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Lix Lorn
2013-12-10, 11:53 AM
“I’d like to thank all of you for accepting this offer.” the woman says, sitting up straight in her chair and smiling. You might wonder what’s going on – last you heard, the despot of gem was a dark skinned, slightly pudgy man of middling age, rather than the chocolate skinned young woman who sits before you.

“I know this is a rather large task, since I have no doubts that most of Creation has their eyes on us. Wealth always draws attention, jealousy… I’m sure you understand. Nevertheless. It’s going to be your job to keep Gem intact, secure, and under the control of its rightful masters.”
The despot pauses for a moment.
“Which, of course, is me. I know the realm’s rather unhappy with us after some recent events, so they’re likely to be one of the first people to attack, but their lack of support is going to let all the other ravening wolves come for us. Realm withdrawal is giving us some major economic issues, but we do have some contacts working on that.

Of course, I’m sure that you’re all quite interested in the matter of payment. So, let me put it like this. If you can protect Gem until calibration, you will never encounter anything that can be bought that you cannot afford.”

---

So. Hi!
I don’t have an excellent track record on game running, but recently it’s been my players screwing it up, rather than me, so maybe I can do better. :smalltongue:

If it’s not clear, this game is going to see you defend the eternal victim, Gem, from everything in Creation. Hopefully, I can leave some space in the plot for you to leave it to check up on things, or go after enemies rather than waiting for them to turn up, or even to search for allies and attempt diplomacy!

I don’t want to run paranoia, so don’t be too worried, but you probably do want to try to cover as many of the unpleasant keywords as you can. I’m not going to target them specifically, but I’ll use them if they fit.

I’m open to any exalt type, including Nocturnals. I have NO idea how alchemicals will fit in as protagonists, so I’ll work that out if someone wants them. I’m not a fan of TAW, so if you want them you’ll need to convince me.2.5 errata is in effect, and I’m very fond of homebrew so come at me!

As for chargen. apply the following houserules:
Take a total of 60 BP to start with, and have E4, WP 10 for free. You’re all going to buy them, so let’s make it easy. Maximum starting essence is 5, and you may not be old enough to hit E6 yet. Everyone uses Solar BP costs where they would be beneficial, and Lunar's use Schaefer (http://wiki.white-wolf.com/exalted/index.php?title=Peter_Schaefer_on_Lunar_Character_ Generation)'s chargen. (Yes, they still get the one bonus attribute dot)

Free Ox-Bodies equal to Stamina.

Free Excellencies (Five for Solars/Abyssals, four for Dragonbloods/Sidereals, Three for Lunars/Alchemicals/Nocturnals (Alchemicals have excellency-only slots with them), and all purchases of patron/favoured Yozis for Infernals.)
Lunar charms do not have excellency prereqs.

Free spells on initiation charms for sorcery/necromancy; the countermagic and one spell of your choice. Lunars can learn their choice of Labyrinth Necromancy and Celestial Sorcery. Infernals that have the necromancy charm and Adamant sorcery can use the charm to access Void circle. Infernals may use Sidereal Martial Arts.

Everyone has their own totemic anima, regardless of exalt type.

Use the best chargen in the book: Sidereals use the usable chargen instead of ronin, DBs use realm chargen.

I’ll be giving out BP instead of EXP, so be aware of that.

Unless there are major objections, Revlid’s Craft (https://docs.google.com/document/d/1srBMTKM2GhVIIKUHuwxno0ZMh_jbcUUBPKoqQW54FUA/edit) and Mutation (https://docs.google.com/document/d/1zSae7JJfkkLrgrDu5sNPzNrYBQFAO7EjSaMs4OPvDXo/edit) fixes are in effect.

So are my Eclipsoid changes (https://docs.google.com/document/d/1NeagxIh-YUHG6UB0qJ-lHhei0NZwxqcG2K_GLBqwNOQ/edit). Charmshare is dangerous but fun – use it to do cool things and fun things and everything is fine. Use it to step on your teammate’s toes or to become unstoppably powerful and there will be consequences.
As for the rest of my homebrew... (https://docs.google.com/document/d/1dFKNM_3sy30qJiC8ZRpCB6VEl4IzVxVZQQ9jZNGdvJs/edit)

If you use broken things, I will use broken things. Like Zeal, for example. Don’t be broken.

If you have any questions, feel free to ask. I’ll bend the setting when it helps my narrative, so if you want to check something’s okay, ask. What’s more, coolness always comes first. If it’s covered by the Rule of Cool, ask me and we can work something out. :smallsmile:



Player
Character
Caste


Maugan Ra
Ashur (http://www.giantitp.com/forums/showpost.php?p=15665348&postcount=2)
Dawn Solar


Recaiden
Camdaimonia, Shintai Sa Adorjan (http://www.giantitp.com/forums/showpost.php?p=15665583&postcount=6)
Night Solar


Mechanix
Your Untimely Demise (https://docs.google.com/document/d/1u1hN6uZQr2VLQh3Q4dshDW4TWBaG6dTRZn4HATqCI9A/edit?pli=1)
Slayer Infernal


Edge
Ivory Skies (http://www.giantitp.com/forums/showpost.php?p=15669647&postcount=12)
Scourge Infernal


Imrix
Sharihmelis, the Aegis of Truth (https://docs.google.com/document/d/1uv5zmQiwODyC2NGYq51oRmsQ7QeRFDYmYDVL_viUIg4/pub)
Full Moon Lunar


The_Snark
Clover (http://www.giantitp.com/forums/showpost.php?p=15665495&postcount=4)
No Moon Lunar


industrious
Fourth Clever Victory (http://www.giantitp.com/forums/showpost.php?p=15304740&postcount=9)
Comet Nocturnal


Ifni
Glass Knife (http://www.giantitp.com/forums/showpost.php?p=15665969&postcount=8)
Chosen of Serenity Sidereal


Crumplepunch
Brasla (http://www.giantitp.com/forums/showpost.php?p=15665434&postcount=3)
Warrior Jadeborn


DrakeRaids
Roses Among Doves (https://docs.google.com/document/d/1_0iVk2YBciI9XY6B25vb7CjcbTSRIAtifR4TmLokjWY/edit)
Nebula Nocturnal


Gargulec
Final Glimpse of the Starless Sky (https://docs.google.com/document/d/1PgXE7Jtj_83qCAda9eQVD26GfUh36dLgfk0zPtU63X0/edit)
Daybreak Abyssal





So, this is STILL still an OOC thread. Go nuts?

First IC Thread! (http://www.giantitp.com/forums/showthread.php?p=15325401#post15325401)
Second IC Thread! (http://www.giantitp.com/forums/showthread.php?350358-Guardians-of-Gem-IC-Who-installed-an-Exalt-magnet&p=17498132#post17498132)

BP COUNT
Standard: 21BP
Bonus Awards: 4BP

3 Die stunt counter: 9, 3BP
TOTAL: 28BP

Mechanix
2013-12-10, 12:11 PM
Why would Zeys even WST the entire region, aside from either being a cardboard villain or just playing an another game entirely?"I can turn this merciless rock desert into a fertile land with water and even more natural resources. You're afraid of what it would do to the city? It's okay, I can just shape what lies outside its walls. Gem's still a rocky fortress but now it has crops and water aplenty."

I mean, that's an unambiguiously good outcome. Demise would be all over this. So would pretty much anyone in Gem. "Bring prosperity to the barren wastes" is the kind of epic deeds Solars achieved in the glory of the First Age. It's what Solar Circle sorcery can do.

It would also make Gem, as a setting element, completely unrecognizable.

Crumplepunch
2013-12-10, 12:11 PM
Hello new thread. Sorry to begin on a sour note.


Guys, I know UMI is a sore spot for a lot of you, but please trust that Drake isn't gonna go nuts with it. If you both trust one another to play fairly, we won't have any problems.

The original question was whether it would be okay to use Will Crushing Force to crush wills, and that Drake wouldn't bother taking it if we were going to be up in arms about it. Now that people have said they are not okay with it, Drake is taking it anyway, and now the focus has been shifted to a question of trust. This is not argument in good faith.


CCoP can function in Creation, as a Blasphemy effect. Considering that both Heaven and at LEAST one party member would be upset by this, you can probably guess that it's not going to happen very often. (Plus it's hardly an effective last resort if you need to spend an hour tagging it with some other charm before using the actual charm.)

This really depends on you enforcing Blasphemy effects with appropriate censure.


In the end, it's up to you guys,

Okay. I vote against, for whatever that's worth.

Gargulec
2013-12-10, 12:16 PM
"I can turn this merciless rock desert into a fertile land with water and even more natural resources. You're afraid of what it would do to the city? It's okay, I can just shape what lies outside its walls. Gem's still a rocky fortress but now it has crops and water aplenty."

I mean, that's an unambiguiously good outcome. Demise would be all over this. So would pretty much anyone in Gem. "Bring prosperity to the barren wastes" is the kind of epic deeds Solars achieved in the glory of the First Age. It's what Solar Circle sorcery can do.

It would also make Gem, as a setting element, completely unrecognizable.

Easy solutions are, at the end of the day, boring. It is kind of an argument that asks why didn't eagles fetch the Fellowship to Mordor, or at least closer to Mordor.

Also, unambiguously good solutions never exist, it is trivial to write a story of social and economical collapse because of sudden fertility and access to previously restricted resources. And thus, usage of such powers is restricted - because to be honest, we all know how attempting to create utopias tends to end.

Imrix.
2013-12-10, 12:18 PM
Regarding Drake's character...

As far as Will-Crushing Force goes, I'm okay with that. It's analogous to murder, but hey, we're Exalted, we murder people sometimes. Okay a lot of times.

Okay, sometimes we don't murder people. It happens! There was... That guy... Sometime.

Regarding CCoP, I vote against. I'm just not okay with it. Neither are Mechanix, Snark or Crumplepunch, from what I can see. We've all read the arguments each way, I'm not convinced, they don't seem convinced. Ifni might be okay with it after seeing how Drake intends to treat it. But the brute fact is, these are the voices of a minimum of four of the current players versus that of two prospective players.

Mechanix
2013-12-10, 12:23 PM
Easy solutions are, at the end of the day, boring. It is kind of an argument that asks why didn't eagles fetch the Fellowship to Mordor, or at least closer to Mordor.It seems that we are in complete agreement on that point.

The issue is that when I see the easy solution right there on your sheet and nothing preventing you from using it rather than an out-of-character "it would be boring," this turns into a farce for me.

If you think an easy solution would be boring, why not use the errata'd CCoP, which doesn't allow for that easy solution in the first place, but still allows for "extreme measures" of last resort when truly needed?


Also, unambiguously good solutions never exist, it is trivial to write a story of social and economical collapse because of sudden fertility and access to previously restricted resources. And thus, usage of such powers is restricted - because to be honest, we all know how attempting to create utopias tends to end."You now have fertile lands and waters and easy resources; this causes your situation to be worse than before" is the kind of travesty that comes from trying to justify the status quo through pointless cynicism.

Sure, it happens in the real world; but usually that's because your sudden prosperity is appealing to a foreign empire who decides to claim it for their own. Gem is already threatened of takeover by foreign empires, so that won't change anything, and the Exalted are exactly the kind of person who buckle those historical trends.

On the other hand, errata'd CCoP does restrict such utopia-creating powers. It's win/win!

Mechanix
2013-12-10, 12:28 PM
For that matter, I am indifferent to the Will-Crushing Force brainwashing. Demise will be mildly disturbed by it, but she's seen worse things in Creation and Hell alike. As long as it serves a good purpose, she won't object.

Gargulec
2013-12-10, 12:29 PM
It seems that we are in complete agreement on that point.

The issue is that when I see the easy solution right there on your sheet and nothing preventing you from using it rather than an out-of-character "it would be boring," this turns into a farce for me.

If you think an easy solution would be boring, why not use the errata'd CCoP, which doesn't allow for that easy solution in the first place, but still allows for "extreme measures" of last resort when truly needed?

"You now have fertile lands and waters and easy resources; this causes your situation to be worse than before" is the kind of travesty that comes from trying to justify the status quo through pointless cynicism.

Sure, it happens in the real world; but usually that's because your sudden prosperity is appealing to a foreign empire who decides to claim it for their own. Gem is already threatened of takeover by foreign empires, so that won't change anything, and the Exalted are exactly the kind of person who buckle those historical trends.

On the other hand, errata'd CCoP does restrict such utopia-creating powers. It's win/win!

No, not really.

Gem is cut off from farmlands, it has no peasantry as such. Addition of fertile land is irrelevant until they have the technology to actually have agriculture, which has to be imported. It means a need for a lot of immigrants, and from far away.

Culture shock is the first issue here. Next, is socio-economical problems; addition of land will cause a group that actually owns the land to grow terribly rich at the expense of the ones providing supplies so far, which is bound to cause unrest. Furthermore, society of Gem is not agricultural, integration of farming element into it is going to be rocky at best. Furthermore, it is possible that the groups that get to control the farmlands are going to use them to leverage themselves into positions of immense power and might as well use their access to cheap food to establish a monopoly which will end up harming the poorer ones. Not necessarily, but possibly.

And so on.

EDIT: In the long run, it can be beneficial to Gem and its people, but long run takes a lot of time; immediately it might just as well cause problems in the same way interventionism causes them. Societies are incredibly complex things, and "plays of exchange" to use a phrase coined by F. Braudel to explain the complexities of long-distance trade are even more convoluted. It is impossible to reshape them with one spell, and when attempt in doing that goes awry, you will certainly feel inclined to actually attempt a spell again, which will just as likely solve, as aggravate the issue.

DrakeRaids
2013-12-10, 12:31 PM
Alright. I'm going to have Zeys pick up adamant circle instead, with the free'd up charmslots.

Mechanix
2013-12-10, 12:36 PM
Well then, it's a good thing the people who Wyld-Shaped the lands into prosperity are also ten Celestial Exalts (and Brasla) with the will and means to ensure smooth transition.

"With the wealth obtained with my newly prosperous lands, I will set myself up as most powerful man in the city and restrict access to this food to maximize profit!"
"Hi! I'm one of the actual most powerful people in the city, and I can make your crops wither and die by looking at them funny. Please play ball while we ensure transition into prosperity for all!"

Besides, I mean, it's not like Gem is an utopia of equality with a social structure worth dying for as it stands. For one, "some guys own wells" would be vastly preferrable to the current situation of "every year we must find Terrestrial Circle sorcerers with a very specific spell and pay them outrageous sums of money or half the city dies."


Alright. I'm going to have Zeys pick up adamant circle instead, with the free'd up charmslots.Thank you! Sorry for being abrasive.

Imrix.
2013-12-10, 12:41 PM
Alright. I'm going to have Zeys pick up adamant circle instead, with the free'd up charmslots.
http://denver.mylittlefacewhen.com/media/f/img/mlfw332_130261632355.png

Gargulec
2013-12-10, 12:41 PM
Well then, it's a good thing the people who Wyld-Shaped the lands into prosperity are also ten Celestial Exalts (and Brasla) with the will and means to ensure smooth transition.

"With the wealth obtained with my newly prosperous lands, I will set myself up as most powerful man in the city and restrict access to this food to maximize profit!"
"Hi! I'm one of the actual most powerful people in the city, and I can make your crops wither and die by looking at them funny. Please play ball while we ensure transition into prosperity for all!"

Besides, I mean, it's not like Gem is an utopia of equality with a social structure worth dying for as it stands. For one, "some guys own wells" would be vastly preferrable to the current situation of "every year we must find Terrestrial Circle sorcerers with a very specific spell and pay him outrageous sums of money or half the city dies."

A ruler who involves himself at the most cellular level of society in order to fix it seldom accomplishes anything; that was the case with Habsburg monarchy of late XVIIIth century. Solars posses great power, but they are not made divinely privy to understanding the workings of great social structures, there is always an element of blind experimentations in their social engineering that can go awry.

And of course situation in Gem is hardly good at that point of time, and probably needs change, I am not saying that you can't make it better - just, there is no way a situation may be made better without some losses. For each progress and advancement, there is always some degradation to be considered, even if it feels tiny by comparison.

EDIT: Also, there a simple issue of time management. Micro-managing a society into perfect working order takes a hell lot of effort of a Solar or some other Exalt. Ensuring just distribution of goods (or equal, if that's how you're swinging), manging cultural transitioning, easing arguments, so on, so on - there is only oh so much of hours in a day, and you also have apocalypses coming on the horizon. Creating societies that collapse when you no longer regulate them by hand is a short-sighted, if very tempting solution.

Lix Lorn
2013-12-10, 12:45 PM
The fact that Adamant Sorcery scares you less than CCoP astounds and terrifies me, but whatever works, I guess. :smallconfused:

Mechanix
2013-12-10, 12:50 PM
The fact that Adamant Sorcery scares you less than CCoP astounds and terrifies me, but whatever works, I guess. :smallconfused:
Well, as long as he isn't using Solar Sanctuary or Benediction of Archgenesis, Solar Circle Sanctuary remains its usual borked, badly-ported-over-from-1e, no-Keyword self. At this point I've kind of given up on trying to let Gem stay Gem, so whatever. I guess we can Press Gem Beyond the Veil of Time now and blow up our enemies with a poorly-designed Total Annihilation?

Crumplepunch
2013-12-10, 12:54 PM
Solars posses great power, but they are not made divinely privy to understanding the workings of great social structures, there is always an element of blind experimentations in their social engineering that can go awry.

Pretty sure Solars have Socialize and Bureaucracy Charms for exactly that, and even if they don't they are supernaturally skilled in governance, more so than any mortal monarchy, thanks to Excellencies.

Imrix.
2013-12-10, 12:56 PM
The fact that Adamant Sorcery scares you less than CCoP astounds and terrifies me, but whatever works, I guess. :smallconfused:It's not so much about fear as it is about my bull**** detector going 'dingdingding' less at those mechanics.

But whatever!

http://img10.imageshack.us/img10/8499/timeforhappiness.jpg

Recaiden
2013-12-10, 01:29 PM
The greatest monster in the entire universe, bar none.

Name: Camdaimonia, Shintai Sa Adorjan
Caste: Night Caste Solar
Anima: A hail of arrows shooting through a red-gold glow.
Motivation: Protect the beautiful places of Creation

Fluff

The music was interrupted by a scream, so quiet it could be heard by its absence, into which all other sound was drawn. The clocks, with all their ticking and whirring, fell silent. The guests, knowing that they were close enough to make good food, scattered as fast as they could. A few of them even survived. One person was left walking the emptied street, stepping over broken walls and fallen signs.
...
As soon as she opened the door, the insects swarmed about her like, well, moths to a flame. After a good amount of undignified flailing to keep them off of her face, the creatures retreated, and she was able to look them over. "You." She lifted a small, brightly colored one out of it's hexagonal roost, and the moth-creature skittered up her arm. A moment of hesitation as it settles onto her face (this lingering fear of bugs is Cessy's fault, she's sure) and a moment of sheer panic as the moth's tendrils reach down her throat and she starts to choke. Finally she draws a clean breath.
...
She felt it very clearly. In five days, the call would come, and she would be needed. She said a farewell to her few friends (knowing that if anything happened, there would be no one to save her, they mostly resigned themselves to never seeing her again), took off her mask (the little creature refused to leave, though. It's perched on her shoulder even now), and set off through the desert.
...
The sand went on forever. The traveller suspected that the moth was drinking her blood while she slept, but had been unable to find any marks to prove as much or catch it in the act. No matter. By the end of this day, they would be there. It could drink her blood all it wanted once they were out of this sand.
...
The last few steps were the hardest. The edge of the desert was ahead, a break in the rising cliffs with dark sky beyond. The moth fluttered excitedly. Camdaimonia struggled to pull herself up through the crevice, and they were there.
...
The summoning circle flared up and then grew dim, its purpose completed. The candles gave off enough to light the midnight scene. The man was saying something. Sounded like typical aggrandizing nonsense. I have brought you here to blah blah year and a day blah blah. Camdaimonia laughed. The Terrestrial broke off, surprised. That wasn't how this went. "It doesn't work that way. I'm not a serf." The Summoner, why, he was barely older than a boy, he cowered back, realizing an unbound monster from the depths of Hell stood before him. She wasn't as strong as an Erymanthus or as well armed as a Tomescu. But she was a lot more dangerous than he was. "I'm not going to hurt you. It wouldn't teach you anything. You know Splinters are summoned for knowledge, right? Ask your questions. Maybe they'll be interesting enough to answer." They were. The man, Sysel, was not a fool. Just naive. He wanted to know, not dark secrets or paths to power, but history. There were frequent interruptions. He insisted Marus was a demon. But all told, it was good to speak of the Star, and the time of Glory.
...
The morning found the world not at all like she remembered it. It had been many years, or was it decades? since she had looked upon Creation with her own eyes. The prevailing news was of a grand disappearance. Could it be the secret human that all of Malfeas wondered over? Shadows, oh how she missed seeing shadows play along the world. And the sky was so light, the moon so pale... Sadly she had not gotten out of the desert, really. This was a nice estate, but it was still surrounded by sand. At least it was in more than one color.
...
The trouble started when the Guild came to call. All firedust is Guild firedust, as they say. Sure, he had power, but he was the only Exalt among the hold. They had numbers. They had connections. Soon enough, the fields belonged to them. She had a plan. Sysel returned to the fields, with congratulations for the cunning business-folk, giving a gift of an exotic slave, very skilled and familiar with the work. A week later the fields and the house were in flames. The Factor was, tragically, trapped inside. Over the roar of the flames and his own yells, he heard laughter.
...
That was easy. Surviving when the Guild came to put them down was hard. But a series of assassinations kept they away for a little while (maybe just made them angrier). It was looking bad. They were hiding out in an independent water caravan, planning the next move, when the riders closed in. She waved the leader back, and stepped out. Put her goggles on. Ran at them. There is a time for subtle. Then there is a time for direct, at the end of all the schemes.
...
It was a cloudy day. But the sun shone on the caravan, and everything changed. The guildsmen's mercenaries fell like grass. The guildsman leading them fell too. And then she swayed, and fell.
...
There's so much you don't notice until it's gone. Her mother's voice, always in the back of her mind, was silent. The moth was not resting on her face (she found her, later, hiding in Sysel's pack). The empty space where her soul should have been, it was full. Her mind was...overfull. There was too much light. All the windlike perfection was scattered. The memories remained, but the skills, the insight, it was missing. Sysel explained, when she saw him. "Anathema." She laughed, like it meant nothing. And so it did. And if the sun shone overbright on him when such happened, well, neither of them remarked on it.


