Spore
2013-11-16, 06:30 AM
I need that list to be top-notch because our party is quite low powered and I want my DM to step up his game without risking the life of a PC every other encounter. So defense, BBEG and minion control is the way to go.
Cha is 26 with age bonus and headband of Cha (believe, my physical stats suffered hard) plus Haunted Lore Oracle, so my idea is as follows:
edit: See list in post below!
0:
Mage Hand (Haunted)
Ghost Sound (Haunted)
Light (I am Half Elf and we have a Half Fey also only with Lowlight-Vision)
Create Water (to drink, also desert adventure bound to happen)
Spark (to make a fire faster as the Haunted curse makes it hard to pull out flint and cinder)
Guidance (+1 on skills)
Read Magic
Detect Magic
Detect Poison (I am not sure on that one, switch for mending/stabilize?)
1:
Identify (mystery spell)
Cure Light Wounds (oracle)
Protection from Evil (we will fight a primordial ancient evil, so umh, yes?)
Sanctuary (DC 19 Will or no attacks, also to buff our sorcerer)
Obscuring Mist (I like the 50% miss chance on ranged attacks, however my pals don't like it because it gives all a 20% miss chance, still better if we face a enemy wizard/archer imho)
Bless (I am not sure, I mostly won't use this....ever)
Comprehend Languages (the character is a artifact hunter without investing heavily into Linguistics)
2:
Tongues (mystery spell; does this make Comprehend Languages redundant?)
Minor Image (haunted curse)
Levitate (haunted curse)
Cure Moderate Wounds (oracle spell)
Shield Other (I have 74 HP, our Barbarian has Superstition, so healing while raging has Will +11 to resist my heals and he takes a lot of damage, worth it?)
Lesser Restoration (final choice)
Spiritual Weapon (DM rules Cha + Bab, so +14 on attacks, likely to do more damage than a summon on that level, downside is spell resistance)
Make Whole (for the warforged in the group, so final choice)
Resist Energy (can't find space for Communal version so this has to be enough)
3:
Locate Object (mystery)
Cure Serious Wounds (oracle)
Curse (DC 21 heavy debuff, worth it with reach spell?)
Prayer (more likely to be used every battle instead of Bless, no save but stacking with Bless would've been nice?)
Dispel Magic (Sorc has it too, is it really needed?)
Chain of Perdition (trip, dirty trick, grapple with Cha+BAB? Yes please, bc our Barbarian is a damage monster and not so keen on maneuvers)
Summon Monster 3 (to summon some meat)
4:
Legend Lore (mystery)
Cure Critical Wounds (oracle)
Summon Monster 4 (Azata for healing + Lightning Bolts, Rhino for tank and medium elementals)
Debiliating Portent (debuffing BBEG because our Barb just takes too much damage)
(I won't take Blessing of Fervor because our Sorc already has Haste and I feel that this spell overshadows any tactical choice)
My problem is that I really do not have a thing to control large masses of low monsters. I am aware that his is the job of the sorcerer, but he has confusion so I need SOMEthing to do against large hordes of lowly undead/mindless creatures. Holy Smite might be a good addition but it sucks vs. neutral hordes of animals and generally for anything not evil. Is my spell list flexible enough? Should I still keep Blessing of Fervor (because the bonus attack stacks with Bless and Prayer?)
Cha is 26 with age bonus and headband of Cha (believe, my physical stats suffered hard) plus Haunted Lore Oracle, so my idea is as follows:
edit: See list in post below!
0:
Mage Hand (Haunted)
Ghost Sound (Haunted)
Light (I am Half Elf and we have a Half Fey also only with Lowlight-Vision)
Create Water (to drink, also desert adventure bound to happen)
Spark (to make a fire faster as the Haunted curse makes it hard to pull out flint and cinder)
Guidance (+1 on skills)
Read Magic
Detect Magic
Detect Poison (I am not sure on that one, switch for mending/stabilize?)
1:
Identify (mystery spell)
Cure Light Wounds (oracle)
Protection from Evil (we will fight a primordial ancient evil, so umh, yes?)
Sanctuary (DC 19 Will or no attacks, also to buff our sorcerer)
Obscuring Mist (I like the 50% miss chance on ranged attacks, however my pals don't like it because it gives all a 20% miss chance, still better if we face a enemy wizard/archer imho)
Bless (I am not sure, I mostly won't use this....ever)
Comprehend Languages (the character is a artifact hunter without investing heavily into Linguistics)
2:
Tongues (mystery spell; does this make Comprehend Languages redundant?)
Minor Image (haunted curse)
Levitate (haunted curse)
Cure Moderate Wounds (oracle spell)
Shield Other (I have 74 HP, our Barbarian has Superstition, so healing while raging has Will +11 to resist my heals and he takes a lot of damage, worth it?)
Lesser Restoration (final choice)
Spiritual Weapon (DM rules Cha + Bab, so +14 on attacks, likely to do more damage than a summon on that level, downside is spell resistance)
Make Whole (for the warforged in the group, so final choice)
Resist Energy (can't find space for Communal version so this has to be enough)
3:
Locate Object (mystery)
Cure Serious Wounds (oracle)
Curse (DC 21 heavy debuff, worth it with reach spell?)
Prayer (more likely to be used every battle instead of Bless, no save but stacking with Bless would've been nice?)
Dispel Magic (Sorc has it too, is it really needed?)
Chain of Perdition (trip, dirty trick, grapple with Cha+BAB? Yes please, bc our Barbarian is a damage monster and not so keen on maneuvers)
Summon Monster 3 (to summon some meat)
4:
Legend Lore (mystery)
Cure Critical Wounds (oracle)
Summon Monster 4 (Azata for healing + Lightning Bolts, Rhino for tank and medium elementals)
Debiliating Portent (debuffing BBEG because our Barb just takes too much damage)
(I won't take Blessing of Fervor because our Sorc already has Haste and I feel that this spell overshadows any tactical choice)
My problem is that I really do not have a thing to control large masses of low monsters. I am aware that his is the job of the sorcerer, but he has confusion so I need SOMEthing to do against large hordes of lowly undead/mindless creatures. Holy Smite might be a good addition but it sucks vs. neutral hordes of animals and generally for anything not evil. Is my spell list flexible enough? Should I still keep Blessing of Fervor (because the bonus attack stacks with Bless and Prayer?)