View Full Version : Positive powered feats

2013-11-14, 08:31 PM
Positive Fragment:
A small sliver of positive energy flares within you.
Prereq: Maximum hit points of at least 40.
Benefit: You gain the Positive subtype (http://www.giantitp.com/forums/showthread.php?t=312943).
Special: If retraining rules are used in your game, this feat may not be retrained.

Positive Strike [Fighter]:
Your sliver of positive energy allows you to keep fighting past when you should fall.
Prereqs: Positive Fragment, Weapon Specialization.
Benefit: Whenever you make a successful melee attack with a weapon for which you have selected the Weapon Specialization feat, you heal 3 hit points.
Special: A fighter may select Positive Strike as one of his fighter bonus feats.

Positive Ambush:
Your sliver of positive energy allows you to harm those who are immune to your normal assault.
Prereqs: Positive Fragment, sneak attack 2d6.
Benefit: Whenever you make an attack that would be a sneak attack if the attacked creature was not immune to sneak attacks, you might still do some extra damage. If the creature can be harmed by positive energy, they take 1 point of positive energy damage for each dice of sneak attack you could have used.