Personality
Camdaimonia is restless and never quite satisfied. More than anyone, she accepts that Bad Things Happen to you, no matter how well you prepare or how innocent you may be. You must accept them and change. When other people don't understand this, she helps them learn the lesson. She hates to hurt people, but if they have to suffer in order to grow, that is nature. But, being unable to transcend Compassion like her mother-self, Cam finds she sometimes can't do what's would help; people are too much as they are. She seeks to bring out the best in people and see them reach their full potential, no matter the cost to them. Cam is whimsical and vicious, loving change, especially when it's destructive, but only when they have a purpose. She hurts the ones she loves, because she wants them to be better. She help her enemies, so they can be made otherwise. Cam delights in surprises, and hates explanations. It's always better to find than to hear.

Crunch:
Attributes

{table=head]Caste|Favored|Other
Strength ●●●|Perception ●●●|Charisma ●●●●
Dexterity ●●●●|Intelligence ●●|Manipulation ●
Stamina ●●●●●|Wits ●●|Appearance ●●●●[/table]
Abilities

{table=head]Favored|Dawn|Zenith|Twilight|Night|Eclipse
Integrity ●●●●●| | |Craft ●|Athletics ●●●●●|Bureaucracy
Performance ●●●●●|Martial Arts | |Investigate |Awareness ●●●●|Linguistics ●
Occult ●●●|Melee |Presence | |Dodge ●●●●●|Ride
Archery ●●●●●|Thrown |Resistance | |Larceny |Sail
Medicine ●●●●●|War | Survival|Lore ●|Stealth |Socialize ● [/table]
Specialties:
Archery: At Melee Range x3 (We're opposed to range, not ranged weapons!)
Performance: Inspiring Heroism
Occult: Understanding the Games of Divinity
Integrity: Resisting Sorcery
Dodge: Multiple Opponents x2
Art of Demon Summoning: Summon Splintered Gale
Art of Demon Summoning: Five Days Foresight (Untrained)
Art of Demon Summoning: Demonsight

Backgrounds, Artifacts and Equipment:Backgrounds:
Allies ● (Cathatk Sysel, starting Dragonblooded Thaumaturge)
Artifact ●● (Small Powerbow)
Backing
Contacts
Cult ● (As a living avatar of Yozi power, Camdaimonia shares in Adorjan's worship)
Familiar ●●● (Torika is a bit smarter and more expressive than the average mayfly. She's kind of sad that she's not needed in Creation.)
Followers ●
Influence
Resources ●●
Mentor
Artifacts and Equipment:
Small Powerbow (I call it Granalkin's Reach. It amuses me.), Arrows
Mayfly Mask
Buff Jacket
Goggles (You do not want to get something in your eyes when you're going 600 mph)
Flame Piece, Firedust


Charms


Archery
1st Archery Excellency(free)
Trance of Unhesitating Speed
Arrow Storm Technique
Essence Arrow Attack
-Fiery Arrow Attack
-Righteous Judgement Arrow
Phantom Arrow Technique
Lambent Bolt of Annihilation

Athletics
2nd Athletics Excellency(free)
Lightning Speed
Godspeed Steps
Graceful Crane Stance

Integrity
3rd Integrity Excellency (free)
Integrity Protecting Prana
Spirit-Maintaining Maneuver

Performance
1st Performance Excellency(free)
Phantom Conjuring Performance
Heart Compelling Method
Husband-Seducing Demon Dance
Infatuation Gathering Idol Methodology

Medicine (People die when they are killed! That's terrible!)
2nd Medicine Excellency(free)
Flawless Diagnosis Technique
Ailment Rectifying Method (Cure any disease)
Wholeness-Restoring Meditation (Cure crippling injuries)
Body-Purifying Admonitions (Cure any poison)
Instant Treatment Methodology (Cure in an action)

Dodge
Shadow Over Water
Seven Shadows Evasion (Valor Flaw Danger is fun!)
Reflex Sidestep Technique

Stamina
Ox-Body Technique(Free)
Ox-Body Technique(Free)
Ox-Body Technique(Free)
Ox-Body Technique(Free)
Ox-Body Technique(Free)



Personal Traits:

Virtues:
Compassion ●●● [ ][ ][ ]
Conviction ●●●●● [ ][ ][ ][ ][ ]
Temperance ●●●● [ ][ ][ ][ ]
Valor ●●●● [ ][ ][ ][ ]

Intimacies:

+Arrows (Kinship)
+Humanity (Fascination)
+Torika, her familiar (Devotion)
+Adorjan, the Silent Wind ((Not even charm-induced) Love)
-Saturn, the Maiden of Endings (Hate)
+Cathak Sysel (Gratitude)
-Insects (Irrational fear)
-Guild (Cycle of Revenge)
-Mela, the Elemental Dragon of Air (Jealousy)
-Ashur [X][X][ ][ ][ ]
-Glass (Distrust, fear) [X][ ][ ][ ][ ]
+Ivory () [X][ ][ ][ ][ ]
+Clover (Protective friendship) [X][X][ ][ ][ ]
+Brasla() [X][ ][ ][ ][ ]


Languages:
Old Realm (Malfean Dialect, Native)
Flametongue


Combat Stats:
Join Combat: 2

Attacks:
{table=head]Attack|Accuracy|Damage|Parry|Rate|Speed|Special
Punch| +4 | +3B | 4 | 2 | 5 |
Kick| +3 | +5B | 1 | 1 | 5 |
Clinch| | - | - | | 6 | Grapple Rules, Piercing
Powerbow| +12/15|+6L| Range 300|2|2, B, O2
Flame Piece| +10| +8L| Range 10| 1|F,S
[/table]
Dodge DV: 7

Soak:
Bashing: 9
Lethal: 5
Aggravated: 3

Hardness:
Bashing: 0
Lethal: 0
Aggravated: 0

Health:
-0 [ ][ ][ ]
-1 [ ][ ][ ][ ][ ]
-2 [ ][ ][ ][ ][ ][ ][ ][ ]
-4 [ ]
-X [ ]

Mental Defenses:
Dodge MDV: 10
Charisma Parry MDV: 5
Manipulation Parry MDV: 3


Willpower: ●●●●● ●●●●●
Limit: 0
Flawed Virtue: Conviction
Limit Break: Heart of Flint

Essence:
Permanent: ●●●●●
Personal: 25/25
Peripheral: 57/61 (4 committed )

Mutations:
Cosmetic (0): Jade Teeth
Cosmetic (0): Red, Scourge-Patterned Irises
Mood Swings (-2): Mania/Depression
Fast (+2): I am the wind!
Creature of Darkness (?)

Bonus Points: 3/77

Starting - 60
Day 1 - 4
Bonus - 1
Chapter 1 - 8
Downtime 1 - 3

1 - Compassion 2 -> 3
2 - Temperance 2 -> 4
2 - Valor 2 -> 4
2 - Conviction 3 -> 5

2 - 4 Favored Specialties

3 - Archery 2 -> 3
2 - Integrity 2 -> 5
2 - Performance 3 -> 5
3 - Medicine 1 -> 4
1 - Essence Arrow Submodes

7 - Essence 4 -> 5

1 - Familiar 2-> 3
1 - Followers 1
1 - Influence 1

3 - Favored Charm: Heart-Compelling Method
3 - Favored Charm: Husband-Seducing Demon Dance
3 - Favored Charm: Phantom Arrow Technique
3 - Favored Charm: Lambent Bolt of Annihilation
3 - Favored Charm: Infatuation Gathering Idol Methodology
3 - Favored Charm: Spirit-Maintaining Maneuver
3 - Favored Charm: Graceful Crane Stance
3 - Favored Charm: Godspeed Steps
3 - Favored Charm: Wholeness Restoring Meditation
3 - Favored Charm: Ailment Rectifying Method

3 - Favored Charm: Body-Purifying Admonitions
3 - Favored Charm: Instant Treatment Methodology
1 - 3 Thaumaturgy Procedures(1 in need of training)
1 - Occult 2 -> 3
4 - Awareness 0 -> 4
2 - Medicine 3 -> 5


Cam speaks in Crimson

Revision 1: No Holy Charms for her!

Recaiden
2013-12-10, 01:31 PM
Imrix, your lack of avatar, punctuated name and detached characters have long terrified me, but now I think we can be friends. You are awesome. http://www.giantitp.com/forums/images/icons/icon14.gif


The fact that Adamant Sorcery scares you less than CCoP astounds and terrifies me, but whatever works, I guess. :smallconfused:

How have you not learned that ShWLiHN's charms cause people to FREAK THE HELL OUT whenever they're used?

Crumplepunch
2013-12-10, 01:35 PM
Ah, yes, I should copy my character across too.

Name: Brasla
Caste: Warrior Jadeborn (Enlightened)
Motivation: Found a society free of the Conclave's control


http://img832.imageshack.us/img832/2213/tek519eaf2f672d00091800.png

Description:
Brasla is a career officer in the military Range of Shining Kren. Her lack of social grace and outspoken political opinions on equality between the Artisans and enlightened undercastes have prevented her advancement to upper echelons of command, and she is beginning to suspect she is being sent on increasingly dangerous mercenary contracts on purpose.

Her patience for the Conclave's politicking is wearing thin, and things are getting to the point that only the Great Geas prevents her from striking out on her own. If she encounters an agreeable Exalt who she thinks might aid her, she might well be tempted to reconsider her allegiances; acting in equal partnership with an Exalt will allow her to travel freely above ground. She longs to found a new society free of the Conclave's dominion, and she knows she will only have a chance of doing so with help.

Despite being a Warrior, Brasla is a highly skilled smith, architect and inventor, which combined with her skills as a tactician and commander make her an ideal choice for siege scenarios. She comes to Gem fresh from breaking a Lintha raiding force on the Tengese Shore Principality.

At just under five feet, Brasla is tall for a Warrior caste. She has blunt, rounded features with an often surly expression, a tan-brown complexion typical of southern Mountain Folk, and bright red hair that she wears in pigtails. Her gem-freckled skin glitters like carved granite when viewed from certain angles, the only visual evidence of her solid jade body.


Attributes:
Physical (Primary):
Strength ●●●●● (●●)
Dexterity ●●●●● ●●
Stamina ●●●●● ●●

Social (Tertiary):
Charisma ●●●●● ●
Manipulation ●●●
Appearance ●●●●

Mental (Secondary):
Perception ●●●●● ●(●)
Intelligence ●●●●● ●
Wits ●●●●


Abilities:
Athletics ●●●
Craft ●●●●● ● (All Crafts, Motonic Physics +1)
Melee ●●●●● ● (Underdog +3)
Occult ●●●●●
War ●●●●● ● (Siegecraft +2, +3 for Siegecraft around Gem)
Lore ●●●●●
Integrity ●
Resistance ●
Martial Arts ●
Performance ●●
Bureaucracy ●●● (Abacus, +2 for finances)
Socialize ●● (Decorative uniform, +2 for Honour Guard)
Awareness ●● (Adamant Spyglass, +3 for long range viewing)
Archery ●●● (Precision Stadimeter, +3 for artillery)
Linguistics ●●●
Survival ●
Dodge ●

1BP

Linguistics: Rocktongue (Native), Flametongue, Old Realm, High Realm


Virtues, Essence & Willpower
Compassion ●●● "There are things worth defending."
Conviction ●●● "One day, I will do better."
Temperance ●●●●● "As you command."
Valor ●●●●● "Live by the sword, die by the sword."
5bp

Intimacies
Her workmanship (Pride)
Her unit (Companionship)
Shining Kren (Begrudging loyalty)
Ashur (Friendly Rivalry)
Glass Knife (Dutiful Respect)

Essence: ●●●●●
7bp
Essence Pool: 58 (12 committed)

Willpower: ●●●●● ●●●●●


Backgrounds:
Artifact ●●●●● ●●●●●
Brasla possesses many artifacts, some of which are standard issue for Jadeborn officers, some of which she has discovered in her adventures, but most of which she has created herself.

Manse ●●●●● ●
In her far-ranging career as a mercenary officer, Brasla has taken the time to survey subterranean geomancy in several little-explored areas. With the aid of her unit and her crafting charms, she has managed to raise and attune to several Earth manses without the Conclave's knowledge.

Backing ●
Brasla holds the rank of Shard Leader in Shining Kren's Range.

Followers ●●●
Brasla's Followers rating represents her Shard, a unit of 100 unenlightened Warrior castes.

Resources ●●●(●●)
Like most Enlightened Jadeborn, Brasla is very wealthy, although perhaps less than some. She has several talents of jade and silver in her baggage as well a few ingots of orichalcum and adamant shards. Most of her wealth is held in trust by the Imperial Bank branch of Chiaroscuro, and she keeps the bonds among her personal belongings.

9BP


Charms:

Free Charms:
Ox-Body Technique x7
Pillar of Compassion
Pillar of Conviction
Pillar of Temperance
Pillar of Valor

Selected Charms:
Incomparable Efficiency Trance
Hundred Tool Technique
Unfolding Pattern Intuition
Temperance-Bolstering Meditation
Compassion Bolstering Meditation
Conviction Bolstering Meditation

Bonus Charms:
Artificer's Insight
Earth-Shaping Discipline
Shaping Mind Concentration
Incomparable Sculptor's Trance
Transcendent Efficacy Instruction
Incomparable Forge Dominion
Great Maker's Grasp
Valor Bolstering Meditation
White Jade Transformation
Black Jade Transformation
Living Jewel Armor
Arsenal Enhancing Technique
Battle Trance Focus

Bought in play:
Glorious Prodigy Lesson
Living Earth Meditation
Essence Focusing Concentration
Charring Magma Blade

41BP

Manses:

The Adventurine Grove (Earth Manse ●)
Produces a Gem of Humble Glory ●
The Grove is Brasla's residence in Shining Kren, a small, unassuming stone circle with a spartan but comfortable dwelling situated beneath.
POWERS: Well Favoured Aspect, Magical Conveniences

The Spiral Grotto (Earth Manse ●●)
Produces a Eye of the First Goat ●●
Brasla's most recent manse, constructed in a secret beach cave on the Shore Principality of An-Teng. The manse is decorated with driftwood, abalone and sea-smooth stones that aid its geomancy.
POWERS: Habitability ●, Fragility ●, Network Node, Magical Conveniences, Well Favoured Aspect, Geomantic Relay.

The Ruby Vault (Fire Manse ●)
Produces a Memorial Iron ●
A strange, sealed room that Brasla discovered in a forgotten prehuman ruin. The walls are sculpted entirely of ruby. It appears to have been a meditation chamber of some sort.
POWERS: Well Favoured Aspect, Magical Conveniences.

The Lambent Orchard (Air Manse ●)
Produces a Jewel of the Flying Heart ●
This tiny manse was constructed in the tunnels deep under the Fire Mountains on a rare underground air demesne. It is a simple dwelling, unremarkable except for it's geomantic confluence. It is surrounded by fields of bioluminescent fungi.
POWERS: Well Favoured Aspect, Geomantic Relay.

The Nine-Cornered Ziggurat (Earth Manse ●●●)
Produces a Jewel of the Master's Hand ●●●
Although it is not evident at first glance, this odd-looking conical structure is built from incredibly complex three dimensional pieta dura of interlocking geometric shapes. It was the first secret manse Brasla built, in the underways south of Chiaroscuro.
POWERS: Habitability ●, Network Node, Geomantic Relay x3

The Tower And The Sky (Earth Manse ●●●●)
Produces a Earth-Commanding Stone ●●●●
To date Brasla's most impressive creation, The Tower And The Sky tested the limits of her manse-constructing ability. The main chamber appears to have no ceiling, instead showing an image of the sky through almost a quarter of a mile of solid rock. Brasla built it as an experiment into rapid large-scale engineering.
POWERS: Network Node, Geomantic Relay x4, Earth Dragon's Will


Artifacts:
Hyperion Key ●●
Brasla reconstructed this precious First Age tool from partial design notes she discovered in the ruins of a sunken manse. (2m commitment, not currently attuned)

Bracers of Universal Crafting ●●●
Brasla commissioned these biomagitech implants at great expense before she left Shining Kren. (No commitment)

Jade Hearthstone Bracers ●● (Set with Gem of Humble Glory ●)
Brasla produced these simple jade bracers for practice in jadecrafting. They are a valuable aid in combat. (2m commitment)

Dragon Tear Tiara ●● (Set with Gem of Master's Hand ●●●)
This artifact takes the form of a hearthstone-adorned cape clasp. Brasla uses it to assist her geomancy. (1m commitment)

Transformative Armor ●● (Set with Memorial Iron ●)
Spun from red jade, moonsilver and magically solidified fire, Brasla finds this garment useful to create durable working clothes and (very occasionally) discreetly armoured formal wear. (1m commitment)

Atlas of the Unconquered General ●●●●
This particular model is a white jade and orichalcum disc that sculpts models of the terrain from whatever earthen substance is placed on it. It otherwise works identically to the conventional Atlas. (3m commitment)

Winged Messenger Bauble ●
This five-jade butterfly is the only independent automaton Brasla has yet produced. She uses it to coordinate with allied forces, or when Echo Jewels are otherwise ineffective. (No commitment)

Blue Jade Reaper Daiklave Stormcutter ●● (Set with Jewel of the Flying Heart ●)
Stormcutter was the first artifact Brasla forged. It remains her favoured weapon for its power and speed, although she will use others as circumstances dictate. (3m commitment)

Aegis Inset Amulets ●
Brasla had these thaumaturgical talismans implanted before leaving Shining Kren. (No commitment)

Myrmidon Carapace ●●●●
Contains integrated Echo Jewel ●, Mask of Pure Breath ● and Essence-Scrying Visor ●
Standard issue among Enlightened officers. Brasla has been examining it recently with an eye to furnish it with a few upgrades. (1m commitment)

Skin Mount Amulet ●● (Set with Earth-Commanding Stone ●●●●)
Brasla received this artifact during her officer training. It was initially set with her Conclave-sanctioned Gem of Humble Glory, but she has since replaced it with the more powerful Earth-Commanding Stone. (+8m)

Lodestone (http://www.giantitp.com/forums/showpost.php?p=15293245&postcount=434) ●●●●● (Set with Memorial Iron ●)
Brasla recovered this potent shield while tracking a chaos seer through the underways. (5m commitment)




Other Equipment:

Godstrike Oil
Perfect Repeating Crossbow (+ 50 Range, +2 extended range speciality)
Perfect Fighting Gauntlets (+3 deserved beatings speciality)
Perfect Iron Boots (+3 fierce blows speciality)
Perfect Sun-Resistant Great Coat
Munificent Antivenin
Hero's Recovery Potion
Lucky Charm (obviates one botch per story)
Abacus (Bureaucracy, +3 to finances)
Spyglass (Awareness, +3 to long range viewing)
Stadimeter (Archery, +3 to artillery)
Precision Maps (War, +3 to siegecraft around Gem)
Thaumaturgical Talisman vs Demons +2

Stats:

Soak: 15B/12L (8B/8L from Myrmidon Carapace)
Hardness: 4 (from Myrmidon Carapace)
DDV: 9
PDV: 12
MDDV: 8 (10 with Pillar of Conviction)
MPDV: 3 (4 with Pillar of Conviction)
Move: 16 yards.
Dash: 32 yards.
Join Battle: 6
Join War: 10

Attacks:
Punch:
Speed 4, Accuracy 9(+1), Damage 7L(+0), Rate 3

Kick:
Speed 4, Accuracy 8(+0), Damage 10L(+3L), Rate 2,

Clinch:
Speed 5, Accuracy 8(+0), Damage 7L(+0), Rate 3,C

Exceptional Fighting Gauntlets (Punch):
Speed 4, Accuracy 13(+0), Damage 12B(+5B), Defence +2 Rate 2
Tags M, +2 for Deserved Beatings

Exceptional Fighting Gauntlets (Clinch):
Speed 5, Accuracy 8(-1), Damage 10B(+3B), Defence - Rate 1
Tags C, M, P +2 for Deserved Beatings

Exceptional Iron Boots:
Speed 4, Accuracy 13(+0), Damage 13B(+6B), Defence -3 Rate 2
Tags C, M, P +2 for Fierce Blows

Stormcutter (Blue Jade Reaper Daiklave)
Speed 3, Accuracy 18(+5), Damage 12L/2(+5L/2), Defence +1, Rate 5, Tags O

Exceptional Repeater Crossbow
Speed 4, Accuracy 11*, Damage 7+, Rate 2, Range 250, Tags 2, B
*+1 at extended range

Health:
-0 [ ]
-1 [ ][ ][ ][ ][ ][ ][ ][ ][ ]
-2 [ ][ ][ ][ ][ ][ ][ ][ ][ ]
-4 [ ]
X [ ]


Other notes:

Brasla’s Followers rating represents her shard of 100 unenlightened Warriors. Like Brasla, they are siege specialists, and well equipped. Most of them know some military thaumaturgy.


Attributes:

Physical (Primary):
Strength ●●●
Dexterity ●●●●
Stamina ●●●●

Social (Tertiary):
Charisma ●●
Manipulation ●●
Appearance ●●

Mental (Secondary):
Perception ●●●
Intelligence ●●
Wits ●●


Abilities:

Melee ●●●● (Skirmish Pikes +1)
Craft ●●●● (Fire, Earth, Water, Wood, Siegeworks +2)
Archery ●●●● (Artillery +2)
Resistance ●●
War ●●●
Thrown ●●● (Grenades +1)
Integrity ●
Athletics ●
Stealth ●
Awareness ●●
Survival ●
Dodge ●●
8bp

Linguistics: Flametongue


Virtues, Essence & Willpower

Compassion ●●
Conviction ●●
Temperance ●●
Valor ●●●●

Essence: ●
Essence Pool: 10 (6 committed)

Willpower: ●●●●● (1 committed)


Backgrounds:
Artifact ●●●●
Resources ●(●●)
Mentor ●●
(1BP)


Charms:

Ox-Body Technique
Pebble-Among-Boulders Stance
Compassion Bolstering Meditation
Bonus
Valor Bolstering Meditation
5bp

Thaumaturgy:
Blood-Staunching Compress
Alchemical Weapon Fuel
Least Wonder
1BP


Artifacts:

Bracers of Universal Crafting ●●●
Fuel Bolt Launcher ●●
Fire Pearl ●
Skirmish Pike ●●●
Myrmidon Carapace ●●● (6m commitment)


Other Equipment:

Godstrike Oil
Mechanical Repeating Crossbow
Hand Crossbow
Pyromantic Grenades
Pavise (Tower) Shield
Fine construction and fortification tools

Stats:

Soak: 12B/8L (8B/8L from Myrmidon Carapace)
Hardness: 4 (From Myrmidon Carapace)
PDV: 5
DDV: 3
MDDV: 2
MPDV: 1
Move: 4 yards.
Dash: 10 yards.
Join Battle: 4
Join War: 5
Brasla only dons her Myrmidon Carapace when she is preparing for battle. She is rarely without her great coat, however.

