Grod_The_Giant
2013-12-03, 05:50 PM
In the triplicate name of Balance, Simplicity, and Fun, I have set myself to a challenge: to finish the job WotC began and to create fixed-list casters (like the Beguiler and Dread Necromancer) to cover all aspects of magic. This here's meant to be a sort of index page, with links to all the various classes and things.
Base Classes
Bard (http://www.giantitp.com/forums/showthread.php?392463-The-Bard-v2-%28Spell-less-and-Fixed-List-Caster-Project-Versions%29)- Gets split in two, to create a spellcaster-bard and one focused on Invocation-style musical powers.
Beguiler (http://www.giantitp.com/forums/showthread.php?361143-Beguiler-Revised-%28Fixed-list-Caster-Project%29-3-5-PEACH&p=17747556)- Now with useful class features at every level, and a core+SpC spell list to match the others.
Cleric (http://www.giantitp.com/forums/showthread.php?t=319556)- A tiny "core" spell list, with the rest based on domains.
Conjurer (http://www.giantitp.com/forums/showthread.php?t=317495)- Summoning and mobility, mobility and summoning. Summoning is being handled mainly through class features to reduce versatility a tad.
Dread Necromancer (http://www.giantitp.com/forums/showthread.php?348151-Revised-Dread-Necromancer-%28Fixed-List-Caster-Project%29)- A revised spell list and new class features to handle minion-mancy.
Druid (http://www.giantitp.com/forums/showthread.php?t=321588)- Spell list and class features sorted into thematic "circles."
Mage of the Unseen Hand (http://www.giantitp.com/forums/showthread.php?p=16705607)- All those odd little Transmutation and Evocation spells that have to do with moving things around the room.
Night Soul (http://www.giantitp.com/forums/showthread.php?380350-The-Night-Soul-Stealth-and-Shadow-Magic-%28Fixed-list-Caster-Project%29-3-5-PEACH&p=18324164)- A master of stealth and shadow magic.
Ritualist (http://www.giantitp.com/forums/showthread.php?t=325646)-A wizard-y, craft-y class, with slow magic but a huge variety of spells.
Seer (http://www.giantitp.com/forums/showthread.php?t=314601)- A sort of rogue-caster hybrid. Very much inspired by Alex Verus.
Shaper (http://www.giantitp.com/forums/showthread.php?p=16668927)- Changes his own shape through class features, and other people's shapes through spells.
Warden (http://www.giantitp.com/forums/showthread.php?p=16543702)- A martial caster with a whole lot of buffs up his sleeve.
Warmage (http://www.giantitp.com/forums/showthread.php?p=16725350#post16725350)- Direct damage and battlefield control.
Prestige Classes
Arcane Theurge (http://www.giantitp.com/forums/showthread.php?t=323479)- A PrC designed to slowly merge the lists of two of the above casters.
Exalted Mystic (http://www.giantitp.com/forums/showthread.php?376351-Exalted-and-Vile-Mystics): A PrC for the goody-goody two-shoes in all of us, and a way to learn Sanctified spells.
Mystic Healer (http://www.giantitp.com/forums/showthread.php?t=317823)-- A PrC designed to turn YOU (already a caster, be it divine or arcane) into an effective healer.
Vile Mystic (http://www.giantitp.com/forums/showthread.php?376351-Exalted-and-Vile-Mystics): A PrC for the eeeevil edgelord in all of us, and a way to learn Vile spells.
Little Fixes
Duskblade (http://www.giantitp.com/forums/showthread.php?329766-Revised-Duskblade-Spell-List-%28Fixed-List-Caster-Project%29&p=16941961#post16941961): Gets a new improved list, with more variety and the ability to channel spells through ranged as well as melee combat.
Extra Spell allows you to learn two new spells from your root classes' list (see Frozen Insight for details). Spells are learned at their original level, but you can only learn new spells of up to one level below the highest you can cast.
