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Yora
2013-12-05, 02:53 PM
I was just thinking a bit about fighters and other warrior type characters and what types of weapons they usually use. Of course, the classic hero weapon is the sword, except for dwarves and berserkers, who usually use axes. Which I personally always find a bit disappointing, since historically and in myths, famous heroes often have a number of different types of signature weapons, which you never really see in fiction.

But I was wondering: For people who play relatively straight fighters, paladins, clerics and so on, what type of weapons do you usually pick for them?

Greenish
2013-12-05, 03:02 PM
My go-to weapon is usually falchion (I just like critting). I imagine it looking like a grossmesser (because the real world falchion isn't a two-hander).

http://i577.photobucket.com/albums/ss219/einkidu02/PICT0018.jpg

hymer
2013-12-05, 03:05 PM
Speaking for my players:
The One Who Always Plays a Dwarf picks axes.
The One Who Sometimes Plays Straight Melee likes to try many different kinds of weapon.
The One Who Always Plays Elves takes whatever is the most useful to him that the party has found.

Oh, and cleric was in there too: I like a Wee Jas cleric with a scythe.

TheCrowing1432
2013-12-05, 03:08 PM
I mostly use Dexterous fighters, so I favor the rapier.

Hunter Noventa
2013-12-05, 03:10 PM
I actually find myself trying to find reasons to use more unusual weapons. I made a fighter who dual-wielded Dwarven Waraxes. I made a Ninja who uses a Cestus. I built a ranger who uses a three-section-staff, but I haven't been able to use her yet.

AstralFire
2013-12-05, 03:13 PM
I'm a big fan of the Spear for use with Intuitive Strike and giving me reach on an Unarmed Swordsage.

TheCrowing1432
2013-12-05, 03:18 PM
However sometimes weapons just suck,

I mean, we have hundreds if not thousands of weapons throughout the books, cant expect them all to be useful.

SiuiS
2013-12-05, 03:19 PM
Armored warriors usually get a large shield and a small sword. "Usually" in this case meaning it's a trend of about 3% more than any other choice.

I actually love the aesthetic of hammers and maces. They're just brutal weapons to think about getting hit by, and I like to play that up. Hammers and gutentags and suchlike, brutal.

Other than those two, i like to play at the vague historical stereotypes of whatever mishmash we're using. We've had a Scotsman analogue fight primarily with a boar spear at one point, we've had a landsknecht(?) refluff a double blades sword into a historical German long sword (because you'd use it like a staff – a double weapon – half the time anyway), and player spend a lot of money getting custom equipment and merging it to match their idealized version of a pole axe.

Oh! And a gentleman wizard who learned the manly Victorian arts of fighting, namely fisticuffs, cane-bludgeon, and wrestling. People forget that without spells or components, a level 8 wizard is still mathematically as good at fighting as a level 4 fighter. :smallbiggrin:

Honest Tiefling
2013-12-05, 03:19 PM
I don't normally play melee, but when I do I wish sword and board wasn't so crappy.

OldTrees1
2013-12-05, 03:22 PM
Morningstars are my weapon of choice ever since I learned that they can Nauseate.

Zanos
2013-12-05, 03:22 PM
My group optimizes a bit, but so far I've seen:

Dual Kukris
Greatsword
Katana
Mace/Heavy Shield(Cleric)
Scythe(4x crits are scary)
3 seperate unarmed characters

TheCrowing1432
2013-12-05, 03:23 PM
Morningstars are my weapon of choice ever since I learned that they can Nauseate.

also i think they are the most powerful simple weapon

Greenish
2013-12-05, 03:28 PM
People forget that without spells or components, a level 8 wizard is still mathematically as good at fighting as a level 4 fighter. :smallbiggrin:Aside from weapon proficiencies, feats, and more than likely stats. :smallamused:

But yes, half-BAB is still BAB.

