sagat, level 19 Fighter performs a Full-Round Attack against an Ancient Red Dragon, hitting on all four normal attacks. He then makes use of this feat and may attack again at BAB +9. If this attack hits, he may strike again at BAB +9, and again...until either he has attacked 19 times, or missed.
Yeah, I'll see if anyone likes these before posting any more.