Piggy Knowles
2013-11-23, 11:38 AM
Hey, all,
I've been trying to make an effective shadowpouncer using ToB for a while. I love the Shadow Jaunt/Stride/Blink line of maneuvers, but I hate the swordsage recovery mechanic, especially for a shadowpouncer who will want to spam them as much as possible.
So, I decided to build a Master of Nine, using Mo9 to add those maneuvers to a warblade chassis. I'm pretty happy with the result, but I'd like to tweak it a bit. Anyhow, here it is:
BUILD STUB: Human, Warblade 7/Monk 2/Crusader 2/Master of Nine 5/Telflammar Shadowlord 4
ACFs: Invisible Fist (replaces Evasion), Cobra Strike Monk (changes bonus feats)
1. Warblade1- Improved Initiative, Least Dragonmark (Mark of Passage – Dimension Leap)
Battle clarity (reflex saves), weapon aptitude
MANEUVERS: Wolf Fang Strike, Moment of Perfect Mind, Sudden Leap, Punishing Stance (s)
This is a fairly straightforward warblade opener - Sudden Leap for mobility, Wolf Fang Strike because it's the only Tiger Claw maneuver that doesn't have a pre-req, and Moment of Perfect Mind to boost your weakest (and most important) save.
The feats are mostly there to fulfill pre-reqs down the road, but an initiative boost and Dimension Leap certainly aren't going to hurt on a melee character.
2. Monk1- IUS, Dodge
Flurry of blows, unarmed strike
Flurry of Blows + Punishing Stance isn't a terrible option here, especially if you can pull of a flank (which shouldn't be a problem, between Sudden Leap and Dimension Leap).
3. Monk2- Mobility, Spring Attack
Invisible fist
Spring Attack will eventually be the least useful feat in the build, since you'll never, ever want to use it once the build really comes online, but it's a necessary evil. That said, at level 3 when iterative attacks are a distant dream, it really can come in handy to harry foes.
More importantly, this level grants you Invisible Fist. Greater Invisibility every three rounds by level 3 is pretty nice, especially when you eventually pick up sneak attack.
4. Warblade2-
Uncanny dodge
MANEUVERS: Wall of Blades
Counters are actually less useful for you than most because you'll have a lot of uses for your swift actions, but for now it's handy, and it helps you qualify for Iron Heart Surge in a couple of levels.
5. Crusader1-
Furious counterstrike, steely resolve 5
MANEUVERS: Mountain Hammer, Douse the Flames, Crusader's Strike, Tactical Strike, Charging Minotaur, Martial Spirit (s)
Crusader comes online to give you some extra maneuvers to help qualify for Mo9. If you're playing with fractional BAB then swordsage might be a better choice, but otherwise you need something full BAB here to hit +16. Anyhow, Mountain Hammer and some healing from Crusader's Strike/Martial Spirit certainly don't go amiss.
6. Crusader2- Lesser Dragonmark (Mark of Passage - Dimension Door)
Indomitable soul
MANEUVERS: Bolstering Voice (s)
The dragonmark here will qualify you for Telflammar Shadowlord, since Shadow Jaunt/Blink/Stride don't do it on their own. This is actually a fairly dead level, and you could easily replace it with anything full BAB (fighter for an extra feat won't go amiss).
7. Warblade3-
Battle ardor (critical confirmation)
MANEUVERS: Iron Heart Surge
I probably don't need to mention why this one is good.
8. Warblade4-
MANEUVERS: Tactics of the Wolf (s), Sudden Leap -> White Raven Tactics
We've got enough mobility by now that we can drop Sudden Leap. However, if your DM allows you to keep maneuvers even after trading out their pre-reqs, definitely drop Wolf Fang Strike instead. Feel free to replace Tactics of the Wolf with Hunters Sense or any other utility stance.
9. Warblade5- Adaptive Style, Blind-Fight
MANEUVERS: Lightning Recovery
Adaptive Style is less useful for you than for a swordsage, but you're going to eventually have such a massive number of maneuvers known that it really will come in handy. This level also qualifies you for....
