Zombimode
2013-11-13, 04:55 AM
I can only fit so many words in the title, so I have to explain the idea more thoroughly.
There are many things that specifically work only with "the attack action or the full attack action", like Combat Expertise, Reckless Offense or, for attack action, even Spring Attack.
Now, there are also many options that have specific activation costs but result (also) in an attack. Most prominently many maneuvers from ToB, but there are other examples as well (Intimidating Strike comes to mind).
By RAW, you can't combine those two. That is, you can't for instance move, attack with Steely Strike, then move again with Spring Attack.
The house rule I'm proposing is to let this distinction slide. Meaning that you can use stuff like Reckless Offense with actions that aren't attack or full attack actions but will result in an attack.
What do you think of this house rule? The context would be an E6 game.
One downside I see is that it diminishes the advantage non-maneuver-users had over the maneuver-users.
There are many things that specifically work only with "the attack action or the full attack action", like Combat Expertise, Reckless Offense or, for attack action, even Spring Attack.
Now, there are also many options that have specific activation costs but result (also) in an attack. Most prominently many maneuvers from ToB, but there are other examples as well (Intimidating Strike comes to mind).
By RAW, you can't combine those two. That is, you can't for instance move, attack with Steely Strike, then move again with Spring Attack.
The house rule I'm proposing is to let this distinction slide. Meaning that you can use stuff like Reckless Offense with actions that aren't attack or full attack actions but will result in an attack.
What do you think of this house rule? The context would be an E6 game.
One downside I see is that it diminishes the advantage non-maneuver-users had over the maneuver-users.