PDA

View Full Version : The Dedicated



ngilop
2013-11-12, 08:33 PM
Dedicated
{table=head]Level|BAB|Fort|Ref|Will|Special |0lvl|1st|2nd|3rd|4th

1st|+1|+2|+0|+0|Divine Strength|2|—|—|—|—

2nd|+2|+3|+0|+0|Divine Ward|2|—|—|—|—

3rd|+3|+3|+1|+1||3|0|—|—|—

4th|+4|+4|+1|+1||3|1|—|—|—

5th|+5|+4|+1|+1||3|1|0|—|—

6th|+6/+1|+5|+2|+2||4|2|1|—|—

7th|+7/+2|+5|+2|+2|Divine Celerity|4|2|1|—|—

8th|+8/+3|+6|+2|+2|Damage Reduction|4|2|2|0|—

9th|+9/+4|+6|+3|+3|Divine Aid|4|3|2|1|—

10th|+10/+5|+7|+3|+3||4|3|2|1|—

11th|+11/+6/+1|+7|+3|+3||4|3|3|2|0

12th|+12/+7/+2|+8|+4|+4||4|3|3|2|1

13th|+13/+8/+3|+8|+4|+4|Divine Blessing|4|4|3|2|1

14th|+14/+9/+4|+9|+4|+4||4|4|3|3|2

15th|+15/+10/+5|+9|+5|+5||4|4|4|3|2

16th|+16/+11/+6/+1|+10|+5|+5|Divine Word|4|4|4|3|2

17th|+17/+12/+7/+2|+10|+5|+5||4|4|4|3|3

18th|+18/+13/+8/+3|+11|+6|+6|Divine Sight|4|5|4|4|3

19th|+19/+14/+9/+4|+11|+6|+6|Divine Protection|4|5|4|4|3

20th|+20/+15/+10/+5|+12|+6|+6|Divine Apothesis|4|5|5|4|3

[/table]

Spells Known
{table]Level|0lvl|1st|2nd|3rd|4th

1st|4|—|—|—|—

2nd|4|—|—|—|—

3rd|5|2|—|—|—

4th|5|2|—|—|—

5th|6|3|1|—|—

6th|6|3|2|—|—

7th|7|4|2|—|—

8th|7|4|3|1|—

9th|8|5|3|2|—

10th|8|5|4|2|—

11th|9|5|4|3|1

12th|9|5|5|3|2

13th|9|5|5|4|2

14th|9|5|5|4|3

15th|9|5|5|4|3

16th|9|5|5|4|4

17th|9|5|5|4|4

18th|9|5|5|4|4

19th|9|5|5|4|4

20th|9|5|5|4|4

[/table]
Alignment: Any
Hit Die: 1d8
Class Skills:
Class Skills Concentration (Con), Diplomacy (Cha), Drive (Dex), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Knowledge (tactics) (Int), and Ride (Dex).
Skill Points at 1st Level: (4 + Int modifier) Χ 4
Skill Points at Each Additional Level: 4 + Int modifier

Weapon and Armor Proficiency: A Dedicated is proficient with all simple and martial weapons, as well as light, medium, and heavy armors as well as light and heavy shields (but not tower shields)

Spells
A Dedicated casts divine spells drawn from the cleric spell lists. he can cast any spell he knows without preparing it ahead of time. To learn or cast a spell, a Dedicated must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Dedicated’s spell is 10 + the spell’s level + the Dedicated's Wisdom modifier.

Like other spellcasters, a Dedicated can cast only a certain number of spells per day of each spell level. His base daily spell allotment is given on Table: The Dedicated. In addition, he receives bonus spells per day if he has a high Wisdom score (see Table: Ability Modifiers and Bonus Spells).

Unlike other divine spellcasters, a Dedicated's selection of spells is extremely limited. A Dedicated begins play knowing four 0-level spells of his choice. At each new Dedicated level, he gains one or more new spells, as indicated on the above table. Unlike spells per day, the number of spells a Dedicated knows is not affected by his Wisdom score; the numbers on the table for spells known are fixed.

Upon reaching 4th level, and at every even-numbered level after that (6th, 8th, and so on), a Dedicated can choose to learn a new spell in place of one he already knows. In effect, the Dedicated loses the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged. A Dedicated may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level. Unlike a cleric, a Dedicated need not prepare spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his spells per day for that spell level.

