Arcanist
2013-12-03, 04:44 AM
The original title was going to be "We finally developed enough Gramarie Homebrew of a Homebrew to warrant having it's own compendium! Hurray! I'll bake the cake if you pass out the invites! ... Oh? Your handwriting is that bad? You sure? Well if you want to bake the cake instead I can write the invites... WELL FINE! If you didn't want to have a party you should have just said so... :smallfurious: [Compendium, Gramarie]", but for obvious reasons it wasn't going to fit.
For those of you unfamiliar with Gramarie, I recommend you get ready to do a lot of reading :smallannoyed:
Thread #1: She Blinded Me with Science! (http://www.giantitp.com/forums/showthread.php?t=252794)
Thread #2: By the Inferior Science of our Enemies! (http://www.giantitp.com/forums/showthread.php?t=291019)
IRC: Rizon.net | #Gramarie
A wise man once explained Gramarie as (This is Fako, by the by, whom I am convinced is really Joe Pesci in disguise)
Gramarie at its most basic could be called a "modular magitech system", but you'd be missing key features by boiling it down so far. Unlike magic which is designed to give players fantastic abilities within a set of confined rules, it is designed to give players a voice in the world, allowing them to shape the collective play space. This can change things in ways that the Game Master may not have intended. As such, giving players access to Gramarie requires a great deal of trust from the Game Master, and is not going to be a perfect fit for every player at every table. However, having this voice provides a very rewarding experience (when used responsibly) and I do not suggest dismissing this system simply out of fear of what players might do with it.
Just as magic is divided into schools of thought, so are Gramaric Principles divided into Disciplines of study. Alone, each Discipline is a rather powerful tool in and of its own right, but the beauty of the system lies in linking the areas of study together. In this way, Gramarie encourages creative thinking and problem solving from the players, letting them build amazing and wonderful things as they themselves invent ways to combine the distinct portions of the system.
Also unlike magic, Gramarie takes time. Most principles take at least thirty minutes to pull off, making them impractical in combat. However, the structures that Gramarie creates may come into play during fights, such as a semi-space in a shield that helps to absorb an incoming fireball, or a mech that a player has painstakingly designed to a fault, only to forget the addition of weapons. :smalltongue:
Above all else, if you are the one running the game, be prepared to be flexible. With how open this system is, it assumes a level of cooperation between the Game Master and the player in order to actually work. Your players will have questions, and you will need to find answers. Trust me, this is a good thing. :smallsmile:
Races of Gramarie (http://www.giantitp.com/forums/showpost.php?p=16655505&postcount=12): These races were designed by Milo for his Fractured horizon setting, however the majority reaction was fairly positive enough to warrant these as being the fan-favored races of Gramarie.Racial Feats. (http://www.giantitp.com/forums/showpost.php?p=16655520&postcount=13)
Base Classes
{table=head]Name|Description
Artisan (http://www.giantitp.com/forums/showpost.php?p=16741038&postcount=237) (WIP)|Gramarist-Adept
Grimwight (http://www.giantitp.com/forums/showpost.php?p=13788720&postcount=1)|Play as Alex Mercer (Replaced by Anabolist)
Anabolist (http://www.giantitp.com/forums/showpost.php?p=15629582&postcount=452)|Play as Alex Mercer
Biojack (http://www.giantitp.com/forums/showpost.php?p=15680683&postcount=519)|No relation to the game Mindjack, Hack into Biollurgical technology
Gunslinger (http://www.giantitp.com/forums/showpost.php?p=16538720&postcount=948)|A specialist in Firearms and Arcanodynamic Cannons
Puissamancist (http://www.giantitp.com/forums/showpost.php?p=16562137&postcount=1131)|Deal with controlling the internal puissance inside of all creatures.
Autopilot (http://www.giantitp.com/forums/showpost.php?p=16679791&postcount=140) (WIP)|Are you familiar with Attack On Titan? Yeah, it's a bit like that...
[/table]
Disciplines
{table=head]Name|Skill|Effect
Alchemetry (http://www.giantitp.com/forums/showpost.php?p=15557420&postcount=8)|Diplomacy|Deals with contacting and negotiating with the spirits of everyday matter, and convincing them to change the way they form materials.
Arcanodynamics (http://www.giantitp.com/forums/showpost.php?p=15557425&postcount=9)|Use Magic Device|The study of the nature of magical energy exchange, and teaches techniques which can convert energy between form.
Biollurgy (http://www.giantitp.com/forums/showpost.php?p=15557430&postcount=10)|Heal|Explore the nature of the living and the material, and to create order from random mutation.
Eldrikinetics (http://www.giantitp.com/forums/showpost.php?p=15557437&postcount=11)|Concentration|The study of magical principles which can create this movement using powerful thaumaturgical engines.
Geo (http://www.giantitp.com/forums/showpost.php?p=15557439&postcount=12)ccultism (http://www.giantitp.com/forums/showpost.php?p=15557443&postcount=13)|Survival|Involves thaumaturgically aligning the essence of a place to a particular orientation through a combination of manipulating ley lines and magnetic fields.
Heuristicism (http://www.giantitp.com/forums/showpost.php?p=15557445&postcount=14)|Autohypnosis|Offers a way to manipulate and control even absurdly complex systems which can grow out of gramarie.
Imachination (http://www.giantitp.com/forums/showpost.php?p=15557447&postcount=15)|Bluff|Involves the manipulation of sensory information.
Kaleidomantics (http://www.giantitp.com/forums/showpost.php?p=15557451&postcount=16)|Spot|Allows the selective filtration of external factors from an area.
Yggdratecture (http://www.giantitp.com/forums/showpost.php?p=15557454&postcount=17)|Forgery|The study of space and time.
Hortistruction (http://www.giantitp.com/forums/showpost.php?p=15848795&postcount=737) (WIP)|Profession (Farmer)|Farmer Brown decided that he didn't want to sell the farm and instead decided to turn it into his own private slave army of plant people.