10. Master of Nine1-
MANEUVERS: Shadow Jaunt, Mithral Tornado
...Master of Nine! This lets you add some nice swordsage maneuvers to your warblade base, giving you the far better recovery method. Shadow Jaunt overlaps a bit with your dragonmark abilities but still comes in handy, as you can eventually use it to make three full attacks in a round.
11. Master of Nine2-
Dual stance
MANEUVERS: Shadow Stride, Assassin’s Stance (S)
And now we have the far superior Shadow Stride as well, and Assassin's Stance. That +2d6 sneak attack is necessary, you'll see why next level.
Dual Stance is a bit limited but still nice, since it lets you benefit from other stances temporarily while still keeping Assassin's Stance up.
12. Telflammar Shadowlord1- Snap Kick
Shadowsight, shadow jump
Ah, the quintessential shadow pouncing PrC. You also nab Snap Kick here, handy for an extra attack, and especially fun when you start pouncing.
13. Telflammar Shadowlord2-
Shadow blur
Free blur anytime I'm near shadows? I'll take it.
14. Telflammar Shadowlord3-
Shadow walk
Shadow walk's no teleport, but it's the next best thing, adding some more out of combat utility to the build.
15. Telflammar Shadowlord4- Craven
Shadow pounce
And the real reason we bothered with this class. This is a pretty fantastic level for you, giving you both shadow pounce and Craven for a very nice damage boost. You can now make two full attacks in a round, by using Shadow Jaunt and Shadow Stride, and still have a swift action to spare. Alternatively, you can do something like Mithral Tornado all your adjacent foes, then, Shadow Stride and full attack anyone who was weakened.
16. Warblade6-
Improved uncanny dodge
MANEUVERS: Wall of Blades -> Manticore Parry
Taking the warblade level here is just a matter of timing, getting your IL up a bit before your next level of Mo9. Manticore Parry is a solid upgrade from Wall of Blades.
17. Master of Nine3-
Perfect form
MANEUVERS: Shadow Blink, Clarion Call
And now everything has more or less come together. You can *bamf* all over the battlefield making a whopping three full attacks per round by using Shadow Jaunt (standard), Shadow Stride (move) and Shadow Blink (swift), plus extra attacks on each from flurry and Snap Kick, and damage from sneak attack/Craven. The next round, recover your maneuvers and attack, then do it all over again on round 3.
18. Warblade7- Superior Unarmed Strike
Battle cunning (damage)
MANEUVERS: Swarming Assault
Once again, we're staggering our Mo9 levels to get the most benefit from them. Swarming Assault and Clarion Call are very nice boosts for the party, although honestly you could replace them without hurting too much.
19. Master of Nine4-
Counter stance
MANEUVERS: Adamantine Hurricane, Balance on the Sky (s)
Balance on the Sky is just to add some utility; you're obviously going to spend most of your time in Assassin's Stance. Feel free to swap it with something else, if you'd like. Adamantine Hurricane is a very nice addition to this. Picture it: swift action *bamf* + full attack, move action *bamf* to an area where you're totally surrounded + full attack, then follow it up with Adamantine Hurricane as a standard to finish off the crowd.
20. Master of Nine5-
Mastery of nine
MANEUVERS: White Raven Hammer, Lightning Throw/One with Shadow
I'm a sucker for things like Lightning Throw, so I couldn't help but include it here since you already qualify for it. It's an AoE attack that actually manages to have relevant damage even at high levels, so that's pretty nice. However, you could replace it with One with Shadow if you'd prefer having incorporealness up your sleeve for when you need it.
The real winner here, though, is the no-save stun of White Raven Hammer. It can also be used to trigger sneak attack against a solo enemy (White Raven Hammer to stun them, then Shadow Stride and Shadow Blink for two full attacks with sneak/Craven damage).
Oh yeah, and you finish with BAB +16, which is nice.