Divine Strength {Su}: Once per day, a 1st-level Dedicated can call upon his god for additional strength. For a number of minutes equal to one-half his class levels (minimum 1 minute, and this must be used in 1 minute increments), he gains a +2 perfection bonus to Strength and Constitution. The dedicated warrior gains an additional use of this ability at 5th level, and every 5 levels thereafter. At 10th level the Dedicated's bonuses increase to +4. At 17th level he also gains a +2 perfection bonus to Dexterity.

Divine Ward {Su}: At 2nd level, Dedicated can ask his god for protection. Once per encounter, the dedicated warrior shines with a bright aura, granting him a +2 deflection bonus to AC and a +1 resistance bonus to all saves. These bonuses last for a number of rounds equal to one-half the Dedicated's class level. At every 6th level afterwards the bonuses increase by 2 for the AC and 1 for saves

Divine Celerity {Su}: At 7th level the Dedicated can give himself the effect of a Haste spell for 6 rounds once a day plus a number of times equal to his constitution modifier. He gains another use of this ability and 13th and again at 19th level.

Damage Reduction At 8th level the Dedicated gains DR 2/-. This increases by 1 for every 5th level thereafter.

Divine Aid {Su}: At 9th level a Dedicated can chose one of the folowing abilities, gain an addition use of one of his other class abilities (except for Divine Aid) or cast Divination but as a 1 round cast time. The Dedicated gains another use of Divine Aid at 18th level.

Divine Blessing {Su}: A Dedicated can heal himself for a number of hit points of damage equal to twice his current Dedicated level each day times his Wisdom modifier, and he can spread this healing out among several uses.

Divine Word {Su}: Depending on his alignment a Dedicated uses this ability to cast Holy word if good, Blasphemy if evil, Word of Chaos if chaotic, Dictum is lawful, or Word of Balance if true neutral once per day. Additionally all of the Dedicated's Allies (but not himself) are healed for 6 points of damage per level.

Divine Sight {Su}: The Dedicated gains a continuous True Sight effect. A Dispel magic or greater dispel magic suppresses this for 3 rounds, whilst a disjunction suppresses it for 1 round per caster level.

Divine Protection {Su}: Depending on the Dedicated's alignment he is surrounded with a continuous Holy Aura if good, Cloak of Chaos if chaotic, Unholy Aura if evil, or Shield of Law if lawful. A True Neutral Dedicated instead gains a +2 +2 deflection bonus to AC and a +2 resistance bonus on saves and this ability blocks possession and mental influence. A Dispel magic or greater dispel magic suppresses this for 3 rounds, whilst a disjunction suppresses it for 1 round per caster level.


Divine Apothesis {Su}: Upon achieving 20th level, a Dedicated's rapport with the divine grants powers unheard of. You receive a +4bonus to Charisma and a +2 bonus to Strength and Wisdom.. You are immune to fear and death effects. Should you die not of natural causes, you are resurrected 7 days laters(as the true resurrection spell). A Dedicated can only benefit from this resurrection once.

JoshuaZ
2013-11-12, 10:48 PM
This class is hard to evaluate as I'm not sure what the goal is. Is the goal to make a spontaneous cleric? What tier are you aiming at? My guess is that this would be low end of T4 or high T5, mainly being picked up not from the spellcasting progression which is quite low, but from the class features. You can't fight as well as a self-buffing cleric, or a favored soul (which does the whole spontaneous divine thing better). Your hit die and some class features do support front-line combat, and BAB but not by that much.

Also, some features need to be clarified slightly. For example, Divine Word- how does it work exactly in terms of alignment? What for example does a neutral caster do?

The capstone is nice but may be a bit too strong. It means there's literally no way at all of getting rid of them. Even a lich can have its phylactery destroyed.

Is there a reason you used squiggly brackets rather than parentheses?

anacalgion
2013-11-12, 11:32 PM
I am going to assume you want this PEACH'd. You didn't say you didn't, so what the heck.