Amphetryon
2013-12-05, 03:31 PM
In roughly descending order, based on my experience and preferences:

Morningstar
Spear
Dagger
Crossbow
(Great) Falchion
(Composite) Longbow
Heavy Pick
Warhammer
Battleaxe

Honorable Mention:
pre-errata Minotaur Greathammer, AKA "the goofy pile of numbers"

Fax Celestis
2013-12-05, 03:33 PM
I tend to stick with longsword, longspear, quarterstaff, punching dagger/katar, and flame blade scimitar.

Yuric the Bold
2013-12-05, 03:34 PM
Most of my fighters (I've played more than a few) use longswords, greatswords, bastard swords (for the 1 level dip into Exotic Weapon Master PrC for the Uncanny Blow stunt which doubles the STR bonus on attacks when wielding it 2 handed) ultimately these are FEAT intensive builds for tweaking, milking and oozing out every bit of combat potency.
My favorite fighter build was a nimble, rapier-wielding, smartass swashbuckler. Had levels in Rogue, Fighter, Weapon Master (mind you it was 3.0 rules) and he scored crits on hits of 9-20; I even sent emails to the Sage at Dragon and had him respond that everything stacked with my Rapier of Puncturing.
Dear lord I just rambled.
Longsword and shortsword will always be the most common weapons found and utilized by party members due to the random nature of the magic item tables... honestly I favor letting the party members find magical versions of exotic weapons they wield just so not to nerf their players.

Callin
2013-12-05, 03:38 PM
My most recent melee's have used either the Weighted Greatsword or Ogre's Maul from Bastion Press's Torn Asunder book. Other than that its usually a sword of some type.

GutterFace
2013-12-05, 03:44 PM
Morningstars are my weapon of choice ever since I learned that they can Nauseate.

really?! that's amazing do you have a source, i love Nauseate...and it will make my DM sad.

Greenish
2013-12-05, 03:47 PM
really?! that's amazing do you have a source, i love Nauseate...and it will make my DM sad.The Three Mountains style feat for heavy maces, morningstars, and greatclubs from Complete Warrior. One of the best (if not the best) style feats in the game.

GutterFace
2013-12-05, 03:51 PM
The Three Mountains style feat for heavy maces, morningstars, and greatclubs from Complete Warrior. One of the best (if not the best) style feats in the game.

Excellent. thanks!

nedz
2013-12-05, 03:54 PM
Glaives, Guisarmes and Glaive-Guisarmes.

I used to like Halberds too, but they got shortened in 3E.

I like the tactics of reach weapons.

Shootamidget
2013-12-05, 04:07 PM
My absolute favored weapon is the morninstar. You get both B and P, making it easier to have a weapon of all the damage types to overcome basic DR. Its also cheaper and lighter than the heavy mace that every stock cleric uses. Its also a simple weapon making it a weapon EVERY class can take. I've even had a DM let me find an oversized one i had to use two handed because i love the weapon so much.

Greenish
2013-12-05, 04:19 PM
Its also a simple weapon making it a weapon EVERY class can take.While every class could take it, wizards, druids, spirit shamans etc. aren't proficient.

Necroticplague
2013-12-05, 04:22 PM
I like grapplers, so my weapon of choice is usually the armor spikes,the armor razors, or the garrote. After all, I like my merlee brutal, and is doesn't get much more brutal than with your hand on their throat, dragging your legs across them to tear at the flesh.

ngilop
2013-12-05, 04:31 PM
I see warriors/knights/men-at-arms or what might you call them depicted with all kinds of weapons.
From Swords to axes to spears, Lajatangs and Glaives.
But I digress

My weapons of choice are ( i think) in order.. I also have to stress that I use the real world definitions of weapons not the D&D versions

Morning Stars
Long Sword
War Axe
Spear
Halberd
Longbow
Warhammer

Greenish
2013-12-05, 04:45 PM
I see warriors/knights/men-at-arms or what might you call them depicted with all kinds of weapons.Sometimes all at once.

http://1.bp.blogspot.com/-d6eLMiBPu80/TW6oO7LVg_I/AAAAAAAABEw/XCoXF1E8-BI/s1600/ManatArms.jpg

Subaru Kujo
2013-12-05, 05:17 PM
Daggers, Rapiers for the Rogues
Greatswords and Bastard Swords for my fighters/warblades, though I was thinking of trying a halberd/reach polearm next time.

Spiked Chains are also excellent choices if you can get your hands on them.

Spore
2013-12-05, 05:37 PM
I have probably used Twohanded Swords and short swords (TWF) the most, but I have enjoyed my monk's unarmed strike by far the most (just because you can flavor them to be kicks, punches, elbows, knees, pile drivers and much more. My knowledge of armed battle maneuvers is limited and thus, so is my flavoring of it.

DAGGER, don't forget the dagger. The back-up weapon for ANY character. Practical tool to cut that rope bridge, eat meat and provoke that Dwarf by cutting off his beard.

Morcleon
2013-12-05, 05:52 PM
Favorite weapon is probably the elven courtblade. It's a 1d10 two handed weapon with an 18-20/x2 crit range and can be finessed and used with Power Attack for twice the attack penalty to damage. Combine with Serrated, Laminated and Kaorti Resin and you get a 13-20/x5 crit range/multiplier. ^_^

cakellene
2013-12-05, 05:55 PM
Kamas, scythes, and unarmed.

Particle_Man
2013-12-05, 07:07 PM
2-H, I go Greatsword - more damage on average than a Greatax.

Sword and Board, I go Warhammer or Battle Ax (Damage being equal, it is just easier for me to remember "20 is a crit. threat" than "19 or 20" is a crit. threat")

Ranged weapons, if 2-H I go Composite Long Bow (when I can afford it). If Sword and Board I go Javelin - It has a nice range for a thrown weapon, and I can hold onto my shield. Quickdraw becomes a must later on. I want to love the crossbow but it costs a feat to use efficiently, and, even with a character not already proficient in bow, it means I could have spent that feat to get proficient in bow. And some bows let you add str bonus to damage.

I usually don't do 2WF. I thought about some sort of Lightning Mace character, but never got around to playing one.

Kelb_Panthera
2013-12-05, 07:34 PM
Since the weapon itself makes such a small difference in the long-run, I'm not really partial to any one unless I'm doing a crit-fisher. Crit fishers get one of the 17-20 weapons, which one depends on whether crits are the whole shebang or just one facet of the character's damage.

Greenish
2013-12-05, 07:55 PM
Also, while they only rarely use them, my characters don't leave home without spiked gauntlets (if possible/socially acceptable). A weapon that can't be disarmed, and still leaves your hand free to do other stuff is handy indeed.

Bonus point for fluffing it as clawed gauntlets.

http://paizo.com/image/content/PathfinderTales/PZO8500-Altara.jpg

ngilop
2013-12-05, 09:27 PM
Sometimes all at once.

http://1.bp.blogspot.com/-d6eLMiBPu80/TW6oO7LVg_I/AAAAAAAABEw/XCoXF1E8-BI/s1600/ManatArms.jpg

isn't that what every high level D&D fighter looks like though?

I mean one of those daggers has to be silver,, another has to be adamantine, whilst the third cold-iron.. and i bet money that the little axe there has been alchemically treated...

Winds of Nagual
2013-12-05, 09:35 PM
No love for the longbow? Didn't notice anything regarding ranged weapons.

I recently had a lot of fun with a thrown chakram specialist. Knives are fun too!

OldTrees1
2013-12-05, 09:45 PM
isn't that what every high level D&D fighter looks like though?


Nah, high level D&D fighter wields a +1 Transmuting Speed weapon [72K gp]

Kelb_Panthera
2013-12-05, 09:47 PM
isn't that what every high level D&D fighter looks like though?

I mean one of those daggers has to be silver,, another has to be adamantine, whilst the third cold-iron.. and i bet money that the little axe there has been alchemically treated...

Only if they're reliant on a large number of small, low damage attacks. Most fighter types tend toward low numbers of enormous damage attacks so the weapon's material is pretty much entirely irrelevant.

Amphetryon
2013-12-05, 10:26 PM
isn't that what every high level D&D fighter looks like though?

I mean one of those daggers has to be silver,, another has to be adamantine, whilst the third cold-iron.. and i bet money that the little axe there has been alchemically treated...

Get a Morphing, Metalline weapon. Problem solved.

cakellene
2013-12-05, 10:29 PM
Get a Morphing, Metalline weapon. Problem solved.

But it's more fun to actually be a Morphing, Metalline weapon.

Amphetryon
2013-12-05, 10:33 PM
But it's more fun to actually be a Morphing, Metalline weapon.

It does let you enter the Voltron Dance-off, I'll admit.

Slipperychicken
2013-12-05, 10:34 PM
When I play a Cleric, I use a Longspear. That lets me stand around in the second rank and stab people. Also because I've been playing at low levels where that reach matters a lot more.

When I play a weapon-using melee bruiser, I grab a Greatsword. Get a high strength, and that thing's ridiculous at level 1. Few enemies at that level are going to survive 2d6+6.

Grayson01
2013-12-06, 01:30 AM
Fluff wise Kama! Just love the weapon

But that I use in game
Rapier
Dagger
Spear (long, great, or short)
Elven Craft Longbow

Raezeman
2013-12-06, 03:14 AM
Weapons used in campaigns of mine:

First campaign
-my dwarven duskblade uses a dwarven waraxe
Second campaign
-The human thrall of Demogorgon uses a moringstar and light mace
-the human dread necromancer uses a scythe (more a prop really)
Third campaign
-the half-orc barbarian uses a maul two-handed
-the cobolt fighter uses a longspear
Fourth campaign (me as DM)
-the human barbarian uses a great sword
-the dwarven paladin uses a warhammer
-my NPC hellbred battle sorcerer uses a falchion

cakellene
2013-12-06, 03:32 AM
What's the name of that special kama that does monk unarmed damage?

Kelb_Panthera
2013-12-06, 03:34 AM
Scorpion Kama. I think it's supposed to be in the DMG MiC.

Samalpetey
2013-12-06, 04:05 AM
I personally go guisarme+spiked gauntlet on the vast majority of my melee characters

Averis Vol
2013-12-06, 06:07 AM
I'm partial to:


Falchion
Sharktooth staff (Because rending your enemies with a sharktooth encrusted club and tearing them to the ground with the leverage is ****ing death metal)
Battleaxe (Personal choice, I'm a fan of axes historically and in practice, even if they are statistically weaker in game)
Heavy flail
Kukri

Hamste
2013-12-06, 07:22 AM
I prefer the Greatsword for extra damage at low levels and the Xen'drik Boomerang for it's pure shut down potential (daze for the win)

OldTrees1
2013-12-06, 01:59 PM
I prefer the Greatsword for extra damage at low levels and the Xen'drik Boomerang for it's pure shut down potential (daze for the win)

Daze is easier to deal than Nauseate (2 feats vs 4) but Daze immunity is more common than Nausea immunity.

Hamste
2013-12-06, 02:22 PM
Daze is easier to deal than Nauseate (2 feats vs 4) but Daze immunity is more common than Nausea immunity.

Almost nothing is immune to daze (daze the condition is not mind affecting) while there is some feats that actually stop nausea (no one really takes them though...after all who wants to get endurance to get the feat?) . The advantage of nausea is that it lasts longer which doesn't matter as the three mountains is 1 round. As near as I can tell the boomerang feat is superior (you can basically get saving throw:pray for twenty and it affects a range)

Greenish
2013-12-06, 02:25 PM
Daze immunity is more common than Nausea immunity.Are you sure?

(Un)Inspired
2013-12-06, 02:55 PM
...spells...

No wait! Don't throw players handbooks at me!

I really like using spells as weapons for things like sneak attack.

Why sneak attack someone with a dagger when I can sneak attack 15 people with telekinesis?

Coidzor
2013-12-06, 02:57 PM
Hmm...

Most commonly all my characters have a dagger, or lotsa daggers, and a club and/or quarterstaff just for the sake of having them around and utility at low levels.

Morningstars are quite common as either primary weapons or backup weapons due to their dual damage-types.

After that, longswords and greatswords are most common for people who want to murder others in the face, depending upon if they have something to do with their offhand or not.

Every mounted character has a lance, even if they're primarily using a composite longbow.

OldTrees1
2013-12-06, 03:24 PM
Almost nothing is immune to daze (daze the condition is not mind affecting) while there is some feats that actually stop nausea (no one really takes them though...after all who wants to get endurance to get the feat?) . The advantage of nausea is that it lasts longer which doesn't matter as the three mountains is 1 round. As near as I can tell the boomerang feat is superior (you can basically get saving throw:pray for twenty and it affects a range)

I do not know anything that is immune to Nausea other than immunity to Fort which affects Boomerang Daze too.

I do remember learning about specific Daze immunity back when this forum discovered Celerity. (I forget the non "immune to Fort" sources though)

Particle_Man
2013-12-06, 04:05 PM
Ranged weapons, if 2-H I go Composite Long Bow (when I can afford it).


No love for the longbow? Didn't notice anything regarding ranged weapons.

No love for my posts? :smallbiggrin:

Hamste
2013-12-06, 04:45 PM
I do not know anything that is immune to Nausea other than immunity to Fort which affects Boomerang Daze too.

I do remember learning about specific Daze immunity back when this forum discovered Celerity. (I forget the non "immune to Fort" sources though)

Strong stomach is a feat that stops nausea. Two feats for it


Mark of the Dauntless makes you immune to daze. It does require you to be in the right dragonmark house and 4 feats (Plus whatever a Siberys true Dragonmark is)

OldTrees1
2013-12-06, 04:52 PM
Strong stomach is a feat that stops nausea. Two feats for it


Mark of the Dauntless makes you immune to daze. It does require you to be in the right dragonmark house and 4 feats (Plus whatever a Siberys true Dragonmark is)

Mark of the Dauntless is 2 feats (the prerequisite is any dragonmark of any grade [least, lesser, greater or Siberys])

However it still is a point in Daze's favor.

Anyone know how to use a Boomerang as a 2 handed melee non improvised weapon?

Hamste
2013-12-06, 05:06 PM
Ah, I am using a questionable online source so I thought it was all

OldTrees1
2013-12-06, 06:05 PM
Ah, I am using a questionable online source so I thought it was all

So was I. The prerequisite line was requiring a mark rather than requiring the mark feats. (a person with a lesser mark has the powers of both lesser and least marks but only has a lesser mark)

However I did go on to check the book (via internet) and discovered that I was partially wrong. It requires a True (non aberrant) mark of any grade.

(Also there is a Mark against Nausea)

PraxisVetli
2013-12-06, 10:22 PM
Favorite weapon is probably the elven courtblade. It's a 1d10 two handed weapon with an 18-20/x2 crit range and can be finessed and used with Power Attack for twice the attack penalty to damage. Combine with Serrated, Laminated and Kaorti Resin and you get a 13-20/x5 crit range/multiplier. ^_^

Where do you find things like serrated and laminated?

Karnith
2013-12-06, 10:28 PM
Where do you find things like serrated and laminated?
Laminated and Serrated are from the third-party sourcebook Mercenaries, by AEG. Kaorti Resin is detailed in this old article on the mothership (http://www.wizards.com/default.asp?x=dnd/re/20031014a), and in the Fiend Folio.

Bovine Colonel
2013-12-06, 10:33 PM
I'm personally quite partial to Lances. Combine with a flying mount that has ridiculous move speed for best results.

(Even unmounted a lance is still a two-handed reach weapon and therefore in my opinion good)

http://upload.wikimedia.org/wikipedia/commons/2/28/Joust2_%281252867300%29.jpg

Coidzor
2013-12-06, 10:37 PM
Laminated and Serrated are from the third-party sourcebook Mercenaries, by AEG. Kaorti Resin is detailed in this old article on the mothership (http://www.wizards.com/default.asp?x=dnd/re/20031014a), and in the Fiend Folio.

I think there's also at least some weapon templates like Serrated in Dragon Magazine somewhere as well. Or maybe it was Dungeon. :smallconfused:

starwoof
2013-12-06, 10:39 PM
I've found myself using spiked gauntlets more than any other weapon, because i am obsessed with punching.

When I'm using real weapons, I usually use warhammers, waraxes, or greatswords.

Karnith
2013-12-06, 10:45 PM
I think there's also at least some weapon templates like Serrated in Dragon Magazine somewhere as well. Or maybe it was Dungeon. :smallconfused:
There is a Serrated weapon option in Dragon Magazine #358, but it won't increase a weapon's threat range like the Serrated in Mercenaries will.

The other weapon qualities from Dragon #358 are Acid Washed, Basket Hilt, Blood Groove, Deceptive, Enhanced Bracing, Folded Metal, Long-Range, Ornate, Perfect Balance, Razor Sharp, and Resilient. Most of them aren't terribly useful, though they are at least cheap.

Scootaloo
2013-12-06, 11:02 PM
Every character i have ever made, carries a dagger. granted for most of them, it's a handy tool and little else, but I think that alone makes it the "most common weapon."

Fluff-wise? Give me a quarterstaff. My rogue packs one because.. .well, again it's just useful, and sometimes you need bashing damage that won't get you accosted by guards if you lug it around.

Favorite weapon overall? Heavy shield. I love playing hack & smash!

Karnith
2013-12-08, 12:17 PM
Sources on these?

Laminated and Serrated are from the third-party sourcebook Mercenaries, by AEG. Kaorti Resin is detailed in this old article on the mothership (http://www.wizards.com/default.asp?x=dnd/re/20031014a), and in the Fiend Folio.
I've got you covered.

Hyena
2013-12-08, 12:49 PM
Fists, quarterstaff or a rapier are my usual accomplices. The first are, of course, limited only to unarmed swordsages. Quarterstaff can be massively improved by a first level spell. And I know that rapier sucks, but man.

Greenish
2013-12-08, 01:04 PM
What's wrong with rapiers (aside from not being a two-handed weapon)?

OldTrees1
2013-12-08, 01:40 PM
What's wrong with rapiers (aside from not being a two-handed weapon)?

Despite being a one-handed weapon, they cannot be wielded with both hands.
Despite being finesse-able, they are not a Light weapon.

So they are specialized exclusively for the One-Handed Weapon Finesse + One-Handed Power Attack overlap.

Greenish
2013-12-08, 01:51 PM
Despite being a one-handed weapon, they cannot be wielded with both hands.
Despite being finesse-able, they are not a Light weapon.

So they are specialized exclusively for the One-Handed Weapon Finesse + One-Handed Power Attack overlap.Well, aside from the legalistic reading that you can two-hand a rapier (you just don't get 1.5*Str), rapiers are perfectly serviceable weapons for everyone who doesn't rely on PA for damage (like rogues and martial adepts). Granted, two-handers and PA tends to be better, but that's not an unique problem for rapiers.


One-handed weapon finesse & power attack is doable, but you'd want an exotic weapon for that.

DireSloth
2013-12-08, 02:00 PM
One of the best thing about ToB. Your weapon does not matter unless you build for it, so you can wield anything you want.

That said, unarmed strikes, quarterstaff and spear/glaive. Mainly cause of wuxia.

OldTrees1
2013-12-08, 02:10 PM
Well, aside from the legalistic reading that you can two-hand a rapier (you just don't get 1.5*Str), rapiers are perfectly serviceable weapons for everyone who doesn't rely on PA for damage (like rogues and martial adepts). Granted, two-handers and PA tends to be better, but that's not an unique problem for rapiers.


One-handed weapon finesse & power attack is doable, but you'd want an exotic weapon for that.
If you are not using Power Attack, then why not use a Kukri instead? (All the benefits of a Rapier + counts as a light Weapon) The only difference is the size of the weapon damage die. (Which is mostly insignificant)

If you are using Power Attack, then see the Exotic weapon referenced above.

Disclaimer: I focus on options more than damage. YMMV if you do the reverse

Greenish
2013-12-08, 02:14 PM
If you are not using Power Attack, then why not use a Kukri instead?Why? :smallconfused:



Disclaimer: I focus on options more than damage. YMMV if you do the reverseThen why use kukri instead of dagger, when the latter gives bonus to checks to hide it, can be thrown, and deals two types of damage?

Grayson01
2013-12-08, 02:23 PM
Why? :smallconfused:


Then why use kukri instead of dagger, when the latter gives bonus to checks to hide it, can be thrown, and deals two types of damage?

Crit Range: is what i think he was going for. (I prefer the Dagger, and Rapier myself)

Also the Kukri is a Martial weapon and not a Rouge or Simple Weapon so it costs a feat or a class dip in order get it it (most of the time)

Greenish
2013-12-08, 02:26 PM
Crit Range: is what i think he was going for. (I prefer the Dagger, and Rapier myself)But crits are for dealing damage, and he was specifically stated that he preferred options over damage, which is why I pointed it out.

OldTrees1
2013-12-08, 02:56 PM
Why? :smallconfused:


Then why use kukri instead of dagger, when the latter gives bonus to checks to hide it, can be thrown, and deals two types of damage?

I used Kukri since it was similar to Rapier but was a Light weapon(Light weapons have more synergy with Finnesse combat than One-Handed weapons do). I do agree that a Dagger is even more versatile and is preferred over a Kukri (unless you have an on-crit ability)

Greenish
2013-12-08, 03:12 PM
(Light weapons have more synergy with Finnesse combat than One-Handed weapons do).That is to say, light weapons work better with TWF, which tends to require Weapon Finesse due to Dex tax.

Fair enough, but there's nothing stopping one from wielding, say, a rapier and a dagger, if one wants to TWF, and if one doesn't, well, light weapons have no advantage over one-handers.


I maintain that rapiers don't suck any more than any non-two-handers do.

Gwendol
2013-12-08, 03:14 PM
Dagger, I think all my characters carry one. Other than that I don't care much. The spiked chain is probably one of the best weapons in the game, and the lance for mounted combat. Longbow is my favorite for range, even if the sling has actually seen more use...

OldTrees1
2013-12-08, 03:45 PM
That is to say, light weapons work better with TWF, which tends to require Weapon Finesse due to Dex tax.

Fair enough, but there's nothing stopping one from wielding, say, a rapier and a dagger, if one wants to TWF, and if one doesn't, well, light weapons have no advantage over one-handers.


I maintain that rapiers don't suck any more than any non-two-handers do.

Weapon Focus is one reason to go 2 daggers rather than rapier and dagger.
Feycraft is another reason to go Light weapon rather than waste a feat on a One-Handed weapon.

While Rapiers have redeeming qualities, there are several other One-handed weapons that are both more versatile and have additional support in the way of decent style feats. So Rapiers are one of the worst of the decent one-handed weapons.

Greenish
2013-12-08, 04:01 PM
Weapon Focus is one reason to go 2 daggers rather than rapier and dagger.Hur dur dur.

I'll grant you feycraft (though I'm not a big fan).

While Rapiers have redeeming qualities, there are several other One-handed weapons that are both more versatile and have additional support in the way of decent style feats. So Rapiers are one of the worst of the decent one-handed weapons.Style feats nearly universally suck, and rapiers have some support too (though not much outside Blade Bravo comes to mind).

OldTrees1
2013-12-08, 04:09 PM
Style feats nearly universally suck, and rapiers have some support too (though not much outside Blade Bravo comes to mind).
That is why I qualified it with "decent" weapon style feats. (High Sword Low Axe, Three Mountain, Lightning Maces)

Although it might just be that I am ignorant of existing decent rapier support.


Sidenote: Why are you not a fan of Feycraft? (It is ok that you are not. I wish to utilize your wisdom.)

Greenish
2013-12-08, 04:21 PM
That is why I qualified it with "decent" weapon style feats. (High Sword Low Axe, Three Mountain, Lightning Maces)Of those, High Sword Low Axe is only sort of okay if you have huge loads of feats and don't know what to do with them, Three Mountains is great, and Lightning Maces is only good if you can use it with high-crit range weapons (such as rapiers :smalltongue:).


Sidenote: Why are you not a fan of Feycraft? (It is ok that you are not. I wish to utilize your wisdom.)I have this fancy of relying on my own abilities rather than those of my gear. Quite unrealistic in 3.5, but eh, I just like the idea. I do use stuff like Least Crystals of Return for cheap Quick Draw, but for character-defining abilities like Finesse fighting, I prefer to get the feat if I can wing it.

AstralFire
2013-12-08, 04:25 PM
Of those, High Sword Low Axe is only sort of okay if you have huge loads of feats and don't know what to do with them, Three Mountains is great, and Lightning Maces is only good if you can use it with high-crit range weapons (such as rapiers :smalltongue:).

I have this fancy of relying on my own abilities rather than those of my gear. Quite unrealistic in 3.5, but eh, I just like the idea. I do use stuff like Least Crystals of Return for cheap Quick Draw, but for character-defining abilities like Finesse fighting, I prefer to get the feat if I can wing it.

I'm of the same school of thought. Whenever someone lists Aptitude weapons, my eyes just glaze over.

OldTrees1
2013-12-08, 04:30 PM
I have this fancy of relying on my own abilities rather than those of my gear. Quite unrealistic in 3.5, but eh, I just like the idea. I do use stuff like Least Crystals of Return for cheap Quick Draw, but for character-defining abilities like Finesse fighting, I prefer to get the feat if I can wing it.

I emphatically agree with your preference. (Causes me to be biased in favor of Dragonborn and ToB for Flight, Teleport and Condition removal)

Greenish
2013-12-08, 04:38 PM
I emphatically agree with your preference. (Causes me to be biased in favor of Dragonborn and ToB for Flight, Teleport and Condition removal)I admit a certain disposition towards raptorans and ToB myself.


As for rapier support, I may have been dreaming or something. There's Blade Bravo (notably utilized by The Other Killer Gnome (http://community.wizards.com/forum/previous-editions-character-optimization/threads/1059231)), the stealth option from swordcane (http://www.wizards.com/default.asp?x=dnd/we/20070314a), and not that much else. Versatile Combatant is cool in theory, but not very useful, and Steal and Strike is just a disarm version of Imp. Trip (except worse).

So okay, rapiers aren't very good. I still wouldn't say they suck (when there are so many terrible exotic weapons around).

Zeriq Haruk
2013-12-10, 02:36 AM
Recently I played a Tiefling Inquisitor/Gunslinger, his favored weapons were as follows;

2 Cestus
2 Kukri
4 Daggers
An assortment of Serrated Chakram
Two Revolvers
And his Holy Weapon; A +1 Adamantine Keen Falcata.

I used the Falcata mostly, but I'd try to mix it up whenever I could.