Psychomantics (http://www.giantitp.com/forums/showpost.php?p=16444660&postcount=878)|Use Psionic Device|Deals with the manipulation of the thoughts, opinions and beliefs of sentient creatures.
Constructivity (http://www.giantitp.com/forums/showpost.php?p=16628414&postcount=11)|Perform (keyboard instruments)|Converts the forces of nature into a source of renewable power.
Transvolution (http://www.giantitp.com/forums/showthread.php?t=316204)|Change Shape|Re-imagines life by unifying two creatures into one image.
Travelemetry (http://www.giantitp.com/forums/showpost.php?p=16568281&postcount=1173) (WIP)|Knowledge (The Planes)|The study of linking two or more locations
Divinentropy (http://www.giantitp.com/forums/showpost.php?p=16628814&postcount=12)|Sense Motive|Predicting the outcome of probabilistic resolution, and later, to perhaps enhance the probabilities of particular possible outcomes.
Reliquadratics (http://www.giantitp.com/forums/showpost.php?p=16594015&postcount=1260) (WIP)|Search|The science of the time lords (not really, but there is no other description for it).
Puissamantics (http://www.giantitp.com/forums/showpost.php?p=16630490&postcount=18) (WIP)|Spellcraft|The study of altered states of puissance.
[/table]
*:Indicates that the Disciplines' original designer has either abandoned them or not made any progress towards them for some time. Such Disciplines are up for "adoption"
Prestige Classes
{table=head]Name|Specialization
Chromancer (http://www.giantitp.com/forums/showpost.php?p=16628818&postcount=13)|Generalist
Chrononaut (http://www.giantitp.com/forums/showpost.php?p=15625443&postcount=438)|Heuristicism & Yggdratecture
Dementianeer (http://www.giantitp.com/forums/showpost.php?p=14526299&postcount=1038)|Generalist & Ozodrin
Dethanatologist (http://www.giantitp.com/forums/showpost.php?p=16702926&postcount=197) (WIP)|Generalist, Evil
Gramarie-Lord (http://www.giantitp.com/forums/showpost.php?p=15568598&postcount=127)|Generalist & Arcane
Gunsmith (Gunsmith = http://www.giantitp.com/forums/showpost.php?p=16717756&postcount=222)|Arcanodynamic, Ranged, BOOM, headshot
Perpetual Student (http://www.giantitp.com/forums/showpost.php?p=14950301&postcount=1)|Generalist & NERRRRRRRRRRD!!!!
Big Thinker (http://www.giantitp.com/forums/showpost.php?p=15998904&postcount=821)|Generalist, Epic & Theory
Future Technologist (http://www.giantitp.com/forums/showpost.php?p=13988076&postcount=595)|Generalist & Epic
Troll Ebbshaper (http://www.giantitp.com/forums/showthread.php?t=264697)|Monster, Puissance manipulation, Gramarie
New Age Mystic (http://www.giantitp.com/forums/showpost.php?p=15693301&postcount=569)|Transhumanism, Psionics, Heuristicism & Alchemetry
Evolved Devastation (http://www.giantitp.com/forums/showpost.php?p=15747295&postcount=12)|Anabolist + Teramach
Brother (http://www.giantitp.com/forums/showpost.php?p=16444660&postcount=878)|Psychomantics, Psionics
Legendary Mercenary (http://www.giantitp.com/forums/showpost.php?p=15799586&postcount=692)|Warmaker, Maneuvers, Leadership
Cyborg Ninja (http://www.giantitp.com/forums/showpost.php?p=15802547&postcount=696)|Transhumanism, Warmaker, Maneuvers, Ninja, Tool of Justice!
Unraveler (http://www.giantitp.com/forums/showpost.php?p=15922571&postcount=757)|Anti-Gramarie, Anti-Hopes, Anti-Dreams...
Gramarie Riflemen (http://www.giantitp.com/forums/showpost.php?p=16537873&postcount=943)|Gramarie, Combat, Gish
Wild Wright (http://www.giantitp.com/forums/showthread.php?t=294510)|Combat, Biollurgy, Geoccultism, Gish
Biomancer (http://www.giantitp.com/forums/showpost.php?p=16574559&postcount=1218)|Symbiots, Biollurgy, Xenoalchemy
Biollurgical Savant (http://www.giantitp.com/forums/showpost.php?p=16575318&postcount=1224)| Symbiots, Biollurgy, Xenoalchemy
Transevolutionist (http://www.giantitp.com/forums/showpost.php?p=16572550&postcount=1200)|Transvolution, Evolutionist
Queen of Hearts (http://www.giantitp.com/forums/showpost.php?p=16628414&postcount=11)|Constructivity, Ozodrin
[/table]
Blueprints
{table=head]Name|Results
Rainbow Nebula (http://www.giantitp.com/forums/showpost.php?p=16607361&postcount=1290)|Create the second greatest source of ebbs for the highest level of Gramarist
Asura (http://www.giantitp.com/forums/showpost.php?p=16647638&postcount=63)|Guardians of a Rainbow Nebula. The most powerful creatures ever designed using Gramarie.
Low-level Ebb development (http://www.giantitp.com/forums/showpost.php?p=16571633&postcount=1190)|The most cleverly designed, low level ebb production tool I've seen in some time.
Actually Infinite Ebbs (http://www.giantitp.com/forums/showpost.php?p=16652670&postcount=81)|Cycles to create infinite ebbs, infinitely forever.
[/table]
This is the most commonly accepted Blueprint format. It is clear to understand in what requirements are needed to complete it. It would be greatly appreciated if you used this format, not just by me, but by anyone that would like to replicate your designs :smallsmile:
"]
Name:
Principle:
Optional Principles:
Discoveries:
Optional Discoveries:
Prestige Classes:
Optional Prestige Classes:
Feats:
Optional Feats:
Items:
Optional Items:
Theories:
Optional Theories:
[Description & How the physical lay out for the design should be]
Note: Because of the massive numbers of blueprints we've designed in the past year and due to incredibly poor formatting, many are considered either incomprehensible or are outdated. With that, it should be noted that this section is effectively just a fresh start.