FINAL MANEUVERS/STANCES:
Crusader:
1- Douse the Flames, Crusader's Strike, Douse the Flames
2- Mountain Hammer, Tactical Strike
STANCES- Martial Spirit, Bolstering Voice
Warblade:
1- Wolf Fang Strike, Sudden Leap, Moment of Perfect Mind
2- Wall of Blades, Shadow Jaunt
3- Iron Heart Surge, White Raven Tactics
4- Lightning Recovery, Mithral Tornado
5- Shadow Stride
6- Manticore Parry
7- Shadow Blink, Clarion Call, Swarming Assault
8- Adamantine Hurricane, White Raven Hammer, Lightning Throw/One with Shadow
STANCES- Punishing Stance, Tactics of the Wolf, Assassin's Stance, Balance on the Sky
SAMPLE ATTACK ROUTINE:
ROUND 1:
Against a solo enemy, White Raven Hammer to stun, then Shadow Blink and Shadow Stride for two full attacks. Against a large group, Shadow Blink and Shadow Stride for two full attacks, ending in the middle of the biggest cluster of foes, then Adamantine Hurricane to finish them. Otherwise, make three full attacks (Shadow Jaunt/Stride/Blink).
ROUND 2:
Recover maneuvers followed by a full attack.
Repeat as needed.
THOUGHTS FOR CHANGES:
I wouldn't mind focusing a little more on Diamond Mind, but I've been trouble getting the pre-req maneuvers in. The main draw would be eventually taking Stance of Alacrity, so that I could use counters without using an immediate action (which would otherwise prevent me from using Shadow Blink on the following round).
If fractional BAB is allowed, swordsage might be a better option than crusader.
Rotating the monk levels first might help my skills out a bit, since it would mean I'd have Hide/Move Silently available from first level, although my HP would suffer in exchange.
Dropping the second level of crusader for a level of fighter could spare the build an extra feat. That means I could even do something fun like using the fighter feat for Blind-Fight, nabbing Ironheart Aura with my level 5 warblade bonus feat, and picking up Stormguard Warrior over Superior Unarmed Strike.
Any thoughts or feedback on this one?
(I also threw together a Diamond Mind-focused Monk 2/Warblade 15/Shadow Sun Ninja 3 that uses Sun School and Stormguard Warrior. It focuses on charging up combat rhythm with move and swift action teleport + Sun School/Snap Kick, then using Power Attack + Diamond Nightmare Blade + combat rhythm bonus damage as a standard action to finish an enemy off. I may post it as well at some point if there's any interest.)
I've been trying to make an effective shadowpouncer using ToB for a while. I love the Shadow Jaunt/Stride/Blink line of maneuvers, but I hate the swordsage recovery mechanic, especially for a shadowpouncer who will want to spam them as much as possible.
So, I decided to build a Master of Nine, using Mo9 to add those maneuvers to a warblade chassis. I'm pretty happy with the result, but I'd like to tweak it a bit. Anyhow, here it is:
BUILD STUB: Human, Warblade 7/Monk 2/Crusader 2/Master of Nine 5/Telflammar Shadowlord 4
ACFs: Invisible Fist (replaces Evasion), Cobra Strike Monk (changes bonus feats)
1. Warblade1- Improved Initiative, Least Dragonmark (Mark of Passage – Dimension Leap)
Battle clarity (reflex saves), weapon aptitude
MANEUVERS: Wolf Fang Strike, Moment of Perfect Mind, Sudden Leap, Punishing Stance (s)
This is a fairly straightforward warblade opener - Sudden Leap for mobility, Wolf Fang Strike because it's the only Tiger Claw maneuver that doesn't have a pre-req, and Moment of Perfect Mind to boost your weakest (and most important) save.
The feats are mostly there to fulfill pre-reqs down the road, but an initiative boost and Dimension Leap certainly aren't going to hurt on a melee character.
2. Monk1- IUS, Dodge
Flurry of blows, unarmed strike
Flurry of Blows + Punishing Stance isn't a terrible option here, especially if you can pull of a flank (which shouldn't be a problem, between Sudden Leap and Dimension Leap).
3. Monk2- Mobility, Spring Attack
Invisible fist
Spring Attack will eventually be the least useful feat in the build, since you'll never, ever want to use it once the build really comes online, but it's a necessary evil. That said, at level 3 when iterative attacks are a distant dream, it really can come in handy to harry foes.
More importantly, this level grants you Invisible Fist. Greater Invisibility every three rounds by level 3 is pretty nice, especially when you eventually pick up sneak attack.
4. Warblade2-
Uncanny dodge
MANEUVERS: Wall of Blades
Counters are actually less useful for you than most because you'll have a lot of uses for your swift actions, but for now it's handy, and it helps you qualify for Iron Heart Surge in a couple of levels.
5. Crusader1-
Furious counterstrike, steely resolve 5
MANEUVERS: Mountain Hammer, Douse the Flames, Crusader's Strike, Tactical Strike, Charging Minotaur, Martial Spirit (s)
Crusader comes online to give you some extra maneuvers to help qualify for Mo9. If you're playing with fractional BAB then swordsage might be a better choice, but otherwise you need something full BAB here to hit +16. Anyhow, Mountain Hammer and some healing from Crusader's Strike/Martial Spirit certainly don't go amiss.
6. Crusader2- Lesser Dragonmark (Mark of Passage - Dimension Door)
Indomitable soul
MANEUVERS: Bolstering Voice (s)
The dragonmark here will qualify you for Telflammar Shadowlord, since Shadow Jaunt/Blink/Stride don't do it on their own. This is actually a fairly dead level, and you could easily replace it with anything full BAB (fighter for an extra feat won't go amiss).
7. Warblade3-
Battle ardor (critical confirmation)
MANEUVERS: Iron Heart Surge
I probably don't need to mention why this one is good.
8. Warblade4-
MANEUVERS: Tactics of the Wolf (s), Sudden Leap -> White Raven Tactics
We've got enough mobility by now that we can drop Sudden Leap. However, if your DM allows you to keep maneuvers even after trading out their pre-reqs, definitely drop Wolf Fang Strike instead. Feel free to replace Tactics of the Wolf with Hunters Sense or any other utility stance.
9. Warblade5- Adaptive Style, Blind-Fight
MANEUVERS: Lightning Recovery
Adaptive Style is less useful for you than for a swordsage, but you're going to eventually have such a massive number of maneuvers known that it really will come in handy. This level also qualifies you for....
10. Master of Nine1-
MANEUVERS: Shadow Jaunt, Mithral Tornado
...Master of Nine! This lets you add some nice swordsage maneuvers to your warblade base, giving you the far better recovery method. Shadow Jaunt overlaps a bit with your dragonmark abilities but still comes in handy, as you can eventually use it to make three full attacks in a round.
11. Master of Nine2-
Dual stance
MANEUVERS: Shadow Stride, Assassin’s Stance (S)
And now we have the far superior Shadow Stride as well, and Assassin's Stance. That +2d6 sneak attack is necessary, you'll see why next level.
Dual Stance is a bit limited but still nice, since it lets you benefit from other stances temporarily while still keeping Assassin's Stance up.
12. Telflammar Shadowlord1- Snap Kick
Shadowsight, shadow jump
Ah, the quintessential shadow pouncing PrC. You also nab Snap Kick here, handy for an extra attack, and especially fun when you start pouncing.
13. Telflammar Shadowlord2-
Shadow blur
Free blur anytime I'm near shadows? I'll take it.
14. Telflammar Shadowlord3-
Shadow walk
Shadow walk's no teleport, but it's the next best thing, adding some more out of combat utility to the build.
15. Telflammar Shadowlord4- Craven
Shadow pounce
And the real reason we bothered with this class. This is a pretty fantastic level for you, giving you both shadow pounce and Craven for a very nice damage boost. You can now make two full attacks in a round, by using Shadow Jaunt and Shadow Stride, and still have a swift action to spare. Alternatively, you can do something like Mithral Tornado all your adjacent foes, then, Shadow Stride and full attack anyone who was weakened.
16. Warblade6-
Improved uncanny dodge
MANEUVERS: Wall of Blades -> Manticore Parry
Taking the warblade level here is just a matter of timing, getting your IL up a bit before your next level of Mo9. Manticore Parry is a solid upgrade from Wall of Blades.
17. Master of Nine3-
Perfect form
MANEUVERS: Shadow Blink, Clarion Call
And now everything has more or less come together. You can *bamf* all over the battlefield making a whopping three full attacks per round by using Shadow Jaunt (standard), Shadow Stride (move) and Shadow Blink (swift), plus extra attacks on each from flurry and Snap Kick, and damage from sneak attack/Craven. The next round, recover your maneuvers and attack, then do it all over again on round 3.
18. Warblade7- Superior Unarmed Strike
Battle cunning (damage)
MANEUVERS: Swarming Assault
Once again, we're staggering our Mo9 levels to get the most benefit from them. Swarming Assault and Clarion Call are very nice boosts for the party, although honestly you could replace them without hurting too much.
19. Master of Nine4-
Counter stance
MANEUVERS: Adamantine Hurricane, Balance on the Sky (s)
Balance on the Sky is just to add some utility; you're obviously going to spend most of your time in Assassin's Stance. Feel free to swap it with something else, if you'd like. Adamantine Hurricane is a very nice addition to this. Picture it: swift action *bamf* + full attack, move action *bamf* to an area where you're totally surrounded + full attack, then follow it up with Adamantine Hurricane as a standard to finish off the crowd.
20. Master of Nine5-
Mastery of nine
MANEUVERS: White Raven Hammer, Lightning Throw/One with Shadow
I'm a sucker for things like Lightning Throw, so I couldn't help but include it here since you already qualify for it. It's an AoE attack that actually manages to have relevant damage even at high levels, so that's pretty nice. However, you could replace it with One with Shadow if you'd prefer having incorporealness up your sleeve for when you need it.
The real winner here, though, is the no-save stun of White Raven Hammer. It can also be used to trigger sneak attack against a solo enemy (White Raven Hammer to stun them, then Shadow Stride and Shadow Blink for two full attacks with sneak/Craven damage).
Oh yeah, and you finish with BAB +16, which is nice.
FINAL MANEUVERS/STANCES:
Crusader:
1- Douse the Flames, Crusader's Strike, Douse the Flames
2- Mountain Hammer, Tactical Strike
STANCES- Martial Spirit, Bolstering Voice
Warblade:
1- Wolf Fang Strike, Sudden Leap, Moment of Perfect Mind
2- Wall of Blades, Shadow Jaunt
3- Iron Heart Surge, White Raven Tactics
4- Lightning Recovery, Mithral Tornado
5- Shadow Stride
6- Manticore Parry
7- Shadow Blink, Clarion Call, Swarming Assault
8- Adamantine Hurricane, White Raven Hammer, Lightning Throw/One with Shadow
STANCES- Punishing Stance, Tactics of the Wolf, Assassin's Stance, Balance on the Sky
SAMPLE ATTACK ROUTINE:
ROUND 1:
Against a solo enemy, White Raven Hammer to stun, then Shadow Blink and Shadow Stride for two full attacks. Against a large group, Shadow Blink and Shadow Stride for two full attacks, ending in the middle of the biggest cluster of foes, then Adamantine Hurricane to finish them. Otherwise, make three full attacks (Shadow Jaunt/Stride/Blink).
ROUND 2:
Recover maneuvers followed by a full attack.
Repeat as needed.
THOUGHTS FOR CHANGES:
I wouldn't mind focusing a little more on Diamond Mind, but I've been trouble getting the pre-req maneuvers in. The main draw would be eventually taking Stance of Alacrity, so that I could use counters without using an immediate action (which would otherwise prevent me from using Shadow Blink on the following round).
If fractional BAB is allowed, swordsage might be a better option than crusader.
Rotating the monk levels first might help my skills out a bit, since it would mean I'd have Hide/Move Silently available from first level, although my HP would suffer in exchange.
Dropping the second level of crusader for a level of fighter could spare the build an extra feat. That means I could even do something fun like using the fighter feat for Blind-Fight, nabbing Ironheart Aura with my level 5 warblade bonus feat, and picking up Stormguard Warrior over Superior Unarmed Strike.
Any thoughts or feedback on this one?
(I also threw together a Diamond Mind-focused Monk 2/Warblade 15/Shadow Sun Ninja 3 that uses Sun School and Stormguard Warrior. It focuses on charging up combat rhythm with move and swift action teleport + Sun School/Snap Kick, then using Power Attack + Diamond Nightmare Blade + combat rhythm bonus damage as a standard action to finish an enemy off. I may post it as well at some point if there's any interest.)