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Gale
2013-11-11, 01:08 PM
A player character in the campaign I'm playing in has immovable rods. The problem is the way he uses them doesn't particularly make sense in my opinion. Whenever he can his rogue will sneak up to enemies and place the rods in front or on top of them. Then when they attempt to take a move action he explains that they in some fashion hit the rods causing them to break their legs or feet essentially crippling them. In a recent session he followed this up by using Coup De Grace on them after the rods hurt them.
I have two problems with this. One, it's implausible that walking into a fixed object would break your bones. Perhaps it would cause you to trip or stub your toe but that's about it. Secondly, Coup De Grace requires your opponents to be helpless; they weren't helpless he had simply broken their feet. What he is doing doesn't really seem to make sense and it's essentially broken. We were fighting three Ice Giants and he single-handedly took two of them out in about two rounds with this tactic.
I'm simply wondering whether or not I'm wrong here. I tried to say something last session but no one seemed willing to listen.

PaucaTerrorem
2013-11-11, 01:12 PM
You're right.

Know(Nothing)
2013-11-11, 01:14 PM
You're absolutely right.

What's more, he's using Immovable Rods in probably the most boring way I've ever seen.

Deox
2013-11-11, 01:19 PM
While the amount of force required to cause a fracture in bone isn't terribly large, it would cause a minor inconvenience at most, maybe a causing a mob to trip.

I agree with your sentiment, and the way the player is utilizing those rods is lame at best.

Xuldarinar
2013-11-11, 01:21 PM
If you are a creative person, Immovable Rods are potentially one of the most valuable items in the game, similar to how magic mouth can be one of the more valuable spells.

This player, however, isn't being creative and, this is going to sound odd for something in a fantasy setting, his uses are not realistic. If he was hitting them at these locations with the rod, perhaps, but just having them fixed there… why not just put the rod in front of their neck so they will die a broken neck?

Grod_The_Giant
2013-11-11, 01:22 PM
That's preposterous. I'd maybe allow you to make a trip attempt that way, using Hide or Sleight of Hand in place of the strength check... but not "lol they break their bones lol." That's just... stupid. You're absolutely right to disallow this.

Callin
2013-11-11, 01:30 PM
My Brother used em as Monkey Bars with his Rogue. Climb up in the air and then sit on em.

Morphie
2013-11-11, 04:29 PM
I must ask: are you the Dungeon Master? If so, you have the power to just say "No, it doesn't work that way".

However, if you're not the DM you can just talk to him and explain him that the way said player uses the Rods just doesn't make any sense. If he doesn't listen/doesn't care, ask the rogue of the party to steal the rods or something :smallcool:

Der_DWSage
2013-11-11, 04:43 PM
...I'm wondering how he convinced people that was right in the first place, honestly. Ask him if he broke his legs stumbling over a coffee table in the dark, or if he merely banged his shins. Then point out that he's not a trained combatant, whereas the people he's trying to do this to are.

There are many shenanigans you can pull with an Immovable Rod. This is not one of them. Not without some more assistance in the bonebreaking territory.

Anxe
2013-11-11, 05:09 PM
Yeah, that doesn't seem plausible... Another thing people often forget with immovable rods is the 8000 pound weight limit. Basically any Huge sized creature will actually be able to move the immovable.

Yuki Akuma
2013-11-11, 05:15 PM
Walking into an Immovable Rod would cause more damage than walking into a coffee table, due to the lack of elasticity.

Of course, it still wouldn't break bones unless you're sprinting full tilt into it, and even then you still probably wouldn't.

limejuicepowder
2013-11-11, 05:22 PM
Then point out that he's not a trained combatant, whereas the people he's trying to do this to are.


Maybe all of their opponents, besides being training combatants, are also shady black guys who sell comic book art. Short of that though, this is completely ridicules.

A much better use is to get swallowed whole by a huge creature then activate the rod while in their gut. Now that would cause some amount of discomfort.

Big Fau
2013-11-11, 05:24 PM
It might cause like 2d6 damage and act like a tripwire trap (free trip attempt, but using a special modifier instead of the character's modifier), but not nearly broken bones. If all it took was running into an object, they'd be breaking bones just by charging at full speed because of their feet impacting the ground.

limejuicepowder
2013-11-11, 05:26 PM
It might cause like 2d6 damage and act like a tripwire trap (free trip attempt, but using a special modifier instead of the character's modifier), but not nearly broken bones. If all it took was running into an object, they'd be breaking bones just by charging at full speed because of their feet impacting the ground.

