Pinkcrusade
2013-12-09, 02:12 PM
Hello, Playground.
I am making a Trip Fighter/Tank, and I had a few questions.
1) Does it state you can trip during an opportunity attack? It says you are capable of making trip attacks with it, though AoO are just basic attacks IIRC, (no sneak attack, for instance), it may be different for this weapon though (Spiked Chain).
2) I have posted my character to ensure that I have not made any mistakes I may have missed.
Name: Centurion
Race: Incarnate Construct Maug (Large Giant)
Level: Incarnate Construct Maug 1/Fighter 1, Crusader 4
HP: 71 2d8 (RHD) + 4d10 (Fighter/Crusader)+ 30)
AC: 27 (10 + 9 (+1 Full Plate) + 1 (Full Plate Dexterity) + 7 (Natural Armor) - 1 (Large))
Space/Reach: 10 ft./ 25 ft. (including weapon)
Initiative: 11
BAB: 5
Fortitude: 10
Reflex: 7
Will: 6
Speed: 30 ft.
Alignment: Lawful Neutral
Height: 9'4"
Weight: 1,475
Age: --
Appearance: As a normal Maug, as he constantly wears full plate armor. Carries a giant, black chain around.
Personality:
-Abilities-
Strength: 31 {10}
Constitution: 20 {5}
Dexterity: 20 {5}
Intelligence: 16 {3}
Wisdom: 12 {1}
Charisma: 16 {3}
Bonuses: +10 Str, +4 Dex, +2 Con, +2 Int, +2 Cha
Rolls: 18, 17, 15, 14, 14, 12
Traits: Relentless (+2 Constitution check, exhausted instead of fatigued)
Flaws: Shaky, Murky-eyed
Trip 'DC': 1d20 + 10 (Strength) + 5 (BAB) + 4 (Improved Trip) + 4 (Large) - 1 (Large) (((1d20 + 22))) vs. Touch AC (10 + Dex + Deflection)
Attack: 1d20 + 15
Damage: 2d6 + 20
Feats:
Extended Reach (Level 1)
Combat Reflexes (Fighter)
Exotic Weapon Proficiency (spiked chain) (flaw)
Improved Trip (flaw)
Improved Initiative (level three)
Combat Expertise (level six)
Extended Reach: increase reach by 5 ft.
Combat Reflexes: add Dexterity to AoO.
Improved Trip: Attack and Trip with same attack.
Combat Expertise: 1:1, Attack : AC conversion
Skills:
Currency: 13,000 - 4,000 (Large +1 Full Plate) - 1,000 (Large + 1 Spiked Chain, 2d6 x2)), - 4,000 +2 Gauntlets of Ogre Strength
Thank you for reading over the character, and for any responses.
I am making a Trip Fighter/Tank, and I had a few questions.
1) Does it state you can trip during an opportunity attack? It says you are capable of making trip attacks with it, though AoO are just basic attacks IIRC, (no sneak attack, for instance), it may be different for this weapon though (Spiked Chain).
2) I have posted my character to ensure that I have not made any mistakes I may have missed.
Name: Centurion
Race: Incarnate Construct Maug (Large Giant)
Level: Incarnate Construct Maug 1/Fighter 1, Crusader 4
HP: 71 2d8 (RHD) + 4d10 (Fighter/Crusader)+ 30)
AC: 27 (10 + 9 (+1 Full Plate) + 1 (Full Plate Dexterity) + 7 (Natural Armor) - 1 (Large))
Space/Reach: 10 ft./ 25 ft. (including weapon)
Initiative: 11
BAB: 5
Fortitude: 10
Reflex: 7
Will: 6
Speed: 30 ft.
Alignment: Lawful Neutral
Height: 9'4"
Weight: 1,475
Age: --
Appearance: As a normal Maug, as he constantly wears full plate armor. Carries a giant, black chain around.
Personality:
-Abilities-
Strength: 31 {10}
Constitution: 20 {5}
Dexterity: 20 {5}
Intelligence: 16 {3}
Wisdom: 12 {1}
Charisma: 16 {3}
Bonuses: +10 Str, +4 Dex, +2 Con, +2 Int, +2 Cha
Rolls: 18, 17, 15, 14, 14, 12
Traits: Relentless (+2 Constitution check, exhausted instead of fatigued)
Flaws: Shaky, Murky-eyed
Trip 'DC': 1d20 + 10 (Strength) + 5 (BAB) + 4 (Improved Trip) + 4 (Large) - 1 (Large) (((1d20 + 22))) vs. Touch AC (10 + Dex + Deflection)
Attack: 1d20 + 15
Damage: 2d6 + 20
Feats:
Extended Reach (Level 1)
Combat Reflexes (Fighter)
Exotic Weapon Proficiency (spiked chain) (flaw)
Improved Trip (flaw)
Improved Initiative (level three)
Combat Expertise (level six)
Extended Reach: increase reach by 5 ft.
Combat Reflexes: add Dexterity to AoO.
Improved Trip: Attack and Trip with same attack.
Combat Expertise: 1:1, Attack : AC conversion
Skills:
Currency: 13,000 - 4,000 (Large +1 Full Plate) - 1,000 (Large + 1 Spiked Chain, 2d6 x2)), - 4,000 +2 Gauntlets of Ogre Strength
Thank you for reading over the character, and for any responses.