ilovefire
2007-01-13, 08:22 PM
Now, I run an IG army, and I happen to be fond of flamers. (Anything that hits more often... plus I'm usually up against 'nids and other horde armies, so hitting many helps.) So, I constructed a little heavy-support choice IG flamer tank based on a Hellhound. My question is, is it cost effective as far as points-to-worth goes?
Firestarter Flamer Tank (heavy support)
Based on Hellhound design. AV: Front: 13, Sides: 12, back: 10
Equipped with Turrent-mounted Inferno cannon, Hull mounted heavy flamer, and two sponson mounted heavy flamers.
Type: Tank
Point Cost 130
Special Rule:
Overheat: On any turn where the Firestarter uses all of it’s weapons, it begins to overheat. Unless one movement phase turn is spent cooling the Firestarter down, roll a d6 and apply the results as per this table, starting the second turn the Firestarter uses all it’s weaponry.
1-2: The Firestarter’s engine can’t take any more, overheating and shutting down as a safety precation, and the Firestarter is now considered immobile for the rest of the game.
3-4: The Firestarter’s weapons have melted down. Roll a d3. If it lands on 1, the hull mounted heavy flamer is destroyed if you used it. On a 2, a sponson mounted Heavy Flamer (Pick one) goes up. On a 3, the Inferno Cannon’s barrels have turned into so much slag.. If the selected weapon was not used in the previous turn(s) since the Firestarter began to overheat, then roll again.
5: The Firestarter’s internal temperature increases dramatically, cooking it’s crew alive. Consider it destroyed for the rest of the game.
6: The fuel storage tanks took the brunt of the heat, reach the flashpoint, and explode, starting a chain reaction among the Firestarter’s many flammable substances. It is immediately Annihilated.
Firestarter Flamer Tank (heavy support)
Based on Hellhound design. AV: Front: 13, Sides: 12, back: 10
Equipped with Turrent-mounted Inferno cannon, Hull mounted heavy flamer, and two sponson mounted heavy flamers.
Type: Tank
Point Cost 130
Special Rule:
Overheat: On any turn where the Firestarter uses all of it’s weapons, it begins to overheat. Unless one movement phase turn is spent cooling the Firestarter down, roll a d6 and apply the results as per this table, starting the second turn the Firestarter uses all it’s weaponry.
1-2: The Firestarter’s engine can’t take any more, overheating and shutting down as a safety precation, and the Firestarter is now considered immobile for the rest of the game.
3-4: The Firestarter’s weapons have melted down. Roll a d3. If it lands on 1, the hull mounted heavy flamer is destroyed if you used it. On a 2, a sponson mounted Heavy Flamer (Pick one) goes up. On a 3, the Inferno Cannon’s barrels have turned into so much slag.. If the selected weapon was not used in the previous turn(s) since the Firestarter began to overheat, then roll again.
5: The Firestarter’s internal temperature increases dramatically, cooking it’s crew alive. Consider it destroyed for the rest of the game.
6: The fuel storage tanks took the brunt of the heat, reach the flashpoint, and explode, starting a chain reaction among the Firestarter’s many flammable substances. It is immediately Annihilated.