upho
2013-11-12, 04:18 AM
My group has recently started our first PF campaign, a heavily modified version of Kingmaker played in the same setting as our previous 4e campaign (standard D&D style). We decided on trying to keep our PC builds in, or close to, "quite highly optimized tier 3" to avoid the more disrupting balance issues we've unfortunately experienced in our previous 3.x campaigns. As I wanted to try out one of the new and shiny PF classes and the party needed an arcane caster, the summoner seemed like the most appropriate (or "the least inappropriate") class, even though I knew I would have to keep tight reins on the build and be careful not to hog both the spotlight and the combat play time.
Besides my human vanilla summoner (see next spoiler section), the party consists of:
goliath crusader of Melora (10 RP homebrew race, ToB conversion) - very durable sword'n'board TWF defender, a big, friendly and naive runaway from his tribe
human inquisitor of Eratis - sort of switch-hitter and divine caster, the self-entitled party leader with a very firm grasp on what's right and what's wrong
oni-spawn ranger/barb (with limited WS (sort of 3.5 UA conversion) for increased OoC utility) - natural attack monster striker and scout, a dirty, ugly and loud hillbilly totally adapted to his alcoholism (= Good For What Ails You + Bottom's Up + Prehensile Tail + Craft (Alchemy)...) :smalltongue:
We're now about to reach level 6, and things are starting to work out pretty well in terms of party-balance. The front loaded ranger/barb was a bit too much DPR-Overkill and my summoner sometimes felt like an action economy cheesecake during the first levels, driving up the CR to dangerous levels, but at least the crusader isn't far behind now. The inquisitor player seems to be a bit undecided on his build which, while not weak, has been a bit like a jack-of-all-trades lacking focus, but this will likely change soon.
My problem is that my build has somewhat conflicting objectives, making it hard for me to keep the build's spotlight-hogging mechanics to a minimum while maximizing his usefulness as the party's primary buffer and sole arcane caster. For the summoner himself, I guess the problem is mainly a lack of flexibility and utility, which basically boils down to a limited spell list combined with a rather low-wealth, no magic-mart campaign. Any advice on how to advance the build to increase his usefulness to his party, especially OoC, would be greatly appreciated.
Barim Quarnius
CG Human Summoner Level 6
Str 7, Dex 14, Con 12, Int 12, Wis 8, Cha 21
37 HP
AC 16, Fort 3, Ref 4, Will 4, CMD 15
Initiative 8 (+2 from trait)
Spells
1 Grease, Enlarge Person, Shield, Unseen Servant
2 Evolution Surge (Lesser), Glitterdust, Haste, Invisibility
Feats
Human Improved Initiative
Lvl 1 Spell Focus Conjuration
Lvl 3 Extra Evolution
Lvl 5 Craft Wondrous Item
Lvl 7 Leadership? (this was listed by the DM as "Very important")
Lvl 9 ???
Lvl 11 ???
Skills
Arcana 9, Diplomacy 12 (class skill, trait), Nobility 5, Engineering 5, History 5, Planes 6, Prof. (Baker) 5, Use M. Device 11, Spellcraft 10, Bluff 9
Notable Equipment
MW Light X-Bow, Cloak of Resistance +1, Wand of Lesser Rejuvenate Eidolon, Wand of Mage Armor, some scrolls of mostly low level spells
Barim doesn't really fight in combat, preferring to stay invisible or otherwise out of harm's way and buff his allies, his most offensive move usually consisting of casting Grease. OoC he's often the party face, his background and charm making him at ease socializing in most kinds of formal and informal situations.
And finally, my real headache: the damn eidolon. He was planned to become a reach-grab-swallow kind of anti-caster/AoO specialist, as this combat focus seemed relatively cheap and left lots of EPs to fool around with for more or less useless but flavorful evos. But the weirdness of the grapple and, especially, the swallow whole rules seems to make this a risky and often useless tactic. The only way I've found to make it work is by getting the Hog-tie feat, but that instead seems to make the eidolon totally OP in a few levels (it will effectively be able to easily take any large or smaller opponent out of the fight in one turn and doesn't even need to wait for swallow whole or huge size). Or have I missed something in the rules?
