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Temotei
2013-11-20, 12:24 PM
Kobold Crusader
Kobold crusaders are devoted to Kurtulmak and are somewhat more skillful than the average crusader. Kurtulmak's blessings grant them access to special abilities related to group protection rather than self defense, as well as a powerful smite of vengeance against gnomes.

Hit Die: d10.

Requirements
To take a kobold crusader substitution level, a character must be a kobold about to take his 1st, 2nd, 6th, 10th, or 13th level of crusader.

Class Skills
Kobold crusader substitution levels have the class skills of the standard crusader class, plus Knowledge (dungeoneering), Profession (miner), and Search.

Skill Points at Each Level: 4 + Int modifier (or four times this number as a beginning character).

Class Features
All of the following are class features of the kobold crusader racial substitution levels.

Communal Resolve (Ex): This feature functions exactly like the standard crusader's steely resolve, except the delayed damage pool is available to adjacent allies. At the end of the kobold crusader's next turn, he takes damage equal to the amount of damage in his allies' delayed damage pools, which then reset to 0. Allies can choose not to add damage to their delayed damage pools if they so desire.
This substitution feature replaces the standard crusader's steely resolve.

Righteous Return (Ex): This feature functions exactly like the standard crusader's furious counterstrike, except that it uses the highest amount of damage in any ally's damage pool to determine the bonus.
This substitution feature replaces the standard crusader's furious counterstrike.

Indomitable Soul of the Community: At 2nd level, all allies within 30 feet (including the kobold crusader) gain a bonus on Will saves against fear equal to the kobold crusader's Charisma modifier. For every ally the kobold crusader is adjacent to, he and the adjacent allies gain an additional +2 bonus on Will saves against fear.
This substitution feature replaces the standard crusader's indomitable soul.

Kurtulmak's Revenge (Ex): At 6th level, when the kobold crusader smites a gnome, he adds twice his Charisma bonus to the attack roll and three times his crusader level to damage.

Last Man Standing (Ex): A kobold crusader who takes the 10th-level racial substitution level gains the Die Hard feat and also grants it to all allies within 30 feet.
This substitution feature replaces the standard crusader's Die Hard.

Communal Mettle (Ex): At 13th level, a kobold crusader gains the standard crusader's mettle, except that adjacent allies also gain a +2 bonus on saving throws against effects from which the kobold crusader is protected because of it.
This substitution feature replaces the standard crusader's mettle.

KOBOLD CRUSADER RACIAL SUBSTITUTION LEVELS


Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Maneuvers


1st
+1
+2
+0
+0
Communal resolve, righteous return
Same as crusader


2nd
+2
+3
+0
+0
Indomitable soul of the community
Same as crusader


6th
+6/+1
+5
+2
+2
Kurtulmak's revenge
Same as crusader


10th
+10/+5
+7
+3
+3
Last man standing
Same as crusader


13th
+13/+8/+3
+8
+4
+4
Communal mettle
Same as crusader




Kobold Debaser (http://www.giantitp.com/forums/showsinglepost.php?p=7624907&postcount=1)
The kobold debaser trades durability for a few more skills, a slightly larger spell selection, and some enhancements to the standard debaser's abilities.

Hit Die: d6.

Requirements
To take a kobold debaser substitution level, a character must be a kobold about to take his 1st, 3rd, or 5th level of debaser.

Class Skills
Kobold debaser substitution levels have the class skills of the standard debaser class, plus Disable Device, Knowledge (dungeoneering), and Search.

Skill Points at Each Level: 6 + Int modifier (or four times this number as a beginning character).

Class Features
All of the following are class features of the kobold debaser racial substitution levels.

Kobold Spells: The kobold debaser adds the following spells to his spell list: caltrops2, create trap1, delay collapse (http://www.giantitp.com/forums/showpost.php?p=16462695&postcount=3), dragonskin2, greater create trap, and koboldskin.

