Lvl45DM!
2013-11-17, 05:20 AM
I wanna play a Deep gnome just for the fluff mostly but don't want a +3 LA
The original deep gnome.
+2 Dexterity, +2 Wisdom, –2 Strength, –4 Charisma.
Humanoid (Gnome) Small size
Stonecunning
Darkvision out to 120 feet.
Low-Light Vision
Spell resistance equal to 11 + class levels.
Weapon Familiarity: Svirfneblin may treat gnome hooked hammers as martial weapons rather than exotic weapons.
Nondetection (Su): A svirfneblin has a continuous nondetection ability as the spell (caster level equal to class levels).
+2 racial bonus on all saving throws.
Add +1 to the Difficulty Class for all saving throws against illusion spells cast by svirfneblin. This adjustment stacks with those from similar effects.
+1 racial bonus on attack rolls against kobolds and goblinoids.
+4 dodge bonus to Armor Class against all creatures.
+2 racial bonus on Listen checks.
+2 racial bonus on Craft (alchemy) checks.
+2 racial bonus on Hide checks, which improves to +4 underground.
Automatic Languages: Undercommon, Gnome, Common. Bonus Languages: Dwarven, Elven, Giant, Goblin, Orc, Terran.
Spell-Like Abilities: 1/day—blindness/deafness, blur, disguise self. Caster level equals the svirfneblin’s class levels. The save DC is Charisma-based and include a +4 racial modifier.
Favored Class: Rogue. A multiclass svirfneblin’s rogue class does not count when determining whether he takes an experience point penalty.
Level Adjustment: +3
Obviously there are some things in there that are ridiculous. But if I remove the Bolded items and add in Light Sensitivity would that be worth an LA +0?
The original deep gnome.
+2 Dexterity, +2 Wisdom, –2 Strength, –4 Charisma.
Humanoid (Gnome) Small size
Stonecunning
Darkvision out to 120 feet.
Low-Light Vision
Spell resistance equal to 11 + class levels.
Weapon Familiarity: Svirfneblin may treat gnome hooked hammers as martial weapons rather than exotic weapons.
Nondetection (Su): A svirfneblin has a continuous nondetection ability as the spell (caster level equal to class levels).
+2 racial bonus on all saving throws.
Add +1 to the Difficulty Class for all saving throws against illusion spells cast by svirfneblin. This adjustment stacks with those from similar effects.
+1 racial bonus on attack rolls against kobolds and goblinoids.
+4 dodge bonus to Armor Class against all creatures.
+2 racial bonus on Listen checks.
+2 racial bonus on Craft (alchemy) checks.
+2 racial bonus on Hide checks, which improves to +4 underground.
Automatic Languages: Undercommon, Gnome, Common. Bonus Languages: Dwarven, Elven, Giant, Goblin, Orc, Terran.
Spell-Like Abilities: 1/day—blindness/deafness, blur, disguise self. Caster level equals the svirfneblin’s class levels. The save DC is Charisma-based and include a +4 racial modifier.
Favored Class: Rogue. A multiclass svirfneblin’s rogue class does not count when determining whether he takes an experience point penalty.
Level Adjustment: +3
Obviously there are some things in there that are ridiculous. But if I remove the Bolded items and add in Light Sensitivity would that be worth an LA +0?