Plans and tactics:
In combat, Brasla has no perfect defences, a small Essence pool and few instant-use charms, (Jadeborn have no perfect defences at all, barring access to alchemical charms or high-level custom patterns) so she is at a serious disadvantage against Celestial-level opponents. She does have a decent dice pool that isn't reliant on motes, so she can keep fighting effectively even after being essence tapped. Her defensive stats are strong, but until she develops her Warrior Pattern charms further, she is better off avoiding combat.

Her excellent equipment and permanent natural durability (Fivefold Embodiment of White Jade raises her natural soak and hardness above a suit of Orichalcum superheavy plate, and she has a suit of light power armour on top of that) give her an edge of survivability, however. With some work, she will be able to participate in Celestial level combat at a relatively small disadvantage.

More broadly, Brasla is a skilled crafter, especially in cases where she can use her Bracers of Universal Crafting. If she were to work alongside an equally skilled crafter, their skills would combine exponentially, thanks to Transcendent Efficacy Instruction. She is currently unable to craft Artifact 5, but will be able to do so after purchasing Glorious Prodigy Lesson for Craft and increasing her Occult. Likewise, Manse 5 will require a further increase in both Lore and Occult, but once she does so her superhuman stats give her access to most Level 5 manse powers, and she can network new manses with her geomantic relays to further increase their power.

In defence of Gem, Brasla would be primarily interested in strengthening the city's fortifications and preparing it for a siege, if aggressors are apparent. With the aid of her unit (100 skilled combat engineers), she could quickly build advanced mundane fortifications and artillery. The Despot's famous collection of exotic weapons and the Sun Market might also contain functioning or repairable artifacts that she can press into service in the city's defence.

Spent Experience:

Day One: 4bp
1bp, Lore Increase to 5
3bp, Glorious Prodigy Lesson

Diplomatic Bonus: 1bp
1bp, Occult Increase to 5

End of Diplomacy Chapter: 8bp
4bp, Living Earth Meditation
4bp, Essence-Focusing Concentration

Stunt bonus: 1bp

Downtime: 3bp
4bp, Sign of Warding

Stunt bonus: 1bp
Undead Attack: 3bp

2bp, Glorious Prodigy Lesson (Craft)

Edge
2013-12-10, 01:39 PM
And copying Ivory's sheet over...

Character Sheet
Name: Ivory Skies
Concept: Victim of the West's misogyny that refuses to be victimised ever again.
Exalt Type and Caste: Scourge Caste Infernal (Kimbery Favoured)
Anima: An ivory demon-shark's head rises up to swallow her, before imploding into a gush of white water once its jaws close.
Motivation: Create a society worth fighting for.
Urge: Wipe the concept of patriarchy from the surface of Creation (Kimberian).

Attributes
Strength ●●●
Dexterity ●●●●●
Stamina ●●●

Charisma ●●●
Manipulation ●●
Appearance ●●●●

Perception ●●
Intelligence ●●
Wits ●●●

Abilities (Specializations +)
Archery
[F]Martial Arts ●●●●● (Fighting Unarmed +3)
Melee
Thrown
War

[F]Integrity ●●●●● (Resisting Torture +3)
Performance
[F]Presence ●●●●●
[F]Resistance ●●●●● (Enduring Pain +3)
Survival

Craft
Investigate
Lore ●
Medicine
Occult

[C]Athletics ●●●●● (Swimming +3)
[C]Awareness ●●
[C]Dodge
[C]Larceny
[C]Stealth

[F]Bureaucracy ●
Linguistics ●
Ride
Sail ●●
Socialize

Backgrounds, Artifacts and Equipment
Backgrounds:
Backing (Adorjan) ●
Influence (Adorjani Demons) ●
Cult ●
Artifact (Silken Armour) ●●
Manse (Gem of Adamant Skin) ●●●●
Past Life ●●
Resources ●

Artifacts and Equipment:
Artifact: ●● Silken Armour, White Foam Raiment
[Oadenol's Codex, page 159]

Manse: ●●●●
Stone: Gem of Adamant Skin; socketed in White Foam Raiment [Exalted Core, pg 382]

Resources: ●
Proceeds of selling items stolen from home when she fled.
>No significant purchases

Charms
Malfeas
Hardened Devil Body x3
By Pain Reforged
Scar-Writ Saga Shield x3

She Who Lives In Her Name
Factual Determination Analysis
Essence-Dissecting Stare

Adorjan
First Adorjan Excellency x4
Effortless Adorjan Dominance
Wind-Born Stride
Death-Dealing Journey
Who Strikes The Wind?
Joy in Violence Approach
Self As Cyclone Stance
Threat-Monitoring Excitement
Thousandfold Typhoon Hand
Unimpeded Perfection of Exertion
Foam-Dancing Haste
Sacred Kamilla's Inhalation
Freedom Lets Go

Kimbery
First Kimbery Excellency x4
Effortless Kimbery Dominance
Mother Sea Mastery
Spiteful Sea Tincture x2
Tidal Renewal Discipline
Sea Dissolves Herself
Intolerable Burning Truths (Existence is Agony)

White Reaper Style
Falling Scythe Flash
Revolving Crescent Defence
White Reaper Form
Bleeding Crescent Strike
Impenetrable White Shroud



Combat Stats
Join Combat: 5

Attacks:
Hands: Acc: 13 | Damage: 3L | Parry DV: 6 | Rate: 3

Feet: Acc: 12 | Damage: 6L | Parry DV: 4 | Rate: 2

Clinch: Acc: 12 | Damage: 3L | Parry DV: - | Rate: 3

Dodge DV: 7

Parry DV: 6

Soak:
Bashing: 12
Lethal: 14
Aggravated: 5

Hardness:
Bashing: 7
Lethal: 7
Aggravated: 0

Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
-4 [ ][ ][ ][ ]
X [ ]

Mental Defences:
Dodge MDV: 9 (11 when resisting torture)
Charisma + Presence Parry MDV: 4

Virtues:
Compassion ●●●●
Conviction ●●
Temperance ●●
Valour ●●

Primary Virtue: Compassion

Intimacies:
Adorjan (Cautious Gratitude)
Kimbery (Wary Respect)
Patriarchy (Loathing)
Abuse of Power (Deep-seated Anger)
Family (Melancholic Longing)

Languages:
Seatongue (Native)
Flametongue

Willpower: ●●●●●●●●●●
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

Essence:
Permanent: ●●●●
Personal: 22/22 [(Permanent Essence x3)+Willpower]
Peripheral: 46/48 [(Permanent Essence x7)+Willpower)+Sum of Virtues]
Committed: 2

Bonus Points:
Integrity ●●● to ●●●●● - 2
Athletics ●●●● to ●●●●● - 1
8 points of Favoured Specialities – 4
Mutations (Blade Proof 1, Natural Armour 2) – 2
Favoured Charm: Effortless Adorjan Dominance - 3
Favoured Charm: Effortless Kimbery Dominance – 3
Favoured Charm: Mother Sea Mastery – 3
Favoured Charm: Spiteful Sea Tincture x2 – 6
Favoured Charm: Tidal Renewal Discipline - 3
Favoured Charm: Sea Dissolves Herself – 3
Favoured Charm: Unimpeded Perfection of Exertion – 3
Favoured Charm: Foam-Dancing Haste – 3
Favoured Charm: Intolerable Burning Truths (Existence is Agony) - 3
Favoured Charm: Sacred Kamilla's Inhalation - 3
Favoured Charm: Freedom Lets Go – 3
Favoured Charm: Falling Scythe Flash - 3
Favoured Charm: Revolving Crescent Defence - 3
Favoured Charm: White Reaper Form - 3
Favoured Charm: Bleeding Crescent Strike - 3
Background: 2 dots of Past Life - 2
Compassion ●●● to ●●●● - 1
Unfavoured Charm: Factual Determination Analysis - 4
Unfavoured Charm: Essence-Dissecting Stare - 4
Favoured Charm: Impenetrable White Shroud - 3
Total: 71/76 spent | Flaws: None

Background
The story of Ivory Skies begins in the West, with a widowed Eastern Guildsman, Ambitious Topaz, settling down in the capital of Coral. After a short but prosperous career trading along the length of breadth of Creation, Topaz had finally been assigned a position overlooking the Guild's trade going in and out of Coral. He brought his sons from his first marriage to Coral with him, employing them as his assistants.

Topaz had been in Coral for only a few months when Melodious Pearl caught his eye. The daughter of a local gambling kingpin, Pearl was several years Topaz's junior, but they both fell for each other within the week of their first meeting. Topaz quickly petitioned Pearl's father for her hand in marriage, and after what effectively amounted to an extended period of haggling (much to Topaz's rancour), Pearl's father finally agreed to let the two be wed. Their daughter, Ivory Skies, was born a year later.

Ivory's early years were filled with basic education, her father intending to have her help him and his sons with their work. However, it soon became clear that Ivory's talents did not lie in paperwork, especially when she returned home one day with a friend she had saved from a gang of bullies with nothing but a wooden stick.

After a long conversation between Ivory, Topaz and Pearl, the Guildsman hired a martial arts tutor from the Realm to teach his daughter self defence and the art of swordplay.

This treatment stirred resentment in her half-brothers, for they had not had the chance to pursue their interests, as each of them had been driven to follow in their father's footsteps. Their early venting of their resent was petty, tripping Ivory in the hall, throwing stones at her as she practised her forms and katas alone.

However, as the years passed, her brothers grew more vicious. When Topaz and Pearl left on business or pleasure, the Guildsman's sons would beat their half-sister brutally, but always making sure the bruises would never be on show for when their father returned.

Ivory was fifteen the first time her half-brothers raped her, and it wasn't the last time it happened. They kept her silent with threats of more violence and that they'd convince their father to stop her training.

When they tried on her twenty-third birthday, she finally resisted, and left them unconscious and bleeding in the courtyard of the family estate, and finally told her father what they had done on all his trips away. Topaz was outraged, disowning his three sons and throwing them out of his house. He refused to support them when their crimes were brought to the attention of the guards and the court, and turned his back on them when the fines the laws of Coral imposed left them destitute.

Three months later, Topaz died.

His will left everything to Pearl and Ivory, but the law of Coral did not recognise women as possible inheritors. Topaz's sons claimed that everything he owned should be theirs, including his widow and daughter. The local law enforcement, not wishing to anger the Guild by running roughshod over the will of one of their more important bureaucrats in the West set a guard on the family house whilst the courts and a Guild representative attempted to broker an agreement that would leave everyone happy. Topaz's sons, however, were not happy to wait for compromise. They wanted everything their father had, and they wanted Ivory to pay for the embarrassment she had caused them. They incited a mob, and led it to their family's house and overwhelmed the guards. Once incite, the mob went wild, attacking servants and looting what they could. As the mob grew closer, Ivory prepared to make a stand, taking position on the threshold of the main building, intending to let no-one pass.

Then, as the mob surged towards their door, Ivory's mother begged her to run.

Ivory froze for a few moments, before she turned and ran. She ran from the town, and kept running until she hit the coast, and found a cave to hole up in.

It was that night when a voice like knives and rushing water came and made her an offer: the strength to punish her brothers and all like them, the strength to never be a victim again. And all she had to do was serve the true rulers of Creation. She agreed, and the voice formed the Chrysalis Grotesque around her. Five days later, she emerged, her body changed, and she followed another, different voice deep under the waves to a ruin that the voice knew as home. She recovered a strange blade and garments from the ruin, before the voice of blades and water pointed her to Hell.

Ivory hated Malfeas. Everywhere, demons – people – were suffering abuses orders of magnitude greater than she had dared thought possible. She stayed only long enough to learn exactly what she had let herself in for and exactly what she could do. As soon as her new patrons offered her a mission, she took it, and slipped back into Creation.

The first thing she did was kill her half-brothers, and anyone she could find who was part of the mob the night she had fled. The second was to find her mother.

She eventually found Pearl back at the family house her brothers had taken over, hidden away in a cell that connected to each of the brother's personal chambers. Her mother's mind was already gone, and so Ivory put the body out of its misery.

She left the town her father had settled in all those years ago a charnel house, and moved on, giving up on Coral and the West at large. Since then, Ivory Skies has wandered Creation, tearing down any oppressive patriarchies in the settlements she passes through, forever looking for a society worth starting a new life in.

Description
Ivory Skies is a tall woman, standing just over six feet. She is built with lithe, athletic muscle across the entirety of her frame, as well as possessing generous curves. Her mixed ethnicity leaves her skin a dark, golden brown, which almost glimmers like a mineral in the right light. Her time in the Chrysalis Grotesque has left her hair and eyes all but drained of colour, reducing her hair to a pale ivory tone and her irises to a stark grey. More dramatically, her Chrysalis also left significant markers of the Kimberian demon that serves as her coadjutor. The bottom two thirds of her head has been covered in plates of organic material like supernaturally tough bone, replacing her mouth with jaws filled with peg-like fangs. The plating continues down her neck and onto her chest, covering the upper surfaces of her breasts.

Ivory Skies is rather embarrassed by the gross physical alterations her chrysalis wrought on her body, and usually keeps them hidden under a long-sleeved silken armour jacket that covers the upper half of her torso, and hides the changes to her face behind a very high stiff collar. She wears a matching pair of white silken armour hakama, both items wrought for her in Malfeas from an ornate silken armour suit she found in the submerged First Age ruin.

And I am thinking the best thing to do with Ivory at the moment is show her finishing a zombie off, notice the airship, and follow it out to the group meeting.

Imrix.
2013-12-10, 01:54 PM
Imrix, your lack of avatar, punctuated name and detached characters have long terrified me, but now I think we can be friends. You are awesome. http://www.giantitp.com/forums/images/icons/icon14.gif

http://narwhaler.com/original/vy/j/bascannon-VyJJnr.jpg

(No seriously thank you, we're cool)

(Although I have no idea what you mean by 'detached characters')

You know the funny thing? The full stop in my name was basically a typo. I just added it without thinking about it. I've wondered about asking the admins to change it, but I never got around to it.

Also hah! I don't have to transfer Shah's sheet, because of the magic of googledocs!

Crumplepunch
2013-12-10, 02:27 PM
Oh hey, I think someone asked for this to be posted in the new thread a while back.

http://img19.imageshack.us/img19/7486/ee07.png

DrakeRaids
2013-12-10, 02:30 PM
Well, as long as he isn't using Solar Sanctuary or Benediction of Archgenesis, Solar Circle Sanctuary remains its usual borked, badly-ported-over-from-1e, no-Keyword self. At this point I've kind of given up on trying to let Gem stay Gem, so whatever. I guess we can Press Gem Beyond the Veil of Time now and blow up our enemies with a poorly-designed Total Annihilation?

Sorry about that. I got a little frustrated and just sort of started doing things. I talked to Lix and Gargy a little, and cooled down some. Sorry for being so difficult, but this has been really frustrating for me. I feel like I'm having to jump around trying to please several different people instead of just making a character I want to play, which isn't a very fun experience.. I don't have much endurance for internet arguments, and this creation process has really been weighing on me in that regard. Honestly, I feel like I've been targeted by some hostility, which while probably isn't true, doesn't help how I've been reading some of the tone here.

I'm not sure what I'm going to do. At this point, after talking to Gargy and Lixie, I'm considering pulling out. This may have not been a good fit for Zeys. I dunno if Gargy will choose to still include Indigo.

Maybe if I can relax some I won't be as bothered by this stuff. I'll try and take a step back for today, and see if I can come up with some better plans.

Sorry for all the trouble.

The_Snark
2013-12-10, 02:46 PM
Clover's character sheet:

Name Clover
Exalt Type and Caste No Moon
Anima A halo of sickly silver fire around a pall of shadow

Motivation: Be loved and adored

Attributes

Physical
Strength ●
Dexterity ●●●●●
Stamina ●●●

Social
Charisma ●●●●●
Manipulation ●●●
Appearance ●●●●

Mental
Perception ●●●●
Intelligence ●●●●
Wits ●●●

Abilities

Archery
Martial Arts ●●●●● (lash ●●●)
Melee
Thrown
War

Integrity
Performance ●●●●
Presence ●●●● (adorable ●)
Resistance ●
Survival ●

Craft
Investigate
Lore ●
Medicine
Occult ●●●● (the Wyld ●●, the Underworld ●)

Athletics ●
Awareness ●
Dodge ●●●●● (quicksilver-quick ●●●)
Larceny
Stealth ●●●

Bureaucracy
Linguistics ● (Flametongue, Old Realm)
Ride
Sail
Socialize ●●●

Backgrounds
Artifact ● (talisman)
Cult ●
Heart's Blood ●●●●
Jungle animals (bats, birds-of-paradise, monkeys, snakes, lizards, insects, spiders, ocelot, sloth, pig, frog)
Desert animals (owl, falcon, vulture, austretch, camel, gazelle, hare, wild dog)
A few sea animals (gull, jellyfish, fish ranging from tiny herring to tuna, sea snake)
A number of Southern raksha (goblins, commoners, one or two nobles)
Several people Influence ●
Manse ●●● (stone of redoubled force)
This Abyssal-aspected manse lies in the far south of the Underworld, nestled in the peaks of the Thousand well south of Merciless.

Guardian (3)
Soul Prison (3)
Archive (2)
Emotional Focus (1)

Habitability 1
Vulnerability 1
Tattoo Artifact ●● (moonsilver lash)Speed 5, Acc +3, Damage +4L/2, Defense +0, Rate 2; attune 5; Tags: D, O, R
Speed 6, Acc +3, Damage +3L/2, Defense -, Rate 1; Tags: C, M, O, P, RTattoo Artifact ●● (moonsilver hearthstone bracers)
Tattoo Artifact ●● (moonsilver lamellar)

Artifacts and Equipment

Talisman: a 3-dot talisman which protects against the Wyld and its denizens.

Flaws
Greater Curse (2)

Charms

First Dexterity Excellency
Inhuman Dexterity Manifestation (Fast Movement 3, Natural Armor 2)
Boxing with Shadows
Lurking Companion Method
Echoes-and-Violence Cenacle

Second Stamina Excellency
Hybrid Nue Transformation
Change-Accepting Adaptation
Mayfly's Allegiance
Nandi-Frame Fortitude x3

First Charisma Excellency
Boundless World-Song Chorus
Moon and Earth Blessing (http://wiki.white-wolf.com/exalted/index.php?title=Charms%3AMoon_and_Earth_Blessing)

Second Appearance Excellency
Flesh-Flicker Flash Phase

Second Perception Excellency
Eyes Wide Open
Outlander-Detecting Intuition

Second Intelligence Excellency
Terrestrial Circle Sorcery
Celestial Circle Sorcery
Shadowlands Circle Necromancy
Labyrinth Circle Necromancy
Birth-Death Taijitu Practice
Other-Mimicking Thoughts
Beast-Mind Transfusion

Laughing Wounds Style (http://wiki.white-wolf.com/exalted/index.php?title=Laughing_Wounds_Style_(The_Demente d_One))
Kiss of the Whip
Sensuous Torment

Victorious Concession Style
Hearing the Unspoken Word

Spells:
Emerald:Demon of the First Circle, Emerald Countermagic, Eye of Alliance, Stormwind Rider, Summon Elemental, Summoning the Harvest, Theft of Memory, Water from Stone
Sapphire: Sapphire Banishment, Sapphire Countermagic
Shadowlands: Iron Countermagic, Summon Ghost
Labyrinth: Onyx Countermagic, Shadow Stones Travel

Join Combat: 4

Defenses
Dodge DV 10
Parry DV 8

Soak: 12L/12B (8L/9B from armor)
Hardness: 5L/5B

Health
-0 [ ]
-1 [ ][ ]
-2 [ ][ ][ ][ ]
-4 [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
-X [ ]
Dying [ ][ ][ ][ ][ ][ ][ ]

Mental Defenses
Dodge MDV 7
Parry MDV 4

Virtues
Compassion ●●●●
Conviction ●●●
Temperance ●
Valor ●

Limit: 0/7
Permanent Limit: 3

Intimacies
Raksha (unpeople)
The Realm (fear)
Grandfather (bitter memory)
Herself (coward)
Soldiers (mistrust and fear)
Ivory Skies (big sister!)
Camdaimonia (awe)
The Nocturnal Exalted (must help!)

Ashur (scary) [1/3]
Glass (undefined positive) [1/3]
Gem (home?) [2/3]
Shah (undefined positive) [2/3]

Willpower: 10/10

Essence
Permanent: ●●●●
Personal: 24/24
Peripheral: 31/52 (12 committed to tattoos, 6 committed to shapechanging, 3 committed to Eyes Wide Open)

Bonus Points 89/89
Charms (45)
MA +4 (4)
Heart's Blood +1 (1)
Intelligence +1 (3)
Specialties (3)
Tattoo Artifacts (6)
Manse (3)

Stealth +2 (2)
Lurking Companion Method (3)
Echoes-and-Violence Cenacle (3)
Mayfly's Allegiance (4)
Eye of Alliance (3)
Hearing the Unspoken Word (3)
Stormwind Rider (3)
Beast-Mind Transfusion (3)

Mechanix
2013-12-10, 03:10 PM
Sorry about that. I got a little frustrated and just sort of started doing things. I talked to Lix and Gargy a little, and cooled down some. Sorry for being so difficult, but this has been really frustrating for me. I feel like I'm having to jump around trying to please several different people instead of just making a character I want to play, which isn't a very fun experience.. I don't have much endurance for internet arguments, and this creation process has really been weighing on me in that regard. Honestly, I feel like I've been targeted by some hostility, which while probably isn't true, doesn't help how I've been reading some of the tone here.Well, to tell you the truth... Yeah, that's totally what's happening.

It's a 77bp Celestial+ game. In truth, any character concept would have epic capabilities that would shift the balance of our tiny little bit of setting. We've had 40+ page of IC game to get accustomed to each other's capabilities and characters, and any newcomer throws a spanner in our work by bringing new shinies to the table; I think some of us, including me, got pretty deffensive as a result of that. Sorry about that.

I guess it's unavoidable; any 77BP Solaroid would upset our current situation and change the game, because that's what high-level Solaroids do. .There's no way around it short of you gimping yourself, so... Play whatever you want, It's fine by me.

Except CCoP :p My objection to it is a matter of principle and would be the same elsewhere, it's not against you.


I'm not sure what I'm going to do. At this point, after talking to Gargy and Lixie, I'm considering pulling out. This may have not been a good fit for Zeys. I dunno if Gargy will choose to still include Indigo.

Maybe if I can relax some I won't be as bothered by this stuff. I'll try and take a step back for today, and see if I can come up with some better plans.

Sorry for all the trouble.Just to be clear, I'm totally okay with you being an Adamant Sorcerer or whatever. In truth, I pity you for having to deal with the Black and White Treatises :smalltongue:

I'm sorry I caused you grief. I would actually like to have you on board. I hope things get better.