Theories
Name|Effect
Transdeific Intelligence (http://www.giantitp.com/forums/showpost.php?p=15632848&postcount=457)|Create an E.I. that far surpasses the normal limits for most E.I.
Matrix (http://www.giantitp.com/forums/showpost.php?p=15622779&postcount=424)|Create an artificial reality to trap creatures in. Warning: One creature will randomly be selected to be THE ONE (not really).
Game (http://www.giantitp.com/forums/showpost.php?p=15679409&postcount=518)|A Theory that only a God could understand. Far beyond the Theory of Everything.
Transhumanism (http://www.giantitp.com/forums/showpost.php?p=15998904&postcount=821)|Ascend living entities beyond their normal limits into immortality.
Crystallized Energy (http://www.giantitp.com/forums/showpost.php?p=16058300&postcount=840)|Convert energy into matter and vice verse.
The Golden Standard (http://www.giantitp.com/forums/showpost.php?p=16628414&postcount=11)|Use shadow stuff to replicate the power of other hearts and to make combinations of hearts.
Quasi Para (http://www.giantitp.com/forums/showpost.php?p=16628414&postcount=11) (WIP)|Create Quasi-Para elemental constructive hearts.
Nonlocality (http://www.giantitp.com/forums/showpost.php?p=16628814&postcount=12)|
Campaign Settings
Fractured Horizon (http://www.giantitp.com/forums/showthread.php?t=293713): Although the developer rarely post anymore stuff, I am hopeful that he will continue in making us explore the rings of the cosmos :smallsmile:
Nevermorph (http://www.giantitp.com/forums/showthread.php?t=319786): For most Gramarie settings things are often gritty and dark and nowhere is that more apparent than in Nevermorph. After examining a bit of the elements of this dark Gramarie setting, I got a very "Dead Space" feeling to it. Take a peek on in and explore the darkest aspects of the cosmos. Unfortunately the developer has received less attention than such a campaign setting should, but it is still in it's infancy.
Jerall is effectively a Gramarie campaign setting that I work on from time to time. It effectively is based off a post apocalyptic setting where the world was destroyed by science in a very Fallout sort of way. Think Fallout d20, except birthed here right on the playgrounds. If for any reason that you believe that the classes or content for Jerall is a little too overpowered, that is because you are looking at it from the lens of a standard D&D game. Encounters on Jerall are all supposed to have CR +2 and only offer XP for an equal level. Life is rough on Jerall and it is expected that the adventurers that brave this world are to be just as rough. It would be a little dishonest for me to say that ALL content placed here is exclusive to Jerall, since it is just a gestalt of Homebrew that I like, placed into one world. So basically anything in this compendium can be apart of Jerall, it's just the stuff placed here was made by me.
Base Classes
{table=head]Name|Descriptions
Weaver (http://www.giantitp.com/forums/showpost.php?p=15923343&postcount=758)|Jerallian Bards are masters of social intrigue and fight better behind the scenes than on the front.
Drifter (www.giantitp.com/forums/showpost.php?p=15923343&postcount=758)|Jerallian Rogues are jacks of all trades and masters of none. If you ever need anyone to help you wander the waste, these men and women will gladly take the task.
Templar (www.giantitp.com/forums/showpost.php?p=15923343&postcount=758)|Enlisted men and women to the God-Kings. Due to the lack of any serious Divine elements on Jerall, these brave fighters use techniques and maneuvers to better service their God-kings.
Naturalist (www.giantitp.com/forums/showpost.php?p=15923343&postcount=758)|Jerallian Druids dedicated towards rebuilding the burned out world of Jerall. Most people view these men and women as performing the impossible, however within them is the hope for a better tomorrow.
Ravager (http://www.giantitp.com/forums/showpost.php?p=15934560&postcount=772)|Descendants of the original tribe of White Leg. Walking abominations dedicated towards nothing, but the slaughter of the innocent, however hidden beneath a cloak of subtlety.
Militant (http://www.giantitp.com/forums/showpost.php?p=15934560&postcount=772)|Warriors that cross the battlefield. Some with masters and some without (http://www.giantitp.com/forums/showpost.php?p=16081671&postcount=845).
[/table]
Prestige Class
{table=head]Name|Description
Jerallian Dragon (http://www.giantitp.com/forums/showpost.php?p=15687173&postcount=529)|Power. With Gramarie it always comes down to power. Who is more powerful than the man that can take your power?
[/table]
Blueprints
{table=head]Name|Purpose
New Greencastle (http://www.giantitp.com/forums/showpost.php?p=15687173&postcount=529)|The Jerall equivalent of the city of Greyhawk. Everything goes down here and everything usually ends here. Unlike most cities this one does not have a God-king and is fought over tooth and nail, both by the anarchic inhabitants and the cities built in defenses.[/table]
Jerallian Feats (http://www.giantitp.com/forums/showpost.php?p=15934560&postcount=772): Feats exclusive to Jerall. WIP.
Spells
{table=head]Name|Description
Summon Game Cube (http://www.giantitp.com/forums/showpost.php?p=14298400&postcount=1)|See ReBoot.[/table]
Alternative Rules
{table=head]Name|What it does
Wood as a material (http://www.giantitp.com/forums/showpost.php?p=14407236&postcount=909)|Imagine a Forest inside a Forest... Forest-ception.
Temperature (http://www.giantitp.com/forums/showpost.php?p=16701375&postcount=191)|Did you know if it gets too hot, you can burn?
Periodic Table (http://www.giantitp.com/forums/showpost.php?p=16695157&postcount=176)|If anyone told you that they memorized this table? They are probably not lying... It's like 11 elements...
Gramarie Formula & Guidelines (http://www.giantitp.com/forums/showpost.php?p=16661297&postcount=121)|Makes your game a bit more loyal towards reality.
