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View Full Version : alternity, advice and stories please!



Frenth Alunril
2013-12-08, 11:23 PM
I have most of the core materials for alternity, I picked them up when they were on the shelves, but I was never able to get others to play the game at the time.

I'm thinking of digging up everything and giving it a go, however, before I do, I would love to hear stories, opinions, etc.

I'd love to know experiences, and especially issues you may have had. I'm thinking it looks like a pretty light system to run, not enough time for there to be a lot of power creep, but enough material to run for years.

Rakaydos
2013-12-09, 01:29 AM
Mass Rifles are extremely strong. Their supposed drawback is only having a 30 meter range, but realistically, few DMs are going to bother with a battle map bigger than that.
If they do, you bring out your sniper Laser rifle instead, with a 2 km range.

Frenth Alunril
2013-12-09, 11:26 PM
That's actually a great idea. The reason I like the system is just about everyone is a but of a glass canon.

awa
2013-12-11, 02:50 PM
anti tank weapons are useless against tanks
I was running a large battle (my first mistake) and soon realized that the pl 8 anti matter rocket launchers were highly ineffective against primitive battle tanks.