So, I would like your advice on what cheap (in terms of EPs/feats) ways there are to keep my eidolon useful in combat with this party, without being OP and without focusing on damage (preferably some kind of melee control).
Thanks!
Besides my human vanilla summoner (see next spoiler section), the party consists of:
goliath crusader of Melora (10 RP homebrew race, ToB conversion) - very durable sword'n'board TWF defender, a big, friendly and naive runaway from his tribe
human inquisitor of Eratis - sort of switch-hitter and divine caster, the self-entitled party leader with a very firm grasp on what's right and what's wrong
oni-spawn ranger/barb (with limited WS (sort of 3.5 UA conversion) for increased OoC utility) - natural attack monster striker and scout, a dirty, ugly and loud hillbilly totally adapted to his alcoholism (= Good For What Ails You + Bottom's Up + Prehensile Tail + Craft (Alchemy)...) :smalltongue:
We're now about to reach level 6, and things are starting to work out pretty well in terms of party-balance. The front loaded ranger/barb was a bit too much DPR-Overkill and my summoner sometimes felt like an action economy cheesecake during the first levels, driving up the CR to dangerous levels, but at least the crusader isn't far behind now. The inquisitor player seems to be a bit undecided on his build which, while not weak, has been a bit like a jack-of-all-trades lacking focus, but this will likely change soon.
My problem is that my build has somewhat conflicting objectives, making it hard for me to keep the build's spotlight-hogging mechanics to a minimum while maximizing his usefulness as the party's primary buffer and sole arcane caster. For the summoner himself, I guess the problem is mainly a lack of flexibility and utility, which basically boils down to a limited spell list combined with a rather low-wealth, no magic-mart campaign. Any advice on how to advance the build to increase his usefulness to his party, especially OoC, would be greatly appreciated.
Barim Quarnius
CG Human Summoner Level 6
Str 7, Dex 14, Con 12, Int 12, Wis 8, Cha 21
37 HP
AC 16, Fort 3, Ref 4, Will 4, CMD 15
Initiative 8 (+2 from trait)
Spells
1 Grease, Enlarge Person, Shield, Unseen Servant
2 Evolution Surge (Lesser), Glitterdust, Haste, Invisibility
Feats
Human Improved Initiative
Lvl 1 Spell Focus Conjuration
Lvl 3 Extra Evolution
Lvl 5 Craft Wondrous Item
Lvl 7 Leadership? (this was listed by the DM as "Very important")
Lvl 9 ???
Lvl 11 ???
Skills
Arcana 9, Diplomacy 12 (class skill, trait), Nobility 5, Engineering 5, History 5, Planes 6, Prof. (Baker) 5, Use M. Device 11, Spellcraft 10, Bluff 9
Notable Equipment
MW Light X-Bow, Cloak of Resistance +1, Wand of Lesser Rejuvenate Eidolon, Wand of Mage Armor, some scrolls of mostly low level spells
Barim doesn't really fight in combat, preferring to stay invisible or otherwise out of harm's way and buff his allies, his most offensive move usually consisting of casting Grease. OoC he's often the party face, his background and charm making him at ease socializing in most kinds of formal and informal situations.
And finally, my real headache: the damn eidolon. He was planned to become a reach-grab-swallow kind of anti-caster/AoO specialist, as this combat focus seemed relatively cheap and left lots of EPs to fool around with for more or less useless but flavorful evos. But the weirdness of the grapple and, especially, the swallow whole rules seems to make this a risky and often useless tactic. The only way I've found to make it work is by getting the Hog-tie feat, but that instead seems to make the eidolon totally OP in a few levels (it will effectively be able to easily take any large or smaller opponent out of the fight in one turn and doesn't even need to wait for swallow whole or huge size). Or have I missed something in the rules?
So, I would like your advice on what cheap (in terms of EPs/feats) ways there are to keep my eidolon useful in combat with this party, without being OP and without focusing on damage (preferably some kind of melee control).
Thanks!