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View Full Version : Dark Heresy Fate Point system expansion PEACH



Sir Swindle89
2013-12-05, 09:54 AM
So Dark Heresy and its ilk all have a similar Fate Point system. I though to myself why not expant it and basically layer FATE on top of it.

Obviously the other 40k games would need to tweak this for their specific stuff (Space Marine demeanors, Imp Guard regimental stuff, ect.)

DARK HERESY TO FATE CONVERSION

REFRESH

All characters start at 2 refresh.
Void Born Acolytes start at 3 refresh.

ASPECTS

Career: As simple as “Guardsman” or as complicated as “Blade maiden of the Temple of the Drown Lady”. Must generally include what career track you are following.

Home World: They type of planet you are from or how it shaped you. Tables 1-14 to 1-17 for Details

Divination: Determined randomly (roll twice pick one) basically verbatim (small changes based on back-story etc. are acceptable).

Trouble: Some part of your person or past that causes trouble for you.

2x Free Aspects: Anything about you.

Note: Sanctioned Psykers must use one of their Free Aspects to explain their Sanctioning Side Effect (Table 1-5)

Free Aspects often answer the Questions in the NATURE section of the book.
What is your personality like? How did you meet your inquisitor? What does the Inquisition mean to you? What will you sacrifice? What do you desire? What do you hate?

USING FATE POINTS
-Re-roll a test
-Steal initiative (permanently changes your initiative roll to one higher than the character you cut in front of)
-Recover 1d5 Wounds
-Shake off an effect (Stun, Blind, Web, Hallucinate, etc.)
-Tag an appropriate aspect to give a test a +10 bonus
-Declare an aspect on the scene
-Invoke an aspect for effect

BURNING FATE

You may lose 1 refresh to survive a fatal encounter (barely)