1d3 subduel, maybe. 2d6 would still put the average person in a critical and dying state, which is absurd. At best they're standing up and hitting their head, but no real damage is dealt (how many time have we each hit out head before?)

HaikenEdge
2013-11-11, 05:39 PM
I'm more curious as to why the rogue is able to plant immovable rods in front of enemies without them seeing; is he using some sort of invisibility? And are the enemies not making a Spot check to see said rods?

A rod is 2-3 feet long and weigh about 5 pounds, so it's not like they should be difficult to spot. Also, doesn't it depend on where he's putting the rod? If he's placing the rod around or below the knee, the enemies can simply step over it, if he's putting them thigh height, it'd be significantly easier to see, and the extra padding on the thighs would probably cause bruising, rather than broken bones.

But I'm with the people who are saying it should maybe give a free trip, if the victim fails to see it in time.

Big Fau
2013-11-11, 07:40 PM
1d3 subduel, maybe. 2d6 would still put the average person in a critical and dying state, which is absurd. At best they're standing up and hitting their head, but no real damage is dealt (how many time have we each hit out head before?)

At the level when Immovable Rods are available Commoners are a non-issue.

Grod_The_Giant
2013-11-11, 07:51 PM
At the level when Immovable Rods are available Commoners are a non-issue.
It's a verisimilitude thing, not balance. Banging your shin on a solid surface should not do enough damage, on average, to kill a very hearty man.

erikun
2013-11-11, 08:05 PM
If he was placing the rod on top of the foot, flush to the shin - and if the creature stepped forward - then I could see it doing some considerable damage. Broken bones or torn something, certainly enough to prevent them from standing upright. I don't see that easy to accomplish, but possible.

Placing one in front of a charging creature will probably cause a lot of damage, as well.

Beyond that? His use does not make much sense. Simply placing a rod inside a character's space does not break every bone it isn't body if the creature tries to move, especially "away" from the rod rather than through it. Placing a rod above their head will cause them to hit their head, perhaps flinch, much like hitting a solid rock cave ceiling - not crush in part of their head and cause paralysis. And the coup de grace can only be used against an immobile or helpless opponent. You are correct that something as simple as a broken foot does not make a creature helpless.


Are you the DM? If so, then tell him that what he's doing will not work. Do allow him to do a few things - perhaps with good skill rolls, place a rod to break an ankle and reduce an opponent to crawling for the entire fight. Other tricks could certainly work as well - just think of what it would be like hitting a stone wall or pillar in the situation. However, simply do not allow the rogue to just murder everything in this fashion.

Are you one of the players? Then take it up with the DM. Or if that doesn't work, get your own set of Immovable Rods. I mean, if you can place one in an opponent's space and crush their ribcage, than any melee character will be able to slaughter opponents easily with them.

nyjastul69
2013-11-11, 08:14 PM
Also, a DC 30 Str check can move one up to 10 ft. in a round.

Psyren
2013-11-11, 10:47 PM
I like the "trip check using Sleight of Hand/Stealth instead of CMB" idea.

Gale
2013-11-11, 11:02 PM
To clarify I'm a player in the group, not the DM. Anyways, thank you for the support, guys. I was kind of doubting myself for a moment. It really is hard to complain about something that is technically beneficial to the party. But in the end it's not fair nor does it make sense. I'm going to try and speak with the DM about it when I get a chance and see if we can work out what exactly they can and can't be used for.

Sir Chuckles
2013-11-11, 11:19 PM
To clarify I'm a player in the group, not the DM. Anyways, thank you for the support, guys. I was kind of doubting myself for a moment. It really is hard to complain about something that is technically beneficial to the party. But in the end it's not fair nor does it make sense. I'm going to try and speak with the DM about it when I get a chance and see if we can work out what exactly they can and can't be used for.

You're right to say something.
Run away player power, especially when it's not actually logical, can ruin a game for pretty much everyone who is not the person doing it.

shaikujin
2013-11-11, 11:21 PM
Maybe all of their opponents, besides being training combatants, are also shady black guys who sell comic book art.

I'm still waiting for part 2 of that movie...

