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View Full Version : Question; Would this make for an interesting campain? (Opinions and thoughts please)



Draconi Redfir
2013-12-07, 04:16 AM
Okay so, I’m not building this world yet as I’m currently a player in another D&D game at the time and I’m not a DM myself, but my current DM is going to be hosting a "DM training school" at some point of which i plan on attend, and I’ve sort of had this basic idea of a campaign that I’d like to run once i was finished with it.

the idea began with a simple idea, low-magic world, no gods. From there it expanded a bit, a low-magic world, orbiting a star drifting between galaxies thus no stars in the night sky, and one god, who is dying. Most arcane magic would be cut out, and divine magic would probably be all but unusable as the one remaining god is putting all his effort into maintaining the world.

How the story would be set up would be as such; However many years ago, the dying god used all but the last of his power to send out X amount of souls that had the potential to become gods themselves, the rate at which these souls were birthed as mortals would vary to allow Goblins a chance to compete with the much-longer lived elves without the Elves having a huge head start on them. the whole point of the game was going to be "trying to become gods", with each "God-soul" as I’ve dubbed them having some special features that make them unique to the world, such as an automatic diehard feat/highlander syndrome (only killable by cutting off head/by other god-souls possibly) (mostly inspired by my personal pet-peeve of my partymembers always re-rolling new characters whenever their current one dies rather then getting revived/starting a side quest to do just that, ending up in a party completely unrelated to the one who started the quest.) or something along the lines of pathfinder sorcerer bloodlines, potentially useable even if the character in question didn't have any sorcerer/other spellcaster levels, all topped off with some visual feature such as blue hair or a third eye or something that made them stand out.

The problem was, then what? How would the characters "become gods"? I started toying with the idea of an "All must find their own path" phrase being thrown around everywhere, hinting that the characters would need to find out/decide for themselves what would make them gods, buuut that always leads to the problem of people potentially just saying "oh well then I’m a god!" and being done with it. A "Highlander" idea is sort of out i think as that would just lead to another one-god rather then the require multiple, and all in all i just had no idea how to go about having a goal and story going on.


but then at work i had an idea. This was a low-magic game, but that doesn't necessarily mean it needs to be low-technology right? The idea popped into my mind of the different civilizations having sort of Edison-era technology, perhaps not telephones or binary radio messages, but definitely clockwork and electric lights, probably even the Goblinoids having access to guns and gunpowder and the like. With that came another idea, what if there was a sort of cult, that was Building a god? A massive machine they worshipped and continued to build, capturing god-souls and feeding them to it in an attempt to give the machine a god-soul of it's own to allow it to ascend. It could potentially give the players a mystery to solve what with all the disappearing god-souls, as well as a potential "final boss" in a fully-souled machine-god seeking more power and destruction. but.... would it be campaign-building material do you think? or does it seem more along the lines of a side quest?

I’m not trying to build the actual world yet, keep that in mind, but I’m just keeping ideas floating around in my mind, and I’d like to know what you guys think about this particular one. would you be interested in it if you were to play it? or does it sound like something the heroes would do in their spare time? what would you recommend the driving force behind the campaign should be aside from the general "become a god" theme? Give me your thoughts.

DMwithoutPC's
2013-12-07, 07:04 AM
I think it sounds really cool. dark, lonely and sad, but cool

Jakodee
2013-12-10, 06:39 PM
You could make " Wizards" gods in training.

Draconi Redfir
2013-12-11, 12:44 AM
nahh, that would make anyone not playing a wizard completely seperated from the plot in that case.

wizards won't exist in this setting anyways, as the low-magic setting requires people to be born with the ability to control it rather then learning it.

Meeki
2013-12-11, 11:36 AM
I think you have a very workable idea! The PC's being marked as having a "god-soul" would give them motivation to look into this cult that was killing other "god-souls".

Did you want points to think about further? Or are you waiting until later?

A few questions arose when I was reading about the plot and setting.

Draconi Redfir
2013-12-11, 02:43 PM
as i said i'm not actually working on this yet due to not being a trained DM just yet, so if you have any thoughts/ideas i can throw around in my head then i'd love to hear it.

Meeki
2013-12-12, 09:22 AM
To start, here are a few questions:

What is the end purpose of constructing a god?

What sort of theories surround the sentience of a constructed god? Will it have complete control of itself? Is it going to be controlled?

One idea that popped into my head to create tension is have this cult be secretly funded by a church that worships the "dying god" attempt to reclaim his essence. The church is perhaps under the theory that these "god souls" are actually a method of preservation of the dying god, that his consciousness can be restored if all the souls are brought together.

On the other end of the spectrum, there could be a sect of the cult that believes they can control the final creation and are secretly against the church. Perhaps both sects are known adversaries but need to work together.

Using a construct instead of a mortal vessel removes any control by a mortal.

What happens when someone "absorbs" another god-soul's powers? Do they absorb part of their personality or knowledge or any characteristics?

What about this planet, how is it kept revolving? Is it purely fantastic, meaning does it function outside the realm of real physics? Is it a sphere? A plane?

If there is not nearby stars how does it keep lit and warm enough for life? Is that what the dying god does?

SO MANY QUESTIONS!? How will I sleep at night not knowing all the answers?

Draconi Redfir
2013-12-12, 11:36 AM
To start, here are a few questions:

What is the end purpose of constructing a god?

What sort of theories surround the sentience of a constructed god? Will it have complete control of itself? Is it going to be controlled?

i really have no idea. iwas thinking perhaps there were just a bunch of technophilliac people who figured this would be the best wayto go about it, or magic-phobic people, or both. perhps they figure that by creating a god rather then one acending on their own, they can have some degree of favor or control over it, such as a parent would a child. exept in this case the parent is a bunch of engineer cultists nd the child is a machine god.


One idea that popped into my head to create tension is have this cult be secretly funded by a church that worships the "dying god" attempt to reclaim his essence. The church is perhaps under the theory that these "god souls" are actually a method of preservation of the dying god, that his consciousness can be restored if all the souls are brought together.

On the other end of the spectrum, there could be a sect of the cult that believes they can control the final creation and are secretly against the church. Perhaps both sects are known adversaries but need to work together.



now THERE'S a thought. i might have to work that in there somehow, though the cult itself probably wouldn't be aiming for it.


What happens when someone "absorbs" another god-soul's powers? Do they absorb part of their personality or knowledge or any characteristics?

i honestly have no idea, i'm still on the fe nce about that particuler aspect, the only thing i know for sure is that i'd preffer the characters to have some method of not-dying with so few clerics out and about, as i'd much rather keep the same team going then have them swap out so many times that the guys you end up with are three rerolls appart from those you started with.


What about this planet, how is it kept revolving? Is it purely fantastic, meaning does it function outside the realm of real physics? Is it a sphere? A plane?

If there is not nearby stars how does it keep lit and warm enough for life? Is that what the dying god does?

It has one star as it's sun, it's just traveling between galaxies and has no visible stars in the night sky. i figure the world itself is a physics-based planet that just has magic on it.


SO MANY QUESTIONS!? How will I sleep at night not knowing all the answers?

with great difficulty.

Meeki
2013-12-12, 12:21 PM
An infantile mechanized god? That is terrifying!

Hah, I'm kidding. Well those are the thoughts I had, hopefully they help you develop your world a bit more.