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View Full Version : [PF] War Weaver - Wizard Archetype (PEACH)



iTookUrNick
2013-11-13, 09:01 PM
War Weaver
The war weaver was a beloved prestige class in 3.5 (link here (http://dndtools.eu/classes/war-weaver/)), which shined for team-focused wizard gameplay.

Here I am proposing my own version for PF, hopefully keeping the power level in check while bringing back all the things we know and love about the class. I am hoping to receive a little feedback regarding balance before using it in a game, so comments in that regard will be greatly appreciated. At the time of writing, it looks like it needs to be taken down a notch...
Modified Class: Wizard. (Sorcerers should look here (http://www.giantitp.com/forums/showthread.php?p=16290424#post16290424); Clerics coming soon)


War weavers are a type of arcanist trained in fighting within a squad, lending their magic to enhance their allies' fighting capability by weaving them together into an eldritch tapestry.


WEAVE BOND (Su): a war weave can perform a special ritual to create a magical connection within a group of willing creature. The ritual takes 10 minute of concentration, and the maximum number of creatures involved, excluding the creator, is equal to the war weaver casting modifier (usually Intelligence). The magical connection lasts for 24 hours or until a new one is made. If at any point the number of creature linked exceed the casting modifier, the war weaver must release one or more members of their choice from the weave, until balance is restored. A war weaver gains a number of abilities tied to the weave:


Share Spells: At 1st level, the war weaver can share spells with members of the weave; this otherwise function as the familiar ability of the same name.

Empathic Link (Su): The war weaver has an empathic link with their linked companions; this otherwise function as the familiar ability of the same name.

Deliver Touch Spells (Su): At 3rd level, a war weaver can let one of their liked companions deliver a touch spell for them; this otherwise function as the familiar ability of the same name.

This ability counts as and replaces arcane bond.

WEAVE SPELL (Su): at 1st level, a war weaver can cast a spell into the tapestry as a ritual taking up one minute of concentration. The spell remains dormant until the weaver activates it, completing the spell as a standard action that does not provokes attacks of opportunity. The range of woven spells is equal to the tapestry itself, meaning that all members are considered in range. Spells woven into the tapestry cannot be dispelled until activated.
The weaver can have one woven at a time, plus one for every 5 levels (up to 5 spells at 20th level).

This ability replaces scribe scroll.

COMMUNAL SPELL (Su): You gain the ability to metamagically modify your spells into communal versions of themselves. You can turn a spell with a duration other than instantaneous into a communal spell, targeting a number of willing creatures equal up to the CL of the spell. The duration of the spell is divided among the participants. A communal spell takes up a spell slot one level higher than the original spell. When you target one or more members of your weave (and none other), you can spontaneously apply this feat to any spell you cast, but the casting becomes a full-round action.

This ability replaces the bonus feat gained at this level.

REACH SPELL (Su): You gain the reach spell metamagic feat. If you already have this feat, you can immediately retrain that feat into a different feat for which you qualify. When you target one or more members of your weave (and none other), you can spontaneously apply this feat to any spell you cast, but the casting becomes a full-round action. You can combine this ability with the communal spell ability gained previously.

This ability replaces the bonus feat gained at this level.

MASS SPELL (Su): You gain the ability to metamagically modify single-target spells into mass versions of themselves. A mass spells can target a number of creature within range up to its caster level. A mass spell takes up a spell slot three levels higher than the original spell. When you target one or more members of your weave (and none other), you can spontaneously apply this feat to any spell you cast, but the casting becomes a full-round action. You can combine this ability with the reach spell ability gained previously.

This ability replaces the bonus feat gained at this level.