Gale
2013-11-18, 01:16 PM
An update:
I brought it up at the last session yesterday. The player insisted the immovable rods would indeed break someone's ankles if they were placed directly in front of or on their feet. Everyone agreed with him including the DM and I couldn't win the argument.
I suppose that's it; immovable rods can just break people's bones. I would try arguing it more but I feel it's actually best to simply let it go at this point. I don't want to seem like I'm stubborn or trying to ruin everyone's fun.

Novawurmson
2013-11-18, 01:20 PM
An update:
I brought it up at the last session yesterday. The player insisted the immovable rods would indeed break someone's ankles if they were placed directly in front of or on their feet. Everyone agreed with him including the DM and I couldn't win the argument.
I suppose that's it; immovable rods can just break people's bones. I would try arguing it more but I feel it's actually best to simply let it go at this point. I don't want to seem like I'm stubborn or trying to ruin everyone's fun.

Thank you for being a good player. You were right to bring up a complaint, and you are right for remembering that it's a game and having fun is the goal.

Psyren
2013-11-18, 01:41 PM
Don't worry OP - the Playground knows you're right. And in the end, our opinion is the only one worth anything :smallwink:

Zubrowka74
2013-11-18, 02:02 PM
Also you mentioned he pulled this trick on freaking frost giants ? Ok... Yeah just let go.

Der_DWSage
2013-11-18, 02:02 PM
In that case, start abusing it just as much as your rogue. Get yourself some immovable rods and begin breakin' some bones!

Deox
2013-11-18, 02:05 PM
Break the rogue's bones, see how he likes it. :smalltongue:

Maginomicon
2013-11-18, 02:06 PM
At absolute most, the rod should count as difficult terrain or use the squeezing rules (http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm). Maybe if it's placed somewhere they might not easily see it can trip them, but that's about it.

Dr. Cliché
2013-11-18, 02:09 PM
An update:
I brought it up at the last session yesterday. The player insisted the immovable rods would indeed break someone's ankles if they were placed directly in front of or on their feet. Everyone agreed with him including the DM and I couldn't win the argument.
I suppose that's it; immovable rods can just break people's bones. I would try arguing it more but I feel it's actually best to simply let it go at this point. I don't want to seem like I'm stubborn or trying to ruin everyone's fun.

It seems the rest of your group has rather dubious knowledge, as far as the basic laws of physics are concerned.

Put simply - the rod is, by definition, doing nothing. Once placed, it does not (and cannot) move, and so cannot exert force in any manner. The only way it can exert force is if another object collides with it and so exerts force on it (every action has an equal and opposite reaction). Essentially, in order for a person to break their bones by waling into an immovable rod, they would have to be walking with enough force to shatter their own bones.

That would be like banging your shin on a coffee table, and shattering the bone. Unless you have brittle bone disease or you manage to run full-pelt into a rod, you're just not going to injure yourself that severely.

Xuldarinar
2013-11-18, 02:13 PM
Maybe it is an Immovable Rod of Bone Breaking?

Dr. Cliché
2013-11-18, 02:17 PM
Also, if your group accepts that an enemy breaks his bones when he moves into the rod, then shouldn't the thief break his hand when he tries to pick up the rod? :smallwink:

Joe the Rat
2013-11-18, 02:25 PM
Hmm, I think I'd rather use one to set against a charge (pointing the long way). Much harder to see that way.

lytokk
2013-11-18, 03:07 PM
The only way I could see this workin is if one rod is placed in front of the knee (or perhaps slightly lower, about the shin), and the other right behind the ankle. When stepping forward there would either be a trip attempt or a balance check, and if the balance check is failed, the creature falls forward. Because of the pivot point of the rod in front, and the anchor point of the rod in back, a breakage could occur. How inattentive are these bad guys really?

It came to me this weekend when I was breaking up firewood and wedged a 2 inch stick inside the Y fork in a tree in order to break it. More likely, the creature would just fall out to the side, but there's the chance... oh well. If its accepted by the group not a lot you can do about it, at least anymore than you have done.

Fouredged Sword
2013-11-18, 03:41 PM
Actually, a cool quick deploy-able trap would be a immovable rod with a spike on the end and Permanencied inadvisability. Placed correctly, one could do themselves considerable damage by walking or running into it.

Now I have a cool idea for a character who wields an invisible sword with a rod in the hilt.

lytokk
2013-11-18, 04:09 PM
Actually, a cool quick deploy-able trap would be a immovable rod with a spike on the end and Permanencied inadvisability. Placed correctly, one could do themselves considerable damage by walking or running into it.