Kurtulmak's Curse (Su): This feature functions exactly like the standard debaser's debaser's curse, except when the kobold debaser attempts to curse a gnome, the gnome takes a -2 penalty on its saving throw against the curse.
This substitution feature replaces the standard debaser's debaser's curse.

Vengeful Debasement: At 3rd level, a kobold debaser gains the standard debaser's debasement focus, except that when an ally within 30 feet takes hit point damage, the kobold debaser gains a +3 bonus to overcome spell resistance against the originator of the damage when casting from the debaser spell list until the end of his turn.
At 11th level, this bonus increases to +6.
At 19th level, this bonus increases to +9.
This substitution feature replaces the standard debaser's debasement focus.

Communal Mettle (Ex): At 5th level, a kobold debaser gains the standard debaser's mettle, except that adjacent allies also gain a +2 bonus on saving throws against effects from which the kobold debaser is protected because of it.
This substitution feature replaces the standard debaser's mettle.

KOBOLD DEBASER RACIAL SUBSTITUTION LEVELS


Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Spellcasting


1st
+0
+2
+0
+2
Kobold spells, Kurtulmak's curse
Same as debaser


3rd
+2
+3
+1
+3
Vengeful debasement
Same as debaser


5th
+3
+4
+1
+4
Communal mettle
Same as debaser




Kobold Duskblade
The kobold duskblade is nimble and quick, preferring to channel spells with ranged attacks rather than get in close to engage in melee. A kobold duskblade has several more tricks than a standard duskblade, as well, with a greater spell selection and more skills.

Hit Die: d6.

Requirements
To take a kobold duskblade substitution level, a character must be a kobold about to take his 1st, 2nd, 4th, 6th, or 7th level of duskblade.

Class Skills
Kobold duskblade substitution levels have the class skills of the standard duskblade class, plus Profession (miner) and Search.

Skill Points at Each Level: 4 + Int modifier (or four times this number as a beginning character).

Class Features
All of the following are class features of the kobold duskblade racial substitution levels.

Kobold Spells: The kobold duskblade adds the following spells to his spell list: create trap1, delay collapse, dragonskin2, greater create trap, and koboldskin.

Kobold Arcane Attunement (Sp): A kobold duskblade who takes the 1st-level racial substitution level replaces the standard duskblade's arcane attunement spell-like abilities with the following: caltrops, dancing lights, ghost sound, launch bolt, launch item, message, and stick.
This substitution feature replaces the standard duskblade's arcane attunement.

Precise Shot (Ex): At 2nd level, a kobold duskblade gains the Precise Shot feat as a bonus feat.
This substitution feature replaces the standard duskblade's Combat Casting.

Range Channel (Su): At 4th level, the kobold duskblade gains the ability to channel touch spells through a ranged weapon attack. This feature does not allow channeling through ray spells.
This substitution feature replaces the standard duskblade's armored mage (medium).

Ranged Spell Power (Ex): A kobold duskblade who takes the 6th-level racial substitution level gains the standard duskblade's spell power, except that it works only with ranged attacks.

Mobile Channeler (Ex): At 7th level, the kobold duskblade gains a +10-foot bonus to his land speed while unarmored or wearing light armor and carrying no more than a light load.
This substitution feature replaces the standard duskblade's armored mage (heavy shield).

KOBOLD DUSKBLADE RACIAL SUBSTITUTION LEVELS


Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Spellcasting


1st
+1
+2
+0
+2
Kobold spells, kobold arcane attunement
Same as duskblade


2nd
+2
+3
+0
+3
Precise Shot
Same as duskblade


4th
+4
+4
+1
+4
Range channel
Same as duskblade


6th
+6/+1
+5
+2
+5
Ranged spell power
Same as duskblade


7th
+7/+2
+5
+2
+5
Mobile channeler
Same as duskblade




Kobold Swashbuckler
Kobold swashbucklers are cunning and quick, even compared to the standard swashbuckler. With the ability to find and disable traps not unlike a rogue, the kobold swashbuckler aids his party with more skills than the standard swashbuckler at the cost of some general toughness.

