Rebonack
2013-12-03, 02:07 AM
Some friends of mine were bugging me to make Shadow Dancer into a base class, and this is what I came up with! The goal here was to create a highly mobile, high damage trap monkey adept at sowing confusion amongst her foes. This Shadow Dancer is meant to function on the level of Factotum and friends.
Shadow Dancer
Class Skills: The shadowdancer’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Decipher Script (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sleight of Hand (Dex), Spot (Wis), Tumble (Dex), and Use Rope (Dex).
Skill Points per level: 8 + Int modifier.
HD: 1d8
Three-fourths base attack bonus.
Good Reflex saves.
{table=head]Level|Special
1st|Camouflage, Shadow Partner 0%, Trapfinding
2nd|Shadow Dance +1
3rd|Evasion, Dark Vision, Uncanny Dodge
4th|Shadow Dance +2
5th|Shadow Illusion 2, Shadow Strike 1/Encounter
6th|Shadow Dance +3, Hide in Plain Sight
7th|Shadow Jump 20'
8th|Shadow Dance +4, Shadow Illusion 3
9th|Defensive Roll, Improved Uncanny Dodge
10th|Shadow Dance +5, Shadow Partner 50%
11th|Shadow Jump 40', Shadow Strike 2/Encounter, Shadow Illusion 4
12th|Shadow Dance +6, Shadow Form
13th|Slippery Mind
14th|Shadow Dance +7, Shadow Illusion 5
15th|Shadow Jump 80'
16th|Shadow Dance +8
17th|Shadow Strike 3/Encounter, Shadow Illusion 6
18th|Shadow Dance +9, Greater Shadow Illusion
19th|Perfect Shadow jump 120', Improved Evasion
20th|Shadow Dance +10, Shadow Illusion 7, Shadow Partner 100%, Die in Darkness[/table]
Shadow Dancer class features function as per the Prestige Class except as follows.
Camouflage(Su): The Shadow Dancer blends into her surroundings, allowing her to hide in shadows as though they offered her concealment. The Shadow Dancer may not hide in her own shadow nor can she hide while being observed.
Shadow Partner(Su): Once per encounter as a standard action the Shadow Dancer may summon an illusionary duplicate of herself to attack a foe within 100'. Her duplicate fights intelligently and will attack using her weapons to destroy the creature to the best of her ability. The Shadow Dancer may direct the duplicate to a new target as a free action. The duplicate lasts for a number of rounds equal to half her Shadow Dancer level (rounded down) plus her Int modifier. If slain the duplicate vanishes in a dark cloud of mist.
The duplicate uses the Shadow Dancer's Saves, Base Attack Bonus, Skill Bonuses, Armor Class, Ability Scores, Feats, Hit Points, and has mundane duplicates of all of the Shadow Dancer's equipment. The duplicate also shares the Shadow Dancer's Shadow Dance, Darkvision, and Shadow Jump class features.
The duplicate is a shadow illusion and is harmless if the foe realizes it is an illusion (Will Save DC 10 + 1/2 Shadow Dancer level + Int modifier). At level 10 the duplicate still deals half damage even if it is disbelieved and is summoned with a duplicate of one of the Shadow Dancer's magic weapons. At level 20 the duplicate deals full damage even if it is disbelieved and is summoned with a duplicate of all of the Shadow Dancer's magic weapons. The duplicate is unable to mimic any charged magical effects.
Shadow Dance(Su): As an immediate action the Shadow Dancer may make a Perform(Dance) check when an attack would hit her and use the result in place of her armor class or touch armor class. If the attack misses the Shadow Dancer's foe is Blinded by clinging darkness until the beginning of their next turn.
If the Shadow Dancer or her shadow duplicate hits a blinded foe they deal bonus damage equal to half her Shadow Dancer level, rounded down.
Darkvision(Ex): The Shadow Dancer is able to see clearly in complete darkness, including magical darkness.
Shadow Illusion(Su): As a standard action the Shadow Dancer may create a single visual illusion woven from shadows. The Shadow Dancer may control the actions of these illusions as a free action. The area within these illusions is pitch black.
