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View Full Version : The Aristocrat (as a PC) [PEACH]



asdflove
2013-11-28, 01:29 PM
This is born of boredom (And an inability to come up with anything for the barbarian. Eeeks.)


The Aristocrat

http://i.imgur.com/W3pYBoY.png
Picture by me.

Characteristics: Aristocrats are usually educated, wealthy individuals who were born into high position. Aristocrats are the wealthy or politically influential people in the world. They are often natural leaders, swaying many to their side with words alone. With access to all the best goods and opportunities, many aristocrats become formidable individuals.

Religion: Aristocrat's have no particular deity.

Races: An aristocrat can be any race that has better privileged people and noble lines.

Background: Aristocrats typically come from privileged noble families.

Other classes: Aristocrats can get along with just about any class, but most of them tend not to work well with uneducated people such as barbarians.

Role: An aristocrat makes a good party face with their social skills.

Abilities: Charisma is the most important stat to an aristocrat due to the fact that it fuels their social abilities and the DC's of their spell-like abilities. Strength and Constitution are probably next most important since an aristocrat is a decent melee fighter. Dexterity doesn't matter much due to their ability to wear heavy armor.
Alignment: Any.
Hit Die: d8
Starting Age: As rogue
Starting Gold: 6d8x10 Gold


LevelBABFortRefWillSpecial1st+0+2+0+2Income (+50), resources2nd+1+3+0+3Reputation 3rd+2+3+1+3Crowd pleaser4th+3+4+2+4Charmer, natural liar5th+3+4+2+4Legacy, income (+100)6th+4+5+2+5Leader, finest attire7th+5+5+3+5Web of contacts, intimidating strike8th+6/+1+6+3+6Rally9th+6/+1+6+3+6Captivating speech10th+7/+2+7+3+7Income (+150)11th+8/+3+7+4+7Suggestion12th+9/+4+8+4+8Leader (x2)13th+9/+4+8+4+8Infectious confidence14th+10/+5+9+9+9Distracting defense15th+11/+6/+1+9+5+9Legacy (2nd cohort), income (+200) 16th+12/+7/+2+10+5+10Castle17th+12/+7/+2+10+5+10Commander18th+13/+8/+3+11+6+11Leader (x3)19th+14/+9/+4+11+6+11Extraplanar contact20th+15/+10/+5+12+6+12True leader, income (+250)


Class Skills:The aristocrat’s class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (all skills taken individually) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Speak Language (None), Spot (Wis), Swim (Str), Survival (Wis) and Use Magic Device (Cha).
Skill Points at 1st Level: (6 + Int modifier) ×4.
Skill Points at Each Additional Level: 6 + Int modifier.

Class Features
All of the following are class features of the Aristocrat.

Weapon and Armor Proficiency
Weapon and Armor Proficiency
The aristocrat is proficient in the use of all simple and martial weapons and with all types of armor and shields (including tower shields).

Income (Ex)
Each month, an aristocrat receives 50 gp times their ECL in coins. These coins do not magically fall into the aristocrat's lap, but instead must be picked up. They can pick up these coins in any settlement of at least 1000 people. If they fail to pick up a given months coins within the month, the coins are lost.
At level 5, and every 5 levels thereafter, the amount increases by an additional 50 gold pieces per month.

Resources (Ex)
Whenever a aristocrat is in a city of at least 1000 people they can get any non-magical item worth 5 gold pieces per level or less for free from their many contacts and resources. They can use this thrice per day.

Reputation (Ex)
An aristocrat of at least 2nd level is well enough known that people tend to be more friendly towards them. They may add their class level to any Diplomacy check they make to influence the attitude of any NPC who is not already unfriendly or hostile.

Crowd Pleaser (Sp)
A number of time per day equal to half their level (Round up) an aristocrat of at least 3rd level can use Hypnotism as a spell-like ability, to attempt to sway crowds in their favor. The save DC is charisma based.

Charmer (Sp)
A 4th level aristocrat can supernaturally get someone on their side. Thrice per day they can use charm person as a spell-like ability. The save DC is charisma based.

Natural Liar (Ex)
An aristocrat is a natural liar. Starting at 4th level they get a bonus on all bluff checks equal to their aristocrat level.

Legacy (Ex)
Aristocrats of 5th level or more have a cohort. This cohort is a member of the aristocrat's family in a lower station then them. This cohort's level is always equal to half of their ECL (round down). This cohort is always an aristocrat, but all other details can vary. If your cohort dies, a new member of their family will show up in 24 hours to take their place. Their cohort has the WBL of an NPC of their level.
At level 12 they gain a second cohort from their family. This cohort is also always of a level equal to half of the aristocrat's ECL and they are also always an aristocrat.

