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Dracofist
2013-11-12, 10:54 AM
Could anyone help me figure out what my end BAB and saves would be
for this level 18 Character i am making for a friends game. I have been
asked to make one of the Four Horsemen i picked death.
will be a War, Barb charger, (1 lvl of cleric Necromancer Domain w/ spontaneous domain casting) with Bone Knight.



WAR 1st +1 +2 +0 +0 Bonus feat
BAR 1st +1 +2 +0 +0 Pounce, rage 1/day
WAR 2nd +2 +3 +0 +0 Bonus feat
WAR 3rd +3 +3 +1 +1
war 4th +4 +4 +1 +1 Bonus feat
war 5th +5 +4 +1 +1
war 6th +6/+1 +5 +2 +2 Bonus feat
CLR 1st +0 +2 +0 +2 Turn or rebuke undead 3 1+1
BON 1st +0 +2 +0 +0 Bonecraft armor, paladin conversion, rebuke undead —
Bon 2nd +1 +3 +0 +0 Bone march, summon skeletal steed +1 level of existing divine spellcasting class
Bon 3rd +2 +3 +1 +1 Master of the white banner +1 level of existing divine spellcasting class
Bon 4th +3 +4 +1 +1 Improved bonecraft armor +1 level of existing divine spellcasting class
Bon 5th +3 +4 +1 +1 Fill the ranks 1/day +1 level of existing divine spellcasting class
Bon 6th +4 +5 +2 +2 Bonecraft weapon +1 level of existing divine spellcasting class
Bon 7th +5 +5 +2 +2 Improved bonecraft armor +1 level of existing divine spellcasting class
Bon 8th +6 +6 +2 +2 Exoskeleton of undeath +1 level of existing divine spellcasting class
Bon 9th +6 +6 +3 +3 Death strike 1/day +1 level of existing divine spellcasting class
Bon 10th +7 +7 +3 +3 Improved bonecraft armor +1 level of existing divine spellcasting class


Help would be much appreciated, and any tip on how to add up them so i can learn to do it myself would be appreciated.

Chronos
2013-11-12, 11:01 AM
What class is "War"? Is that warrior, or warblade, or maybe even warlock or warmage?

In any event, the order you take the levels in doesn't matter for the total. Just take the total number of levels in each class, look up the BAB and save bonuses for each of them, and add them up. Then, if your BAB is over 5 (it will be), you calculate your iterative attacks.

Dracofist
2013-11-12, 11:02 AM
War - Warrior
BAR - Barbarian
CLR - Cleric
Bon - Bone Knight

Chronos
2013-11-12, 11:07 AM
OK, sorry, looking over it more closely, it looks like you're using "war" as an abbreviation for "fighter", somehow. So you have 6 levels of Fighter, 1 level of Barbarian, 1 level of Cleric, and 10 levels of Bone Knight.

Fighter 6 has BAB of 6, barbarian 1 has 1, cleric 1 has 0, and bone knight 10 has 7. So your total BAB is 6+1+0+7, or 14. This gives you iteratives at +9 and +4.

Now we do the same thing for saves. Fighter 6 is +5 Fort, barbarian 1 is +2 Fort, cleric 1 is +2 Fort, and bone knight 10 is +7 fort. Base fort save bonus is 5+2+2+7, or +16.

Similarly, Reflex is 2+0+0+3, or +5, and Will is +2+0+2+3, or +7.

Dracofist
2013-11-12, 11:09 AM
the taking each totals levels then adding them up helped alot
thanks. just wondering i read somewere that you can add up zeros or some such how many zeros = something

Dracofist
2013-11-12, 11:10 AM
ack ya Fighter

Sorry my attempt on this build as a gestalt had 20 lvls of warblade
and somewere while figuring this out my mind mixed warrior and fighter
sorry for the confusion

Dracofist
2013-11-12, 11:12 AM
Thanks much with the help ^_^

Vhaidara
2013-11-12, 11:21 AM
A variant I've often used that all my DMs allow (and that you should ask about) is that BAB does still progress. I think this is what you were thinking by "add up zeros to get something"

Normally, A Sorcerer 1/Wizard 1/Cleric 1/Druid 1/Monk 1/Rogue 1 (I know it's absurd) would have a BAB of +0, because level 1 of all 6 classes is 0. However, Wiz/Sor have BAB progression of .5, while the others have a progression of .75.

With the variant I've used, the Wiz/Sor would each add .5, for a total of +1, then the other 4 classes would each add their .75, which would add another +3.

Also, you always round down. So if this guy took another level in rogue, he would have a BAB of 4.75, but it would only function as +4

So instead of having a level 6 character with a +0 BAB, you have a total of +4 BAB. If your DM allows this, then your BAB is:
6 Fighter : +6
1 Barbarian : +1
1 Cleric : +0.75
10 Bone Knight : +7.5
Total: +15.25

So, only a net gain of +1 BAB, but if you level up, any level in a not-bad BAB class (WIZ/SOR) will net you a +16 BAB, giving you attacks at +16/+11/+6/+1.

Diarmuid
2013-11-12, 12:10 PM
There's a fractional BAB/Save variant in Unearthed Arcana, but before using it check with the DM to see if he wants you to use it just stick with normal advancement.