Diane-35
2013-11-13, 08:51 AM
Hi everyone! Im kinda new to these forums, but not so new to dnd 3.5 itself - I often play with my friends. We always try to impress each other with strange but powerful builds - so I thought to present you my favourite one - a variation of Combat Succubus!
I've seen some threads about succubi characters here, so i thought presenting my build would be a good idea!
1) Succubus as character
Stats of an average succubus can be found right here (http://www.dandwiki.com/wiki/Succubus)
Lets look at them, shall we? :smallsmile:
You will have to ask your DM for permission to play a succubus - some dont allow monster characters. However, even if you get one, you cannot start before lvl12 - and even then you will only be lvl6! (lvl adjustment +6 and 6 monster hit dice). To have at least one class lvl, you need to be lvl13.
Rules for creating a monster-race character can be found here (http://www.d20srd.org/srd/monstersAsRaces.htm)
According to these rules, a succubus has the following bonuses to ability scores:
STR, DEX, CON = +2
INT = +6
WIS = +4
and my favourite: CHA = +16!
Okay, what else do we have here...
SR=18
Natural armor +9
damage reduction
immunity to electricity and resistance to fire, cold and acid...
telepathy and ability to speak any language...
teleport, suggestion, charm and jaunt at will.
And, of course, an ability to change shape at will.
Basically, a succubus is an ideal face for a party in any social environment, except for a city full of paladins.
She is also a great support character with that suggestion-at-will ability.
And energy drain.
but for me all these are just an icing on the cake. The cake is +16 charisma and +9 natural armor!
I wondered how to put this charisma to use in combat - and found a lot of stuff that can actually make a decent fighter out of your succubus!
My build is the following:
Succubus 6 - battle dancer (http://dndtools.eu/classes/battle-dancer/) 1 - duskblade 1 (http://dndtools.eu/classes/duskblade/) - arcane duelist 2 (https://www.wizards.com/default.asp?x=dnd/re/20030224a) - paladin 2 - warshaper 2 (http://dndtools.eu/classes/warshaper/)
You can use either paladin of slaughter variant if you decide to stay chaotic evil, or you have to make up a really great background for a succubus to make her good. Paladin variants can be found here (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm).
Also, you have to check with your DM if he allows qualifying for warshaper. Arcane duelist prc is also kind of not quite usual to take - so ask about it too.
Okay... why do we need all that?
1) A single lvl of battledancer will add your CHA bonus to AC! With decent charisma it is better than an enchanted fullplate. Oh, and you dont have to take it off to bathe :)
2) Duskblade is needed to qualify for arcane duelist. Of course, you can take a level of another class, but duskblade gives you weapon proficiencies, +1 BAB and some really good spells (swift expeditious rethreat, true strike, blade of blood).
3) we need 2 levels of arcane duelist to add our charisma to AC. Yes, again! We now have DOUBLE the CHA to AC.
4) Paladin gives us smiting ability, which is nice (adding charisma to attack). But the real thing is adding our charisma to our saves! OR if you dont care about saves, you can use a paladin variant to add it to AC YET AGAIN. I prefer adding it to saves though.
5) Warshaper... two levels of this beast give us +4 to STR, +4 to CON, ability to grow weapons out of the blue and most importantly - immunity to critical hits (and sneak attacks!)
Sounds nice, doesnt it?
Wait, it gets better.
FEATS:
well, dodge and mobility are needed for arcane duelist and are not that bad by themselves. Flyby attack would be nice...
But the best one is Avenging Strike (http://dndtools.eu/feats/tome-of-battle-the-book-of-nine-swords--88/avenging-strike--153/). You have to be good to use it, and it only works against evil outsiders... but if your character is all about fighting demons - just grab it! It adds your charisma to attack and damage, so...
ITEMS!
Basically, you can have ANYTHING created for you. Its just kinda expensive to have everything we need. Rules for calculating item costs can be found here (http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#tableEstimatingMagicItemGol dPieceValues).