Frostmage
Advances spellcasting at all levels except 1 and 5
Loses Gain Knowledge
New class feature at first level: Frozen Insight-- Every time you gain a level of this class, you select two spells described in Frostburn and add them to your list of spells known.
If you are adding spells to the Cleric, Druid, Paladin, or Ranger lists, the spells must come from the matching class list.
If you are adding spells to the Bard list, spells can come from either the Bard or Sorcerer/Wizard lists, taking whichever version is lower level if there is a disagreement.
If you are adding spells to the list of a different arcane caster, select your spells from the Sorcerer/Wizard list.
If you are adding spells to the list of a different divine caster, select your spells from the Druid list.
Paladin (http://www.giantitp.com/forums/showthread.php?319399-Paladin-and-Ranger-Casting-(Fixed-list-Caster-Project)&p=16600518#post16600518): Gets a revised spell list and mechanics-- Zero level spells! Cha-based casting! Full CL! Best paired with my full rewrite (http://www.giantitp.com/forums/showthread.php?221312-A-hero-is-a-man-too-stubborn-to-die-a-3-5-Paladin-fix-(PEACH)&p=12150015#post12150015).
Ranger (http://www.giantitp.com/forums/showthread.php?319399-Paladin-and-Ranger-Casting-(Fixed-list-Caster-Project)&p=16600518#post16600518): Gets a revised spell list and mechanics like the Paladin's. Best paired with my full rewrite (http://www.giantitp.com/forums/showthread.php?260804-Ranger-Scout-recombination-(3-5-PEACH)&p=14192508#post14192508).
Sand Shaper
New entry requirements: Knowledge (Arcana) 5 ranks, Knowledge (Nature) or Survival 5 ranks, Caster Level 5, Drift Magic.
Advances spellcasting at all levels except 1 and 5.
Revised Desert Insight-- Every time you gain a level of this class, you select two spells described in Sandstorm and add them to your list of spells known.
If you are adding spells to the Cleric, Druid, Paladin, or Ranger lists, the spells must come from the matching class list.
If you are adding spells to the Bard list, spells can come from either the Bard or Sorcerer/Wizard lists, taking whichever version is lower level if there is a disagreement.
If you are adding spells to the list of a different arcane caster, select your spells from the Sorcerer/Wizard list.
If you are adding spells to the list of a different divine caster, select your spells from the Druid list.
Wavekeeper
New entry requirements: Knowledge (Arcana) 5 ranks, Knowledge (Nature) or Survival 5 ranks, Caster Level 5, Aquatic Spellcasting (Lords of Magic), Ship's Mage (Stormwreck) or Steam Magic (Stormwreck)
Advances spellcasting at all levels except 1 and 5.
New class feature at first level: Ocean Insight-- Every time you gain a level of this class, you select two spells described in Stormwreck and add them to your list of spells known.
If you are adding spells to the Cleric, Druid, Paladin, or Ranger lists, the spells must come from the matching class list.
If you are adding spells to the Bard list, spells can come from either the Bard or Sorcerer/Wizard lists, taking whichever version is lower level if there is a disagreement.
If you are adding spells to the list of a different arcane caster, select your spells from the Sorcerer/Wizard list.
If you are adding spells to the list of a different divine caster, select your spells from the Druid list.
Wave Master may be used a number of times per day equal to your Wisdom modifier at second level, and at-will at 7th.
Wave Form lets you take the form of a Small Elemental at 4th, a Medium Elemental at 6th, a Large Elemental at 8th, at a Huge Elemental at 10th. It may be used for a total of 1 hour/day/class level, split up however you wist.
Call of the Abyss may be used a number of times per day equal to your Wisdom modifier.
New Feats
Healing Disciple
Prerequisite: Caster Level 1, Wisdom 13
Benefit: Add all spells from the Healing domain to your list of spells known. In addition, the Heal skill is always a class skill for you.
Natural Caster
Prerequisite: Desert, Frozen, or Ocean Insight
Benefit: You gain the benefits of your Desert, Frozen, or Ocean Insight class feature as though you had gained another level in the appropriate class, allowing you to learn two new spells. If you have muliple Insight class features, you must choose one to advance.
