Person_Man
2013-12-09, 11:26 PM
I'm currently in the process of re-reading the Dying Earth (http://en.wikipedia.org/wiki/Dying_Earth) novels by Jack Vance for the first time in over a decade. As you probably know, the works of Vance are the source of Vancian Casting (http://tvtropes.org/pmwiki/pmwiki.php/Main/VancianMagic).
Each spell has one fixed purpose.
Spells must be prepared in advance of actual use, and each prepared spell can be used only once before needing to be prepared again.
Magic users have a finite capacity of the number of spells they can prepare.
What you may not know is that in the works of Jack Vance:
Magic users could memorize only a very small number of spells at any given time, perhaps around 1 to 6.
Spells were not organized into levels.
Spells were jealously guarded (you can't just buy them at a magic mart). You either learned them from another magic user, took it from them, or spent years researching them.
It was possible for anyone to attempt to use a spell, although with the possibility of backfiring.
There were a very limited number of spells in the world. There are perhaps only a 100 spells left known in the world (though at one point, its rumored that their were many more).
Spells were extremely powerful. If you cast the right spell at the right time, you basically "solved" the problem. You could kill a creature with the right spell, create life, be completely protected from harm for a short period of time, transport yourself across the planet, etc.
Magic users weren't weak, d4, 1/2 BAB, mostly Skill-less tools. They were adventurers and/or powerful sages or tricksters.
Most spells don't require any material components or gestures.
So, has anyone written a system or homebrewed a class or magic system that actually reflects the works of Jack Vance? Or have I found my next homebrew project?
Each spell has one fixed purpose.
Spells must be prepared in advance of actual use, and each prepared spell can be used only once before needing to be prepared again.
Magic users have a finite capacity of the number of spells they can prepare.
What you may not know is that in the works of Jack Vance:
Magic users could memorize only a very small number of spells at any given time, perhaps around 1 to 6.
Spells were not organized into levels.
Spells were jealously guarded (you can't just buy them at a magic mart). You either learned them from another magic user, took it from them, or spent years researching them.
It was possible for anyone to attempt to use a spell, although with the possibility of backfiring.
There were a very limited number of spells in the world. There are perhaps only a 100 spells left known in the world (though at one point, its rumored that their were many more).
Spells were extremely powerful. If you cast the right spell at the right time, you basically "solved" the problem. You could kill a creature with the right spell, create life, be completely protected from harm for a short period of time, transport yourself across the planet, etc.
Magic users weren't weak, d4, 1/2 BAB, mostly Skill-less tools. They were adventurers and/or powerful sages or tricksters.
Most spells don't require any material components or gestures.
So, has anyone written a system or homebrewed a class or magic system that actually reflects the works of Jack Vance? Or have I found my next homebrew project?