beckyangelix
2013-11-30, 10:18 AM
So I'm running a session soon and I've got this great idea but I can't really come up with a session to go around it?
So I run a campaign that centres around a single town. Within that town are several guilds that my players can work their way up through.
I'd like to start an Adventurers' Guild that will start sneaking in and stealing their missions. For example, my players will follow a lead to a wizard and find that the people from the Adventurers' Guild have already taken the mission from the wizard.
I was thinking the Adventurers' Guild members could be semi-incompetent or something along those lines to irritate the players?
The only thing is I can't think of how to propel an adventure after all the leads in town are exhausted by the Adventurers' Guild?
So I run a campaign that centres around a single town. Within that town are several guilds that my players can work their way up through.
I'd like to start an Adventurers' Guild that will start sneaking in and stealing their missions. For example, my players will follow a lead to a wizard and find that the people from the Adventurers' Guild have already taken the mission from the wizard.
I was thinking the Adventurers' Guild members could be semi-incompetent or something along those lines to irritate the players?
The only thing is I can't think of how to propel an adventure after all the leads in town are exhausted by the Adventurers' Guild?