A successful Will save (DC: 10+1/2 Shadow Dancer level + Int mod) reveals the illusions to be nothing but roiling darkness.
At level 5 the Shadow Dancer may maintain up to two Medium sized illusions. At level 8 and every 3 levels there after the Shadow Dancer may maintain one additional Medium illusion.
Daylight and similar spells dispell shadow illusions. Shadow illusions last for a number of rounds equal to the Shadow Dancer's Shadow Dancer level.
Shadow Strike(Su): As a free action the Shadow Dancer and her duplicate may treat their attacks as touch attacks for one round. This ability may be used once per encounter at level 5, twice per encounter at level 11, and three times per encounter at level 17.
Shadow Jump(Su): The Shadow Dancer may teleport from one shadow to another as a move action. The maximum distance of this teleport improves with the Shadow Dancer's level.
[B]
Shadow Form(Su): The Shadow Dancer and her duplicate can become Incorporeal as an Immediate or a Free action a number of rounds per day equal to her Shadow Dancer level. Ending this ability is a free action. Additionally, all equipment used by the Shadow Dancer now functions as though it has the Ghost Touch property.
Greater Shadow Illusion(Su): The Shadow Dancer may now create shadow illusions as a Swift action rather than a standard action. Additionally, the Shadow Dancer may transform a Greater Shadow Illusion into a 10' globe of pure darkness as a free action. Only a [Light] spell of 7th level or higher can dispell Greater Shadow Illusions.
Perfect Shadow Jump(Su): The Shadow Dancer may now use her Shadow Jump ability as an Immediate or Free action.
Die in Darkness(Su): A number of times per day equal to her Int modifier the Shadow Dancer may make a single attack against a creature or object shrouded in pitch blackness as a Standard action. If the attack hits the target must succeed on a Fortitude save (DC 10 +1/2 Shadow Dancer level + Int Mod) or be utterly consumed by the darkness as though devoured by a Sphere of Annihilation (http://www.d20srd.org/srd/magicItems/artifacts.htm#sphereofAnnihilation).
The Shadow Dancer must choose to use this ability before making her attack roll. If the attack misses the daily use is lost.
There! That's that. Questions, comments, rotten tomatoes?
Shadow Dancer
Class Skills: The shadowdancer’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Decipher Script (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sleight of Hand (Dex), Spot (Wis), Tumble (Dex), and Use Rope (Dex).
Skill Points per level: 8 + Int modifier.
HD: 1d8
Three-fourths base attack bonus.
Good Reflex saves.
{table=head]Level|Special
1st|Camouflage, Shadow Partner 0%, Trapfinding
2nd|Shadow Dance +1
3rd|Evasion, Dark Vision, Uncanny Dodge
4th|Shadow Dance +2
5th|Shadow Illusion 2, Shadow Strike 1/Encounter
6th|Shadow Dance +3, Hide in Plain Sight
7th|Shadow Jump 20'
8th|Shadow Dance +4, Shadow Illusion 3
9th|Defensive Roll, Improved Uncanny Dodge
10th|Shadow Dance +5, Shadow Partner 50%
11th|Shadow Jump 40', Shadow Strike 2/Encounter, Shadow Illusion 4
12th|Shadow Dance +6, Shadow Form
13th|Slippery Mind
14th|Shadow Dance +7, Shadow Illusion 5
15th|Shadow Jump 80'
16th|Shadow Dance +8
17th|Shadow Strike 3/Encounter, Shadow Illusion 6
18th|Shadow Dance +9, Greater Shadow Illusion
19th|Perfect Shadow jump 120', Improved Evasion
20th|Shadow Dance +10, Shadow Illusion 7, Shadow Partner 100%, Die in Darkness[/table]
Shadow Dancer class features function as per the Prestige Class except as follows.
Camouflage(Su): The Shadow Dancer blends into her surroundings, allowing her to hide in shadows as though they offered her concealment. The Shadow Dancer may not hide in her own shadow nor can she hide while being observed.