Special: You may take this feat more than once.
Base Classes
Bard (http://www.giantitp.com/forums/showthread.php?392463-The-Bard-v2-%28Spell-less-and-Fixed-List-Caster-Project-Versions%29)- Gets split in two, to create a spellcaster-bard and one focused on Invocation-style musical powers.
Beguiler (http://www.giantitp.com/forums/showthread.php?361143-Beguiler-Revised-%28Fixed-list-Caster-Project%29-3-5-PEACH&p=17747556)- Now with useful class features at every level, and a core+SpC spell list to match the others.
Cleric (http://www.giantitp.com/forums/showthread.php?t=319556)- A tiny "core" spell list, with the rest based on domains.
Conjurer (http://www.giantitp.com/forums/showthread.php?t=317495)- Summoning and mobility, mobility and summoning. Summoning is being handled mainly through class features to reduce versatility a tad.
Dread Necromancer (http://www.giantitp.com/forums/showthread.php?348151-Revised-Dread-Necromancer-%28Fixed-List-Caster-Project%29)- A revised spell list and new class features to handle minion-mancy.
Druid (http://www.giantitp.com/forums/showthread.php?t=321588)- Spell list and class features sorted into thematic "circles."
Mage of the Unseen Hand (http://www.giantitp.com/forums/showthread.php?p=16705607)- All those odd little Transmutation and Evocation spells that have to do with moving things around the room.
Night Soul (http://www.giantitp.com/forums/showthread.php?380350-The-Night-Soul-Stealth-and-Shadow-Magic-%28Fixed-list-Caster-Project%29-3-5-PEACH&p=18324164)- A master of stealth and shadow magic.
Ritualist (http://www.giantitp.com/forums/showthread.php?t=325646)-A wizard-y, craft-y class, with slow magic but a huge variety of spells.
Seer (http://www.giantitp.com/forums/showthread.php?t=314601)- A sort of rogue-caster hybrid. Very much inspired by Alex Verus.
Shaper (http://www.giantitp.com/forums/showthread.php?p=16668927)- Changes his own shape through class features, and other people's shapes through spells.
Warden (http://www.giantitp.com/forums/showthread.php?p=16543702)- A martial caster with a whole lot of buffs up his sleeve.
Warmage (http://www.giantitp.com/forums/showthread.php?p=16725350#post16725350)- Direct damage and battlefield control.
Prestige Classes
Arcane Theurge (http://www.giantitp.com/forums/showthread.php?t=323479)- A PrC designed to slowly merge the lists of two of the above casters.
Exalted Mystic (http://www.giantitp.com/forums/showthread.php?376351-Exalted-and-Vile-Mystics): A PrC for the goody-goody two-shoes in all of us, and a way to learn Sanctified spells.
Mystic Healer (http://www.giantitp.com/forums/showthread.php?t=317823)-- A PrC designed to turn YOU (already a caster, be it divine or arcane) into an effective healer.
Vile Mystic (http://www.giantitp.com/forums/showthread.php?376351-Exalted-and-Vile-Mystics): A PrC for the eeeevil edgelord in all of us, and a way to learn Vile spells.
Little Fixes
Duskblade (http://www.giantitp.com/forums/showthread.php?329766-Revised-Duskblade-Spell-List-%28Fixed-List-Caster-Project%29&p=16941961#post16941961): Gets a new improved list, with more variety and the ability to channel spells through ranged as well as melee combat.
Extra Spell allows you to learn two new spells from your root classes' list (see Frozen Insight for details). Spells are learned at their original level, but you can only learn new spells of up to one level below the highest you can cast.
Frostmage
Advances spellcasting at all levels except 1 and 5
Loses Gain Knowledge
New class feature at first level: Frozen Insight-- Every time you gain a level of this class, you select two spells described in Frostburn and add them to your list of spells known.