Maugan Ra
2013-12-10, 04:25 PM
Copying sheet over.

Name: Ashur
Exalt Type and Caste: Solar Dawn
Anima: A brilliant, blazing eagle of golden light unfurls it's wings and shrieks in victory.

Motivation: Found a true place of learning and wisdom, one free for any seekers of knowledge to attend.

Background:
Not all great warriors are born in times of strife, and not every Dawn draws the Second Breath in the midst of a battlefield. Some have humbler origins, and experience their Exaltation not in the attempting of a great feat, but in the aftermath of a long-sought triumph. Ashur was one such man.

Born many decades ago to a poor but devout peasant family somewhere in the Eastern satrapies of the Realm, Ashur led a long but relatively undistinguished life. He grew up, fell in love, got married, pursued a long and productive career in the Legions, and then settled down to enjoy his retirement (though it was marred somewhat by the fact that his beloved wife, Elana, passed away just a few short years later). It was only then, when he started exploring some of the nearby ruins around his villa as a pastime, that he stumbled over the Anathaema temple.

Quite literally stumbled over it, in fact - not quite as spry as he had been in his younger days, the old soldier mistimed a small jump between a pair of protruding stone columns and ended up falling down a well-hidden shaft into the subterranean complex below. A fortunate stack of overgrown plant life spared him any broken bones, but even so, there was no disguising his predicament. The temples of the Anathaema are renowned for their elaborate and deadly traps, and even a few cautious explorations of the surrounding passageways (and a few narrow misses with remarkably well-preserved defenses) merely served to confirm that he was trapped in what appeared to be an old dojo of some kind.

Still, the place was comfortable enough, having evidently been designed for habitation by it's long-dead builders, and not even a devout lifelong Immaculate could entirely resist the temptation of all those martial tomes and ancient records left scattered around the interior of the various rooms. He stayed away from the ornate sarcophagus - who knew what kind of horrible monster it's occupant had once been - and payed little more than the due respect to the statues of the Unconquered Sun scattered around the place, but otherwise decided he may as well take full advantage of the available resources. What else was he to do - sit and starve in abject boredom?

He doesn't remember at what point in his study, exactly, that his Exaltation occurred. Only that as the ancient words and sutras sank into his mind, he experienced what he could only think of as a moment of transcendent understanding and enlightenment, and that when he looked up again the entire room was glowing a brilliant gold and his tired old body was strong and healthy once more. He simply nodded to himself, claimed the glorious and terrible blade inside the sarcophagus, genuflected reverently to the devotional iconography on the walls... and walked out in search of the next step.

Since then, he's travelled all across the East and South of creation, following the calling of his heart and the rumors of new and untried sources of martial knowledge and philosophy. He's had more than a few adventures along the way as well, whenever his conscience would not let him simply ignore that which he saw on the way, but he has taken great pains to avoid unnecessary conflict with the Immaculate order and the Dragonblooded as a whole. He's quite certain that he is not in fact a demon, but a lifetime of devotion does not wash away quite so easily, and he remains unconvinced that their philosophy is entirely wrong. Incomplete, perhaps, but far from pointless.

And now he has come to Gem, and answered the call of the Despot to her city's defense. He never could ignore a request for aid. And who knows... he might learn something from these others who also seem to have responded.

Attributes

Physical:
Strength ***
Dexterity *****
Stamina ***

Social:
Charisma ***
Manipulation *
Appearance ***

Mental
Perception **
Intelligence ****
Wits ***

Abilities (Specializations +)


[C]Archery
[C]Martial Arts ** (Currently *** thanks to being a Shadow finger)
[C]Melee ***** (Glory of the Dawn ***)
[C]Thrown
[C]War *****

[F]Integrity ****
Performance
Presence
Resistance (+3 equipment bonus against extremes of heat)
Survival

[F]Craft ***** (Magitech *)
Investigate
[F]Lore *****
Medicine
[F] Occult *****

Athletics
Awareness *****
Dodge
Larceny
Stealth

Bureaucracy
[F]Linguistics *** (+3 equipment for beautiful writing)
Ride
Sail
Socialize
Backgrounds, Artifacts and Equipment:
Backgrounds:
Artifact ***** (Glory of the Dawn, Daiklaive of Conquest)
Resources **

Artifacts and Equipment:
Artifact: Orichalcum Daiklaive of Conquest, Glorious Dawn
Speed 5, Accuracy +4, Damage +5L/2, Defense +3, Rate 4.
While it is unsheathed, all hostile individuals within ten yards must make a Valour roll at +1 difficulty or flee in fear. Those who hold their ground lose a number of dice from all their attacks - even those not targeting me - equal to my Valour. While I fight, all friendly combatants within one mile add a bonus dice to their combat actions, and gain an automatic success on Valour rolls. All enemies lose a dice from their combat pools and increase the difficulty of their Valour checks by one.

Resources: 2
Ashur is a craftsman of sufficient skill that he could make an extravagent living in just about any city he named. Instead, he simply gives most of his creations away, or sells them for far less than what should be market value.
> Perfect Chain Shirt (Forged himself, exceptionally light and flexible, and provides better protection than a reinforced breastplate. +9L/+7B soak.
> Perfect set of Fighting Gauntlets, that look rather like rather comfortable silk gloves. Actually reinforced with tiny metal weaves to provide a +3 speciality in Gut-punches. Naturally, inapplicable when fighting something without a distinguishable gut region.
> Perfect set of Iron Boots. Look rather like high quality hiking boots, but have been subtly reinforced to provide a +3 bonus to attacks against the enemy's legs. Again, obviously inapplicable if fighting someone without legs.
> Significant number of Perfect knives, all beautifully made and weighted so as to provide a +3 speciality when used as thrusting weapons.
> Perfect set of traveller's clothes, these light silk garments look both functional and stylish. They also provide an extra three dice to resistance tests against extremes of heat.
> Perfect set of calligraphy brushes in their own small leather case, these provide a +3 bonus for the purposes of making my writing look good.


Charms


Craft
First Craft Excellency

Craftsman Needs No Tools - 5m supplemental. I may ignore the need for tools or assistants on a Crafting roll, though I do not get the dice bonuses they would offer. I can also pay an additional willpower to reduce the length of time a crafting interval takes by two steps: Years - Seasons - Months - Weeks - Days - Hours

Object Strengthening Touch - 5m, scene-long effect, simple. Increases the number of successes required to damage a touched object by my essence, and likewise increases the successes required on an athletics test to break it. Non-stackable.

Durability Enhancing Technique - 3m simple, as OST, but only increases the values by one. However, the charm is instant and stackable, up to a maximum of my essence increases.

Holistic Miracle Understanding - Whenever I use an item, I automatically gain full and complete plans for how to craft it, which I perfectly remember for the future. In addition, for ANY Craft project I undertake, the difficulty of the individual rolls are reduced by 3 (to a minimum of 1) and the total number of required successes are reduced by 10 (minimum of five).

Solar Quality Assurance - Whenever I complete a mundane craft project, the quality of the result is automatically raised by three steps, which almost always produces a perfect item. Permenent charm.

Supreme Artist's Concoction - Removes the 'appropriate' requirement from the raw materials whenever I try to craft something. So I can make armour out of sand, paintings out of water etc. Permanent charm.

Wonder-Forging Genius - Two purchases. Lowers the pre-requisites of my crafting rolls for artifacts and manses by 2, currently allowing me to construct five-dot examples of them.

Design without Limit - May cap a demesne with a manse one dot higher than it's rating. Five dot demesne's allow me to build 5-dot manses with an additional 10 creation points. Also, when crafting artifacts, I need only roll for a difficulty and total required successes as though I was making something one dot less. So a 3-dot artifact would be rolled for as though it were a 2-dot.

Integrity
Integrity Protecting Prana - 1m and 1WP as a Reflexive action, renders me immune to all Shaping effects for a day.

Lore
2nd Lore Excellency

Harmonious Academic Methodology - 10m, 2wp per week. Training charm, allows me to instruct students in Conviction, Temperance, Intelligence, Perception, Craft, Investigation, Lore, Linguistics, Performance, Presence or Socialise. Any of these may be raised to a maximum of four, or my own trait level, whichever is less.

Legendary Scholar Curriculum - Expands previous academic training options to include Awareness, Bureaucracy, Integrity, Larceny, Medicine and Occult. May also raise Virtues, Charisma, Manipulation and Wits, all to a maximum of four. Appearance may even be raised with an appropriate rationale.

Terrestrial Edification Program - Removes cap on maximum values transferred by other training charms, allows me to enlighten student's essence and train them in Sorcery, thaumaturgy and supernatural martial arts. Also allows me to train them based off of someone else's ability ratings rather than my own.

Chaos-Repelling Pattern - 8m, simple. For the next hour, the terrain within my essence in yards around me functions according to the laws of Creation.

Wyld Shaping Technique

Wyld Cauldron Technology (http://forums.white-wolf.com/default.aspx?g=posts&t=45846)

Melee
First Melee Excellency
Second Melee Excellency
Infinite Melee mastery
Divine Transcendence of Melee

Hungry Tiger Technique - May pay 1m supplemental to count extra successes on an attack twice for the purposes of determining raw damage.

Call the Blade

Iron Raptor Attack - 2m simple charm, allows me to make a Melee attack against a foe up to (Essence x8) yards away by throwing my sword at them. This causes instant knockdown. Alternately, can pay 4m to throw a wave of energy instead, which is unblockable without a charm.

Summoning the Loyal Steel

Thousand Arms Prana - Expands the abilities of Summoning the Loyal Steel, allowing each committed mote to keep (Essence x2) weapons of any type in Elsewhere. If the mote is de-committed, all such weapons appear impaling the surroundings, sheathed in blue flame for an hour, and untouchable to anyone but me.

Honoured Companion of the Sun - Enhances the Glory of the Dawn, my Daiklaive of conquest, by fusing it with my soul. It cannot be harmed while I live, and none other may attune to or wield it without botching every action taken. While I wield it, I add my essence to it's accuracy, damage, defense and rate, the minimum damage is raised by one, and 10's count twice when rolling damage.

Dipping Swallow Defense - 2m, reflexively eliminate penalties applied to my Parry DV against a single attack.

Bulwark Stance - 5m reflexive, eliminate all penalties that apply to my Parry DV until my next action.

Heavenly Guardian Defense - 8m perfect parry. Virtue flaw of Valour - must move straight towards the most threatening enemy until my DV has refreshed twice.

Protection of Celestial Bliss - Pay 3m as a reflexive action to cover my sword with blue flames. While so enchanted, attacking with the weapon inflicts no DV penalties, and my Parry DV is raised by 2. I may also make a perfect parry up to three times in a scene with the weapon, after which the charm deactivates and may not be started again in that scene.

Resistance
Ox-Body Technique x3

War
Heroism Inspiring Presence - 5m reflexive, +1wp if used in mass combat. All allies within 100 yards become fearless, automatically passing all morale checks. Also, whenever anyone under the effects of this ability channels Valour, they add successes rather than dice, and are refunded the willpower cost if the action succeeds.

Tiger-Warrior Training Technique - 10m, 2wp for a week of training. Raises a i it's Drill by 1 each week, to a maximum of five. Also, may increase Valour, Strength, Dexterity, Stamina, Archery, dodge, Martial arts or Melee by 1 each week, to a maximum of four. Cannot raise other's traits past my own, but can train alongside them.

Legendary Warrior Curriculum - Expands Tiger Warrior training technique to include a variety of other military abilities, which may be raised to four. Can also train Willpower up to a maximum of seven. Finally, can also give trainees a two-dice speciality or one-success bonus to any task that has military relevance.


Combos:

Combat Stats:
Join Combat: 7

Attacks:Gauntlets:
Speed: 5 | Acc: 10 (+3 gut punch) | Damage: 8B | Parry DV: 6 | Rate: 2

Feet (Iron Boots)
Speed: 5 | Acc: 10 (+3 target legs) | Damage: 9B | Parry DV: 4 | Rate: 2

Clinch (Gauntlets)
Speed: 6 | Acc: 9 | Damage: 6B | Parry DV: - | Rate: 1

Glorious Dawn:
Speed: 5 | Acc: 22 | Damage: 13L/3 | Parry DV: 11 | Rate: 9

Knife:
Speed: 4 | Acc: 12 (+3 Thrust) | Damage: 4L | Parry DV: 5 | Rate: 3 | Tags: Th


Dodge DV: 5

Permanent Charms (Effects)

Soak:
Bashing: 10 (3 base, +7 from chain shirt)
Lethal: 11( 2 base, +9 from chain shirt)
Aggravated: 9

Hardness:
Bashing: 0
Lethal: 0
Aggravated: 0

Health:
-0 [ ]
-1 [ ] [ ] [ ] [ ] [ ] [ ]
-2 [ ] [ ] [ ] [ ] [ ] [ ]
-4 [ ]
X [ ]

Mental Defenses:
Dodge MDV: 10 (Currently 15 thanks to Shadow Finger)

Virtues:
Compassion *****
Conviction *****
Temperance *****
Valor *****

Virtue Flaw/Flawed Virtue:
Flawed Valour

Foolhardy Contempt - For one full day, Ashur knows no fear. He places himself in the forefront of combat, challenges enemies to single combat, volunteers for dangerous missions and will not retreat under any circumstances. If willpower is spent to exercise partial control, then some degree of tactical sense is preserved, but personal risk still fails to be an issue when making plans.

Trigger Condition: The character fights against losing odds, is challenged to single combat or otherwise has a chance to prove his bravery.

Intimacies:
Unconquered Sun (Reverence)
The Realm (Melancholic Patriotism)
Other Exalted (Respect and Curiousity)
The Vulnerable (Protective instinct)
Slavery (Implacable Opposition)
Other Swordsmen (Kinship)
Masters of their Craft (Utmost respect)
Students (Responsibility and Pride)
Glass Knife (Sifu, worth listening to)
Brasla (Profound respect, for her and her potential)
Camdaimonia (Weirdly fascinating)
Leaves room for four more

Languages:
Low Realm (Native)
Firetongue
Old Realm
Rock tongue

Willpower: ***** *****

Essence:
Permanent: *****
Personal: 25/25
Peripheral: 65/65

Lix Lorn
2013-12-10, 04:30 PM
Slight update: The game Indigo and Zeys were from has just risen from the ashes of death, so they kinda ran home. The players seem to be considering new plans.

This is probably for the best, as it makes it easier to avoid crossover and such. Plus avoids bad feelings already made.

Maugan Ra
2013-12-10, 04:40 PM
So, to weigh in on the discussion...

Actually, just on the bits Gargulec recently raised. Granting Gem a fertile set of fields or whatever is not necessarily going to instantly destabilize the entire place and create a dystopia. Even my own cynicism doesn't extend that far. In fact, I'm pretty sure we're already doing that, we're just focusing on building subterranean versions for the moment as a matter of security and ease of defense. So, the problems are:

1) You don't know the exact problems and power groups that might be affected by any changes.
A) Yes, we do. Understanding the Court does exactly that, if I recall. Granted, no one has it, but it would be fairly easy to acquire if absolutely necessary.

2) Gem has no farmers or peasant class.
A) Bound servitors, automatons, or Solar with training charms[i]. Ashur is perfectly capable of training up hundreds of people to do just about [i]anything inside of a couple of weeks.

3) You have no infrastructure or equipment.
A) Factory-Cathedral.

4) People might take advantage of the new capabilities.
A) Training charms to increase Virtues. Temperance and Compassion, specifically.

Etc etc.

True, this would not work in real life. But in real life, you don't have a team of superhumans with full governmental backing working on the problem. Claiming that the world has a default state of '****ed up' and will naturally try to revert to that state is pretty much entirely against the whole premise of Exalted; that heroes, and people in general, matter.

Anyway, on broader principles, since I realised I'd been generally kind of silent... I'd have probably been against adding new players in general, really. We've not lost anyone who leaves a significant gap in the group, and we've had 40+ pages of character and story development to get everyone used to working with each other so far. Introducing new characters now sort of resets a lot of that progress.

The_Snark
2013-12-10, 04:41 PM
Sorry about that. I got a little frustrated and just sort of started doing things. I talked to Lix and Gargy a little, and cooled down some. Sorry for being so difficult, but this has been really frustrating for me. I feel like I'm having to jump around trying to please several different people instead of just making a character I want to play, which isn't a very fun experience.. I don't have much endurance for internet arguments, and this creation process has really been weighing on me in that regard. Honestly, I feel like I've been targeted by some hostility, which while probably isn't true, doesn't help how I've been reading some of the tone here.

I'm not sure what I'm going to do. At this point, after talking to Gargy and Lixie, I'm considering pulling out. This may have not been a good fit for Zeys. I dunno if Gargy will choose to still include Indigo.

Maybe if I can relax some I won't be as bothered by this stuff. I'll try and take a step back for today, and see if I can come up with some better plans.

Sorry for all the trouble.

Likewise. I don't think we've been enjoying the argument either; but like Mechanix says, there is sort of an established game dynamic, which we like, and we're a bit leery of things that seem disruptive to it. Possibly too leery, but on the other hand some of these things would be genuinely disruptive. (We've also had 'discussions' about power level and the use of unnatural mental influence and so on amongst ourselves, and I think you unwittingly stepped on a couple of those landmines when asking about things like Titanic Aura Assertion and Constructive Convergence of Principles.)

I think you may be right that Zeys isn't a good fit in this game, or at least that she's a difficult fit. I get the impression that in her original incarnation she was a heroic Infernal in the mold the devs have talked about: not really working to free the Yozis but not looking for redemption either, forceful and a bit arrogant, makes free use of Infernal power for her own goals, has a slightly alien code of ethics. There's nothing wrong with that kind of character, I have a concept like that sitting on my shelf of Exalted Characters I'd Like To Play Someday... but it's not a great fit for this game. I feel like the ideal environment for such a character is one that allows them to exercise their power and then explore the consequences, or at least gives them the freedom to do so (restraint is certainly an option). Add a character like Indigo to act as a conscience and keep them sympathetic, and you've got the seeds of an interesting story. But... again, that isn't this game.

And I realize that sort of sucks, because this all started with you and Lix discussing how you want to keep playing this character. :smallfrown: But... well, when you come into an existing game late, you have to accommodate what's already there. I don't like feeling like we're making you jump through hoops to satisfy us, and I don't want to be less happy with your character, but I also don't want to have these issues all crop up IC.

I think that dissonance may be the source of the problem (our longstanding mechanics/balance debates aside). Not sure what to suggest. I have no problem with you as a player, but Zeys the character does feel a bit problematic.

Edit: that sounds like potentially good news! The game revival I mean, not the farming discussion.

Lix Lorn
2013-12-10, 04:53 PM
Their current concepts are a nocturnal magician and an abyssal debonair trying to enjoy life. They seem way, way less likely to cause any problems, with the one and only crossover point being that one is based on sorcery, and the other dabbles in necromancy (For countermagic and gentle call)

I'm pretty sure Rose (the magician) will have a different focus to Clover - she doesn't like demons or necromancy and blergh. Sorry.

I kinda feel like this entire thing has gone wrong from the word go. : /

Rose has an old, partial sheet, which will need to change quite a bit (as does the background), which I've got the link to here. (https://docs.google.com/document/d/1_0iVk2YBciI9XY6B25vb7CjcbTSRIAtifR4TmLokjWY/edit)
Garg says he'll have part of a sheet in thirty minutes.

So, I guess I'll cross my fingers.

Imrix.
2013-12-10, 05:10 PM
More Nocturnals sounds fun to me :)

The_Snark
2013-12-10, 05:16 PM
Their current concepts are a nocturnal magician and an abyssal debonair trying to enjoy life. They seem way, way less likely to cause any problems, with the one and only crossover point being that one is based on sorcery, and the other dabbles in necromancy (For countermagic and gentle call)

I'm pretty sure Rose (the magician) will have a different focus to Clover - she doesn't like demons or necromancy and blergh. Sorry.

I'm not too fussed about a few other people having or learning sorcery - in a group this large it would be unrealistic to expect everyone else to avoid it completely. It'd be good to coordinate and make sure our spell selection doesn't overlap too much, though. There are a few spells I'm definitely planning to take, and a few I already have (obviously), but I don't have a lot of territory staked out.

(Clover isn't actually focused on summoning; she doesn't like demons either, and conjuring legions of servants just isn't her thing. I took them because they're really useful spells and we didn't have any other sorcerers, and it'd be awkward to drop them after mentioning the ability in-game, but... they definitely haven't seen much use yet.)

Trying to focus on sorcery has actually been a bit frustrating, particularly when compared to crafting. Ashur and Brasla have invested a lot in being able to build things fast and well, and now they can devise artifacts to solve a variety of problems, given sufficient time. Clover, on the other hand, has to spend BP on each and every new trick. This is my first time trying to play anything like a dedicated sorcerer, and possibly my expectations were off or I'm doing it wrong, but in any case "dedicated sorcerer" is not a role I am going to be fiercely protective of.

Lix Lorn
2013-12-10, 05:42 PM
Well, both kinds of casting are notoriously not very good. I think I agreed to use a fix for it; is that in the OP? Does anyone have it to hand?

Also, have we discussed Thaumaturgy before? Drake was asking if there was a chance of points breaks, and I thought I remembered it coming up before.

Mechanix
2013-12-10, 05:42 PM
As far as Terrestrial Circle goes, I can suggest Limited Reagent's Book of the Emerald Circle. (https://docs.google.com/document/d/11I0xCPgAS3ZhxGvTlBoePOuaDqgpyWs13jVKhJ4c8hM/edit) It is a complete rewrite of, well, the Emerald Circle of Sorcery, and helps make it more appealing and broadly useful. It doesn't help with the Celestial Circle - in fact in some case it supercedes it - but it could help make Clover's magic (and, well, Rose's) stand out more. And be worth the xp.

There is a similar project (http://forum.rpg.net/showthread.php?622898-Exalted-All-spells-should-be-awesome-(Necromantic-Edition!)) for Shadowlands Necromancy, but it is unfinished (stops somewhere around the letter S)

I'm playing a dedicated Solar sorcerer and DB necromancer in other games, and it takes some effort making it work. And it seems you are a TAW, so you don't have the delicious Sorcery hax stuff canon Lunars can have.

Crumplepunch
2013-12-10, 05:45 PM
Also, have we discussed Thaumaturgy before? Drake was asking if there was a chance of points breaks, and I thought I remembered it coming up before.

I believe we whittled you down to one degree for 2bp and two for 3bp. Still a bit steep for me to bother with, personally.

Gargulec
2013-12-10, 05:45 PM
Okay, so here comes my Abyssal on a quest for understanding, fine wine and slinky dresses. Also, she has terrible taste when it comes to wine, but what can you expected of a Person of Air former barbarian?

