TeddyKazooie
2013-11-18, 03:36 PM
Hey folks, I've been mulling over this concept for a couple weeks now. After watching Black Lagoon for the first time I was curious to run something with some players willing to have opposing motivations. Since D20 Modern hasn't been very popular for me and CthulhuTech was a bit too confusing when I tried to run it I settled on nWoD for its relatively easy mechanics. I loved the stories like The Mist and the CthulhuTech world so much I wanted to incorporate those elements into my concept.
So the world is like this: Some mysterious event occurred in the US Midwest that caused tentacled horrors and a strange mossy plant to burst into being. As the moss rapidly grew and spread the monsters followed. Conventional weapons are worthless against the monsters so the US was rapidly consumed. People fled primarily into Canada, Mexico, and across the gulf to the Caribbean Islands. The game would follow the PCs as they try to make a living as hired guns in Cuba and their missions from there.
The first problem I'm having is that I need a reason for the players to stick together. I want them to have some conflicting motives, but I want them to (just like Black Lagoons crew) mostly stay cohesive.
The second problem is that I'm having trouble coming up with missions. What would be some good 'jobs' for such a crew to do? I know I do want the group to go into the heart of the lost US to find out what happened at the end of the game, but how to get there is a bit difficult. They could hypothetically globe trot to see the world.
And third is mechanics. I'm still a bit unfamiliar with nWoD. I'd like to introduce some 'battle suit' encounters like Ripley's cargo mech fight during the climax of Aliens. However, I'm not sure if piloting such a suit would work well in nWoD. Additionally, if there are any books that might help with the themes (madness rules for instance) I'd be glad to hear about which books to check out.
Thank you for your time.
So the world is like this: Some mysterious event occurred in the US Midwest that caused tentacled horrors and a strange mossy plant to burst into being. As the moss rapidly grew and spread the monsters followed. Conventional weapons are worthless against the monsters so the US was rapidly consumed. People fled primarily into Canada, Mexico, and across the gulf to the Caribbean Islands. The game would follow the PCs as they try to make a living as hired guns in Cuba and their missions from there.
The first problem I'm having is that I need a reason for the players to stick together. I want them to have some conflicting motives, but I want them to (just like Black Lagoons crew) mostly stay cohesive.
The second problem is that I'm having trouble coming up with missions. What would be some good 'jobs' for such a crew to do? I know I do want the group to go into the heart of the lost US to find out what happened at the end of the game, but how to get there is a bit difficult. They could hypothetically globe trot to see the world.
And third is mechanics. I'm still a bit unfamiliar with nWoD. I'd like to introduce some 'battle suit' encounters like Ripley's cargo mech fight during the climax of Aliens. However, I'm not sure if piloting such a suit would work well in nWoD. Additionally, if there are any books that might help with the themes (madness rules for instance) I'd be glad to hear about which books to check out.
Thank you for your time.