HaikenEdge
2013-11-20, 05:45 PM
Hypothetically speaking, in a campaign where the players are subjected to long periods of activity with minimal resting periods due to time constraints followed by short periods of downtime before more extended periods of activity with little rest, what is the best way to optimize out-of-combat healing, giving in-combat healing is an inefficient use of the action economy?
Assuming all WotC material (including Dragon Magazines) are legal, what kinds of builds would be best optimized for performing this kind of out-of-combat healing while still being able to participate in encounters?
Assuming all WotC material (including Dragon Magazines) are legal, what kinds of builds would be best optimized for performing this kind of out-of-combat healing while still being able to participate in encounters?