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View Full Version : So I've been listening to this actual play podcast...



Hopeless
2013-12-02, 10:12 AM
This one (http://ideologyofmadness.spookyouthouse.com/archives/22626) and I was wondering how to handle this in another game system.

What would you suggest?

Would Savage Worlds work?

Then there's the story to consider after all I really shouldn't use this as it was done in the podcast and I was wondering what tips you'd suggest to make this a good game in the same vein as the podcast showed?

I was thinking that when the original expedition went inside they triggered the curse and one of them was possessed by the mummy.

What I was thinking is that the PCs play either members of the expedition or people associated with them who are drawn in when they begin to die.

The idea is that the mummy is seeking a specific member of the expedition and the PCs job is to find them first and figure out how to stop the mummy before it kills all of them and finds its chosen target.

What do you think?