The Fury
2013-12-02, 01:16 PM
Since Trekkin is no longer writing the SUE Files, it's been suggested that I (http://tvtropes.org/pmwiki/pmwiki.php/Main/ReplacementScrappy) continue the Wally stories on my own. Obviously compared to the Marty stuff it's fairly tame, but here we go.
This is a continuation of the campaign from this (http://irolledazero.blogspot.com/2013/11/backstory-induced-madness.html) post. Let me just start by saying that this campaign was actually awesome! DM'd by none other than Beer Mug Paladin himself, Harris, this campaign gave us all a chance to shine as players. Though this is about the bad stuff and the crazy stuff. However this will provide some context to the people involved so I'll go over the events in brief.
While there's a wizard bringing an arch demon into the world and plunging an entire city into eternal winter, some interloping nation is bringing in an army strong enough to stomp any other military in the setting. The rogue, Katrine is the one prophesied to fight the arch demon when he appears again. After slaying demons in a desolate frozen city, we found the weapon which could destroy the arch demon forever. Katrine defeats the arch demon, the party tracks down and finally defeats the wizard that summoned him, we find an ancient airship and are able to stop the invading army. Along the way Jin proved his worth despite being built as an in-story joke, the other samurai, Gai, (yes,) wrote his own theme song and Sally learned more of her origins. And it was glorious!
Then came the sequel campaign. By the end of all this we were all epic level and had learned that the wizard was just an errand boy for a much more dangerous demon queen and he was laying the groundwork for her invasion which was still coming. Thankfully our newly acquired ancient airship could fly us through the massive portal in the sky and get us where we needed to go to put a stop to it. So how do we stop it? Well, there's a maguffin in a dungeon somewhere... I forget the details of what it does exactly but we need it, I guess. So who's up for a dungeon crawl? Now, I get that some players love their dungeon crawls-- Wally thought they were great. As for me? I... tolerate them. This dungeon though was The Cube Dungeon! So named because it was inspired by the film, "The Cube." I guess all you really need to know about this is that the dungeon was full of monster, traps and was nigh-impossible to navigate but I'll include the twist in a spoiler tag for those of you who haven't seen the movie: The rooms moved, the only way to escape was to figure out which order the rooms moved in.
I would also be remiss to mention that we learned that there was a Demi-lich in there. So seeing as how we needed to find the quickest way in and out, I had the bright idea to try and draw a map. What I ended up with was an incomprehensible mess of doors that went into different rooms at different times and eventually gave up. After blundering around in the dungeon for a while the only real strategy discussed around the table was how to escape the Cube Dungeon. A few things kept happening; being a poorly optimized character I needed to get creative just to make minor contributions to the combats, Wally's CoDzillas kept dying and getting replaced and Sally started acting uncharacteristically strange and outright mean. The party actually remained in the Cube Dungeon for months-- in real life, which wouldn't have been so bad if I weren't cut out of the strategy discussions. I think Wally might have actually told me to stay out of it. It got bad enough that Harris actually told the party, "[The Fury] actually has some good ideas, maybe you should try listening to them." They didn't, of course.
During one notable encounter Wally actually told me to not get into melee with the enemy and stay out of the way. My character's a samurai-- there isn't much else I can do so I put away my sword and watched Wally and Sally throw some crazy spells around until the last guy standing tried to run for it and Wally got the idea we could capture him and interrogate him as to how to get out. So he shouted at me to take my attack of opportunity. I nearly rolled for it when I remembered, I don't get an attack of opportunity when I don't have a weapon equipped-- I did put my sword away. Wally wasn't too happy about that, I recall him telling me, "You had ONE JOB!"
To which I replied, "Yeah, and you told me not to do it."
Next time: The Escape!
This is a continuation of the campaign from this (http://irolledazero.blogspot.com/2013/11/backstory-induced-madness.html) post. Let me just start by saying that this campaign was actually awesome! DM'd by none other than Beer Mug Paladin himself, Harris, this campaign gave us all a chance to shine as players. Though this is about the bad stuff and the crazy stuff. However this will provide some context to the people involved so I'll go over the events in brief.
While there's a wizard bringing an arch demon into the world and plunging an entire city into eternal winter, some interloping nation is bringing in an army strong enough to stomp any other military in the setting. The rogue, Katrine is the one prophesied to fight the arch demon when he appears again. After slaying demons in a desolate frozen city, we found the weapon which could destroy the arch demon forever. Katrine defeats the arch demon, the party tracks down and finally defeats the wizard that summoned him, we find an ancient airship and are able to stop the invading army. Along the way Jin proved his worth despite being built as an in-story joke, the other samurai, Gai, (yes,) wrote his own theme song and Sally learned more of her origins. And it was glorious!
Then came the sequel campaign. By the end of all this we were all epic level and had learned that the wizard was just an errand boy for a much more dangerous demon queen and he was laying the groundwork for her invasion which was still coming. Thankfully our newly acquired ancient airship could fly us through the massive portal in the sky and get us where we needed to go to put a stop to it. So how do we stop it? Well, there's a maguffin in a dungeon somewhere... I forget the details of what it does exactly but we need it, I guess. So who's up for a dungeon crawl? Now, I get that some players love their dungeon crawls-- Wally thought they were great. As for me? I... tolerate them. This dungeon though was The Cube Dungeon! So named because it was inspired by the film, "The Cube." I guess all you really need to know about this is that the dungeon was full of monster, traps and was nigh-impossible to navigate but I'll include the twist in a spoiler tag for those of you who haven't seen the movie: The rooms moved, the only way to escape was to figure out which order the rooms moved in.
I would also be remiss to mention that we learned that there was a Demi-lich in there. So seeing as how we needed to find the quickest way in and out, I had the bright idea to try and draw a map. What I ended up with was an incomprehensible mess of doors that went into different rooms at different times and eventually gave up. After blundering around in the dungeon for a while the only real strategy discussed around the table was how to escape the Cube Dungeon. A few things kept happening; being a poorly optimized character I needed to get creative just to make minor contributions to the combats, Wally's CoDzillas kept dying and getting replaced and Sally started acting uncharacteristically strange and outright mean. The party actually remained in the Cube Dungeon for months-- in real life, which wouldn't have been so bad if I weren't cut out of the strategy discussions. I think Wally might have actually told me to stay out of it. It got bad enough that Harris actually told the party, "[The Fury] actually has some good ideas, maybe you should try listening to them." They didn't, of course.
During one notable encounter Wally actually told me to not get into melee with the enemy and stay out of the way. My character's a samurai-- there isn't much else I can do so I put away my sword and watched Wally and Sally throw some crazy spells around until the last guy standing tried to run for it and Wally got the idea we could capture him and interrogate him as to how to get out. So he shouted at me to take my attack of opportunity. I nearly rolled for it when I remembered, I don't get an attack of opportunity when I don't have a weapon equipped-- I did put my sword away. Wally wasn't too happy about that, I recall him telling me, "You had ONE JOB!"
To which I replied, "Yeah, and you told me not to do it."
Next time: The Escape!