Mygicmeen
2013-11-20, 01:27 AM
https://drive.google.com/file/d/0B0zbRa5w6RvQTUlyYWVYa0hGUDg/edit?usp=sharing
That is my monk. Yes the stats are nuts. He is a Half fiend Dwarf. He is keeping the bonus ability points from the 3.5 half fiend template.
I think he is pretty well designed. Does anyone see any problems? Areas to clean up, or that I'm not addressing? The alternate racial traits are mainly for flavor, as the campaign has kinda been a pirate one. Speaking of traits, they aren't allowed. And if anyone saw the old thread
http://www.giantitp.com/forums/showthread.php?t=311869
I have been forced to play a monk. Or play with the stats from my old character, which have been found, which are less than impressive, and would be severely outshined by my group-mates on a druid.
What I am looking for I guess, is, is there any thing I am overlooking for adding damage to my build? Or have I really explored all the options available?
I think he has good maneuverability( and will probably pick up more movement through the "special halfiend homebrew powers"), and will be able to zip along the battlefield, especially at 12th with abundant step. I think he also has a decent bit of control. Does anyone think trip or another maneuver would be a better investment at 6?
That is my monk. Yes the stats are nuts. He is a Half fiend Dwarf. He is keeping the bonus ability points from the 3.5 half fiend template.
I think he is pretty well designed. Does anyone see any problems? Areas to clean up, or that I'm not addressing? The alternate racial traits are mainly for flavor, as the campaign has kinda been a pirate one. Speaking of traits, they aren't allowed. And if anyone saw the old thread
http://www.giantitp.com/forums/showthread.php?t=311869
I have been forced to play a monk. Or play with the stats from my old character, which have been found, which are less than impressive, and would be severely outshined by my group-mates on a druid.
What I am looking for I guess, is, is there any thing I am overlooking for adding damage to my build? Or have I really explored all the options available?
I think he has good maneuverability( and will probably pick up more movement through the "special halfiend homebrew powers"), and will be able to zip along the battlefield, especially at 12th with abundant step. I think he also has a decent bit of control. Does anyone think trip or another maneuver would be a better investment at 6?