Hit Die: d8.

Requirements
To take a kobold swashbuckler substitution level, a character must be a kobold about to take his 1st, 2nd, 3rd, 5th, or 8th level of swashbuckler.

Class Skills
Kobold swashbuckler substitution levels have the class skills of the standard swashbuckler class, plus Disable Device, Knowledge (dungeoneering), and Search.

Skill Points at Each Level: 6 + Int modifier (or four times this number as a beginning character).

Class Features
All of the following are class features of the kobold swashbuckler racial substitution levels.

Kobold Finesse (Ex): A kobold swashbuckler who takes the 1st-level racial substitution level gains Weapon Finesse as a bonus feat. However, it applies only to the following weapons: bite, claws, dagger, greatpick (http://archive.wizards.com/default.asp?x=dnd/we/20060420a), heavy pick, light pick, longspear, rapier, shortspear, spear.
This substitution feature replaces the standard swashbuckler's Weapon Finesse.

Note: If the kobold swashbuckler takes the 1st level kobold swashbuckler racial substitution level but does not take the 3rd level kobold substitution level, instead opting for the standard swashbuckler's insightful strike, the weapons above (and only these weapons) allow the kobold swashbuckler to add his Intelligence modifier to damage. Insightful strike otherwise works normally.

Trapfinding (Ex): At 2nd level, kobold swashbucklers gain trapfinding, as the rogue feature of the same name.

Trap Sense (Ex): The kobold swashbuckler gains a bonus on Reflex saves made to avoid traps and a dodge bonus to AC against attacks made by traps equal to the bonus the standard swashbuckler's grace feature grants.
This substitution feature replaces the standard swashbuckler's grace.

Underdog Strike (Ex): At 3rd level, a kobold swashbuckler applies his Intelligence modifier to damage on attacks made against targets larger than himself. A kobold swashbuckler cannot use this ability when wearing medium or heavy armor or when carrying a medium or heavy load.
This substitution feature replaces the standard swashbuckler's insightful strike.

Flanking Dodge (Ex): At 5th level, the kobold swashbuckler gains a dodge bonus to AC against flanked targets equal to the bonus the standard swashbuckler's dodge bonus feature grants.
This substitution feature replaces the standard swashbuckler's dodge bonus.

Wily Horde Flanking (Ex): At 8th level, the kobold swashbuckler applies his Intelligence modifier to damage rolls with the weapons given above in the kobold finesse feature against targets flanked by the kobold swashbuckler and at least two other allies.

KOBOLD SWASHBUCKLER RACIAL SUBSTITUTION LEVELS


Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special


1st
+1
+2
+0
+0
Kobold finesse


2nd
+2
+3
+0
+0
Trapfinding, trap sense +1


3rd
+3
+3
+1
+1
Underdog strike


5th
+5
+4
+1
+1
Flanking dodge +1


8th
+8/+3
+6
+2
+2
Improved flanking, wily horde flanking




Kobold Swordsage
Kobold swordsages hearken back to their draconic ancestry, calling upon the flames of creation to scorch those who oppose them. They are also more team-oriented than a standard swordsage, gaining access to the White Raven discipline at the cost of individuality in the Diamond Mind discipline. Kobold trickiness finds its way into the way of the kobold swordsage, as well, their minds more slippery than the standard swordsage's.

Hit Die: d8.

Requirements
To take a kobold swordsage substitution level, a character must be a kobold about to take his 1st, 6th, 9th, 14th, or 17th level of swordsage.

Class Skills
Kobold swordsage substitution levels have the class skills of the standard swordsage class, plus Knowledge (dungeoneering) and Search.

Skill Points at Each Level: 6 + Int modifier (or four times this number as a beginning character).

Note: The standard swordsage gains six times the normal number of skill points per level at 1st level as written. If this is the case in your group, the kobold swordsage also gets this benefit.

Class Features
All of the following are class features of the kobold swordsage racial substitution levels.

Kobold Swordsage Disciplines: A kobold swordsage who takes the 1st-level racial substitution level replaces the Diamond Mind discipline with the White Raven discipline. The kobold swordsage loses Concentration as a class skill. He gains Diplomacy as a class skill.

Dragon Rage (Ex): At 6th level, the kobold swordsage can expend a readied maneuver as a swift action to bypass fire resistance. Until the start of his next turn, the kobold swordsage and all of his allies within 5 feet per level of the expended maneuver ignore fire resistance and deal half damage to creatures with fire immunity with their attacks. This feature is treated as a 3rd-level boost of the Desert Wind discipline.
This substitution feature replaces the maneuver known gained by a standard swordsage at 6th level. From 6th level on, a kobold swordsage knows one less maneuver than shown on Table 1-2 (ToB 16).

Elusion (Ex): At 9th level, whenever a kobold swordsage makes a successful Reflex or Will save against an effect that offers a Reflex or Will saving throw for half damage or partial effect, he instead suffers no ill effect. A kobold swordsage cannot use this ability when wearing medium or heavy armor or when carrying a medium or heavy load.
This substitution feature replaces the standard swordsage's evasion.

Twin Dragons (Su): At 14th level, the kobold swordsage can expend a readied maneuver as a full-round action. In doing so, the kobold swordsage and one ally within 60 feet can charge at a single enemy together, each dealing +1d6 additional fire damage per level of the expended maneuver. After striking the foe, the kobold swordsage and the ally can move up to their speeds without provoking attacks of opportunity. This feature is treated as a 7th-level strike of the Desert Wind discipline.
This substitution feature replaces the maneuver known gained by a standard swordsage at 14th level. From 14th level on, a kobold swordsage knows one less maneuver than shown on Table 1-2 (ToB 16).

Improved Elusion (Ex): At 17th level, the kobold swordsage now only takes half damage or partial effect on a failed Reflex or Will saving throw.
This substitution feature replaces the standard swordsage's improved evasion.

KOBOLD SWORDSAGE RACIAL SUBSTITUTION LEVELS


Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Maneuvers


1st
+0
+0
+2
+2
Kobold swordsage disciplines, discipline focus (Weapon Focus), quick to act +1
Same as swordsage


6th
+4
+2
+5
+5
Dragon rage
One less maneuver known; see text


9th
+6/+1
+3
+6
+6
Elusion
Same as swordsage


14th
+10/+5
+4
+9
+9
Twin dragons
One less maneuver known; see text


17th
+13/+8/+3
+5
+10
+10
Improved elusion
Same as swordsage




Kobold Warblade
Kobold warblades are not unlike kobold fighters, except instead of training to overcome the difficulties associated with their race, they instead train to enhance their natural strengths. Kobold warblades rely considerably more on mobility and sneakiness than an average warblade.

Hit Die: d12.

Requirements
To take a kobold warblade substitution level, a character must be a kobold about to take his 1st or 5th level of warblade.

Class Skills
Kobold warblade substitution levels have the class skills of the standard warblade class, plus Knowledge (dungeoneering), Profession (miner), and Search.

Skill Points at Each Level: 4 + Int modifier (or four times this number as a beginning character).

Class Features
All of the following are class features of the kobold warblade racial substitution levels.

Kobold Warblade Disciplines: A kobold warblade who takes the 1st-level racial substitution level replaces either the Diamond Mind discipline with the Shadow Hand discipline or the Iron Heart discipline with the Setting Sun discipline. He may also choose to replace both with their counterparts. This choice cannot be changed after it is made. The kobold warblade loses Concentration as a class skill if he replaces the Diamond Mind discipline with the Shadow Hand discipline, but gains Hide as a class skill. He gains Sense Motive as a class skill if he replaces the Iron Heart discipline with the Setting Sun discipline.

Trap Sense (Ex): The kobold warblade gains a bonus on Reflex saves made to avoid traps and a dodge bonus to AC against attacks made by traps equal to his Intelligence modifier, up to a maximum of his warblade level.

Kobold Weapon Aptitude (Ex): Kobold warblades are especially familiar with a small set of weapons. This feature functions exactly like the standard warblade's weapon aptitude, except it only works with the following weapons: bite, claws, dagger, greatpick (http://archive.wizards.com/default.asp?x=dnd/we/20060420a), hand double crossbow (http://archive.wizards.com/default.asp?x=dnd/we/20060420a), heavy double crossbow (http://archive.wizards.com/default.asp?x=dnd/we/20060420a), heavy pick, light double crossbow (http://archive.wizards.com/default.asp?x=dnd/we/20060420a), light pick, longspear, shortspear, spear.
This substitution feature replaces the standard warblade's weapon aptitude.

Kobold Warblade Bonus Feat: A kobold warblade who takes the 5th-level racial substitution level replaces certain bonus feats on his bonus feat list with others, depending on which disciplines are available to him. If he replaced the Diamond Mind discipline with the Shadow Hand discipline, he replaces Unnerving Calm with Shadow Blade. If he replaced the Iron Heart discipline with the Setting Sun discipline, he replaces Ironheart Aura with Superior Unarmed Strike and adds Improved Unarmed Strike to his bonus feat list. These bonus feats remain on his bonus feat list for all future warblade levels.

KOBOLD WARBLADE RACIAL SUBSTITUTION LEVELS


Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Maneuvers


1st
+1
+2
+0
+0
Battle clarity, kobold warblade disciplines, kobold weapon aptitude, trap sense
Same as warblade


5th
+5
+4
+1
+1
Kobold warblade bonus feat
Same as warblade




1. Races of the Dragon.
2. Spell Compendium.

Temotei
2013-11-20, 12:26 PM
Collectivist Miner [Racial]
You value community over solitude at work.
Prerequisites: Kobold.
Benefit: Whenever you make a Knowledge (dungeoneering) or Profession (miner) check, you gain a +1 bonus on the check for each kobold within 30 feet. In addition, you gain a +2 bonus on Knowledge (dungeoneering) and Profession (miner) checks and you gain both as permanent class skills. Finally, if you aid another on a Knowledge (dungeoneering) or Profession (miner) check, you grant a +4 bonus instead of a +2 bonus on the check, and for every creature that aids you on a Knowledge (dungeoneering) or Profession (miner) check, you gain a +3 bonus instead of a +2 bonus on the check.

Kobold Foe Smite [Racial]
You can smite your greatest foes with Kurtulmak's hatred.
Prerequisites: Kobold, Kobold Foe Strike1.
Benefit: You may smite a dwarf, fey, or gnome a number of times per day equal to your Intelligence modifier (minimum 1). On the next melee attack you make, you gain a bonus on the attack roll equal to your Intelligence modifier and a bonus to damage equal to your class levels.
You also deal an additional 2d6 damage when you hit a dwarf, fey, or gnome with a melee attack if you flank the creature or if it is flat-footed. This stacks with all other sources of increased damage for Kobold Foe Strike.

Improved Kobold Foe Strike [Racial]
You are far more effective in combat against your racial enemies.
Prerequisites: Base Attack Bonus +4, kobold, Kobold Foe Strike1.
Benefit: You deal an additional 4d6 damage when you hit a dwarf, fey, or gnome with a melee attack if you flank the creature or if it is flat-footed. This stacks with all other sources of increased damage for Kobold Foe Strike.

Reinforced Scales [Racial]
Your scales have hardened and fanned out to reflect a single type of energy.
Prerequisites: Dragonwrought, kobold, character level 3rd.
Benefit: Your natural armor bonus increases by 1. In addition, you gain energy resistance 10 against the type of energy damage your choice of dragon's breath deals. If you chose a dragon that does not breathe acid, cold, electricity, fire, or sonic, refer to the table and text below for the benefit you gain instead of energy resistance 10.



