Eladrinblade
2013-11-22, 08:16 PM
I never understood why D&D doesn't have regular fairies - that is; tinkerbell/navi sized pixies that don't use weapons. AFAIK, we have:
Fine - Shimmerlings (near-mindless, only dangerous in swarms)
Diminutive - ...
Tiny - Grigs (sprite), Petals
Small - Nixies, Pixies (both sprites)
Even Neverwinter Nights had tinkerbell looking sprites.
So, I made one of my own. Introducing:
Faeries
Diminutive Fey (Sprite)
1/2 d6-1 (1 HP)
Init +5
Speed 5ft, Fly 50ft (Perfect)
AC 19/21 (+4 size, +5 Dex/+2 Exp Dodge)
(ATTACKS?)
Evasion, DR 5/Cold Iron, SR 15, Low-light Vision
Constant Entropic Shield, Constant Glow (5ft), Constant Endure Elements, Constant Speak with Animals, Wild Empathy +9
Spell-like abilities (CL 1): 1 - Faerie Fire (at will), Color Flash (at will - DC 13)
F-1, R+11, W+3
Str 1, Dex 20, Con 8, Int 10, Wis 12, Cha 14
Aerial Reflexes (B), Expeditious Dodge
Hide 21, Listen 7, Move Silently 9, Nature 4, Search 2, Spot 7, Tumble 9
Sylvan
Glow is a magical effect that lets the faerie shed light (of one color, which differs between faeries) that is as bright as a candle. A faerie can shut off and turn on the glow as a free action once per round. For their Entropic Shield ability to be active, they must be glowing. They can turn on Entropic Shield with the same action they use to start glowing again.
Color Flash is Color Spray, but only affects one target, and the faerie must be in the target's square to use it. The faerie must also be glowing.
Sprites have +2 racial bonus to listen/search/spot.
I couldn't justify giving them weapons, but if you wanted to, I'd give them daggers that deal 1 point of damage, and let them have weapon finesse.
As it stands, they don't deal any damage themselves, but can be helpful to allies (such as animals they've befriended).
Thoughts?
Fine - Shimmerlings (near-mindless, only dangerous in swarms)
Diminutive - ...
Tiny - Grigs (sprite), Petals
Small - Nixies, Pixies (both sprites)
Even Neverwinter Nights had tinkerbell looking sprites.
So, I made one of my own. Introducing:
Faeries
Diminutive Fey (Sprite)
1/2 d6-1 (1 HP)
Init +5
Speed 5ft, Fly 50ft (Perfect)
AC 19/21 (+4 size, +5 Dex/+2 Exp Dodge)
(ATTACKS?)
Evasion, DR 5/Cold Iron, SR 15, Low-light Vision
Constant Entropic Shield, Constant Glow (5ft), Constant Endure Elements, Constant Speak with Animals, Wild Empathy +9
Spell-like abilities (CL 1): 1 - Faerie Fire (at will), Color Flash (at will - DC 13)
F-1, R+11, W+3
Str 1, Dex 20, Con 8, Int 10, Wis 12, Cha 14
Aerial Reflexes (B), Expeditious Dodge
Hide 21, Listen 7, Move Silently 9, Nature 4, Search 2, Spot 7, Tumble 9
Sylvan
Glow is a magical effect that lets the faerie shed light (of one color, which differs between faeries) that is as bright as a candle. A faerie can shut off and turn on the glow as a free action once per round. For their Entropic Shield ability to be active, they must be glowing. They can turn on Entropic Shield with the same action they use to start glowing again.
Color Flash is Color Spray, but only affects one target, and the faerie must be in the target's square to use it. The faerie must also be glowing.
Sprites have +2 racial bonus to listen/search/spot.
I couldn't justify giving them weapons, but if you wanted to, I'd give them daggers that deal 1 point of damage, and let them have weapon finesse.
As it stands, they don't deal any damage themselves, but can be helpful to allies (such as animals they've befriended).
Thoughts?