If you are adding spells to the Cleric, Druid, Paladin, or Ranger lists, the spells must come from the matching class list.
If you are adding spells to the Bard list, spells can come from either the Bard or Sorcerer/Wizard lists, taking whichever version is lower level if there is a disagreement.
If you are adding spells to the list of a different arcane caster, select your spells from the Sorcerer/Wizard list.
If you are adding spells to the list of a different divine caster, select your spells from the Druid list.
Paladin (http://www.giantitp.com/forums/showthread.php?319399-Paladin-and-Ranger-Casting-(Fixed-list-Caster-Project)&p=16600518#post16600518): Gets a revised spell list and mechanics-- Zero level spells! Cha-based casting! Full CL! Best paired with my full rewrite (http://www.giantitp.com/forums/showthread.php?221312-A-hero-is-a-man-too-stubborn-to-die-a-3-5-Paladin-fix-(PEACH)&p=12150015#post12150015).
Ranger (http://www.giantitp.com/forums/showthread.php?319399-Paladin-and-Ranger-Casting-(Fixed-list-Caster-Project)&p=16600518#post16600518): Gets a revised spell list and mechanics like the Paladin's. Best paired with my full rewrite (http://www.giantitp.com/forums/showthread.php?260804-Ranger-Scout-recombination-(3-5-PEACH)&p=14192508#post14192508).
Sand Shaper
New entry requirements: Knowledge (Arcana) 5 ranks, Knowledge (Nature) or Survival 5 ranks, Caster Level 5, Drift Magic.
Advances spellcasting at all levels except 1 and 5.
Revised Desert Insight-- Every time you gain a level of this class, you select two spells described in Sandstorm and add them to your list of spells known.
If you are adding spells to the Cleric, Druid, Paladin, or Ranger lists, the spells must come from the matching class list.
If you are adding spells to the Bard list, spells can come from either the Bard or Sorcerer/Wizard lists, taking whichever version is lower level if there is a disagreement.
If you are adding spells to the list of a different arcane caster, select your spells from the Sorcerer/Wizard list.
If you are adding spells to the list of a different divine caster, select your spells from the Druid list.
Wavekeeper
New entry requirements: Knowledge (Arcana) 5 ranks, Knowledge (Nature) or Survival 5 ranks, Caster Level 5, Aquatic Spellcasting (Lords of Magic), Ship's Mage (Stormwreck) or Steam Magic (Stormwreck)
Advances spellcasting at all levels except 1 and 5.
New class feature at first level: Ocean Insight-- Every time you gain a level of this class, you select two spells described in Stormwreck and add them to your list of spells known.
If you are adding spells to the Cleric, Druid, Paladin, or Ranger lists, the spells must come from the matching class list.
If you are adding spells to the Bard list, spells can come from either the Bard or Sorcerer/Wizard lists, taking whichever version is lower level if there is a disagreement.
If you are adding spells to the list of a different arcane caster, select your spells from the Sorcerer/Wizard list.
If you are adding spells to the list of a different divine caster, select your spells from the Druid list.
Wave Master may be used a number of times per day equal to your Wisdom modifier at second level, and at-will at 7th.
Wave Form lets you take the form of a Small Elemental at 4th, a Medium Elemental at 6th, a Large Elemental at 8th, at a Huge Elemental at 10th. It may be used for a total of 1 hour/day/class level, split up however you wist.
Call of the Abyss may be used a number of times per day equal to your Wisdom modifier.
New Feats
Healing Disciple
Prerequisite: Caster Level 1, Wisdom 13
Benefit: Add all spells from the Healing domain to your list of spells known. In addition, the Heal skill is always a class skill for you.
Natural Caster
Prerequisite: Desert, Frozen, or Ocean Insight
Benefit: You gain the benefits of your Desert, Frozen, or Ocean Insight class feature as though you had gained another level in the appropriate class, allowing you to learn two new spells. If you have muliple Insight class features, you must choose one to advance.
Special: You may take this feat more than once.