Now I have a cool idea for a character who wields an invisible sword with a rod in the hilt.

I'm sure you meant invisibility, but on the off chance, its just telling you this is a bad idea over and over and over again. I think some of my PCs need that item enchantment sometimes.

Sir Chuckles
2013-11-18, 04:16 PM
Yop, nothing you can do if they accepted it.

Go buy yourself 20 think up an in-character reason to build a prison out of them around him while he sleeps. Chances are that when his character is in danger from the very thing he's abusing, he'll change his stance on it. :smallamused:

I'm thinkin' "Hey, can I borrow those? My tent pole broke."

IAmTehDave
2013-11-18, 04:36 PM
OT: I agree with others posting that what the rogue is doing makes no sense whatsoever. I really have nothing to add on that front. On the other hand,


Permanencied inadvisability

I'm sure you meant invisibility, but on the off chance, its just telling you this is a bad idea over and over and over again. I think some of my PCs need that item enchantment sometimes.

Intelligent magic item, name "Bob"
Constantly mocks your prowess in everything you do, sarcastic at all times. Though if you win the opposed ego check (AFB, can't remember exactly what it's called) enough times it gains some grudging respect for your and gives actual advice.
Also: It's shaped like a skull. And enjoys trashy romance novels.

Karnith
2013-11-18, 05:00 PM
Inadvisability should definitely be a spell.
Intelligent magic item, name "Bob"
Constantly mocks your prowess in everything you do, sarcastic at all times. Though if you win the opposed ego check (AFB, can't remember exactly what it's called) enough times it gains some grudging respect for your and gives actual advice.
Also: It's shaped like a skull. And enjoys trashy romance novels.
Also he likes strip clubs, pornography, and voyeurism.

Strictly an academic interest, of course.

Halbaradkenafin
2013-11-18, 06:11 PM
Wait till his character falls asleep and take a later watch. An hour or two into his sleep carefully remove a rod from his bag and set it a few inches above his chest. Should deal with the problem.

Invader
2013-11-18, 07:53 PM
The best use is to cast ethereal jaunt or something similar that allows you to pass through solid objects, stick rod in someone's body, activate it and let it go. It becomes solid and the target is stuck with a rod in its body.

Gale
2013-11-18, 08:04 PM
To those suggesting I should attempt revenge on his character--I don't actually want to cause a conflict amongst the group. My character is a conscientious and respectful individual. He sees the rogue's actions with the immovable rod as impressive and always expresses his appreciation. If I decided to suddenly screw with him it would be out of character.
Besides, messing with their character over a disagreement like this is a rather sore way of handling it and it won't serve any purpose other than offending him. I am by no means upset with the player; he's a cool guy.

Captnq
2013-11-18, 09:11 PM
Ooo...

I want to take a locking garrote and put an Immovable Rod in it. Start strangling someone, press the button. Watch them struggle to breathe and die and be unable to speak or even run off to find someone to help. After they die, you can press the button, position the corpse, and press the button again, the body remains standing. From a distance, it looks like he's still alive.

TheMeMan
2013-11-18, 11:38 PM
You know, I'd be very wary of this tactic. If the DM allows this insanity to occur for some baffling reason, he could very well use this tactic on the rogue. Most DMs I know have the policy of "Anything you can I can use; you abuse something then so do I". I would personally never allow it in my campaign, but if for some reason it came up you best believe that rogues upon rogues with immovable rods would suddenly start coming in your sleep to build a cage around you to somehow bash your skull in.

That said, might ask what the insane justification for this was? I can't fathom any reason for it. There is no RAW, RAI, or real-world logical equivelant to ever expect a rod like that work in this manner.

Gale
2013-11-19, 03:14 PM
The best explanation I was able to get from them was that the immovable rods would pin you to a location at your ankles. Thus when you attempted to move you would fall forward. Your ankles being unable to move with the rest of your body would then snap under the force of your weight.
It almost makes sense but this implies the immovable rods completely lock someone in place which I have a hard time visualizing. Even if one could manage to do this the rods would most likely be pressing right against their legs and they would notice them immediately from touch.
It's just silly really.

Phelix-Mu
2013-11-19, 03:21 PM
The best use is to cast ethereal jaunt or something similar that allows you to pass through solid objects, stick rod in someone's body, activate it and let it go. It becomes solid and the target is stuck with a rod in its body.


Ooo...

I want to take a locking garrote and put an Immovable Rod in it. Start strangling someone, press the button. Watch them struggle to breathe and die and be unable to speak or even run off to find someone to help. After they die, you can press the button, position the corpse, and press the button again, the body remains standing. From a distance, it looks like he's still alive.

Ah, I knew this thread would shake loose some nice ideas. *gets out notebook*

SouthpawSoldier
2013-11-19, 03:34 PM
Crossbow bolts? Movable till impact; when it hits, triggers locking button.

Bad guy getting away? "Nope".

lunar2
2013-11-19, 03:43 PM
rods are generally treated as light maces, correct?

a character with the brachiate feat and two immovable rods. he swings from rod to rod (effectively gaining a fly speed) and when he's close enough, he can use them as weapons to bash your skull in. this is assuming that pressing the button is a free action, of course.

Deox
2013-11-19, 03:56 PM
rods are generally treated as light maces, correct?

a character with the brachiate feat and two immovable rods. he swings from rod to rod (effectively gaining a fly speed) and when he's close enough, he can use them as weapons to bash your skull in. this is assuming that pressing the button is a free action, of course.

This gives me an idea for a Neil Peart bard using immovable rods as his sticks and a customized war-drum-kit.

tyckspoon
2013-11-19, 04:08 PM
The best explanation I was able to get from them was that the immovable rods would pin you to a location at your ankles. Thus when you attempted to move you would fall forward. Your ankles being unable to move with the rest of your body would then snap under the force of your weight.


Like somebody else mentioned upthread, this would require a second rod correctly placed behind the subject in order to block the other side as well. Without that, you'd just trip forward over the rod; sure your ankle can't move through it, but all that means is it becomes the pivot point that you travel over instead. So.. yeah. Rod-barred target makes a Tumble or Balance check or something. If they fail, they're prone.

(Bonus Points Exercise: Ask them why tripping somebody with an actual Trip attack doesn't shatter ankles as well, say if you're smacking somebody's feet out from under them with a polearm or a leg sweep or doing one of the throwing techniques that involves locking their leg in place with yours and shoving them over it..)

Phelix-Mu
2013-11-19, 04:11 PM
rods are generally treated as light maces, correct?

a character with the brachiate feat and two immovable rods. he swings from rod to rod (effectively gaining a fly speed) and when he's close enough, he can use them as weapons to bash your skull in. this is assuming that pressing the button is a free action, of course.

OMG. Lightning MacesImmovable Rods? Throw in Quick Draw and a bunch of rods, and proceed to dispense the hilarity.

Deox
2013-11-19, 04:19 PM
OMG. Lightning MacesImmovable Rods? Throw in Quick Draw and a bunch of rods, and proceed to dispense the hilarity.

Delightful!

RustyArmor
2013-11-19, 04:52 PM
Never cared for the item for reasons like that. A "neat" tool can be easily exploited by a player with even average intelligence. Sometimes even if things "make sense" its best to disregard it or make it a one time thing for flavor and/or humor.

If your DM is going with that logic just call shot everything's throat you encounter. For a -2 to your attack you would one shot kill just about every creature you encounter.

And everyone knows best use for the Immovable rod is to make a hammock :smalltongue:

Sir Chuckles
2013-11-19, 05:44 PM
The best explanation I was able to get from them was that the immovable rods would pin you to a location at your ankles. Thus when you attempted to move you would fall forward. Your ankles being unable to move with the rest of your body would then snap under the force of your weight.
It almost makes sense but this implies the immovable rods completely lock someone in place which I have a hard time visualizing. Even if one could manage to do this the rods would most likely be pressing right against their legs and they would notice them immediately from touch.
It's just silly really.

Actually, placed against the front of the ankle would cause a strain.
The only way it would break with that kind of leverage is if the foot was 100% unable to move, eg the rod was pressed onto the foot and then activated.

Also, that only applies if he put it on ONE foot, if he locked both ankles down, they wouldn't trip. At worst, they'd drop to one knee (And no, that would not be grounds for a Coup de Grace). At best, they take a step back and they're foot is now free, as is wasn't surrounded by rods.

All in all, it is a very dubious tactic that nobody here would allow.
Remind your DM of the "You use it, I can use it, you abuse it, expect it turned around on you." idea.

