PraxisVetli
2013-11-27, 08:03 PM
Hey Playgrounders.
My Epic lvl party has no Caster.
So, in a previous thread, it was suggested we go get a Mythal made.
I liked this plan, except this is getting pretty complicated.
....the list will probably get longer as I go lolz.
Also, I should mention, the group's been saving a while... dropping 1,000,000 gp into this isn't out of the question.
Suppose I have Slow upon all creatures who aren't my party go off as a Minor Prevalent Power, does the creature get a save?
Is it the spell save DC for Slow, or is it the DC for the Mythal Spell (20+key ability modifier)?
Suppose 4 creatures enter the area simultaneously. How do I have them all Slowed? Do I have to add the spell as a factor multiple times, or do I add the factor of a Chained Slow, or does it just happen automatically however many times per day that the trigger occurs?
Can you even do Metamagic'd spells in a Mythal? DMM Persisted Renewable Spells seems pretty cheap... too good to be true.
If we're using the Mythal to "replicate" a Caster, should we focus more on buffing ourselves, (i.e. Mass Fly, Haste) or more on debuffing the enemy (Unluck, Slow)? Obviously, with something on this level of power, both can be accomplished, but for mainly financial reasons, should we focus on one or the other?
Since its replicating a caster, its likely to be portable, not some 20' diamond in the bottom of a city. Does it the Have to have a Capstone? What would ideal Capstones be? Some epic staff, or a sword, or something as simple as an amulet that the party leader wears?
Curveball. Can Mythal be combined with other spell seeds? To what effect?
On that note, can Epic Spells be conjoined with a Mythal? "Superb Dispelling on all creatures casting spells with the Death descripter?"
Why would you do Prevalent Spells, when Vanguard Spells "at will" are half the cost? It says the have a Command Word, what says they can't all have the same word, yell "Girugamesh" and get insta-buffed?
And of course, obvious question, great spells to slap in a Mythal?
My Epic lvl party has no Caster.
So, in a previous thread, it was suggested we go get a Mythal made.
I liked this plan, except this is getting pretty complicated.
....the list will probably get longer as I go lolz.
Also, I should mention, the group's been saving a while... dropping 1,000,000 gp into this isn't out of the question.
Suppose I have Slow upon all creatures who aren't my party go off as a Minor Prevalent Power, does the creature get a save?
Is it the spell save DC for Slow, or is it the DC for the Mythal Spell (20+key ability modifier)?
Suppose 4 creatures enter the area simultaneously. How do I have them all Slowed? Do I have to add the spell as a factor multiple times, or do I add the factor of a Chained Slow, or does it just happen automatically however many times per day that the trigger occurs?
Can you even do Metamagic'd spells in a Mythal? DMM Persisted Renewable Spells seems pretty cheap... too good to be true.
If we're using the Mythal to "replicate" a Caster, should we focus more on buffing ourselves, (i.e. Mass Fly, Haste) or more on debuffing the enemy (Unluck, Slow)? Obviously, with something on this level of power, both can be accomplished, but for mainly financial reasons, should we focus on one or the other?
Since its replicating a caster, its likely to be portable, not some 20' diamond in the bottom of a city. Does it the Have to have a Capstone? What would ideal Capstones be? Some epic staff, or a sword, or something as simple as an amulet that the party leader wears?
Curveball. Can Mythal be combined with other spell seeds? To what effect?
On that note, can Epic Spells be conjoined with a Mythal? "Superb Dispelling on all creatures casting spells with the Death descripter?"
Why would you do Prevalent Spells, when Vanguard Spells "at will" are half the cost? It says the have a Command Word, what says they can't all have the same word, yell "Girugamesh" and get insta-buffed?
And of course, obvious question, great spells to slap in a Mythal?