Pex
2013-12-09, 02:17 PM
Some people don't like that classes other than rogue can search for (magical) traps because it takes away a uniqueness. I think of it as a feature because it means no one class is absolutely crucial to have in a party. I don't mind some overlap in abilities between classes.
In my group's recent game exploring a dungeon, we have no party rogue. My paladin and the fighter took the time to search for traps, thanks to a trait making Perception a class skill and putting in the ranks. Due to higher intelligence the fighter had the points to spare to put in Disable Device and disarmed the traps. I failed once to find a trap and got hit with acid, but even so the traps weren't a problem for us. We found them. The fighter disarmed them.
By happenstance there were no magical traps in the dungeon, but if they did exist we'd have just dealt with them. We know we could use a rogue who is more an expert in these matters, but I found it fun the paladin and fighter got the job done.
In my group's recent game exploring a dungeon, we have no party rogue. My paladin and the fighter took the time to search for traps, thanks to a trait making Perception a class skill and putting in the ranks. Due to higher intelligence the fighter had the points to spare to put in Disable Device and disarmed the traps. I failed once to find a trap and got hit with acid, but even so the traps weren't a problem for us. We found them. The fighter disarmed them.
By happenstance there were no magical traps in the dungeon, but if they did exist we'd have just dealt with them. We know we could use a rogue who is more an expert in these matters, but I found it fun the paladin and fighter got the job done.