Also, boo Lawful character (I'm chaotic by design.)

Gale
2013-11-19, 08:54 PM
Also, boo Lawful character (I'm chaotic by design.)

It's funny because my character is actually Chaotic Good. But I've been realizing lately I've been playing him mostly as a Lawful or at least Neutral Good. He almost always goes out of his way to show his respect for others and help those in need. I've been trying to fix it lately but it's almost a strain to do so. The personality I made for him doesn't reflect the alignment I choose. Oh well, maybe I'll just change it.

lunar2
2013-11-19, 09:07 PM
It's funny because my character is actually Chaotic Good. But I've been realizing lately I've been playing him mostly as a Lawful or at least Neutral Good. He almost always goes out of his way to show his respect for others and help those in need. I've been trying to fix it lately but it's almost a strain to do so. The personality I made for him doesn't reflect the alignment I choose. Oh well, maybe I'll just change it.

showing respect or courtesy for others is not an alignment trait at all. people of any alignment can be courteous and respectful.

helping those in need is definitely a good trait, not a lawful one. it's actually one of the definitive good traits.

so from what you've described, you have a good character, who doesn't show much of any traits on the law/chaos axis. that doesn't mean you're neutral good, simply that good/evil is the more important alignment axis for your character. you're chaotic good, but more good than chaotic.

LordotheMorning
2013-11-19, 09:44 PM
It's actually difficult for me to not get angry reading this. This is so unabashedly stupid, cheesy, unrealistic, and in complete ignorance of game rules that it makes me want to slap someone.

If he wants to use Immovable Rods in combat, tell him to take the Brachiation feat and swing around on them. Much more cool, much more feasible, and much less overpowered.

EDIT: swordsage'd by quite a big margin. Shoulda read the thread.

lunar2
2013-11-19, 09:50 PM
turns out something as simple as pushing the button is a move action for some reason. so using them with brachiation isn't a good idea. maybe homebrew a greater immovable rod. costs another 1,000 gp or so to have a button that's easier to push (free action).

Ksheep
2013-11-19, 09:51 PM
I can barely see that explanation working, but only if he effectively pinned the foot flat on the ground, most likely when they were moving forward. If the enemy is standing still, they'd likely notice and just back out or decide not to move. If they were charging full tilt and he activated it right on top of the foot as the foot was flat on the ground… yeah, a good chance that SOMETHING would break. However, even if the foot was pinned and they tried to walk, the worst that would happen is the enemy goes off balance and falls forward, likely spraining their ankle, possibly tearing a tendon.

Oh, and as for the "fun ways to get back" ideas which you're rejected (spoilsport), take an immovable rod and a vial of sovereign glue. Glue the rod to the back of the rogue, and whenever he starts misbehaving, toggle the button. Bonus points if you position the button just out of reach of the rogue. The rogue can then either try to cut the rod off (and risk damaging his spine) or try to find some place that will sell him some Universal Solvent (which is ridiculously cheap, now that I look at it).

Lightlawbliss
2013-11-19, 11:54 PM
untrained humanoid combatants that have no control of their body in a fight (lvl 2 at most) might cause a serious injury hitting something against a flying rod. At best, I might do a chain of checks to see if they do something stupid.

at a lvl where immovable rods financially exist... isn't going to happen.

on the topic of fun stuff to do with rods: tie a net to a rod, activate rod over door, fill with rocks, deactivate when enemy is under rocks.

Phelix-Mu
2013-11-20, 12:05 AM
A big issue with this is that broken bones aren't a game mechanic. Yes, the orc has a broken tibia. No, that doesn't stop the orc from raging so hard that the pain is nothing, and bringing the falchion down hard enough to cleave the rogue from forehead to tailbone. The orc may have a limp in the morning, but that's nothing compared to the headache the rogue is going to have.:smallwink:

Venger
2013-11-20, 12:12 AM
OMG. Lightning MacesImmovable Rods? Throw in Quick Draw and a bunch of rods, and proceed to dispense the hilarity.

dip bloodstorm blade. win dnd


A big issue with this is that broken bones aren't a game mechanic. Yes, the orc has a broken tibia. No, that doesn't stop the orc from raging so hard that the pain is nothing, and bringing the falchion down hard enough to cleave the rogue from forehead to tailbone. The orc may have a limp in the morning, but that's nothing compared to the headache the rogue is going to have.:smallwink:

also that immovable rods don't have a listed damage value. he doesn't even seem to be going the traditional route and say that the rod is absolutely fixed on a point in space, so the rotation of the earth hurtles the enemy into it, driving it through their chest at 6000mph.