Sizes beyond Colossal (http://www.giantitp.com/forums/showpost.php?p=16666774&postcount=128)|There are two kinds of people in this world: Those who have made blueprints for their giant robots and talk about it and liars... Which are you?
Radiomantics are more destructive (http://www.giantitp.com/forums/showpost.php?p=14555908&postcount=1073)|Sunmetal explosions are so destructive that they literally rewrite the map. This is what inspired the Jerall campaign setting.
Class knacks (http://www.giantitp.com/forums/showthread.php?t=253278)|Used to make NPC's much more able to influence the world even at 1st level. You don't NEED 2d6 years to be able to prepare a principle... Just the right stuff.
Grek's Military Sciences (http://www.giantitp.com/forums/showpost.php?p=16583272&postcount=1248)*|Additional Military Principles developed by Grek for the core principles.
Milo v3's Organic Principles (http://www.giantitp.com/forums/showpost.php?p=16630439&postcount=17)*|New Organic Principles developed by Milo v3 for the core principles.
[/table]
*:While these are not official rules, it is recommend that these become official
Templates
{table=head]Name|Description
Innovated Creature + Gramarie Subtype (http://www.giantitp.com/forums/showpost.php?p=15740448&postcount=588)| Gramaric Template + Innovated Template, made better! MUCH BETTER!
Half-Jerallian Dragon (http://www.giantitp.com/forums/showpost.php?p=15934560&postcount=772)|The genetically modified spawn of a Jerallian Dragon. Only awarded to the most valorous of soldiers in the service of their God-King.
God-King (http://www.giantitp.com/forums/showpost.php?p=15934560&postcount=772)|The undisputed rulers of Jerall. While not truly Divine in nature, these entities are the closest things to Gods that Jerall will ever truly get.
Radiomantic Ghoul (http://www.giantitp.com/forums/showpost.php?p=15791732&postcount=675)|The after effects of a creature surviving a radiomantic explosion, that "lived" to tell about it.
Innovative Creature (http://www.giantitp.com/forums/showpost.php?p=15739955&postcount=587)|Built in lesser Gramarist
Gramaric Creature (http://www.giantitp.com/forums/showpost.php?p=15734813&postcount=573)|A creature of living gramarie.
Tainted creature (http://www.giantitp.com/forums/showpost.php?p=15661648&postcount=515)|Radiation poisoned individuals[/table]
Feats of Gramarie (http://www.giantitp.com/forums/showpost.php?p=16557437&postcount=1): Someone thought it would be a better idea to just compile the feats into a single page to allow us to fit all of them in.
Weapons
{table=head]Name|Cost|Dmg(S)|Dmg(M)|Critical|Range Increment|Weight|Type
Bloodspike Dagger|
10 gp|
1d3|
1d4|
19-20/×2|
5 ft.|
1 lb.|
Piercing
Biome Bō|
1 gp|
1d4/1d4|
1d6/1d6|
×2|
—|
4lb.|
Bludgeoning
[/table]
Bloodspike Dagger: Employed by adventuring Gramarist quite recently, this weapon functions as a Dagger with a special hilt that allows it to inject poisons, drugs, medication, etc. into it's target. Placing a chem into the dagger is a full round action that provokes an attack of opportunity. Optionally, if the target is willing you may choose not to deal damage as their muscles be relaxed allowing the dagger to flow seamlessly through their flesh.
Biome Bō: Used mostly by adventuring Gramarist, specialized in Geoccultism, these quarterstaffs are used to focus the powers of the biomes developed by Gramarist. Once per day, for 24 hours, a Gramarist can prepare a Geoccultism Principle into the staff and have that specific biome surround the staff and it's wielder in a 10ft. radius.
Chems
{table=head]Name|Type|Price|Craft DC|Addiction
Anitu Dust|Inhaled DC 5+5 per GEOC principle known|500 gp|N/A|High
Vile|Ingested DC 18|150 gp|22|Vicious
[/table]
Anitu Dust (Pit Fiend's Dandruff): A powerful drug popular amongst fiends and especially useful for Gramarist and Artificers alike for increasing productivity amongst workers.
Initial Effect: 1d4 points of Strength Damage.
Secondary Effect: User acts at twice their normal speed allowing them to perform two rounds worth of actions every round until this drugs effect wears off. The user can also finish Principles, Magical Items and Psionic Items in half the time.
Side Effect: The user will feel nauseated for an equal amount of time as their production.
Overdose: Your heart rate doubles in speed, throwing you into cardiac arrest and dealing 5d6 to you every round unless a Heal check DC 15 is performed on you.
Vile: Created by a Gramarist who wanted his soldiers to possess enhanced strength, while maintaining eternal loyalty to him.
Initial Effect: 1 point of Wisdom damage.
Secondary Effect: Damage that you cause, from any source, is increased by 50% while damage that you suffer is decreased by 50%.
Side Effect: You are incredibly easily agitated, often reacting to anger from the lightest action that you perceive being against you. You are treated as being under the effects of a continuous Rage (http://www.d20srd.org/srd/spells/rage.htm) spell.
Overdose: Your body erupts into a massive body of bulk forcing you to endure extreme pain until your muscles finally tone down and relax. You take 3d8 points of damage every round.
Implants & Grafts
Name|Level|Effect|Body Slot|Cost
Nanomachines|0th|See text|None|500gp
Nanomachines: Often injected into Soldiers to allow them to perform better on the battlefield by allowing silent communication between two to four people by tuning into a network (Free action) and genetic modification. By casting a 1st level or lower spell or manifesting a 1st level or lower power that is harmless into a dose of Nanomachines you can confer the effects of them into a creature continuously. Additional doses of Nanomachines do allow you to supply different abilities, however you must spend 10 times the previous cost to create these specialized Nanomachines for each effect thereafter. The communication feature functions as a Telepathic Bond (http://www.d20srd.org/srd/spells/telepathicBond.htm) spell casted at the creatures HD.
