Poppyseed45
2013-11-17, 02:39 AM
Hello all, first real post for the forum here (though I'm on the big purple rather a lot).
Anyway, I'm running a Burning Wheel game now that'll probably end in a few months as we near the climax, and I've a thought to run...something...with Strands of Fate. At it's base, like many FATE games, Strands wants us to have like ten Aspects.
I saw an earlier thread here where a poster (Kiero) showed various Strands characters with the full ten Aspects they should have in a low/no magic historical game.
My question is - is ten Aspects a lot? I have some experience with FATE as a GM (I've run SOTC, Diaspora, and Strands, all for mini-campaigns) and had groups of 2 or 3 players, so didn't really pay attention at the time. It's been a few years now, and I'm wondering, is 10 too many? Not enough?
Strands itself suggests going down to six Aspects. And I've heard the new FATE core now recommends five, if I remember correctly?
So folks? Thoughts?
Anyway, I'm running a Burning Wheel game now that'll probably end in a few months as we near the climax, and I've a thought to run...something...with Strands of Fate. At it's base, like many FATE games, Strands wants us to have like ten Aspects.
I saw an earlier thread here where a poster (Kiero) showed various Strands characters with the full ten Aspects they should have in a low/no magic historical game.
My question is - is ten Aspects a lot? I have some experience with FATE as a GM (I've run SOTC, Diaspora, and Strands, all for mini-campaigns) and had groups of 2 or 3 players, so didn't really pay attention at the time. It's been a few years now, and I'm wondering, is 10 too many? Not enough?
Strands itself suggests going down to six Aspects. And I've heard the new FATE core now recommends five, if I remember correctly?
So folks? Thoughts?