Now, there are some spells that you MUST have on your items:
1) Thunderlance (http://dndtools.eu/spells/spell-compendium--86/thunderlance--4304/) is just too good to pass, since it uses your Charisma to attack rolls and damage rolls. Oh, and it can be one-handed, which we are going to need later.
2) Whirling blade (http://dndtools.eu/spells/spell-compendium--86/whirling-blade--4768/) allows you to attack everything in a line - using your charisma for attack and damage rolls.
3) Dancing blade (http://dndtools.eu/spells/players-handbook-ii--80/dancing-blade--3010/) just hovers nearby and attacks enemies... using your charisma. You control it as a free action, so you can just continue doing what you like while it attacks.
4) Gauntlets of Heartfelt Blows (from dragon compendium) add your charisma to damage rolls as fire damage. Notice, you now have double charisma to attack while using thunderlance!
5) Slippers of battledancing (from item compendium) add your charisma to attack and damage (but you have to move at least 10 feet). Well... no full attacks. But who needs them, really? :smallsmile:
6) Cloak of Charisma +6! yay!
7) some protection items, like permanent mage armor.
Okay, so... basically, lets say we are good and we are fighting demons. With all these we are going to annihilate them!
Basically, when using Avenging Strike and Smite evil (and they CAN be used at the same time) while moving 10 feet and holding a Thunderlance in one hand... we have QUADRUPLE Charisma to attack rolls and TRIPLE Charisma to damage rolls (not including fire)!
Now imagine having like 38 charisma by level 20... That is +56 to hit and +42 to damage.
Basically, you cant miss anything if you roll anything but natural 1.
You are not only a party-face, you are also a good damage dealer now! And with good saves and AC you are basically a fighter now! Who can teleport. And use suggestion.
Of course, its not perfect... hit points are your worst problem due to lack of hit dice. So, even with 20 CON or so you are never going to be as tough as those fighters.
Still, i think that the main feature of the succubus is her crazy charisma, which adds to almost everything! While others have to master spellcasting or swordfighting and grow muscles, she can just raze enemies with her charming smile :)
I've seen some threads about succubi characters here, so i thought presenting my build would be a good idea!
1) Succubus as character
Stats of an average succubus can be found right here (http://www.dandwiki.com/wiki/Succubus)
Lets look at them, shall we? :smallsmile:
You will have to ask your DM for permission to play a succubus - some dont allow monster characters. However, even if you get one, you cannot start before lvl12 - and even then you will only be lvl6! (lvl adjustment +6 and 6 monster hit dice). To have at least one class lvl, you need to be lvl13.
Rules for creating a monster-race character can be found here (http://www.d20srd.org/srd/monstersAsRaces.htm)
According to these rules, a succubus has the following bonuses to ability scores:
STR, DEX, CON = +2
INT = +6
WIS = +4
and my favourite: CHA = +16!
Okay, what else do we have here...
SR=18
Natural armor +9
damage reduction
immunity to electricity and resistance to fire, cold and acid...
telepathy and ability to speak any language...
teleport, suggestion, charm and jaunt at will.
And, of course, an ability to change shape at will.
Basically, a succubus is an ideal face for a party in any social environment, except for a city full of paladins.
She is also a great support character with that suggestion-at-will ability.
And energy drain.
but for me all these are just an icing on the cake. The cake is +16 charisma and +9 natural armor!
I wondered how to put this charisma to use in combat - and found a lot of stuff that can actually make a decent fighter out of your succubus!
My build is the following:
Succubus 6 - battle dancer (http://dndtools.eu/classes/battle-dancer/) 1 - duskblade 1 (http://dndtools.eu/classes/duskblade/) - arcane duelist 2 (https://www.wizards.com/default.asp?x=dnd/re/20030224a) - paladin 2 - warshaper 2 (http://dndtools.eu/classes/warshaper/)
You can use either paladin of slaughter variant if you decide to stay chaotic evil, or you have to make up a really great background for a succubus to make her good. Paladin variants can be found here (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm).
