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View Full Version : [Arena] Aerin vs. Iria



Lord Iames Osari
2007-01-13, 08:19 PM
http://i16.photobucket.com/albums/b46/quitmeyer1892/thearena2.gif

KEY:
-Each square is 5ft by 5ft.

-Colored squares: These are the starting areas. The challenger starts in the Red square, the defender starts in the blue square. You can start anywhere in the square.

-Big spikey circular thing in the middle: The Sarlaac pit. Or, for those who want to keep in more medieval, the Maw of Doom. Stepping in any of the squares the sarlaac touches starts a grapple check (Sarlaac has +25). Every turn while grappled, you take piercing and crushing damage, 3d6 each. After 2 full rounds of being grappled, you are sucked in and swallowed whole, taking 4d6 acid damage and 5d6 each of piercing and bludgeoning. The only way to escape is with a DC 25 climb check, which will let you escape from the digestive tract, but you're still grappled.

-Brown diamonds with red dots: Lava geysers. Every time you step in one there's a 25% chance that you take 10d6 fire damage (reflex half).

-Greenish blobs: Acid pools. 3d6 acid damage for every step through them. *

-Grey circles: Normal, boring, 5' diameter boulders. Use them for cover or for improvised weapons, or whatever else you can come up with.

-White circles with the two lines: Bunnies. Have absolutely no effect on the battle unless someone does something to them.

-Weird stick figure in the upper-left hand corner: Waldo. Oh, there he is. Basically like the bunnies, but he can be used as cover, too.

Aerin (http://www.thetangledweb.net/profiler/view.php?id=3517) vs. Iria (http://www.thetangledweb.net/profiler/view.php?id=3844)

Aerin starts in N5. Aerin's initiative (1d20+14=21) (http://invisiblecastle.com/find.py?id=823579)

Round 1: draws her longsword, designates Iria for the purpose of her Dodge feat, activates her ring of 2 time stops and a miracle Time Stop 1 (1d4+1=5) (http://invisiblecastle.com/find.py?id=823571)
Time Stop Round 1: uses scroll of gate to call solar 1 (squares MN2-3)
Time Stop Round 2: uses scroll of gate to call solar 2 (squares OP2-3)
Time Stop Round 3: applies applies oil of greater magic weapon +5 to longsword
Time Stop Round 4: casts magic vestment
Time Stop Round 5: casts freedom of movement
Round 2: activates her ring of 2 time stops and a miracle Time Stop 2 (1d4+1=2) (http://invisiblecastle.com/find.py?id=823577)
Time Stop Round 1: activates longsword's flaming property
Time Stop Round 2: casts divine power
Round 3: casts righteous might (square NO4-5)
Round 4: casts divine favor
Round 5: readies an action.

Solar 1's initiative (1d20+9=24) (http://invisiblecastle.com/find.py?id=823590) Solar 1 (http://www.thetangledweb.net/profiler/view.php?id=4930) appears in square MN2-3.
Round 2: casts divine power
Round 3: casts righteous might (LMN1-3)
Round 4: casts divine favor
Round 5: readies an action

Solar 2's initiative (1d20+9=14) (http://invisiblecastle.com/find.py?id=823594) Solar 2 (http://www.thetangledweb.net/profiler/view.php?id=4930) appears in square OP2-3.
Round 1: casts true seeing on Aerin
Round 2: casts divine power
Round 3: casts righteous might (OPQ1-3)
Round 4: casts divine favor
Round 5: readies an action

Lord Iames Osari
2007-01-16, 09:47 AM
Iames enters the arena and takes a seat. Huge letters of silver fire appear in the air, spelling out the words,


GO AERIN! FOR THE GLORY OF VALA!