qwertyu63
2013-11-14, 07:22 AM
{table=head] |Noctuam
Size/Type:|Tiny Magical Beast (Extraplanar, Positive (http://www.giantitp.com/forums/showthread.php?t=312943))
Hit Dice:|3d8 (12 hp)
Initiative:|+3
Speed:|10 ft. (2 squares), fly 50 ft. (average)
Armor Class:|17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
BAB/Grapple:|+0/-11
Attack:|Talons +5 melee (1d4-3)
Full Attack:|Talons +5 melee (1d4-3)
Space/Reach:|2˝ ft./0 ft.|2˝ ft./0 ft.
Special Attacks:|Spell-like abilities
Special Qualities:|Low-light vision, darkvision 60ft., double healing, vulnerability to negative energy, seek.
Saves:|Fort +3, Ref +6, Will +3
Abilities:|Str 4, Dex 17, Con 10, Int 4, Wis 14, Cha 4
Skills:|Listen +14, Move Silently +17, Spot +6*
Feats:|Alertness, Weapon Finesse (bonus)
Environment:|Any positive-dominant plane
Organization:|Solitary
Challenge Rating:|3
Alignment:|Always neutral
Advancement:|5 HD (Small)
Level Adjustment:|- (Improved Familiar)
[/table]
Noctuam are birds native to the plane of positive energy. They speak only Vitus. They are often used as messengers due to their ability to find people easily.
Skills:
Noctuam have a +8 racial bonus on Listen checks and a +14 racial bonus on Move Silently checks. *They have a +8 racial bonus on Spot checks in areas of shadowy illumination.
Spell-Like Abilities:
At will—detect magic, cure minor wounds; 3/day—plane shift (self plus 10 pounds of objects only). Caster level 6th. The save DC is Charisma-based.
Seek (Su):
Thrice per day as a standard action, a noctuam can locate a creature as per locate person spell, except that running water does not block the ability and it has no limit on range if the target is on the same plane of existence. If the target is on a different plane, the only information the noctuam gains is which plane the target resides on.
Special note:
Spellcasters with Improved Familiar can have a noctuam as their familiar. The required spellcaster level is 7th.
Size/Type:|Tiny Magical Beast (Extraplanar, Positive (http://www.giantitp.com/forums/showthread.php?t=312943))
Hit Dice:|3d8 (12 hp)
Initiative:|+3
Speed:|10 ft. (2 squares), fly 50 ft. (average)
Armor Class:|17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
BAB/Grapple:|+0/-11
Attack:|Talons +5 melee (1d4-3)
Full Attack:|Talons +5 melee (1d4-3)
Space/Reach:|2˝ ft./0 ft.|2˝ ft./0 ft.
Special Attacks:|Spell-like abilities
Special Qualities:|Low-light vision, darkvision 60ft., double healing, vulnerability to negative energy, seek.
Saves:|Fort +3, Ref +6, Will +3
Abilities:|Str 4, Dex 17, Con 10, Int 4, Wis 14, Cha 4
Skills:|Listen +14, Move Silently +17, Spot +6*
Feats:|Alertness, Weapon Finesse (bonus)
Environment:|Any positive-dominant plane
Organization:|Solitary
Challenge Rating:|3
Alignment:|Always neutral
Advancement:|5 HD (Small)
Level Adjustment:|- (Improved Familiar)
[/table]
Noctuam are birds native to the plane of positive energy. They speak only Vitus. They are often used as messengers due to their ability to find people easily.
Skills:
Noctuam have a +8 racial bonus on Listen checks and a +14 racial bonus on Move Silently checks. *They have a +8 racial bonus on Spot checks in areas of shadowy illumination.
Spell-Like Abilities:
At will—detect magic, cure minor wounds; 3/day—plane shift (self plus 10 pounds of objects only). Caster level 6th. The save DC is Charisma-based.
Seek (Su):
Thrice per day as a standard action, a noctuam can locate a creature as per locate person spell, except that running water does not block the ability and it has no limit on range if the target is on the same plane of existence. If the target is on a different plane, the only information the noctuam gains is which plane the target resides on.
Special note:
Spellcasters with Improved Familiar can have a noctuam as their familiar. The required spellcaster level is 7th.