{table=head]Name|Use|Setting
Voidwalker (http://www.giantitp.com/forums/showpost.php?p=16580652&postcount=1244)|Allows a user to traverse across the voids of the Fractured Horizon|Fractured Horizon
[/table]
If you find any Gramarie homebrew or decided to make some up for yourself, just PM it to me and I'll be eager to add it to our compendium :smallsmile:
For those of you unfamiliar with Gramarie, I recommend you get ready to do a lot of reading :smallannoyed:
Thread #1: She Blinded Me with Science! (http://www.giantitp.com/forums/showthread.php?t=252794)
Thread #2: By the Inferior Science of our Enemies! (http://www.giantitp.com/forums/showthread.php?t=291019)
IRC: Rizon.net | #Gramarie
A wise man once explained Gramarie as (This is Fako, by the by, whom I am convinced is really Joe Pesci in disguise)
Gramarie at its most basic could be called a "modular magitech system", but you'd be missing key features by boiling it down so far. Unlike magic which is designed to give players fantastic abilities within a set of confined rules, it is designed to give players a voice in the world, allowing them to shape the collective play space. This can change things in ways that the Game Master may not have intended. As such, giving players access to Gramarie requires a great deal of trust from the Game Master, and is not going to be a perfect fit for every player at every table. However, having this voice provides a very rewarding experience (when used responsibly) and I do not suggest dismissing this system simply out of fear of what players might do with it.
Just as magic is divided into schools of thought, so are Gramaric Principles divided into Disciplines of study. Alone, each Discipline is a rather powerful tool in and of its own right, but the beauty of the system lies in linking the areas of study together. In this way, Gramarie encourages creative thinking and problem solving from the players, letting them build amazing and wonderful things as they themselves invent ways to combine the distinct portions of the system.
Also unlike magic, Gramarie takes time. Most principles take at least thirty minutes to pull off, making them impractical in combat. However, the structures that Gramarie creates may come into play during fights, such as a semi-space in a shield that helps to absorb an incoming fireball, or a mech that a player has painstakingly designed to a fault, only to forget the addition of weapons. :smalltongue:
Above all else, if you are the one running the game, be prepared to be flexible. With how open this system is, it assumes a level of cooperation between the Game Master and the player in order to actually work. Your players will have questions, and you will need to find answers. Trust me, this is a good thing. :smallsmile:
Races of Gramarie (http://www.giantitp.com/forums/showpost.php?p=16655505&postcount=12): These races were designed by Milo for his Fractured horizon setting, however the majority reaction was fairly positive enough to warrant these as being the fan-favored races of Gramarie.Racial Feats. (http://www.giantitp.com/forums/showpost.php?p=16655520&postcount=13)
Base Classes
{table=head]Name|Description
Artisan (http://www.giantitp.com/forums/showpost.php?p=16741038&postcount=237) (WIP)|Gramarist-Adept
Grimwight (http://www.giantitp.com/forums/showpost.php?p=13788720&postcount=1)|Play as Alex Mercer (Replaced by Anabolist)
Anabolist (http://www.giantitp.com/forums/showpost.php?p=15629582&postcount=452)|Play as Alex Mercer
Biojack (http://www.giantitp.com/forums/showpost.php?p=15680683&postcount=519)|No relation to the game Mindjack, Hack into Biollurgical technology
Gunslinger (http://www.giantitp.com/forums/showpost.php?p=16538720&postcount=948)|A specialist in Firearms and Arcanodynamic Cannons
Puissamancist (http://www.giantitp.com/forums/showpost.php?p=16562137&postcount=1131)|Deal with controlling the internal puissance inside of all creatures.
Autopilot (http://www.giantitp.com/forums/showpost.php?p=16679791&postcount=140) (WIP)|Are you familiar with Attack On Titan? Yeah, it's a bit like that...
[/table]
Disciplines
{table=head]Name|Skill|Effect
Alchemetry (http://www.giantitp.com/forums/showpost.php?p=15557420&postcount=8)|Diplomacy|Deals with contacting and negotiating with the spirits of everyday matter, and convincing them to change the way they form materials.
Arcanodynamics (http://www.giantitp.com/forums/showpost.php?p=15557425&postcount=9)|Use Magic Device|The study of the nature of magical energy exchange, and teaches techniques which can convert energy between form.
Biollurgy (http://www.giantitp.com/forums/showpost.php?p=15557430&postcount=10)|Heal|Explore the nature of the living and the material, and to create order from random mutation.
Eldrikinetics (http://www.giantitp.com/forums/showpost.php?p=15557437&postcount=11)|Concentration|The study of magical principles which can create this movement using powerful thaumaturgical engines.
Geo (http://www.giantitp.com/forums/showpost.php?p=15557439&postcount=12)ccultism (http://www.giantitp.com/forums/showpost.php?p=15557443&postcount=13)|Survival|Involves thaumaturgically aligning the essence of a place to a particular orientation through a combination of manipulating ley lines and magnetic fields.
Heuristicism (http://www.giantitp.com/forums/showpost.php?p=15557445&postcount=14)|Autohypnosis|Offers a way to manipulate and control even absurdly complex systems which can grow out of gramarie.
Imachination (http://www.giantitp.com/forums/showpost.php?p=15557447&postcount=15)|Bluff|Involves the manipulation of sensory information.
Kaleidomantics (http://www.giantitp.com/forums/showpost.php?p=15557451&postcount=16)|Spot|Allows the selective filtration of external factors from an area.
Yggdratecture (http://www.giantitp.com/forums/showpost.php?p=15557454&postcount=17)|Forgery|The study of space and time.
Hortistruction (http://www.giantitp.com/forums/showpost.php?p=15848795&postcount=737) (WIP)|Profession (Farmer)|Farmer Brown decided that he didn't want to sell the farm and instead decided to turn it into his own private slave army of plant people.
Psychomantics (http://www.giantitp.com/forums/showpost.php?p=16444660&postcount=878)|Use Psionic Device|Deals with the manipulation of the thoughts, opinions and beliefs of sentient creatures.