Also, you have to check with your DM if he allows qualifying for warshaper. Arcane duelist prc is also kind of not quite usual to take - so ask about it too.
Okay... why do we need all that?
1) A single lvl of battledancer will add your CHA bonus to AC! With decent charisma it is better than an enchanted fullplate. Oh, and you dont have to take it off to bathe :)
2) Duskblade is needed to qualify for arcane duelist. Of course, you can take a level of another class, but duskblade gives you weapon proficiencies, +1 BAB and some really good spells (swift expeditious rethreat, true strike, blade of blood).
3) we need 2 levels of arcane duelist to add our charisma to AC. Yes, again! We now have DOUBLE the CHA to AC.
4) Paladin gives us smiting ability, which is nice (adding charisma to attack). But the real thing is adding our charisma to our saves! OR if you dont care about saves, you can use a paladin variant to add it to AC YET AGAIN. I prefer adding it to saves though.
5) Warshaper... two levels of this beast give us +4 to STR, +4 to CON, ability to grow weapons out of the blue and most importantly - immunity to critical hits (and sneak attacks!)
Sounds nice, doesnt it?
Wait, it gets better.
FEATS:
well, dodge and mobility are needed for arcane duelist and are not that bad by themselves. Flyby attack would be nice...
But the best one is Avenging Strike (http://dndtools.eu/feats/tome-of-battle-the-book-of-nine-swords--88/avenging-strike--153/). You have to be good to use it, and it only works against evil outsiders... but if your character is all about fighting demons - just grab it! It adds your charisma to attack and damage, so...
ITEMS!
Basically, you can have ANYTHING created for you. Its just kinda expensive to have everything we need. Rules for calculating item costs can be found here (http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#tableEstimatingMagicItemGol dPieceValues).
Now, there are some spells that you MUST have on your items:
1) Thunderlance (http://dndtools.eu/spells/spell-compendium--86/thunderlance--4304/) is just too good to pass, since it uses your Charisma to attack rolls and damage rolls. Oh, and it can be one-handed, which we are going to need later.
2) Whirling blade (http://dndtools.eu/spells/spell-compendium--86/whirling-blade--4768/) allows you to attack everything in a line - using your charisma for attack and damage rolls.
3) Dancing blade (http://dndtools.eu/spells/players-handbook-ii--80/dancing-blade--3010/) just hovers nearby and attacks enemies... using your charisma. You control it as a free action, so you can just continue doing what you like while it attacks.
4) Gauntlets of Heartfelt Blows (from dragon compendium) add your charisma to damage rolls as fire damage. Notice, you now have double charisma to attack while using thunderlance!
5) Slippers of battledancing (from item compendium) add your charisma to attack and damage (but you have to move at least 10 feet). Well... no full attacks. But who needs them, really? :smallsmile:
6) Cloak of Charisma +6! yay!
7) some protection items, like permanent mage armor.
Okay, so... basically, lets say we are good and we are fighting demons. With all these we are going to annihilate them!
Basically, when using Avenging Strike and Smite evil (and they CAN be used at the same time) while moving 10 feet and holding a Thunderlance in one hand... we have QUADRUPLE Charisma to attack rolls and TRIPLE Charisma to damage rolls (not including fire)!
Now imagine having like 38 charisma by level 20... That is +56 to hit and +42 to damage.
Basically, you cant miss anything if you roll anything but natural 1.
You are not only a party-face, you are also a good damage dealer now! And with good saves and AC you are basically a fighter now! Who can teleport. And use suggestion.
Of course, its not perfect... hit points are your worst problem due to lack of hit dice. So, even with 20 CON or so you are never going to be as tough as those fighters.
Still, i think that the main feature of the succubus is her crazy charisma, which adds to almost everything! While others have to master spellcasting or swordfighting and grow muscles, she can just raze enemies with her charming smile :)