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View Full Version : [PF] How to get most out of Solotactics?



Krazzman
2013-12-09, 09:11 AM
Hello again playground,

due to momentarily only playing two campaigns and even then not that consistently I left quite some thought processes out.

To cut it short: Third level party of 5 players (Male Drow Cleric[Pharasma], Dhampir Ranger, Human Witch and female Human Barbarian + my Tiefling Heretic[Lamashtu]).

Despite Precise Strike what are further worthwhile Teamwork feats for a Str 18 Falchion Wielding Inquisitor whos best friend is a Barbarian?

Thanks in advance
Krazzman

Spore
2013-12-09, 09:33 AM
I like Outflank (the more often he/you can use power attack the better it is!) as well as Lookout (your perception is stellar and you likely act very soon in a surprise round). Broken Wing Gambit is out of question ... yet. Seize the moment is also something for later.

I'd pick Outflank, Precise Strike or Lookout.

grarrrg
2013-12-09, 11:24 PM
Despite Precise Strike what are further worthwhile Teamwork feats for a Str 18 Falchion Wielding Inquisitor whos best friend is a Barbarian?

Pack Attack (http://www.d20pfsrd.com/feats/combat-feats/pack-attack-combat-teamwork) can help set up a Flank.

Seize the Moment (http://www.d20pfsrd.com/feats/combat-feats/seize-the-moment-combat-teamwork) has potential if your allies have high-crit-range weapons.

Coordinated Charge (http://www.d20pfsrd.com/feats/combat-feats/coordinated-charge-combat-teamwork) will have to wait until level 10, but can be quite fun.

On the Defensive side of things:

Shake It Off (http://www.d20pfsrd.com/feats/general-feats/shake-it-off-teamwork) boosts all your saves by (at least) +1.

Tribe Mentality (http://www.d20pfsrd.com/feats/general-feats/tribe-mentality-teamwork) lets you use your allies save in case of an area [emotion] or [compulsion] spell.