Constructivity (http://www.giantitp.com/forums/showpost.php?p=16628414&postcount=11)|Perform (keyboard instruments)|Converts the forces of nature into a source of renewable power.
Transvolution (http://www.giantitp.com/forums/showthread.php?t=316204)|Change Shape|Re-imagines life by unifying two creatures into one image.
Travelemetry (http://www.giantitp.com/forums/showpost.php?p=16568281&postcount=1173) (WIP)|Knowledge (The Planes)|The study of linking two or more locations
Divinentropy (http://www.giantitp.com/forums/showpost.php?p=16628814&postcount=12)|Sense Motive|Predicting the outcome of probabilistic resolution, and later, to perhaps enhance the probabilities of particular possible outcomes.
Reliquadratics (http://www.giantitp.com/forums/showpost.php?p=16594015&postcount=1260) (WIP)|Search|The science of the time lords (not really, but there is no other description for it).
Puissamantics (http://www.giantitp.com/forums/showpost.php?p=16630490&postcount=18) (WIP)|Spellcraft|The study of altered states of puissance.
[/table]
*:Indicates that the Disciplines' original designer has either abandoned them or not made any progress towards them for some time. Such Disciplines are up for "adoption"
Prestige Classes
{table=head]Name|Specialization
Chromancer (http://www.giantitp.com/forums/showpost.php?p=16628818&postcount=13)|Generalist
Chrononaut (http://www.giantitp.com/forums/showpost.php?p=15625443&postcount=438)|Heuristicism & Yggdratecture
Dementianeer (http://www.giantitp.com/forums/showpost.php?p=14526299&postcount=1038)|Generalist & Ozodrin
Dethanatologist (http://www.giantitp.com/forums/showpost.php?p=16702926&postcount=197) (WIP)|Generalist, Evil
Gramarie-Lord (http://www.giantitp.com/forums/showpost.php?p=15568598&postcount=127)|Generalist & Arcane
Gunsmith (Gunsmith = http://www.giantitp.com/forums/showpost.php?p=16717756&postcount=222)|Arcanodynamic, Ranged, BOOM, headshot
Perpetual Student (http://www.giantitp.com/forums/showpost.php?p=14950301&postcount=1)|Generalist & NERRRRRRRRRRD!!!!
Big Thinker (http://www.giantitp.com/forums/showpost.php?p=15998904&postcount=821)|Generalist, Epic & Theory
Future Technologist (http://www.giantitp.com/forums/showpost.php?p=13988076&postcount=595)|Generalist & Epic
Troll Ebbshaper (http://www.giantitp.com/forums/showthread.php?t=264697)|Monster, Puissance manipulation, Gramarie
New Age Mystic (http://www.giantitp.com/forums/showpost.php?p=15693301&postcount=569)|Transhumanism, Psionics, Heuristicism & Alchemetry
Evolved Devastation (http://www.giantitp.com/forums/showpost.php?p=15747295&postcount=12)|Anabolist + Teramach
Brother (http://www.giantitp.com/forums/showpost.php?p=16444660&postcount=878)|Psychomantics, Psionics
Legendary Mercenary (http://www.giantitp.com/forums/showpost.php?p=15799586&postcount=692)|Warmaker, Maneuvers, Leadership
Cyborg Ninja (http://www.giantitp.com/forums/showpost.php?p=15802547&postcount=696)|Transhumanism, Warmaker, Maneuvers, Ninja, Tool of Justice!
Unraveler (http://www.giantitp.com/forums/showpost.php?p=15922571&postcount=757)|Anti-Gramarie, Anti-Hopes, Anti-Dreams...
Gramarie Riflemen (http://www.giantitp.com/forums/showpost.php?p=16537873&postcount=943)|Gramarie, Combat, Gish
Wild Wright (http://www.giantitp.com/forums/showthread.php?t=294510)|Combat, Biollurgy, Geoccultism, Gish
Biomancer (http://www.giantitp.com/forums/showpost.php?p=16574559&postcount=1218)|Symbiots, Biollurgy, Xenoalchemy
Biollurgical Savant (http://www.giantitp.com/forums/showpost.php?p=16575318&postcount=1224)| Symbiots, Biollurgy, Xenoalchemy
Transevolutionist (http://www.giantitp.com/forums/showpost.php?p=16572550&postcount=1200)|Transvolution, Evolutionist
Queen of Hearts (http://www.giantitp.com/forums/showpost.php?p=16628414&postcount=11)|Constructivity, Ozodrin
[/table]
Blueprints
{table=head]Name|Results
Rainbow Nebula (http://www.giantitp.com/forums/showpost.php?p=16607361&postcount=1290)|Create the second greatest source of ebbs for the highest level of Gramarist
Asura (http://www.giantitp.com/forums/showpost.php?p=16647638&postcount=63)|Guardians of a Rainbow Nebula. The most powerful creatures ever designed using Gramarie.
Low-level Ebb development (http://www.giantitp.com/forums/showpost.php?p=16571633&postcount=1190)|The most cleverly designed, low level ebb production tool I've seen in some time.
Actually Infinite Ebbs (http://www.giantitp.com/forums/showpost.php?p=16652670&postcount=81)|Cycles to create infinite ebbs, infinitely forever.
[/table]
This is the most commonly accepted Blueprint format. It is clear to understand in what requirements are needed to complete it. It would be greatly appreciated if you used this format, not just by me, but by anyone that would like to replicate your designs :smallsmile:
"]
Name:
Principle:
Optional Principles:
Discoveries:
Optional Discoveries:
Prestige Classes:
Optional Prestige Classes:
Feats:
Optional Feats:
Items:
Optional Items:
Theories:
Optional Theories:
[Description & How the physical lay out for the design should be]
Note: Because of the massive numbers of blueprints we've designed in the past year and due to incredibly poor formatting, many are considered either incomprehensible or are outdated. With that, it should be noted that this section is effectively just a fresh start.
Theories
Name|Effect
Transdeific Intelligence (http://www.giantitp.com/forums/showpost.php?p=15632848&postcount=457)|Create an E.I. that far surpasses the normal limits for most E.I.
