bellow
2013-11-23, 07:25 AM
Kenshi class is like samurai. They are swordmasters.
http://img.photobucket.com/albums/v721/bellow/kenshi.png
Wisdom to Ac : Like monk if they wear no armor they take their wisdom bonus to Armor Class .
Kiai Smite : When Kenshi shout and attack it take its charisma bonus score if positive to the attack and damage for its next turn.
Soul Speed : A kenshi's take +10 speed bonus at level 4 and +20 at level 15 if he wear no armor or light armor.
Ancestral Daisho : Kenshi's swords are its pride and life it never want to change its sword so with spiritual power kenshi make its sword magical with some sacrifice.
Weapon Bonus : +1, +2, +3, +4, +5, +6, +7, +8, +9, +10
Total Sacrifice Req : 2k, 8k, 18k, 32k, 50k, 72k, 98k, 128k, 162k, 200k gold
Minimun Character Level : 4, 7, 9, 11, 13, 14, 15, 16, 17, 18
Staredown : At 6th level, a samurai becomes able to strike fear into his foes by his mere presence. He gains a +4 bonus on Intimidate checks and can demoralize an opponent.
Mass Staredown : At 10th level, a samurai has sufficient presence that he can cow multiple foes. Using an Intimidate check, the samurai can demoralize all opponents within 30 feet with a single standard action.
Move Free : A Kenshi may take 10 for climb and jump check at any time.
Improved Staredown : At 14th level, even a glance from the hard eyes of a samurai is enough to give his foes pause. The samurai can demoralize opponents within 30 feet as a move action, not a standard action.
Sword Soul : A kenshi become one with his sword. Only per one day he can use this attack and overcome any dr, hardness and armor.
Frightful Presence : A 20th-level samurai's bravery, honor, and fighting prowess have become legendary. When the samurai draws his blade, opponents within 30 feet must succeed on a Will save (DC 20 + samurai's Cha modifier) or become panicked for 4d6 rounds (if they have 4 or fewer Hit Dice) or shaken for 4d6 rounds (if they have from 5 to 19 Hit Dice). Creatures with 20 or more Hit Dice are not affected. Any foe that successfully resists the effect cannot be affected again by the same samurai's frightful presence for 24 hours.
Hit Dice : 10 Skill : 4
Skills : Climb, Craft, Diplomacy, Intimidate, Jump, K.(History), K.(Royality, Nobility), Listen, Perform, Profession, Ride, Sense Motive, Spot, Swim.
I hope you like it. I want to play some samurai like character and i talk with my dm and i create my class :)
http://img.photobucket.com/albums/v721/bellow/kenshi.png
Wisdom to Ac : Like monk if they wear no armor they take their wisdom bonus to Armor Class .
Kiai Smite : When Kenshi shout and attack it take its charisma bonus score if positive to the attack and damage for its next turn.
Soul Speed : A kenshi's take +10 speed bonus at level 4 and +20 at level 15 if he wear no armor or light armor.
Ancestral Daisho : Kenshi's swords are its pride and life it never want to change its sword so with spiritual power kenshi make its sword magical with some sacrifice.
Weapon Bonus : +1, +2, +3, +4, +5, +6, +7, +8, +9, +10
Total Sacrifice Req : 2k, 8k, 18k, 32k, 50k, 72k, 98k, 128k, 162k, 200k gold
Minimun Character Level : 4, 7, 9, 11, 13, 14, 15, 16, 17, 18
Staredown : At 6th level, a samurai becomes able to strike fear into his foes by his mere presence. He gains a +4 bonus on Intimidate checks and can demoralize an opponent.
Mass Staredown : At 10th level, a samurai has sufficient presence that he can cow multiple foes. Using an Intimidate check, the samurai can demoralize all opponents within 30 feet with a single standard action.
Move Free : A Kenshi may take 10 for climb and jump check at any time.
Improved Staredown : At 14th level, even a glance from the hard eyes of a samurai is enough to give his foes pause. The samurai can demoralize opponents within 30 feet as a move action, not a standard action.
Sword Soul : A kenshi become one with his sword. Only per one day he can use this attack and overcome any dr, hardness and armor.
Frightful Presence : A 20th-level samurai's bravery, honor, and fighting prowess have become legendary. When the samurai draws his blade, opponents within 30 feet must succeed on a Will save (DC 20 + samurai's Cha modifier) or become panicked for 4d6 rounds (if they have 4 or fewer Hit Dice) or shaken for 4d6 rounds (if they have from 5 to 19 Hit Dice). Creatures with 20 or more Hit Dice are not affected. Any foe that successfully resists the effect cannot be affected again by the same samurai's frightful presence for 24 hours.
Hit Dice : 10 Skill : 4
Skills : Climb, Craft, Diplomacy, Intimidate, Jump, K.(History), K.(Royality, Nobility), Listen, Perform, Profession, Ride, Sense Motive, Spot, Swim.
I hope you like it. I want to play some samurai like character and i talk with my dm and i create my class :)