Shadow Partner(Su): Once per encounter as a standard action the Shadow Dancer may summon an illusionary duplicate of herself to attack a foe within 100'. Her duplicate fights intelligently and will attack using her weapons to destroy the creature to the best of her ability. The Shadow Dancer may direct the duplicate to a new target as a free action. The duplicate lasts for a number of rounds equal to half her Shadow Dancer level (rounded down) plus her Int modifier. If slain the duplicate vanishes in a dark cloud of mist.
The duplicate uses the Shadow Dancer's Saves, Base Attack Bonus, Skill Bonuses, Armor Class, Ability Scores, Feats, Hit Points, and has mundane duplicates of all of the Shadow Dancer's equipment. The duplicate also shares the Shadow Dancer's Shadow Dance, Darkvision, and Shadow Jump class features.
The duplicate is a shadow illusion and is harmless if the foe realizes it is an illusion (Will Save DC 10 + 1/2 Shadow Dancer level + Int modifier). At level 10 the duplicate still deals half damage even if it is disbelieved and is summoned with a duplicate of one of the Shadow Dancer's magic weapons. At level 20 the duplicate deals full damage even if it is disbelieved and is summoned with a duplicate of all of the Shadow Dancer's magic weapons. The duplicate is unable to mimic any charged magical effects.
Shadow Dance(Su): As an immediate action the Shadow Dancer may make a Perform(Dance) check when an attack would hit her and use the result in place of her armor class or touch armor class. If the attack misses the Shadow Dancer's foe is Blinded by clinging darkness until the beginning of their next turn.
If the Shadow Dancer or her shadow duplicate hits a blinded foe they deal bonus damage equal to half her Shadow Dancer level, rounded down.
Darkvision(Ex): The Shadow Dancer is able to see clearly in complete darkness, including magical darkness.
Shadow Illusion(Su): As a standard action the Shadow Dancer may create a single visual illusion woven from shadows. The Shadow Dancer may control the actions of these illusions as a free action. The area within these illusions is pitch black.
A successful Will save (DC: 10+1/2 Shadow Dancer level + Int mod) reveals the illusions to be nothing but roiling darkness.
At level 5 the Shadow Dancer may maintain up to two Medium sized illusions. At level 8 and every 3 levels there after the Shadow Dancer may maintain one additional Medium illusion.
Daylight and similar spells dispell shadow illusions. Shadow illusions last for a number of rounds equal to the Shadow Dancer's Shadow Dancer level.
Shadow Strike(Su): As a free action the Shadow Dancer and her duplicate may treat their attacks as touch attacks for one round. This ability may be used once per encounter at level 5, twice per encounter at level 11, and three times per encounter at level 17.
Shadow Jump(Su): The Shadow Dancer may teleport from one shadow to another as a move action. The maximum distance of this teleport improves with the Shadow Dancer's level.
[B]
Shadow Form(Su): The Shadow Dancer and her duplicate can become Incorporeal as an Immediate or a Free action a number of rounds per day equal to her Shadow Dancer level. Ending this ability is a free action. Additionally, all equipment used by the Shadow Dancer now functions as though it has the Ghost Touch property.
Greater Shadow Illusion(Su): The Shadow Dancer may now create shadow illusions as a Swift action rather than a standard action. Additionally, the Shadow Dancer may transform a Greater Shadow Illusion into a 10' globe of pure darkness as a free action. Only a [Light] spell of 7th level or higher can dispell Greater Shadow Illusions.
Perfect Shadow Jump(Su): The Shadow Dancer may now use her Shadow Jump ability as an Immediate or Free action.
Die in Darkness(Su): A number of times per day equal to her Int modifier the Shadow Dancer may make a single attack against a creature or object shrouded in pitch blackness as a Standard action. If the attack hits the target must succeed on a Fortitude save (DC 10 +1/2 Shadow Dancer level + Int Mod) or be utterly consumed by the darkness as though devoured by a Sphere of Annihilation (http://www.d20srd.org/srd/magicItems/artifacts.htm#sphereofAnnihilation).
The Shadow Dancer must choose to use this ability before making her attack roll. If the attack misses the daily use is lost.
There! That's that. Questions, comments, rotten tomatoes?