Leader (Ex)
An aristocrat of 6th level gains followers. They gain a number of level 1 followers equal to double their ECL plus your Charisma bonus (that is [ECL+Cha]*2). An aristocrat also gains some level 2 followers. Divide their number of level 1 followers by 10, round down. They gain that many second level followers. They might get some level 3 followers as well. Divide their number of level 2 followers by 10, round down. They gain that many third level followers (if any).
At level 12 double the number of followers for each level for the new amount.
At level 18 the number of followers for each level is triple the original number rather than double.
Their followers arrive at their location in 24 hours; likewise, lost followers are replaced within 24 hours. The aristocrats followers may only have levels in expert or warrior. Their followers have the WBL of an NPC of their level.

Finest attire (Su)
An aristocrat must always look their best. Any armor an aristocrat of at least 6th level wears is glammered to look like a noble's outfit with the hundred gold piece jewelry included. The enhanced appearance gives a +2 circumstance bonus on all diplomacy checks.

Web of Contacts (Ex)
Once per week a 7th level aristocrat, while in a settlement of at least 1000 people, can declare themselves to have a contact in the city capable of performing a chosen task. This contact is at a level equal to half of their level (round down). They act like any other NPC, but start with a default attitude of Helpful.

Intimidating Strike (Ex)
A 7th level aristocrat can strike their opponents easier and harder by frightening their foes into lowering their defenses slightly. An aristocrat gets their charisma bonus on attack and damage rolls in addition to their Strength or Dexterity.

Rally (Ex)
Once every 5 rounds an aristocrat of at least 8th level can rally their allies. All allies within 30-ft get a bonus equal to the aristocrat's charisma modifier on all attack rolls for one round. Activating this is a swift action.

Captivating Speech (Sp)
An aristocrat of at least 9th level can captivate a group of creatures with their words alone. They can use Enthrall as a spell-like ability thrice per day. The save DC is charisma based.

Suggestion (Sp)
At 11th level an aristocrat has a supernatural way of getting people to listen to them. The can use suggestion twice per day as a spell-like ability.
Every 3 levels they can use this an additional time per day.

Infectious Confidence (Ex)
An aristocrat of at least 13th level has confidence that is infectious. Once per day the aristocrat and any allies within 20-ft get a untyped bonus on all saving throws equal to the aristocrat's charisma modifier. This lasts for 3 rounds. Activating this is a swift action.

Distracting Defense (Ex)
Through quick spoken words and jibes an aristocrat of 14th level or higher distracts their enemies, making it easier to dodge their blows. An aristocrat can add their charisma modifier as a dodge bonus to their AC.

Castle (Ex)
At 16th level, through inheritance, commission, force, or some other means, an aristocrat gets a castle. A castle is a keep surrounded by a 15-foot stone wall with four towers. The wall is 10 feet thick.

Commander (Sp)
An aristocrat of at least 17th level can order people around in an undeniably magical way. Once per day as a spell-like ability they can use Dominate Person. The save DC is charisma based.

Extraplanar contact (Sp)
By 18th level an aristocrats contacts have spread to include those on other planes. They can cast Planar Ally as a spell-like ability once per day.

True leader (Ex)
The most powerful aristocrats are great leaders who can inspire their allies to do anything better. A 20th level aristocrat gives a bonus equal to their charisma modifier on all skill checks, ability checks, saving throws, and attack rolls made by their allies within a 60-ft radius.

Morph Bark
2013-12-06, 05:19 AM
I saw your link in the Tier compendium, and figured I might as well post here instead to give you a little bump at the same time.

Leader's amount of followers triples at level 18 you say, is this on top of the double at level 12? You might wish to clarify.

Infectious Confidence is pretty strong compared to even some of the higher level abilities. I suggest making the amount of rounds it lasts not dependent on your Charisma score.

Overall, this is a good upgrade of the original NPC class. Not on par with PCs, but it's not meant to be after all. The abilities mesh well with the overall theme, so you've done a good job there. Very nice picture, too.

asdflove
2013-12-06, 11:48 AM
I saw your link in the Tier compendium, and figured I might as well post here instead to give you a little bump at the same time.
Yay.

Leader's amount of followers triples at level 18 you say, is this on top of the double at level 12? You might wish to clarify.
Clarified.


Infectious Confidence is pretty strong compared to even some of the higher level abilities. I suggest making the amount of rounds it lasts not dependent on your Charisma score.
Done. I changed it to 3 rounds.

Very nice picture, too.
Thanks. :smallsmile: