NichG
2013-11-26, 01:21 PM
I recently got the Numenera core book (though I haven't had a chance to play/run anything with it) and I've been slowly familiarizing myself with the ideas and systems of the game. One thing that has me concerned in an armchair theory sort of way is the XP system.
For those who aren't familiar, the basic idea is that XP can be spent on permanent advancement (4 points), but lesser amounts can be spent for temporary advantages (1 point = reroll a check, 2 points = temporarily become trained in a skill, etc). The book claims that in the long term there won't really be a disparity between PCs who hoard XP for permanent gain versus PCs who spend it like water.
For people who have actually played in a Numenera campaign, does this seem to be true? How did your XP usage go in practice?
(If it is a problem) I was thinking of possible fixes, maybe something where if you are a Tier ahead of the rest of the group, 1 out of every 5 XP you get is instead transferred to another player. If you're 2 Tiers ahead, its 2 out of every 6XP, and so on.
For those who aren't familiar, the basic idea is that XP can be spent on permanent advancement (4 points), but lesser amounts can be spent for temporary advantages (1 point = reroll a check, 2 points = temporarily become trained in a skill, etc). The book claims that in the long term there won't really be a disparity between PCs who hoard XP for permanent gain versus PCs who spend it like water.
For people who have actually played in a Numenera campaign, does this seem to be true? How did your XP usage go in practice?
(If it is a problem) I was thinking of possible fixes, maybe something where if you are a Tier ahead of the rest of the group, 1 out of every 5 XP you get is instead transferred to another player. If you're 2 Tiers ahead, its 2 out of every 6XP, and so on.