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CyberThread
2013-11-17, 12:40 PM
Now I have automated chopping machines under the players chairs, that cut onions ,and force them to cry. I have dice that are weighted by remote control that force them to have 1's. An to top it all off, I require a 4 page essay on why they should be allowed, to even come to the game; daily .


Anyone have any other suggestions, to make my players regret making me the DM?

Lycar
2013-11-17, 12:43 PM
... I don't think you need any help with that...







Wait, do you mean that figuratively? As in: 'I want to make my players earn every damn Xo and copper peice!' :smallconfused:

AlltheBooks
2013-11-17, 12:44 PM
Why would anyone help you with that?

OldTrees1
2013-11-17, 12:45 PM
Add Noober (http://baldursgate.wikia.com/wiki/Tolerating_Noober) to your game.


(I assume this is a list of what not to do as a DM)

Ravens_cry
2013-11-17, 12:46 PM
Run Tomb of Horrors.
1st edition.
In Hardcore mode.
With no backup characters.

vitkiraven
2013-11-17, 12:48 PM
A breed of ethereal filchers that are only interested in stealing unattended spell component pouches, spell books, and holy symbols, while their owners are sleeping? And give the filchers the ability to get into hhh/ropetrick/genesis space? Rabies epidemics throughout the land to make wild empathy never work? Have rust monsters micro-sized and form swarms? Make vr suits that simulate the damage their players get in the form of electric shocks? Make sure that whatever mini they use has to represent the character to perfection, including wounds and scars?
Any of those work for ya?

Callin
2013-11-17, 12:58 PM
Everytime they try to do something that requires a bit of focus in combat they have to stick their hand and arm into a pile of fire ants.

Flavel
2013-11-17, 01:00 PM
Figure out the player you wish most to have cry.

Get with the other players and explain what they have to do.

In the next adventure you brutally kill off every character except for the player who is not in on it. Make it random and scary. The remaining character is running, alone, in a deep dungeon with few hit points remaining from assorted nasties.

When he throws open the next set of doors he's faced with ubber nasties.

Then he wakes up at the inn. Yup, it was all a dream brought on by that marginal dwarven ale, and that barmaid's curse.

Biffoniacus_Furiou
2013-11-17, 01:00 PM
Tucker's Kobolds. Here's one way to do it (http://www.giantitp.com/forums/showthread.php?t=246708#3), and here's more advice on some of their tricks (http://www.giantitp.com/forums/showthread.php?t=272735#11).

Here are a few sample encounters (http://www.giantitp.com/forums/showthread.php?t=300111#7) that can be challenging for an unprepared party.

Have an encounter in a room flooded with knee-deep water that's too murky to see through. Throughout the room are pits that anyone can easily stumble into, and put a Monstrous Crab (http://www.wizards.com/default.asp?x=dnd/fw/20040221a) at the bottom of each one.

A pit trap with a gelatinous cube at the bottom. Anyone who falls in will be automatically engulfed, and the walls are slick from it reaching out with its pseudopod in search of food so climbing out will be difficult. Have a small opponent such as a Kobold flee down the hallway across the trap, which won't trigger unless a medium or larger creature's weight is on it.

vitkiraven
2013-11-17, 01:04 PM
Oh, oh, another.
Require everything a players wants to do be something that would have been allowed by Gygax. When they can come up with a sufficient Gygaxian reason, change it up to Arneson. After a few weeks of that, change it over to asking if it would be reasonable in a Tolkien style world. All while playing d20 modern or one of the WOD rules games.

CyberThread
2013-11-17, 01:36 PM
Why would anyone help you with that?

Because, folks are starting to understand me on this forum, and I don't need to use blue anymore.