Matrix (http://www.giantitp.com/forums/showpost.php?p=15622779&postcount=424)|Create an artificial reality to trap creatures in. Warning: One creature will randomly be selected to be THE ONE (not really).
Game (http://www.giantitp.com/forums/showpost.php?p=15679409&postcount=518)|A Theory that only a God could understand. Far beyond the Theory of Everything.
Transhumanism (http://www.giantitp.com/forums/showpost.php?p=15998904&postcount=821)|Ascend living entities beyond their normal limits into immortality.
Crystallized Energy (http://www.giantitp.com/forums/showpost.php?p=16058300&postcount=840)|Convert energy into matter and vice verse.
The Golden Standard (http://www.giantitp.com/forums/showpost.php?p=16628414&postcount=11)|Use shadow stuff to replicate the power of other hearts and to make combinations of hearts.
Quasi Para (http://www.giantitp.com/forums/showpost.php?p=16628414&postcount=11) (WIP)|Create Quasi-Para elemental constructive hearts.
Nonlocality (http://www.giantitp.com/forums/showpost.php?p=16628814&postcount=12)|
Campaign Settings
Fractured Horizon (http://www.giantitp.com/forums/showthread.php?t=293713): Although the developer rarely post anymore stuff, I am hopeful that he will continue in making us explore the rings of the cosmos :smallsmile:
Nevermorph (http://www.giantitp.com/forums/showthread.php?t=319786): For most Gramarie settings things are often gritty and dark and nowhere is that more apparent than in Nevermorph. After examining a bit of the elements of this dark Gramarie setting, I got a very "Dead Space" feeling to it. Take a peek on in and explore the darkest aspects of the cosmos. Unfortunately the developer has received less attention than such a campaign setting should, but it is still in it's infancy.
Jerall is effectively a Gramarie campaign setting that I work on from time to time. It effectively is based off a post apocalyptic setting where the world was destroyed by science in a very Fallout sort of way. Think Fallout d20, except birthed here right on the playgrounds. If for any reason that you believe that the classes or content for Jerall is a little too overpowered, that is because you are looking at it from the lens of a standard D&D game. Encounters on Jerall are all supposed to have CR +2 and only offer XP for an equal level. Life is rough on Jerall and it is expected that the adventurers that brave this world are to be just as rough. It would be a little dishonest for me to say that ALL content placed here is exclusive to Jerall, since it is just a gestalt of Homebrew that I like, placed into one world. So basically anything in this compendium can be apart of Jerall, it's just the stuff placed here was made by me.
Base Classes
{table=head]Name|Descriptions
Weaver (http://www.giantitp.com/forums/showpost.php?p=15923343&postcount=758)|Jerallian Bards are masters of social intrigue and fight better behind the scenes than on the front.
Drifter (www.giantitp.com/forums/showpost.php?p=15923343&postcount=758)|Jerallian Rogues are jacks of all trades and masters of none. If you ever need anyone to help you wander the waste, these men and women will gladly take the task.
Templar (www.giantitp.com/forums/showpost.php?p=15923343&postcount=758)|Enlisted men and women to the God-Kings. Due to the lack of any serious Divine elements on Jerall, these brave fighters use techniques and maneuvers to better service their God-kings.
Naturalist (www.giantitp.com/forums/showpost.php?p=15923343&postcount=758)|Jerallian Druids dedicated towards rebuilding the burned out world of Jerall. Most people view these men and women as performing the impossible, however within them is the hope for a better tomorrow.
Ravager (http://www.giantitp.com/forums/showpost.php?p=15934560&postcount=772)|Descendants of the original tribe of White Leg. Walking abominations dedicated towards nothing, but the slaughter of the innocent, however hidden beneath a cloak of subtlety.
Militant (http://www.giantitp.com/forums/showpost.php?p=15934560&postcount=772)|Warriors that cross the battlefield. Some with masters and some without (http://www.giantitp.com/forums/showpost.php?p=16081671&postcount=845).
[/table]
Prestige Class
{table=head]Name|Description
Jerallian Dragon (http://www.giantitp.com/forums/showpost.php?p=15687173&postcount=529)|Power. With Gramarie it always comes down to power. Who is more powerful than the man that can take your power?
[/table]
Blueprints
{table=head]Name|Purpose
New Greencastle (http://www.giantitp.com/forums/showpost.php?p=15687173&postcount=529)|The Jerall equivalent of the city of Greyhawk. Everything goes down here and everything usually ends here. Unlike most cities this one does not have a God-king and is fought over tooth and nail, both by the anarchic inhabitants and the cities built in defenses.[/table]
Jerallian Feats (http://www.giantitp.com/forums/showpost.php?p=15934560&postcount=772): Feats exclusive to Jerall. WIP.
Spells
{table=head]Name|Description
Summon Game Cube (http://www.giantitp.com/forums/showpost.php?p=14298400&postcount=1)|See ReBoot.[/table]
Alternative Rules
{table=head]Name|What it does
Wood as a material (http://www.giantitp.com/forums/showpost.php?p=14407236&postcount=909)|Imagine a Forest inside a Forest... Forest-ception.
Temperature (http://www.giantitp.com/forums/showpost.php?p=16701375&postcount=191)|Did you know if it gets too hot, you can burn?
Periodic Table (http://www.giantitp.com/forums/showpost.php?p=16695157&postcount=176)|If anyone told you that they memorized this table? They are probably not lying... It's like 11 elements...
Gramarie Formula & Guidelines (http://www.giantitp.com/forums/showpost.php?p=16661297&postcount=121)|Makes your game a bit more loyal towards reality.
Sizes beyond Colossal (http://www.giantitp.com/forums/showpost.php?p=16666774&postcount=128)|There are two kinds of people in this world: Those who have made blueprints for their giant robots and talk about it and liars... Which are you?