Dedicated
{table=head]Level|BAB|Fort|Ref|Will|Special |0lvl|1st|2nd|3rd|4th

1st|+1|+2|+0|+0|Divine Strength|2|—|—|—|—

2nd|+2|+3|+0|+0|Divine Ward|2|—|—|—|—

3rd|+3|+3|+1|+1||3|0|—|—|—

4th|+4|+4|+1|+1||3|1|—|—|—

5th|+5|+4|+1|+1||3|1|0|—|—

6th|+6/+1|+5|+2|+2||4|2|1|—|—

7th|+7/+2|+5|+2|+2|Divine Celerity|4|2|1|—|—

8th|+8/+3|+6|+2|+2|Damage Reduction|4|2|2|0|—

9th|+9/+4|+6|+3|+3|Divine Aid|4|3|2|1|—

10th|+10/+5|+7|+3|+3||4|3|2|1|—

11th|+11/+6/+1|+7|+3|+3||4|3|3|2|0

12th|+12/+7/+2|+8|+4|+4||4|3|3|2|1

13th|+13/+8/+3|+8|+4|+4|Divine Blessing|4|4|3|2|1

14th|+14/+9/+4|+9|+4|+4||4|4|3|3|2

15th|+15/+10/+5|+9|+5|+5||4|4|4|3|2

16th|+16/+11/+6/+1|+10|+5|+5|Divine Word|4|4|4|3|2

17th|+17/+12/+7/+2|+10|+5|+5||4|4|4|3|3

18th|+18/+13/+8/+3|+11|+6|+6|Divine Sight|4|5|4|4|3

19th|+19/+14/+9/+4|+11|+6|+6|Divine Protection|4|5|4|4|3

20th|+20/+15/+10/+5|+12|+6|+6|Divine Apothesis|4|5|5|4|3

[/table]

Looks a lot like the paladin right now. Is this intended to be a paladin fix?

Spells Known
{table]Level|0lvl|1st|2nd|3rd|4th

1st|4|—|—|—|—

2nd|4|—|—|—|—

3rd|5|2|—|—|—

4th|5|2|—|—|—

5th|6|3|1|—|—

6th|6|3|2|—|—

7th|7|4|2|—|—

8th|7|4|3|1|—

9th|8|5|3|2|—

10th|8|5|4|2|—

11th|9|5|4|3|1

12th|9|5|5|3|2

13th|9|5|5|4|2

14th|9|5|5|4|3

15th|9|5|5|4|3

16th|9|5|5|4|4

17th|9|5|5|4|4

18th|9|5|5|4|4

19th|9|5|5|4|4

20th|9|5|5|4|4

[/table]
Alignment: Any
Hit Die: 1d8
Class Skills:
Class Skills Concentration (Con), Diplomacy (Cha), Drive (Dex), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Knowledge (tactics) (Int), and Ride (Dex).
Skill Points at 1st Level: (4 + Int modifier) Χ 4
Skill Points at Each Additional Level: 4 + Int modifier

Skill list is sparse, but at least they get 4+int skill points. The d8 hit die seems out of place. Consider d10 or even d12.

Weapon and Armor Proficiency: A Dedicated is proficient with all simple and martial weapons, as well as light, medium, and heavy armors as well as light and heavy shields (but not tower shields)

Yup, looks a lot like the paladin.

Spells
A Dedicated casts divine spells drawn from the cleric spell lists. he can cast any spell he knows without preparing it ahead of time. To learn or cast a spell, a Dedicated must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Dedicated’s spell is 10 + the spell’s level + the Dedicated's Wisdom modifier.

Like other spellcasters, a Dedicated can cast only a certain number of spells per day of each spell level. His base daily spell allotment is given on Table: The Dedicated. In addition, he receives bonus spells per day if he has a high Wisdom score (see Table: Ability Modifiers and Bonus Spells).

Unlike other divine spellcasters, a Dedicated's selection of spells is extremely limited. A Dedicated begins play knowing four 0-level spells of his choice. At each new Dedicated level, he gains one or more new spells, as indicated on the above table. Unlike spells per day, the number of spells a Dedicated knows is not affected by his Wisdom score; the numbers on the table for spells known are fixed.

Upon reaching 4th level, and at every even-numbered level after that (6th, 8th, and so on), a Dedicated can choose to learn a new spell in place of one he already knows. In effect, the Dedicated loses the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged. A Dedicated may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level. Unlike a cleric, a Dedicated need not prepare spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his spells per day for that spell level.

The swapping bit is a nice touch.

Divine Strength {Su}: Once per day, a 1st-level Dedicated can call upon his god for additional strength. For a number of minnutes equal to one-half his class levels (minimum 1 minute, and this must be used in 1 minute increments), he gains a +2 perfection bonus to Strength and Constitution. The dedicated warrior gains an additional use of this ability at 5th level, and every 5 levels thereafter. At 10th level the Dedicated's bonuses increase to +4. At 17th level he also gains a +2 perfection bonus to Dexterity.

One n in minutes. Looks alright - basically an alternate version of rage.

Divine Ward {Su}: At 2nd level, Dedicated can ask his god for protection. Once per dencounter, the dedicated warrior shines with a bright aura, granting him a +2 deflection bonus to AC and a +1 resistance bonus to all saves. These bonuses last for a number of rounds equal to one-half the Dedicated's class level. At every 6th level afterwards the bonuses increase by 2 for the AC and 1 for saves.

No d in encounter, other than that, looks pretty cool. Any reason you went with per day on Divine Strength and per encounter on this?

Divine Celerity {Su}: At 7th level the Dedicated can give himself the effect of a Haste spell for 4 rounds once a day plus a number of times equal to his constitution modifier. He gains another use of this ability and 13th and again at 19th level.

Ok? Why four rounds? It's not a bad ability, but it feels a little awkward.

Damage Reduction At 8th level the Dedicated gains DR 2/-. This increases by 1 for every 5th level thereafter.

Nothing wrong here.

Divine Aid {Su}: At 9th level a Dedicated can chose one of the folowwing abilities, gain an addition use of one of his other class abilities (except for Divine Aid) or cast Divination but as a 1 round cast time. The Dedicated gains another use of Divine Aid at 18th level.

Following, not folowwing.

Divine Blessing {Su}: A Dedicated can heal a number of hit points of damage equal to twice his current Dedicated level each day times his Wisdom modifier, and he can spread this healing out among several uses.

You might want to reword this. You're essentially gaining lay on hands, except with 2 x level x Wis instead of level x Cha points.

Divine Word {Su}: Depending on his alignment a Dedicated uses this ability to cast Holy word , Blasphemy, Word of Chaos, Dictum, or Word of Balance once per day.

Word of Balance? Also, this is kinda boring. It's only once per day - clerics could get a few of these by this point.

Divine Sight {Su}: The Dedicated gains a continuous True Sight effect. A Dispel magic or greater dispel magic suppresses this for 3 rounds, whilst a disjunction suppresses it for 1 round per caster level.

Um wow. This is a lot better than all the other things. Watch out, might be too good.

Divine Protection {Su}: Depending on the Dedicated's alignment he is surrounded with a continuous Holy Aura if good, Cloak of Chaos if chaotic, Unholy Aura if evil, or Shield of Law if lawful. A True Neutral Dedicated instead gains a +2 +2 deflection bonus to AC and a +2 resistance bonus on saves and this ability blocks possession and mental influence. A Dispel magic or greater dispel magic suppresses this for 3 rounds, whilst a disjunction suppresses it for 1 round per caster level.

Alright, again with the dispelling stuff. Looks alright, though neutral people are better off.

Divine Apothesis {Su}: Upon achieving 20th level, a Dedicated's rapport with the divine grants powers unheard of. You receive a +4bonus to Charisma and a +2 bonus to Strength and Wisdom.. You are immune to fear and death effects. Should you die not of natural causes, you are resurrected 7 days laters(as the true resurrection spell).

Apotheosis. Also, ability score buffs aren't too impressive for a capstone. The immunity to fear is basically pointless (paladins get it at like level 2, and heroes feast has been available for quite a while, death effect immunity is not bad, and you really need to specify what natural causes are. I mean, dire bears are natural :smallamused:



Looks like a T4-5 to me. Feels more like a paladin varient - was that your goal?

ngilop
2013-11-13, 08:06 PM
Well I made this class in about 15 minutes

I was aiming for a divine warrior that is alignment neutral if you will.

its not supposed to be a Paladin fix or re-tooling at all.

Just another divine warrior.. But one you can be any alingment with.

'tier' 4 is great as I would rather this be an NPC class that an actual PC class.