Maerok
2007-01-15, 09:29 AM
Wuxia Master
For every fighting style there is another more grandiose than the last. And when you do get to that last, you will find Wuxia, the art of supreme combat. For them, the world is a stage to unleash their epic power upon those who wish to dishonor them. A wuxia master is a powerful ally or foe, employing physical and metaphysically power beyond belief.
HD: d8.
Alignment: Any lawful.
Prerequisites: Flurry of blows class ability, Improved Sunder, Improved Bullrush, +30 ft. unarmored speed bonus., Improved Evasion class ability
Class Skills
The wuxia master’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).
Skill Points at Each Level
2 + Int modifier.
Wuxia Master
{table=head]Level|Base Attack[br]Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+2|
+2|Run on Walls, Weightless Resolve
2nd|
+1|
+3|
+3|
+3|Megaton Fist
3rd|
+2|
+3|
+3|
+3|Crushing Fist
4th|
+3|
+4|
+4|
+4|Slow Motion
5th|
+3|
+4|
+4|
+4|Through the Wall
6th|
+4|
+5|
+5|
+5|Force Wave
7th|
+5|
+5|
+5|
+5|Mind over Matter
8th|
+6|
+6|
+6|
+6|Greater Bullrush
9th|
+6|
+6|
+6|
+6|Truefist
10th|
+7|
+7|
+7|
+7|One Million Fists
[/table]
This prestige class stacks with Monk levels to determine Flurry of Blows, unarmed damage, and improved speed bonus.
Once you exit the Wuxia Master progression, you may not continue it.
Class Abilities
Run on Walls
You gain a Climb speed of 30 feet, but you must start and end your movement on the ground.
Weightless Resolve
You gain the benefit of Water Walk at will as a supernatural ability. However, you are actually walking on the surfaces (making contact) rather than hovering an inch or two above.
Megaton Fist
Whenever you threaten a critical, your opponent is affected by an effect equivalent to a *forceful hand* effect (but physical; no SR or save).
Crushing Fist
Add your Wisdom bonus to your Sunder attempts against objects and buildings. Once per day, you may ignore any object or building's hardness (may be combined with Through the Wall).
Slow Motion
Haste 1 round/day per class level
Through the Wall
When bullrushing an opponent, if the enemy contacts a wall or other solid obstruction and takes damage from Greater Bullrush (at least 2d6), you make an automatic sunder attempt against the wall with a +4 bonus to attack and damage for every size category of the creature after Small.
Force Wave
You may make a ranged touch attack against all creatures within a 20' cone. Those you strike take force damage equal to your unarmed damage. A roll of natural 20 allows you to use your Megaton Fist ability against that creature.
Mind over Matter
Once per encounter, when damaged, you may make a Concentration check (DC equal to damage). If successful, the damage is nullified. Any energy damage or other effects stemming from the source of that damage are canceled as well.
Greater Bullrush
Your opponents are moved back twice as far when bullrushed normally or by your Megaton Fist class ability. If they are moved against a wall, they take 1d6 damage per 5 feet they couldn't be moved back.
Truefist
True Strike 1/encounter
One Million Fists
Once per day, You may add up to four additional attacks to your flurry of blows at the lowest attack bonus among your standard flurry of blows attacks. These additional attacks must be made as unarmed attacks. Each additional attack uses the lowest attack roll of these additional attacks.
acks.
For every fighting style there is another more grandiose than the last. And when you do get to that last, you will find Wuxia, the art of supreme combat. For them, the world is a stage to unleash their epic power upon those who wish to dishonor them. A wuxia master is a powerful ally or foe, employing physical and metaphysically power beyond belief.
HD: d8.
Alignment: Any lawful.
Prerequisites: Flurry of blows class ability, Improved Sunder, Improved Bullrush, +30 ft. unarmored speed bonus., Improved Evasion class ability
Class Skills
The wuxia master’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).
Skill Points at Each Level
2 + Int modifier.
Wuxia Master
{table=head]Level|Base Attack[br]Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+2|
+2|Run on Walls, Weightless Resolve
2nd|
+1|
+3|
+3|
+3|Megaton Fist
3rd|
+2|
+3|
+3|
+3|Crushing Fist
4th|
+3|
+4|
+4|
+4|Slow Motion
5th|
+3|
+4|
+4|
+4|Through the Wall
6th|
+4|
+5|
+5|
+5|Force Wave
7th|
+5|
+5|
+5|
+5|Mind over Matter
8th|
+6|
+6|
+6|
+6|Greater Bullrush
9th|
+6|
+6|
+6|
+6|Truefist
10th|
+7|
+7|
+7|
+7|One Million Fists
[/table]
This prestige class stacks with Monk levels to determine Flurry of Blows, unarmed damage, and improved speed bonus.
Once you exit the Wuxia Master progression, you may not continue it.
Class Abilities
Run on Walls
You gain a Climb speed of 30 feet, but you must start and end your movement on the ground.
Weightless Resolve
You gain the benefit of Water Walk at will as a supernatural ability. However, you are actually walking on the surfaces (making contact) rather than hovering an inch or two above.
Megaton Fist
Whenever you threaten a critical, your opponent is affected by an effect equivalent to a *forceful hand* effect (but physical; no SR or save).
Crushing Fist
Add your Wisdom bonus to your Sunder attempts against objects and buildings. Once per day, you may ignore any object or building's hardness (may be combined with Through the Wall).
Slow Motion
Haste 1 round/day per class level
Through the Wall
When bullrushing an opponent, if the enemy contacts a wall or other solid obstruction and takes damage from Greater Bullrush (at least 2d6), you make an automatic sunder attempt against the wall with a +4 bonus to attack and damage for every size category of the creature after Small.
Force Wave
You may make a ranged touch attack against all creatures within a 20' cone. Those you strike take force damage equal to your unarmed damage. A roll of natural 20 allows you to use your Megaton Fist ability against that creature.
Mind over Matter
Once per encounter, when damaged, you may make a Concentration check (DC equal to damage). If successful, the damage is nullified. Any energy damage or other effects stemming from the source of that damage are canceled as well.
Greater Bullrush
Your opponents are moved back twice as far when bullrushed normally or by your Megaton Fist class ability. If they are moved against a wall, they take 1d6 damage per 5 feet they couldn't be moved back.
Truefist
True Strike 1/encounter
One Million Fists
Once per day, You may add up to four additional attacks to your flurry of blows at the lowest attack bonus among your standard flurry of blows attacks. These additional attacks must be made as unarmed attacks. Each additional attack uses the lowest attack roll of these additional attacks.
acks.