Radiomantics are more destructive (http://www.giantitp.com/forums/showpost.php?p=14555908&postcount=1073)|Sunmetal explosions are so destructive that they literally rewrite the map. This is what inspired the Jerall campaign setting.
Class knacks (http://www.giantitp.com/forums/showthread.php?t=253278)|Used to make NPC's much more able to influence the world even at 1st level. You don't NEED 2d6 years to be able to prepare a principle... Just the right stuff.
Grek's Military Sciences (http://www.giantitp.com/forums/showpost.php?p=16583272&postcount=1248)*|Additional Military Principles developed by Grek for the core principles.
Milo v3's Organic Principles (http://www.giantitp.com/forums/showpost.php?p=16630439&postcount=17)*|New Organic Principles developed by Milo v3 for the core principles.
[/table]
*:While these are not official rules, it is recommend that these become official
Templates
{table=head]Name|Description
Innovated Creature + Gramarie Subtype (http://www.giantitp.com/forums/showpost.php?p=15740448&postcount=588)| Gramaric Template + Innovated Template, made better! MUCH BETTER!
Half-Jerallian Dragon (http://www.giantitp.com/forums/showpost.php?p=15934560&postcount=772)|The genetically modified spawn of a Jerallian Dragon. Only awarded to the most valorous of soldiers in the service of their God-King.
God-King (http://www.giantitp.com/forums/showpost.php?p=15934560&postcount=772)|The undisputed rulers of Jerall. While not truly Divine in nature, these entities are the closest things to Gods that Jerall will ever truly get.
Radiomantic Ghoul (http://www.giantitp.com/forums/showpost.php?p=15791732&postcount=675)|The after effects of a creature surviving a radiomantic explosion, that "lived" to tell about it.
Innovative Creature (http://www.giantitp.com/forums/showpost.php?p=15739955&postcount=587)|Built in lesser Gramarist
Gramaric Creature (http://www.giantitp.com/forums/showpost.php?p=15734813&postcount=573)|A creature of living gramarie.
Tainted creature (http://www.giantitp.com/forums/showpost.php?p=15661648&postcount=515)|Radiation poisoned individuals[/table]
Feats of Gramarie (http://www.giantitp.com/forums/showpost.php?p=16557437&postcount=1): Someone thought it would be a better idea to just compile the feats into a single page to allow us to fit all of them in.
Weapons
{table=head]Name|Cost|Dmg(S)|Dmg(M)|Critical|Range Increment|Weight|Type
Bloodspike Dagger|
10 gp|
1d3|
1d4|
19-20/×2|
5 ft.|
1 lb.|
Piercing
Biome Bō|
1 gp|
1d4/1d4|
1d6/1d6|
×2|
—|
4lb.|
Bludgeoning
[/table]
Bloodspike Dagger: Employed by adventuring Gramarist quite recently, this weapon functions as a Dagger with a special hilt that allows it to inject poisons, drugs, medication, etc. into it's target. Placing a chem into the dagger is a full round action that provokes an attack of opportunity. Optionally, if the target is willing you may choose not to deal damage as their muscles be relaxed allowing the dagger to flow seamlessly through their flesh.
Biome Bō: Used mostly by adventuring Gramarist, specialized in Geoccultism, these quarterstaffs are used to focus the powers of the biomes developed by Gramarist. Once per day, for 24 hours, a Gramarist can prepare a Geoccultism Principle into the staff and have that specific biome surround the staff and it's wielder in a 10ft. radius.
Chems
{table=head]Name|Type|Price|Craft DC|Addiction
Anitu Dust|Inhaled DC 5+5 per GEOC principle known|500 gp|N/A|High
Vile|Ingested DC 18|150 gp|22|Vicious
[/table]
Anitu Dust (Pit Fiend's Dandruff): A powerful drug popular amongst fiends and especially useful for Gramarist and Artificers alike for increasing productivity amongst workers.
Initial Effect: 1d4 points of Strength Damage.
Secondary Effect: User acts at twice their normal speed allowing them to perform two rounds worth of actions every round until this drugs effect wears off. The user can also finish Principles, Magical Items and Psionic Items in half the time.
Side Effect: The user will feel nauseated for an equal amount of time as their production.
Overdose: Your heart rate doubles in speed, throwing you into cardiac arrest and dealing 5d6 to you every round unless a Heal check DC 15 is performed on you.
Vile: Created by a Gramarist who wanted his soldiers to possess enhanced strength, while maintaining eternal loyalty to him.
Initial Effect: 1 point of Wisdom damage.
Secondary Effect: Damage that you cause, from any source, is increased by 50% while damage that you suffer is decreased by 50%.
Side Effect: You are incredibly easily agitated, often reacting to anger from the lightest action that you perceive being against you. You are treated as being under the effects of a continuous Rage (http://www.d20srd.org/srd/spells/rage.htm) spell.
Overdose: Your body erupts into a massive body of bulk forcing you to endure extreme pain until your muscles finally tone down and relax. You take 3d8 points of damage every round.
Implants & Grafts
Name|Level|Effect|Body Slot|Cost
Nanomachines|0th|See text|None|500gp
Nanomachines: Often injected into Soldiers to allow them to perform better on the battlefield by allowing silent communication between two to four people by tuning into a network (Free action) and genetic modification. By casting a 1st level or lower spell or manifesting a 1st level or lower power that is harmless into a dose of Nanomachines you can confer the effects of them into a creature continuously. Additional doses of Nanomachines do allow you to supply different abilities, however you must spend 10 times the previous cost to create these specialized Nanomachines for each effect thereafter. The communication feature functions as a Telepathic Bond (http://www.d20srd.org/srd/spells/telepathicBond.htm) spell casted at the creatures HD.
{table=head]Name|Use|Setting
Voidwalker (http://www.giantitp.com/forums/showpost.php?p=16580652&postcount=1244)|Allows a user to traverse across the voids of the Fractured Horizon|Fractured Horizon
[/table]
If you find any Gramarie homebrew or decided to make some up for yourself, just PM it to me and I'll be eager to add it to our compendium :smallsmile: