Hart av Srednak
2007-01-11, 08:18 PM
Since last Erfworld revieled that the world is born duringn playtesting of fantasy strategy board game, I started to look a thread about Homebrew strategy games. It just got to my head that I might discuss my project also here (and homebrew forum is only for RPGs).
So talks about Erfworld side.
I'd like to know if there is any other ones doing crazy projects like I. Crazy projects meaning homebrew strategy games (computer or tabletop). If there are we can have a conversation.
I'm working with turn based fantasy strategy (but I think I'll put description of my project under spoilers)
I've been (lazy) working with my fantasy strategy game for past nine months (and its not out yet :smallwink: ). I know that it's a long term project.. so it's not going to be ready for some years now. Playtesting will begin at end of this year (that is if I have a good year).
I've gathered small team of friends that are going to aid me with this project. For now I need only couple of them as talking partners to brainstorm with and clear thoughts by saying them outloud. I've got quite a complex design witch I'm working to simplify. When I have reached first dergee of stable-idea then I'll start working with others who are interested.
When I got this idea, it was about turn based computer strategy.. but I abadoned it cause I thought I don't know enough people who could be interested in programming it. So I desided to make tabletop game. Then I started to talk about this idea and all of the sudden I had couple of my coding geek friends intetrested in it (ok they're not all that geeky).
So now we're (we being I at the moment) are making both: comp and tabletop game with the same idea are core-mechanism. We don't have any deadline.. but an urge to make something ready and good. That's why playtesting and correcting phase is going to be long one (atleast couple of years). This is to get very different alliances balanced and to get rid of all easy ways to win. Main benefit of making both is that by playtesting the first (board game will become playtestable first) we'll find things to correct to both. So when computer version is ready for playtesting it'll need less playtesting (atleast basic mechanics should be working and troops balanced).
So this is what I'm making and how I'm working with it. If this comes a living thread (w means there're more people with similiar projects) I'll tell more.
EDIT: this was written after erfworld episode 15.. when I submitted thread episode 16 had appeared
So talks about Erfworld side.
I'd like to know if there is any other ones doing crazy projects like I. Crazy projects meaning homebrew strategy games (computer or tabletop). If there are we can have a conversation.
I'm working with turn based fantasy strategy (but I think I'll put description of my project under spoilers)
I've been (lazy) working with my fantasy strategy game for past nine months (and its not out yet :smallwink: ). I know that it's a long term project.. so it's not going to be ready for some years now. Playtesting will begin at end of this year (that is if I have a good year).
I've gathered small team of friends that are going to aid me with this project. For now I need only couple of them as talking partners to brainstorm with and clear thoughts by saying them outloud. I've got quite a complex design witch I'm working to simplify. When I have reached first dergee of stable-idea then I'll start working with others who are interested.
When I got this idea, it was about turn based computer strategy.. but I abadoned it cause I thought I don't know enough people who could be interested in programming it. So I desided to make tabletop game. Then I started to talk about this idea and all of the sudden I had couple of my coding geek friends intetrested in it (ok they're not all that geeky).
So now we're (we being I at the moment) are making both: comp and tabletop game with the same idea are core-mechanism. We don't have any deadline.. but an urge to make something ready and good. That's why playtesting and correcting phase is going to be long one (atleast couple of years). This is to get very different alliances balanced and to get rid of all easy ways to win. Main benefit of making both is that by playtesting the first (board game will become playtestable first) we'll find things to correct to both. So when computer version is ready for playtesting it'll need less playtesting (atleast basic mechanics should be working and troops balanced).
So this is what I'm making and how I'm working with it. If this comes a living thread (w means there're more people with similiar projects) I'll tell more.
EDIT: this was written after erfworld episode 15.. when I submitted thread episode 16 had appeared