Phelix-Mu
2013-11-20, 12:18 AM
also that immovable rods don't have a listed damage value. he doesn't even seem to be going the traditional route and say that the rod is absolutely fixed on a point in space, so the rotation of the earth hurtles the enemy into it, driving it through their chest at 6000mph.

That's what I thought this thread was going to be about. Exploit relative frames of movement to cause hilarious death. I once had a thought about skyships and immovable rods. It was beautiful. *tear*

Venger
2013-11-20, 12:24 AM
That's what I thought this thread was going to be about. Exploit relative frames of movement to cause hilarious death. I once had a thought about skyships and immovable rods. It was beautiful. *tear*

*laughs forever*

I assume that you strapped the ship to the rod to achieve some kind of fast travel.


Then I remember that when immovable rods are concerned:

Never assume.

Phelix-Mu
2013-11-20, 12:29 AM
Nah, my character was about to be captured while on a moving enemy skyship. My thought involved taking the rod, activating it beside one of the floatation devices, and jumping overboard. My character would die, but not before she watched the skyship rip itself apart and plunge from the sky. Would have been rewarding, but I opted instead to take a more patient approach.

Der_DWSage
2013-11-20, 01:08 AM
Note to self as GM:When imprisoning PCs, make sure to take EVERYTHING magical from them, not just the shiny swords.

Actually, let's take the nonmagical stuff too-never know where they store acid and alchemist fires.

Or maybe they actually have an adamantine dagger hidden in their sleeves to cut their way out...

Know what? You've now convinced me that if an adventuring party gets captured, they get to be naked in the process. Good job.

TuggyNE
2013-11-20, 01:16 AM
Would have been rewarding, but I opted instead to take a more patient approach.

Leaving a running Decanter of Endless Water aboard to slowly sink the enemy ship? :smallwink:

Venger
2013-11-20, 02:17 AM
Note to self as GM:When imprisoning PCs, make sure to take EVERYTHING magical from them, not just the shiny swords.

Actually, let's take the nonmagical stuff too-never know where they store acid and alchemist fires.

Or maybe they actually have an adamantine dagger hidden in their sleeves to cut their way out...

Know what? You've now convinced me that if an adventuring party gets captured, they get to be naked in the process. Good job.

Thats what dimensional pocket/hoard gullet/etc is for

Sir Chuckles
2013-11-20, 03:18 AM
Note to self as GM:When imprisoning PCs, make sure to take EVERYTHING magical from them, not just the shiny swords.

Actually, let's take the nonmagical stuff too-never know where they store acid and alchemist fires.

Or maybe they actually have an adamantine dagger hidden in their sleeves to cut their way out...

Know what? You've now convinced me that if an adventuring party gets captured, they get to be naked in the process. Good job.

I genuinely thought that "stripping the adventurer" was a legal practise during arrest in most settings.

That's how I do it.

Der_DWSage
2013-11-20, 05:24 AM
Thats what dimensional pocket/hoard gullet/etc is for

And now they have to prepare for the most invasive frisking of all time. So bad it would make even the most prepared TSA agent wince.

XmonkTad
2013-11-20, 06:44 AM
If this is how the DM treats immovable rods I can only imagine how he treats Feather Token: tree. If just running into a rod breaks bones, an instant 60 foot tree will gib someone.

Seems like you're in a game where cursed items might be more powerful than regular magic items. Too bad you're good aligned.

TuggyNE
2013-11-20, 07:02 AM
Seems like you're in a game where cursed items might be more powerful than regular magic items.

That's par for the course: dust of sneezing and choking is stronger than just about anything except candle of invocation. :smalltongue:

Seriously though, this whole saga should go in hilariously poor rulings and DM quirks (http://www.minmaxboards.com/index.php?topic=11601.0).

SouthpawSoldier
2013-11-20, 07:14 AM
Actually, let's take the nonmagical stuff too-never know where they store acid and alchemist fires.

Livers Need Not Apply (Legend); in a black or copper dragon bloodline sorcerer. Digest anything! Or make like "The Fly" and barf your way to freedom.