Luciandevine
2013-11-15, 10:58 AM
A friend of mine and I just bought the Pathfinder Mythic Adventures book, and we're really liking it. I just wanted to get some other people's opinions on some things as they occur to me.
The first thing I wanted to get everybody's opinions on relates to the Champion Path, specifically a couple of abilities that can be taken at the first tier and combined to devastating effect.
Fleet Charge: This is one of the 3 choices you have when you get your first tier in the Champion Path. It says "As a swift action, you can expend one use of mythic power to move up to your speed. At any point during this movement, you can make a single melee or ranged attack at your highest attack bonus, adding your tier to the attack roll. This is in addition to any other attacks you make this round. Damage from this attack bypasses all damage reduction."
On the surface, this seems fair enough, until you combine it with a path ability that you can take at level one. The path ability I am referring to is Impossible Speed.
Impossible Speed: "Your base land speed increases by 30 feet. In addition, if you expend one use of mythic power, for 1 hour your base land speed increases by 10 feet per mythic tier."
For starters, I feel that Impossible Speed should probably be a level 3 tier ability, and here's why. If you can get a base speed of 70, let's say by being a level 1 Barbarian or level 3 Monk, you can do a Charge Attack, from a distance of 140 feet, and then do a Fleet Charge afterwards, attacking them in the progress, and maybe provoking an attack of opportunity, while also moving an additional 65 feet from your opponent, getting out of even charge attack range for an opponent with a 30 foot movement speed.
Does this seem a little unbalanced to anybody else, even given the fact that the book was designed to be strong?
The first thing I wanted to get everybody's opinions on relates to the Champion Path, specifically a couple of abilities that can be taken at the first tier and combined to devastating effect.
Fleet Charge: This is one of the 3 choices you have when you get your first tier in the Champion Path. It says "As a swift action, you can expend one use of mythic power to move up to your speed. At any point during this movement, you can make a single melee or ranged attack at your highest attack bonus, adding your tier to the attack roll. This is in addition to any other attacks you make this round. Damage from this attack bypasses all damage reduction."
On the surface, this seems fair enough, until you combine it with a path ability that you can take at level one. The path ability I am referring to is Impossible Speed.
Impossible Speed: "Your base land speed increases by 30 feet. In addition, if you expend one use of mythic power, for 1 hour your base land speed increases by 10 feet per mythic tier."
For starters, I feel that Impossible Speed should probably be a level 3 tier ability, and here's why. If you can get a base speed of 70, let's say by being a level 1 Barbarian or level 3 Monk, you can do a Charge Attack, from a distance of 140 feet, and then do a Fleet Charge afterwards, attacking them in the progress, and maybe provoking an attack of opportunity, while also moving an additional 65 feet from your opponent, getting out of even charge attack range for an opponent with a 30 foot movement speed.
Does this seem a little unbalanced to anybody else, even given the fact that the book was designed to be strong?