Dragon Kind
Benefit


Amethyst
+4 on saves vs. poison, biofeedback, body equilibrium, mental barrier 1/day


Chaos
Protection from law 1/day, 10% miss chance


Chiang lung
Greater aquatic freedom, water breathing 1/day


Deep
+2 on saves vs. charm effects, change into wyrmling deep dragon


Ethereal
Magic missile at will, blink, see invisibility 1/day


Fang
Treated as one size larger for damage and combat maneuvers, ghost sound at will


Force
+2 deflection bonus to AC, mage armor, shield, spiritual weapon 1/day


Li lung
+5 feet to land speed, meld into stone, soften earth and stone, stone shape 1/day


Pan lung
+4 Search, detect secret doors, treasure scent 1/day, know direction at will


Prismatic
Energy resistance 3 against all energy types


Radiant
No light sensitivity and immunity to light effects, blindness, and dazzling


Rust
Rust hostile weapons and armor


Shadow
Negate 3 negative levels per day


Styx
Immunity to disease, neutralize poison 1/day


Tarterian
Short freedom of movement 3/day


T'ien lung
Immunity to air spells, see through fog, gust of wind 1/day


Yu lung
Comeback abilities



Amethyst: You gain a +4 bonus on saving throws against poison. In addition, you gain the ability to use biofeedback, body equilibrium, and mental barrier once per day each as psi-like abilities with a manifester level equal to your character level.

Chaos: You gain a continuous 10% miss chance. This otherwise functions like the displacement spell. In addition, you gain the ability to use protection from law once per day as a spell-like ability with a caster level equal to your character level.

Chiang Lung: You can attack and move underwater without penalty. In addition, you gain the ability to use water breathing once per day as a spell-like ability with a caster level equal to your character level.

Deep: You gain a +2 bonus on saving throws against charm effects. In addition, you gain the ability to take the form of a wyrmling deep dragon for 10 minutes per level once per day. Refer to alter self to determine which abilities you inherit and which you do not.

Ethereal: You gain the ability to use blink and see invisibility once per day each and magic missile at will as spell-like abilities with a caster level equal to your character level.

Fang: You are treated as one size category larger for the purposes of your bite and claw damage, as well as for the purposes of bull rush, disarm, overrun, sunder, and trip attempts. In addition, you gain the ability to use ghost sound at will as a spell-like ability with a caster level equal to your character level.

Force: You gain a +2 deflection bonus to AC. In addition, you gain the ability to use mage armor, shield, and spiritual weapon once per day each as spell-like abilities with a caster level equal to your character level.

Li Lung: You gain a +5-foot bonus to your land speed. In addition, you gain the ability to use meld into stone, soften earth and stone, and stone shape once per day each as spell-like abilities with a caster level equal to your character level.

Pan Lung: You gain a +4 bonus on Search checks. In addition, you gain the ability to use detect secret doors and treasure scent2 once per day and know direction at will as spell-like abilities with a caster level equal to your character level.

Prismatic: You gain energy resistance 3 against all energy types (acid, cold, electricity, fire, and sonic).

Radiant: You no longer have light sensitivity and you gain immunity to spells with the Light descriptor. In addition, you are immune to dazzling and blinding effects.

Rust: Whenever a metal weapon strikes you, it deals 1 less damage for 1 minute. This penalty to damage stacks with itself up to a maximum of your character level. You also gain the ability to use rusting grasp as a spell-like ability at will, except you can only touch armor and it reduces the AC of the armor by 1d4 instead of 1d6. Your caster level for this spell-like ability is equal to your character level.

Shadow: As an immediate action, you can negate up to three negative levels. You can negate three negative levels per day.

Styx: You are immune to diseases and can use neutralize poison once per day as a spell-like ability with a caster level equal to your character level.

Tarterian: As an immediate action, you can gain the effects of freedom of movement for 1 round three times per day. This is a supernatural effect.

T'ien Lung: You are immune to spells with the Air descriptor. In addition, you can see up to 30 feet in natural and magical fog without hindrance. In addition, you gain the ability to use gust of wind once per day as a spell-like ability.

Yu Lung: You gain the ability to use the defensive roll rogue special ability once per day. In addition, you can reroll a saving throw once per day. You must abide by the second saving throw, even if it is lower than the first. Finally, you can gain energy resistance 10 against a single energy type for 1 round as an immediate action once per day.


1. Races of the Dragon.
2. Spell Compendium.

Temotei
2013-11-20, 12:27 PM
Create Trap, Greater
Conjuration
Level: Kobold (http://www.wizards.com/default.asp?x=dnd/we/20060420a) 4, Sor/Wiz 4

This spell works like create trap1, except that it creates a CR 5 or CR 4 trap selected from the following list: falling block trap, fireball trap, fusillade of darts (CR 5), lightning bolt trap, poisoned dart trap, or wall scythe trap.


Delay Collapse
Transmutation [Earth]
Level: Clr 2, Drd 2, Earth 2, Kobold 2, Rgr 2, Sor/Wiz 2
Components: V, S
Casting Time: 1 immediate action
Range: Long (400 ft. + 40 ft./level)
Area: Earth in a volume of 50 ft./level by 50 ft./level by 10 ft./level
Duration: 1 min./level
Saving Throw: None
Spell Resistance: No

You gesture and shout, temporarily keeping an area of earth from collapsing (usually a cavern). After the duration is up, the earth collapses as normal, but the area is safe until then.


Koboldskin
Transmutation
Level: Kobold 1, Sor/Wiz 1
Components: S, M

Koboldskin works like dragonskin2, except that the enhancement bonus to natural armor is +1 per three levels, to a maximum of +3 at 9th level, and you gain energy resistance 5, which increases to energy resistance 10 at 9th level.

Material Component
A dragonwrought kobold's scale.

Special
Sorcerers and clerics with the kobold domain cast this spell at +1 caster level. A multiclassed sorcerer/cleric with the kobold domain casts this spell at +2 caster level.


1. Races of the Dragon.
2. Spell Compendium.

Temotei
2013-11-20, 12:31 PM
Alright, so I'm really tired and stuff. Don't let up on the critique if you see something really weird in there because there's probably something really weird in there. :smalltongue:

Anyway, I'll probably update with more spells later and possibly one or two more racial substitution level progressions.

PEACH, please.

Ralcos
2013-11-20, 03:24 PM
I really like this stuff!
I just LOVE Kobolds (as shown by my avatar of the most unlikely build), and love when Kobolds get the love they deserve.

anacalgion
2013-11-20, 08:49 PM
I. Love. Kobolds.

I'll peach the whole thing when I get a chance, but it all looks like fun. I especially like the substitution levels - I may try my hand at something like that in the future. Either way, keep up the good work. Nice to see you still brewing.

Temotei
2013-11-21, 05:05 AM
I really like this stuff!
I just LOVE Kobolds (as shown by my avatar of the most unlikely build), and love when Kobolds get the love they deserve.


I. Love. Kobolds.

I'll peach the whole thing when I get a chance, but it all looks like fun. I especially like the substitution levels - I may try my hand at something like that in the future. Either way, keep up the good work. Nice to see you still brewing.

Glad you guys like it. I love kobolds, too.

Also, I'm trying to work out a kobold bard for a certain playgrounder. :smalltongue:

Oh, and I actually slept. So now I'm not dead. Yay. :smallamused:

EDIT: Added kobold duskblade and kobold swordsage racial substitution levels.

Temotei
2014-06-03, 03:03 AM
I added kobold debaser racial substitution levels.