Zubrowka74
2013-12-04, 01:15 PM
I was searching for new ways to use Vanish / Invisibility with a Magus I'm playing. One idea was to use it to charge and get a spellstrike in with several boni. Denying the AC bonus led me to SA, SA to multiclassing with Rogue.
So I began working on a build, using a DEX based Magus a chassis because, you know, Rogue. My intent was adding just a few level of Rogue. I was looking if there was any worthy archetypes and stumbled upon the Skulking Slayer (http://www.d20pfsrd.com/races/core-races/half-orc/skulking-slayer-rogue-half-orc). It got me thinking, why do I need the Magus to be DEX based again?
I switched to a STR based magus and here's what I got, the 20 pts buy SA Magus prototype.
Half-Orc Magus 6 / Rogue 3 (Skulking Slayer)
STR 18 DEX 12 CON 13 INT 16 WIS 8 CHA 7
Traits: Magical Knack, Adopted (Half-elf, Elven Reflex)
01 Magus Spell Combat, Arcane Pool (2), Power Attack
02 Rogue (Skulking Slayer) Sneak Attack 1d6
03 Magus Spellstrike, Cleave
04 Rogue Surprise Follow-Through, +1 CON
05 Rogue Sneak Attack 2d6 (2d8 two handed), Toughness
06 Magus Arcane Accuracy +3
07 Magus Spell Recall, Great Cleave
08 Magus Weapon Focus (No-dachi)
09 Magus Intensify Spell
Notable spells : Vanish, Shocking Grasp, Frigid Touch, Invisibility
This is from memory as I don't have access to the actual build from where I'm posting. I'll edit later.
The idea is to cast Vanish / Invisibility at a distance, then Shocking Grasp / Frigid Touch, charge with power attach and get a few bonus. SS Rogue 2 gets Surprise follow-through as a talent, basically getting SA on a cleave attack. SS Rogue 3 gets you d8 for SA as long as your using THW, in this case a nodachi with cool crit potential.
Did I miss something?
Should I push for more rogue levels? How about PrCs? Arcane Trickster?
So I began working on a build, using a DEX based Magus a chassis because, you know, Rogue. My intent was adding just a few level of Rogue. I was looking if there was any worthy archetypes and stumbled upon the Skulking Slayer (http://www.d20pfsrd.com/races/core-races/half-orc/skulking-slayer-rogue-half-orc). It got me thinking, why do I need the Magus to be DEX based again?
I switched to a STR based magus and here's what I got, the 20 pts buy SA Magus prototype.
Half-Orc Magus 6 / Rogue 3 (Skulking Slayer)
STR 18 DEX 12 CON 13 INT 16 WIS 8 CHA 7
Traits: Magical Knack, Adopted (Half-elf, Elven Reflex)
01 Magus Spell Combat, Arcane Pool (2), Power Attack
02 Rogue (Skulking Slayer) Sneak Attack 1d6
03 Magus Spellstrike, Cleave
04 Rogue Surprise Follow-Through, +1 CON
05 Rogue Sneak Attack 2d6 (2d8 two handed), Toughness
06 Magus Arcane Accuracy +3
07 Magus Spell Recall, Great Cleave
08 Magus Weapon Focus (No-dachi)
09 Magus Intensify Spell
Notable spells : Vanish, Shocking Grasp, Frigid Touch, Invisibility
This is from memory as I don't have access to the actual build from where I'm posting. I'll edit later.
The idea is to cast Vanish / Invisibility at a distance, then Shocking Grasp / Frigid Touch, charge with power attach and get a few bonus. SS Rogue 2 gets Surprise follow-through as a talent, basically getting SA on a cleave attack. SS Rogue 3 gets you d8 for SA as long as your using THW, in this case a nodachi with cool crit potential.
Did I miss something?
Should I push for more rogue levels? How about PrCs? Arcane Trickster?