Final Glimpse of the Starless Sky (https://docs.google.com/document/d/1PgXE7Jtj_83qCAda9eQVD26GfUh36dLgfk0zPtU63X0/edit)

The_Snark
2013-12-10, 05:56 PM
Well, both kinds of casting are notoriously not very good. I think I agreed to use a fix for it; is that in the OP? Does anyone have it to hand?

As far as Terrestrial Circle goes, I can suggest Limited Reagent's Book of the Emerald Circle. (https://docs.google.com/document/d/11I0xCPgAS3ZhxGvTlBoePOuaDqgpyWs13jVKhJ4c8hM/edit) It is a complete rewrite of, well, the Emerald Circle of Sorcery, and helps make it more appealing and broadly useful. It doesn't help with the Celestial Circle - in fact in some case it supercedes it - but it could help make Clover's magic (and, well, Rose's) stand out more. And be worth the xp.

There is a similar project (http://forum.rpg.net/showthread.php?622898-Exalted-All-spells-should-be-awesome-(Necromantic-Edition!)) for Shadowlands Necromancy, but it is unfinished (stops somewhere around the letter S)
I believe we're using at least some of the sorcery fix (case-by-case basis, so that Lix doesn't have to look through all the spells at once). It does help to make sure that most spells are actually worth taking, but you're still limited to a bag of highly specific tricks - the main issue is that I didn't really have enough BP to buy a wide selection of spells without sacrificing combat competence, or the few native-Charm tricks I wanted. Like I said, it might just be that I was expecting too much, or that I'm not using the spells I do have (summoning) to their fullest extent.

Gargulec
2013-12-10, 07:45 PM
Quick question for those who have bothered to look: are there any immediately obvious problems with my Abyssal that require correction? Is the sheet even coherent? It got cobbled together quite fast.

Ifni
2013-12-10, 08:24 PM
Copying over my sheet.

Character sheet:
Name: Glass Knife
http://img600.imageshack.us/img600/8887/tek5105f8411978b5674654.png

Exalt Type and Caste: Sidereal Chosen of Serenity
Anima: A flashing maze of translucent sapphire facets, like light refracting through a jewel.
Anima Power: Add Essence successes to all Performance rolls, for self and allies within (Essence x 10) yards. (Costs 10m normally, 5m if anima is in 11-15 range, 1m if anima is in 16+ range.)

Motivation: To bring the Nocturnal Exalted into alliance with the Bureau of Destiny.

Faction: Bronze

Appearance:
Glass Knife is a slender woman of average height, fair-skinned and dark-haired, with clear dark blue eyes. She is beautiful, but it's the chiseled perfect beauty of a marble statue, and her usual demeanor does not project warmth nor invite closeness. Her dark hair is cut short and often held back by a silver fillet. In Yu-Shan, she generally dresses well, but in the sense of being formal and professional, not decorative or ornate. The exception is when she dances, when she may wear flowing skirts and scarves, and moves with far less restraint albeit no less control - but she rarely dances with an audience other than the pattern spiders.

She carries a transparent knife of clear Chiaroscuro glass - rare, as most of the glass from that city is colored. It's largely a curio, as she prefers to fight unarmed and is very skilled at it, but it has some meaning to her. Spirals of tangled starmetal runes, inlaid with orichalcum, wrap around her upper arms; bangles of dark blue jade and starmetal clink at her wrists and ankles.

In Creation, she wears clothing appropriate to her current Resplendent Destiny.

Background:
Once, there was a maiden...
...and things didn’t go so well for her.
It was just the way of the world, you know?

Before -

There was a village girl who came to the city seeking a better life.
Sometimes that goes well. More often it doesn't, especially for those who come without family support or sought-after skills.
She wasn't one of the lucky ones.
But she was keeping her head above water, until the child came along. (Maiden tea isn't cheap, when you're making an unskilled servant's wage.)

After that life got worse.

Her lover didn't want a child either, and he could walk away.
She could have abandoned the baby, but - no, she couldn't do that.
It was hard.
Sake helped dull the ache, and opium when she could get it.
She tried to be a good mother. She always put food on the table. (Enough to live on, anyway.)
But she wondered, in the dark of the night in their tiny tenement room, what her life could have been.

The child didn't hate her mother.
She was just there, a fact of life, a force of nature. To be loved with a bitter affection, and avoided when she was raging or drunk. Blows were to be dodged; hugs endured.
She spent most of her time on the streets: there wasn't much to go home to.
She had friends, who taught her what she needed to know.
The world is a harsh place.
People will always leave you.
Nobody will help you if there's not something in it for them.

She had to give up power to get it, and she didn't get much.
Some people hated her for getting any power at all.
She needed a protector, so she gave herself to a man named Necessity.
"Love is hard," she said.

They came for her when she was ten.
She tried to fight. People with sweet words, promising to take her away to a better place - she knew what that meant.
(I won't be a whore.)
She lost, of course.
In Yu-Shan, they explained. And she listened, and lowered her eyes, and was comforted by understanding. That even in the city of the gods, the rules she'd learned held true - and she knew what was in it for them.

There was so much to learn. Enough to fill years and decades, although not enough to quench her thirst. Never cease moving: there's no absolute safety, but the more resources you have the better.

There was Exaltation. There was the Loom, and understanding, and control. In that chamber, she almost feels like she has a home. (Even if her relationship with the pattern spiders is somewhat double-edged.) And in the masks of destiny she wears, she finds a measure of armor.

There were colleagues, and friends, and rivals, and enemies. And ambition like a fire burning at her back, driving her always forward. To learn, to be better, to gain power in all its forms, so that the course of her life could be what she chose.

Once, there was a maiden...
...who stood at the center of every dance.
Back then, she knew all the dances.
She never missed a step.

There was the Bronze Faction. The Gold struck her as bitter dreamers, chewing the old bones of battles long past. The Bronze had shaped the world, they held the levers of power and privilege, and that was where she wanted and needed to be.

(She said the right things, of course, in the various interviews. And it wasn't as if she disagreed - but how could she really care, about the Solars or what they'd done? It was all so long ago.)

She volunteered for missions in the Threshold, where most of the Bronze did not care to go. She liked luxury as much as the next person, but she knew the difference between luxury and necessity - and even the Blessed Isle was a hardship posting, compared to Yu-Shan. And when at home, she played the games of factional and godly politics with a deftness rare in one so young.

The return of the Solars threw the Bronze Faction into disarray, albeit a slow and ponderous chaos. Opportunity there, for those lacking in seniority, and she took it. Loyalty is more highly prized, these days.

One day, she heard something in the music, as a singer dropped the beat.

It was on a simple, easy, should-have-been-safe mission that it happened.
A shattering of causality.
A boy rising to his feet from a blow that should have killed him.
A banner of dazzling blue, like and unlike her own, and a strange mark on his brow.

She brought him home. (To meet her family?)

It taught her of the joy of dancing poorly.

To secure a mystery for the Bureau, she said.
To bring a potentially hostile Exalt to a place where she had near-unlimited backup, and he did not.
To question him privately, taking advantage of his trust, and gauge who else needed to know.
To determine how to leverage his existence for greatest advantage, to both her and her Faction.

But behind all the masks and veils, in a place that she does not reveal even to her own surface thoughts -

- to try to keep him safe.

And the knowledge that unbalances her is that she would have done the same even if she saw no potential advantage.

She started dancing more and more awry.

There is something new in the world - or very old.

She's no longer actively working for one of the Conventions, although she holds a nominal position on the Capital Convention for salary purposes. Certain senior members of the Bronze wants her free to act on short notice.

And where it goes from there, only Samsara knows.

Love has no rules, she said.

Vignettes: see this post (http://www.giantitp.com/forums/showpost.php?p=15305061&postcount=13).

Attributes
Primary (Social): 8
Secondary (Physical): 6
Tertiary (Mental): 4

Physical:
Strength ●●
Dexterity ●●●●●
Stamina ●●

Social:
Charisma ●●
Manipulation ●●●●
Appearance ●●●●●

Mental
Perception ●●
Intelligence ●●●
Wits ●●
Abilities (Specializations +)
[Note: Place [A]uspicious and [F]avoured (You get four) tags, for clarity.]
Total without BP/XP: 35, with at least 15 in Auspicious and Favoured.
(If using Dawn Solution rules, 4 free specialty dots)

(Note: requirements are Awareness ••, Bureaucracy ••, Linguistics ••, Lore •••, Martial Arts ••, Occult ••, Socialize •••, Stealth •, Archery OR Melee OR Thrown •, Craft OR Performance ••, Medicine ••, Presence ••)

Journeys
[F]Resistance: •
Ride:
Sail:
Survival:
Thrown:

Serenity
[A] Craft: •••• (Air, Fire, Water, Earth)
[A] Dodge:
[A] Linguistics: ••
[A] Performance: ••••• (For A Higher Purpose +1)
Glass is not as cynical as she tries to appear, at least in Yu-Shan; she does want to do her job (she's mostly just cynical/jaded about human nature). The idea is that she gets the bonus while acting to advance some cause of importance, but not when doing anything frivolous. It's like the Unconquered Sun's Matters Of Cosmic Importance Performance specialty, only smaller-scale for obvious reasons :smallwink:[A] Socialize: •••

Battles
Archery: •
Athletics:
Melee:
Presence: •••
War:

Secrets
Investigation: •
Larceny: ••
Lore: •••
Occult: ••
Stealth: •

Endings
Awareness: ••
[F] Bureaucracy: •••
[F] Integrity: •••
[F] Martial Arts: ••••• (Weapons Are A Distraction +3)
This is basically a straight Unarmed specialty. Still trying to figure out a way to phrase it that would also cover basic simple weapons/tools that any mortal might use - walking stick, knife, etc (but not their artifact versions) - since it'd fit with her "I try not to rely on anything I can't pick up wherever I am" attitude, and also her insistence on staying in-character while disguised. It'd be nice to be able to parry better with a stick when not in a serious fight, and I don't think it'd break anything. But if I can't find a good way to phrase it, it's probably not thematically tight enough, and I should stick to Unarmed. Thinking about it.Medicine: ••
Backgrounds, Artifacts and Equipment:
Backgrounds:
Manse ••••• (The Fallen Star)
Artifact •• (Starmetal Discreet Essence Armor)
Artifact •••• (Starmetal Perfected Kata Bracers)
Salary ••
Backing (Bronze Faction) ••
Companion ••• (Fourth Clever Victory)

Artifacts and Equipment:
Artifact: Scripture of Wrath, Starmetal Perfected Kata Bracers
These bracers were a gift to Glass from Anys Syn, when she mastered Throne Shadow Style. They bear the Scripture of Lover and Maiden. Glass is not quite sure what message to take from this; the Elder didn't speak when she handed them over.

Artifact: Chimes of the Night Wind, Starmetal Discreet Essence Armor
These smooth, polished rings of blue jade and starmetal, designed to encircle both wrists and ankles and chime softly against each other, were a gift to Glass from Livilla, one of the senior gods of the Cerulean Lute of Harmony. Livilla was quite fond of Glass; the feeling was not mutual.

Manse: The Fallen Star
Stone: Home's Hearth (socketed in Discreet Essence Armor)
Creation Points: 10 base + 10 Design Beyond Limit + 4 Maintenance
Comfort Zone x2 (2)
The Fallen Star is located in the heart of a volcano, but within the air is cool and clean as if one stood on a mountaintop.Provider Manse (3)
The gardens in the great bowl at the base of the Fallen Star provide sustenance for its inhabitants and emergency supplies for the surrounding lands in time of strife. The plants are set in wide beds lined with green jade, irrigated by delicate mists from black jade fountainheads, and harvested and stored automatically by minor automata.Bound Servitor Force (3)
The many-faceted children of the Fallen Star tend it still. When one fades, another emerges from the interstices of the manse's starmetal-laced walls within a day. Alien in mindset, still they are both possessive and protective of the manse that is their world: they will accept the hearthstone bearer and those she identifies to them as friends, but attempt to slay any other intruders as swiftly as possible. Each of them is aware of the damage to the Places of Making, and pained by it, but they are constrained not to try to bypass the seals placed by the last owners of the manse before they left. An Exalt who could restore the manse's full function would have their aid, and their respect, to the degree that they can give it.Integrated Utility Artifacts (3)
Dream Broadcaster With Amplifier (5 dots)
At the pinnacle of the Fallen Star is a small room. There stands a throne of crystal, framed in orichalcum, shot through with starmetal like iridescent lightning. On the throne's base rests a circlet of orichalcum and starmetal and crystal intertwined, in looped bands that seem to have only a single edge.

From this room the director of the great geomantic network would communicate with her subordinates in other locations, speeding and coordinating their work. The system was also sometimes used to send emergency messages, to train new workers in a particularly delicate task, and to improve morale.
Other 5 dots still to be determined - Crucible of Tarim?Factory-Cathedral (5) - includes Atelier-Manse, Temple Manse, Ideal Workshop. Currently inactive (geomantically patched) due to Maintenance failure.
In the great hollow ring-chamber blasted out by the impact, surrounding the central teardrop of the Fallen Star, esoteric workshops were constructed, channeling the otherworldly power of the strange demesne. Highly secret and devoted to boundary-pushing military research, they were also by far the most unstable and error-prone part of the manse. When the geomancy of the network began to fluctuate wildly, the labs were shut down to avert the threat of a massive explosion.
Network Node (1)
Geomantic Nexus (1)
Geomantic Relays (5)
Currently all relays are dedicated to the local nexus.
Rainbow Tabernacle (4, 3/4 points fueled by local relays)
The rooms above the gardens hold living quarters and communal areas. Ascending into the spire of the Fallen Star, one finds libraries and training rooms, although the memory crystals and equipment that once filled them were removed when the manse was evacuated. Higher still, there are occult research rooms, designed to facilitate summoning and magical experimentation. Emerald, diamond and sapphire patterns are set into the walls on these levels.

The power flowing through these patterns can reinforce sorcerous spells of any circle. However, the natural design of the manse does not channel sufficient power into the gemstones to activate the Tabernacle; a residual amount is always present, but full activation requires the dedication of power relays. This was a security measure, and also a practical matter; when the Tabernacle was not in use, the power from the relays could be directed elsewhere.Otherworld Gate (4, 2/4 from local relays, 2/4 from networked relays)
The sorcerous research labs were sometimes called a labyrinth in jest, but there is truth to it. Hidden amid the maze of passages there is a door, and behind that door a small half-circle room, and the far wall of that room is a mirror that shines with its own light.

Thrice-warded is the door, and the floor and walls and ceiling of the room, with signs and portentous warnings of power and dread. The children of the Fallen Star keep a close watch on it at all times, although incursions are rare.

Through the mirror, the Courts of Chaos await.

Salary: ••
Glass' salary and influence have diminished somewhat over the past year or so, as rather than attend to her contacts and interests, she has been immured in various training programs. Still, she remains a member of the Bronze Faction in good standing.-Exceptional self bow (+2 Aimed Shots) + arrows of all types
-Exceptional staff (+2 Parrying)
-Exceptional silk scarves and slippers (+2 Improvisational Dancing)
-Fine Chiaroscuro glass punch dagger (+1 Sneak Attacks)
-Fine writing brushes and silk paper (+1 Calligraphy)
-Fine cosmetics kit (+1 Disguise)
-Found good luck talisman
-Six months supply of maiden tea
Charms
Craft
World-Shaping Artistic Vision (With My Own Two Hands)
Specialty is intended to apply on actions taken without props, tools, weapons, etc - when the only thing Glass has to rely on is herself, and that's enough. It should apply on unarmed attacks, perhaps on certain very limited Craft rolls (braiding or hand-weaving, maybe), on Performance rolls that do not rely on instruments or stagecraft or external support. Basically, if she could do it after being stripped of all her artifacts and gear and dumped in a completely unfamiliar location, it should be valid for use of her Vision - which is that when it comes down to it, she needs no one and nothing else, to shape the world she desires.

(It also only really applies to actions, not passive defenses - it would be hard for her to use this on e.g. a Duck Fate roll unless she was opposing a direct challenge to her beliefs. It can't be used for things that explicitly rely on other people, like coordinating attacks.)

Yes, this is a direct clash with the themes of Throne Shadow Style. It wasn't the style she would have chosen, on her own. She prefers to do what needs to be done herself, because she doesn't trust others to be there for her.

Note that this specialty can be updated whenever the Sidereal faces major changes in her life :smallwink:
Performance
Second Performance Excellency (cross-apply to Bureaucracy, Presence, Socialize)
Heart-Brightening Presentation Style
Perfection In Life

Investigation
Efficient Secretary Technique

Larceny
Avoiding The Truth Technique

Bureaucracy
Underling Invisibility Practice

Integrity
Third Integrity Excellency

Martial Arts
Second Martial Arts Excellency
Fourth Martial Arts Excellency
Throne Shadow Style
Lotus Eye Tactics
Sifu's Useful Fingers
Lion Mouse Stratagem
Throne Shadow Form
Shadow Lost In The Court
Pneuma-Sealing Strike
Deadliest Of All Weapons
Clear Eyes Defense
Welcoming The Uninvited Guest
Finger-Stealing Handshake
World As Weapon Mastery
Expansions:
Clasped Fists Of Heaven (MoEP:Nocturnals)
Horrific Wreath
Unobstructed Blow
The Lotus Blossoms
Secret Lesson Revelation
Sage-of-Heaven Wisdom
Looking Over Student's Shoulder (http://grabbagexalted.livejournal.com/12487.html)

Prismatic Arrangement of Creation Style
Seven Facets Understanding
Six Materials Stance
Five Elements Ascension
Incarnate Omphalos Form
Four Fulcrums Mastery
Triune Constellations' Vision
Twin-Faced Moon Deception
Perfected Dome of Heaven Form
Prismatic Arrangement of Creation Form

Obsidian Shards of Infinity Style
Black Shards Fall Like Ice
Reaching Through The Mirror

Colleges: 7/7
The Peacock (Craft) •
The Musician (Performance) •
The Pillar (Linguistics) •
The Ewer (Dodge) •
The Key (Investigation) •
The Rising Smoke (Integrity) •
The Corpse (Medicine) •

Resplendent Destinies:
Seven Silver Fans (Peacock) - a lovely young artist and socialite.
Corolin Ra (Pillar) - a middle-aged (female) merchant of good repute, practical and efficient.
Perching Raiton (Key) - a rather timid and bookish clerk, fingers always ink-stained and hair always messy, last seen working for House Cathak.
Cathak-Meris Dalani (Rising Smoke) - a young (male) Dynast of a minor branch of House Cathak, talkative and ambitious.
Ring of Ash (Corpse) - a calm, middle-aged man, formerly an academic but now seeking a new career after falling afoul of powerful interests in his homeland.

http://img.tektek.org/img/tek51ec90252a44b2.09510982.pnghttp://img191.imageshack.us/img191/2649/tek51b68aab472794612154.png http://img12.imageshack.us/img12/5662/tek51b697e2a76683727099.png http://img705.imageshack.us/img705/5273/tek51b6998ed2fb69721267.pnghttp://img546.imageshack.us/img546/7969/tek51b6acdb666f41536752.png

Notes on Resplendency powers:
1 Endurance:
Spouse-Saving Grace (Peacock) - if the PC's mate fails a Bureaucracy roll or succumbs to a social attack, Sidereal may channel Conviction or Temperance to reroll or re-apply defense value based on the Sidereal's traits.
Comforting Matriarch Embrace (Pillar) - target may roll Conviction twice to regain Willpower, after sleeping.
Never Cease Moving (Key) - while preparing for Lore/Bureaucracy roll, need sleep only one heartbeat/day and can live on Essence. (Cost is per week.)
Dignity of the Dead (Corpse) - ignore effects of one social attack after failing to defend against it.
Record-Obtaining Inquiry (Rising Smoke) - add Essence to a roll involving Charisma with a god, judge or magistrate.
Superior-Entreating Memorial Style (Rising Smoke) - send a letter to another Sidereal.

1 Endurance, 1 Paradox:
Proper Plumage (Peacock) - add +1 Appearance for the duration of a social event.
Equitable Partnership (Pillar) - always find a financial backer for a business plan.
Ascending Destiny Mien (Key) - lower difficulties by 1 when interacting with anyone whose Temperance is lower than 3 (Sidereal's Intelligence). (Cost is per week.)

3 Endurance, 1 Paradox:
Shadow of the Reaper (Corpse) - target loses all points of WP in excess of Conviction.
Chains of Adorjan (Rising Smoke) - summon Adorjan against a target. Costs 3 Paradox if not used against a demon.

1 Endurance, 3 Paradox:
Provable Location of the Gate (Key) - summon the Calibration Gate.

3 Endurance, 3 Paradox:
Rising Butterfly Prayer (Corpse) - ensure that a soul receives consideration for reincarnation in a body destined for Terrestrial Exaltation.
(see also Chains of Adorjan)

Long-term cover identities: (1 Endurance + 1 Paradox) / week
Wife-Procuring Tailfeathers (Peacock)
Best Friend's Couch (Pillar)

Ascending/Descending Destinies:
(1) Forger of Wonders: Ascending Destiny of the Peacock, Scope 5 (Brasla), Duration 4 (20 years), Frequency 2 (once/day).
Effect: Artless Prodigy Blessing (-1 TN) for inspiration in the creation or restoration of wonders, provided those wonders are not designed to oppose the Bureau of Destiny.

(2) Scripture of the Promise: Descending Destiny of the Rising Smoke, Scope 6 (Ashur), Duration 4 (20 years), Frequency 4 (triggers whenever the condition is met).
Effect: Sloped-Floor Curse (+1 TN). Intelligent trigger, see here (http://www.giantitp.com/forums/showpost.php?p=16339807&postcount=1068) for details.

(3) Sunflowers: Ascending Destiny of the Musician, Scope 0 (targeted extra), Duration 0 (one month), Frequency 0 (once/week).
Effect: Hound-Chases-Rabbit Blessing (regain 1WP on a successful roll) for creating art celebrating the color yellow.

Combat Stats:
Join Combat: 4

Attacks:Hands:
Acc: 14 [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: 2B [Str+0B] | Parry DV: 8 [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Note: with a Form charm active, goes to,
Acc: 19 | Damage: 7L/2 | Parry DV: 10 | Rate: 3

Feet:
Acc: 13 [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: 5B [Str+3B] | Parry DV: 6 [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Note: with a Form charm active, goes to,
Acc: 18 | Damage: 10L/2 | Parry DV: 8 | Rate: 2

Clinch:
Acc: 13 [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: 2B [Str+0B] | Parry DV: - | Rate: 1
Note: with a Form charm active, goes to,
Acc: 18 | Damage: 7L/2 | Parry DV: - | Rate: 1

Dodge DV: 5 [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]

Permanent Charms (Effects)
Ox-Body Technique x2 (free)
World-Shaping Artistic Vision (With My Own Two Hands)
Heart-Brightening Presentation Style
World As Weapon Mastery
Clasped Fists Of Heaven (MoEP:Nocturnals)
The Lotus Blossoms

Soak:
Bashing: 7B [((Stamina+Armour)+Any other Modifiers)], 5B from armor
Lethal: 6L [(((Stamina /2)+Armour)+Any other Modifiers)], 5L from armor
Aggravated: 5A [Armour+Any other Modifiers)], all from armor

Hardness:
Bashing: 3B [Highest value from any source]
Lethal: 3L [Highest value from any source]
Aggravated: [Highest value from any source]

Note: starmetal armor reduces the minimum damage of oncoming attacks by 1, to a minimum of 1 die.

Health:
-0 [ ][ ][ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]

Mental Defenses:
Dodge MDV: 9 [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Charisma Parry MDV: 5
>Presence: 2 [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
>Performance: 5 [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Manipulation Parry MDV: 6
>Presence: 3 [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
>Performance: 6 [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]

Virtues:
Compassion ●●●
Conviction ●●
Temperance ●●●
Valor ●●

Virtue Flaw/Flawed Virtue: Temperance

Intimacies:
+Fourth Clever Victory (Affection, Protectiveness, Slightly Guilty Denial)
+Your Untimely Demise (Respect / Worthy Student)
+Brasla (Respect / Curiosity / Cautious Trust)
+Ashur (It's A Pity, He Seems Like A Decent Man)
+The Loom of Fate (Home / Guardianship)
+The Bronze Faction (Generally Sensible Colleagues)
+Creation (Protectiveness) (unbreakable)
-The Gold Faction (Idealistic Idiots)
-Solars (Dread)
-Intimacy (Distaste)
-Prostitution (Disgust)

In progress:
+Clover (Protectiveness/Pity) [ ]
-Triumphant Waves (Meets Expectations) [ ]
-Shah (Dislike) [ ]

Languages:
Low Realm (Native)
Old Realm
Flametongue

Willpower: ●●●●● ●●●●●
Temporary: 7/10

Essence:
Permanent: ●●●●●
Personal: 0/20 + 2m committed to Horrific Wreath + 3m committed to Five Elements Ascension + 3m committed to Six Materials Stance (Moonsilver, Adamant, Soulsteel) + 5m committed to Prismatic Arrangement of Creation Form [(Permanent Essence x2)+(Willpower)]
Peripheral: 17/49 + 3 committed to Triune Constellations' Vision + 1 committed to Lion Mouse Stratagem + 1 committed to Lotus Eye Tactics + 7 committed to Sifu's Useful Fingers (Victory + Demise + Brasla + Ivory + Clover + Echos + Oris) (13 Attuned, 8 Perfected Kata Bracers + 5 Discreet Essence Armor) [(((Permanent Essence x6)+Willpower)+Sum of all Virtues]

Anima: 7

(Count at end of first action: in addition to committed motes, spent 4m on Unobstructed Blow on Brasla's attacks, then 9m on Unobstructed Blow + Blood-to-Fire Prana on her own attacks, 1m on the Fateful Excellency (+1WP), and 4m on Unobstructed Blow on Clover's attacks. Has so far regained 4m from stunts before her first action. So total 14m spent and not yet regained, beyond committed Charms.)

Active (but not permanent) Charms and effects:
Indefinite:
-Sifu's Useful Fingers x7 on Demise, Victory, Ashur, Brasla, Ivory, Echos, Oris (Indefinite, sense when shadow fingers are attacked, add +1 MA and +5 DMDV for shadow fingers)
-Lotus Eye Tactics (Indefinite, ID people with combat Abilities at 5+)
-Lion Mouse Stratagem (Indefinite, appear harmless, UMI Illusion costing 2WP to resist for the scene)

Scene-long:
-Prismatic Arrangement of Creation Form
-Perfected Dome of Heaven Form
-Incarnate Omphalos Form
-Throne Shadow Form

-Seven Facets Understanding (Indefinite, hide anima, Essence appears as God-Blooded)
-Underling Invisibility Practice (Indefinite, invisible to those who consider themselves in any way better than her (or her cover identity), UMI Illusion costing 3WP to resist)
Bonus Points:
Initial Bonus Points: 60/60
Extra Abilities = 8
Essence 5 = 7
Extra Charms (14) = 42
Artifact 3->4 = 1
Manse 3->5 = 2

Gained Bonus Points:
Spent: 28 | Left: 0 | Total: 28
Gains:
End of prologue = 4 BP
Derailing diplomatic meeting = 1 BP
End of first chapter = 8 BP
3-die stunts = 2 BP
Downtime = 3 BP
Zombie attack and subsequent downtime = 7 BP
Akuma fight and related downtime = 3 BP

Expenditures:
Sage-of-Heaven Wisdom = 3 BP
Four Fulcrums Mastery = 3 BP
Triune Constellations' Vision = 3 BP
Twin-Faced Moon Deception = 3 BP
Perfected Dome of Heaven Form = 3 BP
Prismatic Arrangement of Creation Form = 3 BP
Raising Compassion by 1 = 1 BP
Black Shards Fall Like Ice = 3 BP
Reaching Through The Mirror = 3 BP
Looking Over Student's Shoulder = 3 BP


Homebrew/Modified Charms:

CLASPED FISTS OF HEAVEN

Cost: —; Mins: Martial Arts 3, Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Sifuʼs Useful Fingers

The vizier has trained Exalted and gods in his long career, but who could be more deserving of his insights than his long lost companion? When the Exalt employs Sifuʼs Useful Fingers on her companion, both the shadow finger and the Sidereal sense when the other is in danger. Furthermore, the close bond of familiarity between Companions grants the Nocturnal an additional bonus die to her Martial Arts rating.

To teach is often the best way to learn, and the Viziers and Heralds have much to learn from each other. Whenever either the Sidereal or Nocturnal performs a stunt that assists their Companion in a manner aligned with the themes of their Companion's Exaltation, they may, in lieu of other rewards, regain a single Virtue channel when their DV next refreshes. Any Virtue may be refreshed so long as it is compatible with the stunted action (at the ST's discretion).

Sample caste themes:
Comet: preparing others for battle, fighting for another's cause, speed without restraint, heroic daring, unlikely ascension.
Serenity: pleasure, health, happiness, hope, peace, transformation through joy.

General Exalt themes:
Sidereal: destined fate, action behind the scenes, providing advice or training.
Nocturnal: unlikely possibilities, paradox, chance.

Link to Lix's SMA rules (https://docs.google.com/document/d/1lR4v5z3XnPe60u-mDgNS6OX1MOKdfDNKwHWBAzy5-io/edit)

Link to homebrew Prismatic Arrangement of Creation (http://www.giantitp.com/forums/showsinglepost.php?p=17274630&postcount=376)

Link to homebrew Obsidian Shards of Infinity (http://www.giantitp.com/forums/showthread.php?304703-A-Tangled-Web-We-Weave&p=16137113&viewfull=1#post16137113)

Vented Paradox (for Lix's benefit):
3 to the House of Serenity via the Ascending Destiny of the Peacock on Brasla, see (1) under the list of Destinies in the spoiler above.
8 to the House of Serenity via an Ascending Destiny of the Musician on a random artist in downtown Gem, see (3) under the list of Destinies in the spoiler above.

Imrix.
2013-12-10, 09:14 PM
Quick question for those who have bothered to look: are there any immediately obvious problems with my Abyssal that require correction? Is the sheet even coherent? It got cobbled together quite fast.It's up to you whether you consider this a problem per se, but she has basically no survivability in combat. Generally, when I'm making a character, one of the questions I ask is, "why aren't they dead yet?" Sometimes you can talk your attacker down - maybe that's what she's done so far? On the other hand, sometimes you're attacked by something that can't (or won't) communicate. For those times, I like to have an answer.

Sometimes that means "I have a Paranoia-OK core combat package"! Sometimes it means I have an ally who handles that for me, or some Resistance Charms/Armour. Sometimes it turns out the character has just been lucky up to that point. At any rate, it's a question I like my characters to answer. Maybe you already have yours and I just didn't see it.

Lix Lorn
2013-12-11, 12:17 AM
As far as Terrestrial Circle goes, I can suggest Limited Reagent's Book of the Emerald Circle. (https://docs.google.com/document/d/11I0xCPgAS3ZhxGvTlBoePOuaDqgpyWs13jVKhJ4c8hM/edit) It is a complete rewrite of, well, the Emerald Circle of Sorcery, and helps make it more appealing and broadly useful. It doesn't help with the Celestial Circle - in fact in some case it supercedes it - but it could help make Clover's magic (and, well, Rose's) stand out more. And be worth the xp.

There is a similar project (http://forum.rpg.net/showthread.php?622898-Exalted-All-spells-should-be-awesome-(Necromantic-Edition!)) for Shadowlands Necromancy, but it is unfinished (stops somewhere around the letter S)

I'm playing a dedicated Solar sorcerer and DB necromancer in other games, and it takes some effort making it work. And it seems you are a TAW, so you don't have the delicious Sorcery hax stuff canon Lunars can have.
I think I already said yes to the fix? I thought I had.
(Wasn't aware of the necromancy one!)


I believe we whittled you down to one degree for 2bp and two for 3bp. Still a bit steep for me to bother with, personally.
Thanks. I didn't want to say something different to drake than to you.


I believe we're using at least some of the sorcery fix (case-by-case basis, so that Lix doesn't have to look through all the spells at once). It does help to make sure that most spells are actually worth taking, but you're still limited to a bag of highly specific tricks - the main issue is that I didn't really have enough BP to buy a wide selection of spells without sacrificing combat competence, or the few native-Charm tricks I wanted. Like I said, it might just be that I was expecting too much, or that I'm not using the spells I do have (summoning) to their fullest extent.
Well, demon summoning is one of the best spells in the game, purely because of how many different tricks it can give you.

DrakeRaids
2013-12-11, 12:23 AM
Lixie may have been a -tad- preemptive in posting Rose. In addition to her, I'm also considering a Lunar Merc with a small army at her back- she'd be looking more for a good challenge and a way to increase her fame though. My only worry about the Lunar, is that she would use canon Lunar charms and some homebrew floating around, not anything from TAW specifically. Dunno if that would ruffle feathers.

Out of curiosity, which would you guys be more interested in having show up at Gem? A ball of murder lunar with a war focus looking for a good challenge, or a Sorcerer Nocturnal and her posse of elementals, looking to enlighten as many people as possible?

Ifni
2013-12-11, 12:43 AM
Well, Glass meeting another Nocturnal would actually give her Motivation a chance to come into play, which would be interesting for her, and for Victory (although industrious has been pretty inactive of late). She very much wants to learn more about Nocturnals. Also, the contrast between her fairly positive reaction to Nocturnals (influenced by the Companion bond to Victory) and her ingrained reaction to other Celestials is something that she should probably be forced to examine more closely.

We also already have three PCs with War 5 iirc (Brasla, Ashur, Victory). So my preference would probably be for the Nocturnal. That said, I'll wait for The_Snark to comment, I think she's the only one who'd overlap on "sorcerous elementalist". And of course you should play the character you want to play.

(If you literally mean enlightening people in the Enlightened Essence sense, that has some overlap with Ashur's Charm plans I believe, but that probably goes in the direction of 'check that Solar training Charms won't totally overshadow what you want to do'.)

Gargulec
2013-12-11, 03:16 AM
Maybe you already have yours and I just didn't see it.

I'd assume that Glimpse's continuous survival is a testament to three things: first and foremost, having wings. It smooths out a lot of issues when you just can take flight and fly away. And for the cases when that wouldn't be enough, I'd assume that being quite smart and careful was the way to go, high Intelligence, Perception and Wits coupled with appropriate Charms means an ability to spot troubles before they arise and plan around them, so that she doesn't get impacted by them. Of course, all of that is not enough to keep her alive in combat, but I imagine that she has used to be a better warrior in the past, just has neglected those skills as of late and allowed them to rust, relying on other abilities to keep herself alive, mostly by figuring out where the problems are and then never going anywhere close to there. Ah, and also a healthy dose of common luck.

She'll probably have to train her combat abilities again at some point down the line, I figure, if only because 9/10th of her "core" charms are already on her sheet.

Crumplepunch
2013-12-11, 05:30 AM
Lixie may have been a -tad- preemptive in posting Rose. In addition to her, I'm also considering a Lunar Merc with a small army at her back- she'd be looking more for a good challenge and a way to increase her fame though. My only worry about the Lunar, is that she would use canon Lunar charms and some homebrew floating around, not anything from TAW specifically. Dunno if that would ruffle feathers.

Last I checked, Clover is a kind of canon Lunar/TAW hybrid, I'm sure we can accommodate some homebrew.


Out of curiosity, which would you guys be more interested in having show up at Gem? A ball of murder lunar with a war focus looking for a good challenge (http://www.youtube.com/watch?v=mY-Vna1ba5o), or a Sorcerer Nocturnal and her posse of elementals, looking to enlighten as many people as possible?

Either another sorcerer or mercenary commander would be welcome. I have a slight preference for the Lunar because of my wariness of unfamiliar homebrew splats, but Nocturnals seem pretty cool.

Regarding the small army, when I originally asked to start with Followers 4 for Brasla I was told 1000 would probably be too many. Mountain Folk Followers are rather nastier than the regular variety, but still, consistency.

EDIT: Having checked up on a hunch I was actually told:


1000 is a lot... but it's probably okay. :smallsmile:

So this is more of a self-restriction. Ashur probably has more than that by now anyway, so I guess it's not a problem.

The_Snark
2013-12-11, 06:45 AM
Lixie may have been a -tad- preemptive in posting Rose. In addition to her, I'm also considering a Lunar Merc with a small army at her back- she'd be looking more for a good challenge and a way to increase her fame though. My only worry about the Lunar, is that she would use canon Lunar charms and some homebrew floating around, not anything from TAW specifically. Dunno if that would ruffle feathers.

Shouldn't be a problem. Lix allowed both during the game's original recruitment, and it's mostly a coincidence that both Imrix and I ended up using TAW rules. (Imrix was using them from the get-go, I switched over later in character creation.) We don't have any standard-rules-Lunars in the group right now, but I think Lix would want them around as NPCs even if you go with the Nocturnal.

I believe the two types of Lunars co-exist in the setting, with the differences glossed over. It's probably not a good idea to call attention to that - don't make a big deal about Shah and Clover not having a proper spirit shape or Tell or anything like that, because I don't think we have a proper IC explanation for why some Lunars use different rules. >_>

I think we're using some elements of the TAW project's revised Lunar history. I... can't find a link to it anymore, unfortunately, but the changes are not too drastic: Ma-Ha-Suchi and Raksi are a bit different, the Silver Pact was originally founded to destroy the Shogunate and no longer encompasses all Lunars, the Thousand Streams River and five Lunar societies are less of a thing (but could easily still exist if you want them to). We can pick and choose the bits we want from standard versus revised histories, I think, so long as we don't end up contradicting one another.


Well, demon summoning is one of the best spells in the game, purely because of how many different tricks it can give you.

It is. It's just not really Clover's style. She's a little leery of demons, and doesn't have the right mindset to use summoning spells to best effect, I think. Or I've just been neglecting to use it. One or the other.


We also already have three PCs with War 5 iirc (Brasla, Ashur, Victory). So my preference would probably be for the Nocturnal. That said, I'll wait for The_Snark to comment, I think she's the only one who'd overlap on "sorcerous elementalist".

Like I said, I'm not super-protective of the summoner niche. Clover has alluded to being able to summon both demons and elementals IC, which makes me hesitant to ask if I can switch the spells out. If not for that, I might drop the spells and let the new sorcerer handle that; even with that, a bit of overlap won't kill us.


Last I checked, Clover is a kind of canon Lunar/TAW hybrid, I'm sure we can accommodate some homebrew.

I ended up dropping that notion because arrgh headache, but yeah, homebrew approved by Lix shouldn't be an issue.

Imrix.
2013-12-11, 07:54 AM
So far as I know, we're using TAW rules entire, but I don't see a problem with allowing a canon Lunar as well. Just be aware that you'll struggle to keep up mechanically. TAW's are built to a different scale of balance that allows them to hit Solar power in some areas.

Really, I have no problem with any differences being explained away as, "hey dude, your magic is different." "Yeah." "Luna, amirite?"

DrakeRaids
2013-12-11, 02:07 PM
decided to go with rose after all, this is her final spell list, and she also has a masters degree in alchemy and enchantment. I'll lavish some more detail on her fluff, it needs it, but aside from that she's ready to go, unless anyone has any objections.

[Spells]
[Terrestrial]
Emerald Countermagic
Summon Elemental
Coin of Distant Vision
Curtain of Quartz
Incantation of Effective Restoration
Peacock Shadow Eyes

[Celestial]
Sapphire Countermagic
Sapphire Circle Banishment
Outside Worlds Within
Whirlwind of Fate
Walking the Spirit World

Lix Lorn
2013-12-11, 02:19 PM
Which brings me to a little crowdsourcing for you guys.

With this sorcery rewrite, what is the purpose of Celestial/Solar Sorcery? What should a Lunar sorcerer be able to do that a dragonblood or a mortal can't? What can a solar or an infernal do that is beyond the other celestials?
(And the same for the necromantic equivalents)

Also, I think Drake and Garg are wanting to intro soon. I'm gonna be /hella/ busy over the next week and a half, but there is a brief point of calm on friday, so I'm wondering if that might be a good time.
This leads in to a question; are you intending to watch/screen people coming into Gem any more than is normal? Are the gates open?

Crumplepunch
2013-12-11, 02:31 PM
decided to go with rose after all, this is her final spell list, and she also has a masters degree in alchemy and enchantment. I'll lavish some more detail on her fluff, it needs it, but aside from that she's ready to go, unless anyone has any objections.

[Spells]
[Terrestrial]
Emerald Countermagic
Summon Elemental
Coin of Distant Vision
Curtain of Quartz
Incantation of Effective Restoration
Peacock Shadow Eyes

[Celestial]
Sapphire Countermagic
Sapphire Circle Banishment
Outside Worlds Within
Whirlwind of Fate
Walking the Spirit World

Not objections exactly, but points.

Coin of Distant Vision, even in its upgraded Book of the Emerald Circle form might not be worth your time. We have two great crafters and a factory cathedral, so we can construct something analogous to an Eye of Living Earth quite easily (possibly an actual Eye of Living Earth using Wyld Shaping). This lets you spy on five locations rather than just one, and diamonds are more subtle than even a disguised coin. The trigger conditions upgrade might be useful, but it's something to bear in mind.

Outside Worlds Within is a very cool spell, but I have never been able to think of a good use for it to justify its Celestial Circle nature, (except for one instance of a sorcerous antagonist summoning and capturing a Gemlord by mimicking his home cavern).

I have never heard of Walking the Spirit World. What is it and where is it from?


With this sorcery rewrite, what is the purpose of Celestial/Solar Sorcery? What should a Lunar sorcerer be able to do that a dragonblood or a mortal can't? What can a solar or an infernal do that is beyond the other celestials?
(And the same for the necromantic equivalents)

The divisions between Circles remain much as they were. Look at it this way, the non-summoning spells of the first circle have been brought closer into line with the power and versatility of Demon of the First Circle and Summon Elemental.

Celestial Sorcery outstrips the Emerald Circle in almost every area. Second Circle demons are exceptional lieutenants with useful unique abilities, and some, like Sondok, can even trouble some high Essence Exalted in combat. Whirlwind of Fate is a great spell which can be used to further almost any goal. Threefold Binding of the Heart is among the most absolute Servitude effects in the game. Swift Spirit of Winged Transportation (with some preparation) is one of the best ways to ferry large groups of people around Creation.


Also, I think Drake and Garg are wanting to intro soon. I'm gonna be /hella/ busy over the next week and a half, but there is a brief point of calm on friday, so I'm wondering if that might be a good time.
This leads in to a question; are you intending to watch/screen people coming into Gem any more than is normal? Are the gates open?

It really depends on how much time will have passed in game. Brasla's warding will be done in about five days, after which Creatures of Darkness will be barred from the city, which might cause an incident with Glimpse.

Yes, it's profiling. Brasla's not sorry.

DrakeRaids
2013-12-11, 03:16 PM
Not objections exactly, but points.

Coin of Distant Vision, even in its upgraded Book of the Emerald Circle form might not be worth your time. We have two great crafters and a factory cathedral, so we can construct something analogous to an Eye of Living Earth quite easily (possibly an actual Eye of Living Earth using Wyld Shaping). This lets you spy on five locations rather than just one, and diamonds are more subtle than even a disguised coin. The trigger conditions upgrade might be useful, but it's something to bear in mind.

Outside Worlds Within is a very cool spell, but I have never been able to think of a good use for it to justify its Celestial Circle nature, (except for one instance of a sorcerous antagonist summoning and capturing a Gemlord by mimicking his home cavern).

I have never heard of Walking the Spirit World. What is it and where is it from?

When I was picking spells, I thought, "Well, how does she use these spells in her show, when she's trying to show off sorcery and make people interested in it?" So a lot of them are based off of that, things that she would use to try and wow and surprise people.

Walking the Spirit World is a homebrew spell I ripped off the wiki. Basically, it lets her become immaterial for up to two days. She uses it for fantastic, dare I say impossible escapes!

I have some very interesting ideas for Outside Worlds Within. Its a really neat spell that has a lot options that you can take advantage of with. Its one of those open ended charms, where their is a lot of room to play with it, I think. Given that, as I'm reading it, you can take things from the environment you make outside the room, it can also work as a very limited for of resource generation too.

During the show, she has several crates with doors on them, tagged with the spell . Probably two, one to create an ocean environment of the west, probably a beach, and another for the freezing north. They're probably a popular exhibit, step right in, and go places you've never been, see things you've never seen! Better living, through sorcery!

You're probably right about the coin. Scrying is actually a procedure in the book, geometry I think? And she'll pick it up sometime, just needs perception 5 first. It will likely invalidate the coin trick, so I should probably look elsewhere. I figured she'd use it for more discreet magic tricks during her performance, have people put things in a box, with a coin in it, and recite everything in it without looking. That kinda thing.

Crumplepunch
2013-12-11, 03:27 PM
Walking the Spirit World is a homebrew spell I ripped off the wiki. Basically, it lets her become immaterial for up to two days. She uses it for fantastic, dare I say impossible escapes!

Ah, I see. Eclipses and Godbloods can learn Dematerialize anyway, and it seems like the kind of thing a Celestial sorcerer should be able to do, so no objections there.


I have some very interesting ideas for Outside Worlds Within. Its a really neat spell that has a lot options that you can take advantage of with. Its one of those open ended charms, where their is a lot of room to play with it, I think. Given that, as I'm reading it, you can take things from the environment you make outside the room, it can also work as a very limited for of resource generation too.

I thought this as well, but then I realized that anything that was removed from the room would vanish if the spell were ever to lapse. Seems like a significant drawback for resource generation. I suggest that the spell should be a permanent and real alteration to the room, which makes it a rather more attractive option. It's certainly no more powerful than Wyld Shaping or Artisan Pattern Mastery in any case.


You're probably right about the coin. Scrying is actually a procedure in the book, geometry I think? And she'll pick it up sometime, just needs perception 5 first. It will likely invalidate the coin trick, so I should probably look elsewhere.

Geomantic Scrying is limited in range to a a few miles and requires hours to use, but is overall one of the more useful procedures. It's a shame Geomancy more broadly is mostly only useful for mortals replicating the innate feats of the Exalted, like attuning to manses and artifacts. I'm tempted to get it for Brasla anyway, geomancy is something the Mountain Folk are supposed to be very good at, and many of their more esoteric Charms are based on the applied theory.

If I can make a recommendation, in spying and scrying and general nefariousness, few Terrestrial spells match the Spy That Walks In Darkness. Alternatively, Disguise of the New Face is also superior to most disguise charms, and has some magic trick potential.

Worth mentioning, Lix approved this a couple of threads ago:


Terrestrial Circle Sorcery: Golem Quickening Sutra
Cost: 10-50m
Target: One Object
Golemcraft is often ignored by sorcerers due to the superior utility of bound demons and elementals; they are little stronger than mortals and lack Essence powers. Nonetheless, these tireless servants have their advantages: they are perfectly obedient, loyal and discrete.

Although usually cast to create golems of stone, the Golem Quickening Sutra is equally effective on statues of any construction, including clay, wood, iron, ice or any other substance capable of holding a solid shape. Typically, the sorcerer or an assistant will craft a humanoid or animal-shaped statue for the spell, but items of furniture and the like are equally eligible (even objects without legs can awkwardly hop around). Only objects roughly the size of a riding horse or smaller are suitable for this spell.

Next, the sorcerer spends two hours writing the Old Realm sutra in it's entirety on strips of saffron-coloured paper, a roll of Difficulty 3, Dexterity + the Lower of Linguistics and Craft (Air). When these prayer strips are complete, the sorcerer can use them any time thereafter to bind the inanimate golem and invest it with between ten and fifty motes of essence. The paper dissolves, and the glowing characters of the sutra appear on the golem's body where they lay.

Golems created by this spell usually have statistics similar to mortal beings of similar stature: a soldier golem will use the statistics of a regular or elite mortal solider, depending on the quality of it's construction. Likewise, a horse golem will share the statistics of a regular riding horse. They can be improved depending on their construction with a number of mutation points equal to the sorcerer's Occult plus the Resources expended. Golems made entirely of magical materials count as Resources 10 for this purpose only. Golems never have enlightened Essence.

As automatons, golems benefit from the Automaton Physiology rules, and have perfect memories (though they cannot speak unless they are crafted with mouths). They are perfectly obedient, only accepting orders from the sorcerer or those the sorcerer designates (although they can never be ordered to attack their creator). They are capable of performing simple tasks without supervision and record complex conditional commands, but are literal minded and lack capacity for initiative and independent thought.

A golem loses a single mote per full day of operation, reducing the pool it was imbued with at the time of it's creation. If the golem is ever reduced to zero motes, it will become inert once more. The sorcerer can recast this spell on an existing golem without re-writing the sutra, recharging it's essence pool (although the pool can still never exceed 50 motes). Alternatively, golems can receive motes through charms like Essence-Lending Touch or artifacts like Portable Geomantic Recharging Modules. A golem can be commanded to deactivate. While inactive, the golem is aware of it's surroundings, but it's sutra vanishes and it appears to be an inert statue. While deactivated in this way, the golem does not lose motes. It can be reactivated either on command or on the fulfilment of certain conditions, such as "When anyone enters my tomb." or "When a blonde man sits on you."

It's versatile and has a ton of magic trick applications. It's an expansion of the cut 1e spell Manifestations of Vigorous Design.

Ifni
2013-12-11, 07:58 PM
Lix, what are the familiar bracers the captain is wearing?

Crumplepunch
2013-12-11, 08:00 PM
Lix, what are the familiar bracers the captain is wearing?

Glowy familiar bracers, I'm guessing Perfected Kata Bracers.

I will be a little disappointed if Grizzled Captain is not a Seafaring Hero stylist.

Ifni
2013-12-11, 08:07 PM
Glowy familiar bracers, I'm guessing Perfected Kata Bracers.

I will be a little disappointed if Grizzled Captain is not a Seafaring Hero stylist.

That was my guess, but would like to get it confirmed, and to know which MM they're made of if so.

Lix Lorn
2013-12-11, 08:31 PM
The divisions between Circles remain much as they were. Look at it this way, the non-summoning spells of the first circle have been brought closer into line with the power and versatility of Demon of the First Circle and Summon Elemental.

Celestial Sorcery outstrips the Emerald Circle in almost every area. Second Circle demons are exceptional lieutenants with useful unique abilities, and some, like Sondok, can even trouble some high Essence Exalted in combat. Whirlwind of Fate is a great spell which can be used to further almost any goal. Threefold Binding of the Heart is among the most absolute Servitude effects in the game. Swift Spirit of Winged Transportation (with some preparation) is one of the best ways to ferry large groups of people around Creation.
So, is it just a matter of power? Celestial magic is terrestrial, but turned up a notch? It does more damage/lasts longer/is harder to resist?

I'm trying to calibrate, since celestial/solar magic will likely need reworking in light of the sorcery rework.


I thought this as well, but then I realized that anything that was removed from the room would vanish if the spell were ever to lapse. Seems like a significant drawback for resource generation. I suggest that the spell should be a permanent and real alteration to the room, which makes it a rather more attractive option. It's certainly no more powerful than Wyld Shaping or Artisan Pattern Mastery in any case.
This sounds good.


Lix, what are the familiar bracers the captain is wearing?


Glowy familiar bracers, I'm guessing Perfected Kata Bracers.

I will be a little disappointed if Grizzled Captain is not a Seafaring Hero stylist.
PKBs, Jade.

Imrix.
2013-12-12, 06:02 AM
For reference, I'm fine with the idea that Janna is an exceptional Akuma who really isn't a threat.

but she's a freaking Akuma

She's gonna have to earn that trust first.

Crumplepunch
2013-12-12, 06:09 AM
For reference, I'm fine with the idea that Janna is an exceptional Akuma who really isn't a threat.

but she's a freaking Akuma

She's gonna have to earn that trust first.

Akuma: Their Name Means Bad.*

Being told by everyone including a freakin Immaculate Monk how nice the Akuma is does not dispose me any better towards her, and in fact just makes me want to inject a little much needed tension into the scene.

*It actually means something like Evil Spirit but Bad is more pithy.


So, is it just a matter of power? Celestial magic is terrestrial, but turned up a notch? It does more damage/lasts longer/is harder to resist?

I'm trying to calibrate, since celestial/solar magic will likely need reworking in light of the sorcery rework.

Power, yes, but also scale. Few Celestial effects are straight upgrades to Terrestrial spells. Celestial spells take longer to cast and have wider reaching consequences. They are also usually (but not always) more thematically abstract than Terrestrial spells, which tend to be more direct in application. Terrestrial spells burn, freeze, blast with sound and cut with obsidian, Celestial spell drive targets to death by inspiring grief and sadness, or transmute their blood into boiling oil. Terrestrial sorcery conjures up proto-elementals like the Stalwart Servitor, Hound of Five Winds and Horse That Travels Earth And Water. Celestial Sorcery can call down the very gods of judgement using Hidden Judges of the Secret Flame.

While Second Circle Demons are clearly more powerful than First Circles, they have a different area of usefulness. First Circle demons are minions, you can call one every night, they make superior soldiers, bureaucrats and smiths. You can only summon a single Second Circle Demon every lunar month, but make great lieutenants. Sondok can bodyguard a Sorcerer from anything short of a high Essence Celestial or an experienced Sworn Bortherhood. Makiaros and Emerenzia can run a trade network with great efficiency. Sigereth is one of the best strategists around, surpassing even the Directional War Gods. At the same time, their usefulness, their unique nature and the difficulty of their summoning makes them harder to risk. A dozen Erymanthoi can be replaced, but you don't want to risk Sondok against an Abyssal who might destroy her permanently.

I have a suggestion regarding Snark's problem concerning sorcery. How about a Charm that through intense study and sorcerous meditation/vision questing across manifold possibilities/dipping into alternative realities/appeals to the maidens for auspicious favour etcetera, allows limited use of a sorcery spell? You get the Charm for a relative circle (Esoteric Apperception of Emerald, say), which allows you, through a number of hours in meditation, to retain a single casting of a spell you otherwise would not know. You can retain only a single spell in this way.

That way, it doesn't make actually learning spells trivial, but it does allow a much broader variety of sorcerous effects, and raises sorcerers (with appropriate investment) to a more comparable level of usefulness with crafters. Clover making the wells, for example, could have been done without sinking BP into an otherwise fairly useless spell.

As a point of balance, remember that in this game we are only investing BP in backgrounds that the players want to plot-proof, so crafters but not sorcerers can do society-improving stuff without BP.

Mechanix
2013-12-12, 04:11 PM
Subtext, Glass. Subtext! :smallbiggrin:

Ifni
2013-12-12, 04:18 PM
I'm not sure if I got the subtext or not - if it was just "the Ebon Dragon could mess with her mind", sure, Glass is aware of that. She just considers it irrelevant at present. Stopping undead invasion first, sorting out a secure communication system later.

The_Snark
2013-12-12, 04:30 PM
I have a suggestion regarding Snark's problem concerning sorcery. How about a Charm that through intense study and sorcerous meditation/vision questing across manifold possibilities/dipping into alternative realities/appeals to the maidens for auspicious favour etcetera, allows limited use of a sorcery spell? You get the Charm for a relative circle (Esoteric Apperception of Emerald, say), which allows you, through a number of hours in meditation, to retain a single casting of a spell you otherwise would not know. You can retain only a single spell in this way.

That way, it doesn't make actually learning spells trivial, but it does allow a much broader variety of sorcerous effects, and raises sorcerers (with appropriate investment) to a more comparable level of usefulness with crafters. Clover making the wells, for example, could have been done without sinking BP into an otherwise fairly useless spell.

As a point of balance, remember that in this game we are only investing BP in backgrounds that the players want to plot-proof, so crafters but not sorcerers can do society-improving stuff without BP.

Interesting notion. Tangent: one of the things that started me thinking along these lines was a comment by one of the 3e devs that they're hoping to include a system for sorcerers to perform dramatic works of sorcery outside the context of spells, like the Salinan Working (although that's an extreme example; I would expect most uses to be less cosmos-shaking). It sounds like a neat idea, though I have no idea how it'll work.

Anyway. Tangent aside... This would allow pretty easy access to spells that are cast as dramatic actions anyway, as well as spells that are mostly useful during downtime (like Summoning of the Harvest and Water from Stone, yeah). Considering how many of those spells there are, that may be a bit too powerful... On the other hand, the whole point is to allow access to a broader array of utility effects, so that you don't have to pour lots of BP into stuff that offers specific infrastructure-building options. Maybe I'll look through the list of Emerald Circle spells to see how much this actually offers.

It feels pretty powerful for a single Charm, although I guess that depends on the prerequisites - first instinct is to say either mastery of a higher circle of spells, or knowledge of a certain number of Terrestrial spells, or both. That way it isn't trivial to get this sort of broad access to sorcery (just like crafting takes some investment before you can do it effectively).

On balance I think I like the idea, but I'm not in a great position to objectively judge. Thoughts from Lix? Other people?

Imrix.
2013-12-12, 04:40 PM
I'd be okay with it.

Sidebar: I have way too much fun with Shah and Glass' sniping. It's fun watching Glass be all serious and responsible with the cutting remarks while Shah offers blatant hostility wrapped in rainbows and smiles.

Qwertystop
2013-12-12, 04:44 PM
I'm even worse off for a balance perspective, but it seems like giving it the prerequisite of access to the next highest Circle isn't enough. Maybe also add one to the Willpower cost of the spell, or make it so the Charm use must be followed directly by the Shape Sorcery action, instead of letting you hold on to it?

Crumplepunch
2013-12-12, 04:59 PM
I'm even worse off for a balance perspective, but it seems like giving it the prerequisite of access to the next highest Circle isn't enough. Maybe also add one to the Willpower cost of the spell, or make it so the Charm use must be followed directly by the Shape Sorcery action, instead of letting you hold on to it?

This seems reasonable. The intent of the Charm is to let you do useful sorcerous stuff without ruinous BP investment, in the same way as properly equipped crafters can.

I have prepared a list of Emerald Circle spells that I think would benefit from this.

Marginally useful:
Infallible Messenger
Conjuring The Azure Chariot
Commanding The Beasts
Corrupted Words
Incantation of Effective Restoration
Incantation of Spiritual Discretion
Raising The Earth's Bones
Ritual of Elemental Empowerment
Summoning the Lesser Minions of the Eyeless Face

Very useful:
Sworn Brother's Oath
Coin of Distant Vision
Disguise of the New Face
Eye of Alliance
Invocation of the Living Ship
Sorcerer's Irresistible Puppetry
Summoning The Harvest
Water From Stone
Spoke The Wooden Face

Lix Lorn
2013-12-12, 05:01 PM
On balance I think I like the idea, but I'm not in a great position to objectively judge. Thoughts from Lix? Other people?
I... am not sure. I don't know enough about sorcery to judge effectively.

Crumplepunch
2013-12-12, 05:13 PM
I... am not sure. I don't know enough about sorcery to judge effectively.

Okay, well, I'll try to pitch it.

Sorcery has many spells, like Summoning the Harvest and Water from Stone, that are not actually very useful in game. They are really cool, miraculous things that sorcerers can do, but they have almost no mechanical effect, so getting them effectively penalizes the sorcerer for being able to do cool stuff.

By analogy, if Maugan or I had to pay the Artifact background BP for the city's Sky Mantis Tower weather machine or whatever else we are going to install into the city, we might not be as keen on the idea. We would be less inclined to do this cool thing because we would be doing it at the expense of our characters' advancement. That's not a nice position to be in.

This is just an attempt to let sorcerers do more cool things. It has negligible combat effect because of the preparation time required, so it should impact on the crunch of the game only minimally.

The_Snark
2013-12-12, 05:39 PM
I'm even worse off for a balance perspective, but it seems like giving it the prerequisite of access to the next highest Circle isn't enough. Maybe also add one to the Willpower cost of the spell, or make it so the Charm use must be followed directly by the Shape Sorcery action, instead of letting you hold on to it?

Might be a good idea, just to cut back on people keeping a Flying Guillotine on hand when they're not engaged in other stuff. I think the more meaningful prerequisite (of my two suggestions) would be "must know X number of Terrestrial Circle spells", where X is probably somewhere between 4 and 8; that means you have to invest a decent amount in sorcery before you get access to this.


I have prepared a list of Emerald Circle spells that I think would benefit from this.

It's a start, but I would add the following:

Marginally useful:
Assassin's Fatal Touch
Calling the Wind's Kiss
Floral Ferry
Keel Cleaves the Clouds
Mast-Shattering Spell
Open the Spirit Door
Peacock Shadow Eyes
Private Plaza of Downcast Eyes
Purifying Flames
Storm Rider Enchantment
Stormwind Rider
Theft of Memory
Viridian Mantle of Underwater Journeys
Written Upon the Water

Very useful:
Calling the Stalwart Servitor
Demon of the First Circle
The Horse that Travels Earth and Water
Shadow Summons
Silent Words of Dreams and Nightmare
Spirit Sword
Spoke the Wooden Face
The Spy Who Walks in Darkness
Summon Elemental

Note that some of these spells are not very useful in this game; I don't think Storm Rider Enchantment will come up very often in the far South, for instance, and Spirit Sword is a terrible spell for Clover. (Also, a lot of the transportation and communication spells are a bit redundant.) I'm just outlining spells that would work well with this effect (because they have long-term effects, require dramatic actions to cast anyway, or don't need to be cast quickly). Some, especially in the first group, would be more useful if the sorcerer actually knew them and could cast them at a moment's notice, but they're still potentially handy when accessed this way.

I've included summoning in the "very useful" category because those spells already take 4-6 hours to cast, and I don't think increasing the casting time to 8-12 hours makes them that much worse. It's a bit of a hindrance if you're trying to summon things in-game, I suppose, but not during downtime.


This is just an attempt to let sorcerers do more cool things. It has negligible combat effect because of the preparation time required, so it should impact on the crunch of the game only minimally.
As mentioned, I like this idea and want it to work, but I don't think the crunch effect is minimal; it offers access to summoning, transportation, communication and infrastructure, plus a few other useful effects like Shadow Summons and Disguise of the New Face. These aren't combat effects (usually), but they aren't negligible either. Other people are spending BP on infrastructure stuff too (like Ashur's Lore Charms for tutoring people).

Of course, this is semi-comparable to the array of artifacts and things that crafting can offer. But crafting takes investment if you want to do that on a reasonable time scale - we're seeing the end result of a factory-cathedral and a Solar with a bunch of Craft Charms. (Plus Brasla, but I'm much less familiar with Jadeborn craft stuff.) I guess that's why I'm leaning towards "I like this ability, but it should have medium-to-high-ish prerequisites."

Imrix.
2013-12-12, 05:57 PM
Wouldn't it be simpler to just say that holding a spell in 'reserve' just means you can cast it as if you knew it, but you still have to go through the rigamarole of Shape Sorcery actions?

Qwertystop
2013-12-12, 06:06 PM
Wouldn't it be simpler to just say that holding a spell in 'reserve' just means you can cast it as if you knew it, but you still have to go through the rigamarole of Shape Sorcery actions?

Simpler than what? I can see a few points that this might be intended to replace, but none of them seem to make sense. Also, nothing ever said anything about not needing Shape Sorcery.

Imrix.
2013-12-12, 06:18 PM
Then whatever would the problem be with "keeping Flying Guillotine on hand"?

Lix Lorn
2013-12-12, 06:30 PM
I... will think about it.

The thing is, this gives you massive breadth of ability. It lets you do so many things, given preparation, while everything else is just... one thing.
That said, each thing is something that's only likely to happen once. I am really unsure.

The_Snark
2013-12-12, 06:36 PM
Then whatever would the problem be with "keeping Flying Guillotine on hand"?

It's not that this would be horribly broken, specifically. I was noting that this seems like a pretty powerful ability already, just because of the huge array of utility effects you get access to, and so eliminating certain uses (in this case, the ability to hold spells in reserve) might be a good idea. Even with this restriction I'd still take it like a shot, and it sounds like most of us are teetering on the edge of "this might be too powerful", so...

Qwertystop
2013-12-12, 07:09 PM
Then whatever would the problem be with "keeping Flying Guillotine on hand"?

As I see it, the problem is that since that's a spell which would probably only be used once in a combat (Shaping time, mote cost, enough damage that two is overkill, etc.), using the Charm to have it ready in advance basically gives you the spell for free unless there's multiple combats in a very specific window of time (two fights close enough together that you can't use the Charm to regain it, but far enough apart that the mote cost isn't prohibitive).

Requiring the spell to be used (or lost) as soon as it's ready thus limits the uses to out-of-combat utility spells as intended.

Crumplepunch
2013-12-12, 08:14 PM
"The immaculate teachings are useful lies. You know that, Jadeborn."

Oh Daichi, you are the worst Immaculate Monk ever.

Imrix.
2013-12-12, 08:18 PM
I can't decide whether to have Shah,
1: Give Saera the finger without looking at her,
2: Look back, shrug and drop off the ship and start flapping,
or
3: Attempt to draw Saera into a fruitless but amusing argument about the lies the Immaculate Doctrine are built on.

Crumplepunch
2013-12-12, 08:25 PM
3: Attempt to draw Saera into a fruitless but amusing argument about the lies the Immaculate Doctrine are built on.

I'm pretty sure that if the group's Immaculate Monk thinks the doctrines are lies, then this line of argument isn't going to find any traction.

The_Snark
2013-12-12, 08:33 PM
Bear in mind that this monk was characterized as "not very pious" when we first met him. I get the impression that Saera accepted the Immaculate dogma (especially the bit about Terrestrial superiority) a lot more implicitly, even if she never studied it. She has a kind of Janna-shaped exception in her beliefs, but I don't think we've seen what she thinks about other Anathema.

Except that she hasn't tried to kill us yet, obviously.

Lix Lorn
2013-12-12, 09:45 PM
Oh Daichi, you are the worst Immaculate Monk ever.


I'm pretty sure that if the group's Immaculate Monk thinks the doctrines are lies, then this line of argument isn't going to find any traction.
Actually, this is canonical - or will be in 3e, if it's not now. The monks are perfectly aware that solars are a form of exalted. They kill things that are a threat to creation or to the realm. Solars just qualify by default.

Saera, on the other hand, was most closely based on a lovely lady called Azula.

Ifni
2013-12-12, 10:03 PM
Didn't I ask about this earlier, when Glass was doing The Revelation with Soluss? I thought the consensus was that quite a number of high-ranking people in the Realm are aware that "Anathema = soul-eating demons" is, put generously, a distortion of the truth - but it's not common knowledge, it's something you have to dig a bit to find out. The top people in the All-Seeing Eye likely know, most of the Heptagram faculty (i.e. scholars who've dedicated their lives to knowledge and the study of Essence) probably know, the top people in the Immaculate Order definitely know, and there's probably a pretty significant number of lower-ranked people who happened to figure it out as well. But I'd be very surprised if every Immaculate monk regarded that tenet of their faith as a lie. (I'm pretty sure you don't get a "By 'soul-eating demons' we actually mean 'enemy Exalts', don't tell anyone" lecture on your first day in the Order.)

Maybe they'll change this in 3e but as far as I'm aware, the public and generally accepted doctrine of the Immaculate Order is "Anathema are demons who possess people and eat their souls, it's a tragedy, but unfortunately all you can do to avenge them is lay them to rest and stop the demon from using their still-breathing corpse as a puppet".

EDIT: Daichi is presumably fairly high-Essence, it's certainly not impossible he could know. But I'm not sure I can get behind the idea that every low-ranking Immaculate monk believes "the doctrines I'm teaching are a lie" - I don't think the Immaculate faith could be so stable if that was the case, even with Sidereal intervention.

Lix Lorn
2013-12-12, 10:17 PM
Whooops. Sorry if I'm being inconsistent, this may be me getting new information from the developers and going 'yes this please my headcanon'

It's certainly not something /everyone/ knows. It's the more powerful ones, I'd think, and the more stable ones. The realm at large, including most of the non-monks, believes in the faith, but the higher echelons of the monks largely know the truth.

Ifni
2013-12-12, 10:32 PM
Whooops. Sorry if I'm being inconsistent, this may be me getting new information from the developers and going 'yes this please my headcanon'

It's certainly not something /everyone/ knows. It's the more powerful ones, I'd think, and the more stable ones. The realm at large, including most of the non-monks, believes in the faith, but the higher echelons of the monks largely know the truth.

Yeah, I can buy it as a high-echelon thing. My headcanon has it as moderately rare until you get to the very high echelons (i.e. the people who need to regularly interact with Sidereals) - the Sidereals book has a section on "how to deal with Dragon-Bloods figuring it out", and the typical approach described there is "wipe their memories if you think you can pull it off, otherwise bring them on board and give them an incentive to keep the secret". And once you know about Sidereals, the conclusion that the other Celestials probably aren't soul-eating demons either is a pretty quick jump.

(Admittedly, my headcanon may be distorted by my desire not to make things too easy for my Eclipse Orchid, in another game, who is trying to reform-in-order-to-save the Realm + Order + Bronze Faction without resorting to Taboo-Inflicting Diatribe. Her situation would be a lot less poignant and her Motivation less epic if the entire Immaculate Order including her sister believed they were propping up a lie. But I think my take is also consistent with 2e canon.)

I figure there are also assorted non-religious types who don't know the Anathema stuff is a lie, but regard the religion generally as propaganda designed to keep the commoners in their place. They're probably not very vocal about it, but I bet they're present.

Crumplepunch
2013-12-12, 10:38 PM
My objection is less that he knows the Immaculate Doctrines are lies, but he acts as though they are lies and admits it freely in front of mortals.

He's never going to make Vartabed at this rate.

Ifni
2013-12-12, 10:40 PM
My objection is less that he knows the Immaculate Doctrines are lies, but he acts as though they are lies and admits it freely in front of mortals.

He's never going to make Vartabed at this rate.

Well, this might explain why he's been sent to the end of the world under the command of someone he appears to intensely dislike :smalltongue:

Lix Lorn
2013-12-13, 12:00 AM
"I hate you all, especially Saera."

Mechanix
2013-12-13, 01:02 AM
The joke here is that Daichi really is the worst Immaculate monk ever; this is known by the characters and acknowledged in-setting, and the source of much grief for him, it seems. I'm okay with that. I like him.

Lix Lorn
2013-12-13, 02:38 PM
Oh, yeah, he's not a great monk. xD
He's also right. :smallwink:

Gargulec
2013-12-13, 03:10 PM
Okay, one final question regarding Glimpse.

Here are two artifacts homebrewed by me for her, are they legit? Neither seems powerful, though I get how some could have objections towards the parasol. Then again, a snazzy umbrella is a must!

Glorious Flask Of Never-Ceasing Refreshment - Artifact 1

Crafted from a combination of blue, black and green jade, this elegant hip-flask, richly adorned with depictions of torrential rains is perhaps one of the most coveted artifacts where blistering heat of the Sun is a problem for the thirsty. The solution it provides - for a small cost of 1 mote of attunement - is truly a succulent one: as long as Essence is committed to it, the flask never runs out of a sweet and perfectly refrigerated drink, and although most picky of gourmets would dispute the quality of that drink, the fact remains that it is exactly what an any enterprising Chosen needs for refreshment.

(get yours today)

Shroud of an Honest Respite - Artifact 1

Spectres’ plasmic hides spread on a frame of soulsteel make this parasol: a lean, elegant thing that always casts a shadow perfectly beneath it, no matter what angle the light shines. That it provides a cover from the dreaded gaze of the Incarna’s chariot is only a side-effect of its power - though the shadow itself is not a proper Shadowland, when opened and with three motes are committed to the artifact, it gains a measure of likeness to the lands of the dead, causing all Creatures of Death respire Essence within it as if they were in a Shadowland at night.

DrakeRaids
2013-12-13, 03:16 PM
I also got lixie to ok a one dot artifact that allows rose to see through nonmagical smoke effects. Thats all it does, and I haven't been bothered to properly fluff it up. 2 motes attunement.

Mechanix
2013-12-13, 03:48 PM
I also got lixie to ok a one dot artifact that allows rose to see through nonmagical smoke effects. Thats all it does, and I haven't been bothered to properly fluff it up. 2 motes attunement.
The Essence-Scrying Visor is a canon 1-dot Artifact that lets you see through any smoke, fog or darkness, perceive the immaterial and notice Artifacts, Charms and Essence-users, and +3 to all Awareness rolls.

I'd call "see through non-magical smoke" a thaumaturgical item purchaseable with Resources alone, personally.

The spectre-umbrella is an awesome idea and I'm totally stealing it for when I play an Abyssal in another game.

Lix, your new avatar looks awesome D:

Lix Lorn
2013-12-13, 03:56 PM
The Essence-Scrying Visor is a canon 1-dot Artifact that lets you see through any smoke, fog or darkness, perceive the immaterial and notice Artifacts, Charms and Essence-users, and +3 to all Awareness rolls.
...that sounds /insanely/ good. Perceive immaterial is a charm, essence sight is another charm, and a permanent +3 is another charm, at a guess...


Lix, your new avatar looks awesome D:
I know right ^^
If Lunars were more playable I'd try and make a harpy for them.

DrakeRaids
2013-12-13, 03:57 PM
The Essence-Scrying Visor is a canon 1-dot Artifact that lets you see through any smoke, fog or darkness, perceive the immaterial and notice Artifacts, Charms and Essence-users, and +3 to all Awareness rolls.

I'd call "see through non-magical smoke" a thaumaturgical item purchaseable with Resources alone, personally.

The spectre-umbrella is an awesome idea and I'm totally stealing it for when I play an Abyssal in another game.

Lix, your new avatar looks awesome D:

Making it an item is probably not unreasonable. You cool with that lix? Would let me grab some whispers.

Mechanix
2013-12-13, 04:06 PM
...that sounds /insanely/ good. Perceive immaterial is a charm, essence sight is another charm, and a permanent +3 is another charm, at a guess...
In truth... Yes, it is. It's a Jadeborn Artifact from the Scroll of Fallen Races, and it could stand to be bumped up a dot or two. However, it is Essence-sight as in the Artifact concept from WotLA, which thanks to the borked terminology of 2E is not the same thing as Essence sight as in the benefit from All-Encompassing Sorcerer's sight; the main difference being that it doesn't let you identify Charm effects, Essence ratings or Artifact powers, it just says "this guy has Charms activated." Still very good.

Nonetheless, I think it stands to show that seeing through mundane smoke is a bit below Artifact-level.

Lix Lorn
2013-12-13, 04:09 PM
Fair enough. Unless there's a chorus of complaints, you can do that.
wheeee crowdsourcing my balancing

Imrix.
2013-12-13, 04:37 PM
Okay, one final question regarding Glimpse.

Here are two artifacts homebrewed by me for her, are they legit? Neither seems powerful, though I get how some could have objections towards the parasol. Then again, a snazzy umbrella is a must!Honestly I have more problems with the flask. "Canteen of endless pleasant drink" is the sort of thing Exalted as a setting tends to pounce on, as mortals shout, "huzzah, now we can supply a town in the desert/build a perpetual water-powered motion machine!"

Lix Lorn
2013-12-13, 04:44 PM
throw on a 'only works if drunk from by attuned owner' clause.

It's not really relevant. Garg isn't exactly Tippy or Chung.

Gargulec
2013-12-13, 04:51 PM
Honestly I have more problems with the flask. "Canteen of endless pleasant drink" is the sort of thing Exalted as a setting tends to pounce on, as mortals shout, "huzzah, now we can supply a town in the desert/build a perpetual water-powered motion machine!"

Actually, it's like that flask from Planescape: Torment. It only produces a small stream of liquid. Enough to get a few sips, but certainly not enough to move anything but a smallest wheel. And certainly not enough to supply a town in the desert (besides, sweetened drinks are unhealthy! Inflicting them on mortals is bad).

Crumplepunch
2013-12-13, 04:54 PM
...that sounds /insanely/ good. Perceive immaterial is a charm, essence sight is another charm, and a permanent +3 is another charm, at a guess...

It's a +2 to visual awareness, which under Revlid's Craft is the kind of thing exceptional mundane goggles could do.

The Essence Sight is entirely inferior to All Encompassing Sorcerer's Sight, it's mainly good for perceiving the immaterial (which Thaumaturgy can accomplish) and seeing through smoke, fog and low light conditions.


Actually, it's like that flask from Planescape: Torment. It only produces a small stream of liquid. Enough to get a few sips, but certainly not enough to move anything but a smallest wheel. And certainly not enough to supply a town in the desert (besides, sweetened drinks are unhealthy! Inflicting them on mortals is bad).

You stay away from my crazy fire elementals.


Oh, yeah, he's not a great monk. xD
He's also right. :smallwink:

I maintain that there is no in-character justification to trust an akuma, truth-binding or no.

I really don't think I'm going to like her no matter how much you press the issue.

Ifni
2013-12-13, 04:58 PM
I have no objection to the umbrella, Endless Soda Flask, or "see through smoke" goggles. (Although, yeah, the last in particular could possibly be done by a thaumaturgical item rather than requiring attunement.)

Gargulec
2013-12-13, 05:00 PM
You stay away from my crazy fire elementals.

No, no! I want to talk about flames, fires...

Crumplepunch
2013-12-13, 05:07 PM
No, no! I want to talk about flames, fires...

Man, if I ever bound a mad pyromaniac wizard as a conduit to the elemental plane of fire as an ironic punishment and it only served to annoy/please him, I think I'd try to find a safer place to stash him than a theme tavern where any piker with a magical decanter can bumble in and recruit him for their quest of self-discovery.

Come to think of it I don't think I'd do that in the first place.

Gargulec
2013-12-13, 05:10 PM
If there's any consolation to that is that the recruitment ended worse for the mad wizard than the actual imprisonment.

Recaiden
2013-12-13, 05:15 PM
Man, if I ever bound a mad pyromaniac wizard as a conduit to the elemental plane of fire as an ironic punishment and it only served to annoy/please him, I think I'd try to find a safer place to stash him than a theme tavern where any piker with a magical decanter can bumble in and recruit him for their quest of self-discovery.

Come to think of it I don't think I'd do that in the first place.

Who's up for binding Brasla inside that secret underground chamber until there's nothing left but her armor and the fury of the Infernal Monster?

Gargulec
2013-12-13, 05:16 PM
Is her very existence a paradox, though?

Lix Lorn
2013-12-13, 05:19 PM
Who's up for binding Brasla inside that secret underground chamber until there's nothing left but her armor and the fury of the Infernal Monster?

...
that would be freaking awesome
(writes notes for npc)

Crumplepunch
2013-12-13, 05:24 PM
Is her very existence a paradox, though?

It is if she becomes a Chaos Seer!

Gargulec
2013-12-13, 06:20 PM
Then Glimpse is totes going to explain to her how paradoxical her existence is. Is Brasala going to go poof, or just smash the uppity Abyssal over her head, being to angry for logic to approach her?

Crumplepunch
2013-12-13, 06:45 PM
Then Glimpse is totes going to explain to her how paradoxical her existence is. Is Brasala going to go poof, or just smash the uppity Abyssal over her head, being to angry for logic to approach her?

Chaos Seers are the sanity-flaying Lovecraftian murder spree kind of paradox rather than the wink out of existence in a puff of logic kind of paradox, so I'd go with the latter.

I don't actually intend for Brasla to be a Chaos Seer, despite how fun it would be to freak Glass out even more.

Gargulec
2013-12-13, 07:18 PM
By the way, because planning before even getting into the game proper is the best planning:

Could someone tell me if following extensions to Abyssal Linguistics tree are sensible venues of homebrewing, and maybe even assist me with homebrewing them?

a) An extension to Comprehension-Slaying Obscenity that allows it to be used in written form, too? As form of an insanity symbol for Abyssal to write down and then mail around Creation as if the most malicious spam-bot to ever live?

b) Another extension to Comprehension-Slaying Obscenity (I like that charm) that allows it to be used as an actual symbol of insanity that drives the people who see or hear it mad, instead of just being unable to communicate? I mean, there are precedents for UMI magic in Linguistic tree already, and Abyssal presence contains a lot of "you go mad now" charms - just, again, malicious spam-bot.

Qwertystop
2013-12-13, 07:19 PM
Is there an intermediate stage? That is, can you be slightly cubist without going full Picasso?

/shoehornedreference

Gargulec
2013-12-13, 07:23 PM
Full Picasso?

That kind of stuff is, pardon my language, outright Dada.

Qwertystop
2013-12-13, 07:40 PM
Full Picasso?

That kind of stuff is, pardon my language, outright Dada.

Referring to this (http://stefangagne.com/cityofangles/about.html), actually.

Crumplepunch
2013-12-13, 07:43 PM
a) An extension to Comprehension-Slaying Obscenity that allows it to be used in written form, too? As form of an insanity symbol for Abyssal to write down and then mail around Creation as if the most malicious spam-bot to ever live?

b) Another extension to Comprehension-Slaying Obscenity (I like that charm) that allows it to be used as an actual symbol of insanity that drives the people who see or hear it mad, instead of just being unable to communicate? I mean, there are precedents for UMI magic in Linguistic tree already, and Abyssal presence contains a lot of "you go mad now" charms - just, again, malicious spam-bot.

a) seems fine, the tome of forbidden knowledge that imparts a curse should absolutely be the sort of thing Abyssal Linguistics is capable of. I can't think of a good use apart from pure maliciousness, however.

b) seems okay also. I don't know UMI effects well enough to offer balance advice, however.


Is there an intermediate stage? That is, can you be slightly cubist without going full Picasso?

/shoehornedreference

For Chaos Seers? Yes, sort of. Learning Chaos Seer Charms causes the Jadeborn to become a Creature of the Void and changes the way their Divergence track works. Instead of accruing Eclipse-botches when their track hits 10, they lose permanent Compassion. Chaos Seers otherwise retain their normal personalities, as long as they maintain their Compassion.

However, using Chaos Seer Charms invariably carries a Divergence gain, some of which are very large, so unless the Charm's use is very carefully rationed, Chaos Seers quickly devolve into Compassion 0 and become murderously insane.

This condition permanently breaks the Geas, but the loss of Compassion is irreversible. Compassion 0 Chaos Seers are free to use their Charms as often as they like, so they are extremely dangerous. Think Brasla, plus murderous insanity, pseudo-Auspicious Excellencies, UMI attacks and almost absolute knowledge of future events.


Full Picasso?

That kind of stuff is, pardon my language, outright Dada.

Somewhere an Arts History professor is crying.

Lix Lorn
2013-12-13, 09:56 PM
Garg's girlfriend, then. :P

Also, who says Brasla gets a choice about being a chaos seer? >: 3
this is a joke, since you get the choice

I am exhausted tonight so prolly not gonna update. Sorry. Spending most of tomorrow at a playground meetup, may or may not post. Sunday, if not before.

Gargulec
2013-12-14, 09:54 AM
Okay, one final update regarding Glimpse; upon reviewing her sheet I've noticed that some of her charms were off (missing preqs and such) and thus had to fix it, and in order to free up points, I have dropped necromancy as a part of her, shifting her more towards scholar of occult arts than an actual practitioner, along with her Investigation/Socialize/Linguistics slant of a goth lolita Daybreak Sherlock Holmes. I hope that I am still not infringing on anyone's else niche?

EDIT: Also, upon further consideration, I gave her some very minor combat capabilities, about enough to not die to a random extra. Seems like a sensible thing to do.

Crumplepunch
2013-12-14, 10:01 AM
Okay, one final update regarding Glimpse; upon reviewing her sheet I've noticed that some of her charms were off (missing preqs and such) and thus had to fix it, and in order to free up points, I have dropped necromancy as a part of her, shifting her more towards scholar of occult arts than an actual practitioner, along with her Investigation/Socialize/Linguistics slant of a goth lolita Daybreak Sherlock Holmes. I hope that I am still not infringing on anyone's else niche?

EDIT: Also, upon further consideration, I gave her some very minor combat capabilities, about enough to not die to a random extra. Seems like a sensible thing to do.

We've got a couple of occult scholars (comes with the territory for crafters) but it's hardly an exclusive club and I don't think we have any Investigation specialists at all, so that fills a niche quite nicely.

Gargulec
2013-12-14, 10:03 AM
Whew, good to know.

Ifni
2013-12-14, 12:23 PM
Yeah. Glass has... one Investigation Charm (Efficient Secretary Technique), and intends to take the Linguistics tree eventually, but the main reason for that is to get Lover's Oath if/when her relationship with Victory develops a bit more. Sidereal Linguistics is the Scripture of the Bride and is not very much like Abyssal Linguistics at all.

Not really sure what Glass' niche is, actually. She's very good at a specific kind of social-fu, it just hasn't come up much yet. Bureaucracy, perhaps (once she has a few more Charms there). Owner-of-factory-Cathedral. Teaching martial arts - I should probably write out a list of people I wanted to use Secret Lesson Revelation on during the downtime, for Lix's approval. Throne Shadow mostly gives her a grab-bag of useful little tricks - lie detection, UMI detection and prevention, stealth/disguise, group buffing in combat.

And then I should finish my attempted rewrite of Revlid's PAoC (since the consensus seemed to be that it's not actually SMA-level) and check with Lix regarding Maugan's Obsidian Shards of Infinity, because "get to play with weird SMAness" was actually my primary motivation for playing a Sidereal in a high-Essence game :smallwink: (Prismatic Arrangement isn't really weird-and-esoteric, but if I'm going to be using multiple martial arts styles it'd be nice to be able to activate multiple Forms at once - that's really what I want out of the style.)

Crumplepunch
2013-12-14, 02:30 PM
"Yeah, that probably wouldn't work out. There was a plan to proof the walls against beings of Darkness next week, or something. We'll work it out, maybe just pas on some jobs that involve destroying different parts of the w-say, where are we heading, Joy?"

I should point out that Cam doesn't actually know this. Ashur and Demise know because Brasla told them about it. Ivory knows a little bit, but the explanation was rushed.

Recaiden
2013-12-14, 03:34 PM
I should point out that Cam doesn't actually know this. Ashur and Demise know because Brasla told them about it. Ivory knows a little bit, but the explanation was rushed.

Sorry. I mixed that up with the OoC conversation about Cam and Demise getting through the gate. Let me go remove that.

The_Snark
2013-12-14, 04:00 PM
I should point out that Cam doesn't actually know this. Ashur and Demise know because Brasla told them about it. Ivory knows a little bit, but the explanation was rushed.

As I recall, it blocks creatures outside Fate too, which is going to be a bit of a shock to Clover if nobody has mentioned it - she's been outside Fate ever since Glass revealed herself. Trivial to undo that, but she would have to figure out what's going on first.

Crumplepunch
2013-12-14, 04:02 PM
As I recall, it blocks creatures outside Fate too, which is going to be a bit of a shock to Clover if nobody has mentioned it - she's been outside Fate ever since Glass revealed herself. Trivial to undo that, but she would have to figure out what's going on first.

Brasla doesn't know that (nor did I), and she also doesn't know that Cam is a Creature of Darkness (she thinks she's just crazy).

Easy enough to solve with the warding pendants, if it comes up.

Hey, did we ever settle on how big Gem is, physically? Bearing in mind that a lot of the residential area will be underground, it's hard to place.

Mechanix
2013-12-14, 05:07 PM
As I recall, it blocks creatures outside Fate too, which is going to be a bit of a shock to Clover if nobody has mentioned it - she's been outside Fate ever since Glass revealed herself. Trivial to undo that, but she would have to figure out what's going on first.
Ah, yes, "Sidereals are after me so I'll go outside Fate," a time-honored tactic that works right up until the Sids pull out fated weapons, Mending Warped Designs and Conclusion-Pursuing Approach.

Hopefully the next edition will make up its mind on whether being outside Fate is supposed to be a curse or a blessing.

The_Snark
2013-12-14, 07:03 PM
Ah, yes, "Sidereals are after me so I'll go outside Fate," a time-honored tactic that works right up until the Sids pull out fated weapons, Mending Warped Designs and Conclusion-Pursuing Approach.

Hopefully the next edition will make up its mind on whether being outside Fate is supposed to be a curse or a blessing.

I don't know, I rather like the current set-up. Being inside fate means you're Part Of The System, which affords you certain protections but also gives the system a hold on you. Being outside fate means you can't be tracked or influenced by astrology and the like, but you become a target in some ways. It's like entering Creation without a visa - easier to slip through the cracks and evade notice, but there are harsher measures waiting for you if you're caught.

Whereas if you make being outside fate an unambiguously good or bad thing, you're basically turning it into a Sidereal version of the Holy keyword.

(Clover, of course, is not really aware of the existence of fated weapons and the like. She can step back inside fate reflexively if she needs to, although she'd have to recognize the effect somehow first.)

Ifni
2013-12-14, 07:07 PM
It's like entering Creation without a visa

I think this is my new favorite comparison :smallwink: (I've been spending a non-negligible amount of time on immigration-related paperwork of late.)

Mechanix
2013-12-14, 07:12 PM
I don't know, I rather like the current set-up. Being inside fate means you're Part Of The System, which affords you certain protections but also gives the system a hold on you. Being outside fate means you can't be tracked or influenced by astrology and the like, but you become a target in some ways. It's like entering Creation without a visa - easier to slip through the cracks and evade notice, but there are harsher measures waiting for you if you're caught.

Whereas if you make being outside fate an unambiguously good or bad thing, you're basically turning it into a Sidereal version of the Holy keyword.

(Clover, of course, is not really aware of the existence of fated weapons and the like. She can step back inside fate reflexively if she needs to, although she'd have to recognize the effect somehow first.)
Hmmm... All right, I find this to be a compelling argument. The comparison helps :smallwink:

Lix Lorn
2013-12-14, 10:12 PM
I did the posty thing =D

Crumplepunch
2013-12-15, 05:02 AM
I'm not sure how to proceed. I assumed it was somehow important to coordinate city defences, but if there's nothing else to be done there and the chapter is going to continue with an underworld adventure I'll be sitting it out.


I think this is my new favorite comparison :smallwink: (I've been spending a non-negligible amount of time on immigration-related paperwork of late.)

You mentioned Australia. I remember some of that from my visit a few years ago. ARE YOU SURE YOU ARE NOT SMUGGLING HONEY OR BEES? IS IT POSSIBLE THAT BEES ARE HIDING IN YOUR BELONGINGS WITHOUT YOUR KNOWLEDGE?

The_Snark
2013-12-15, 05:29 AM
I don't think there actually is an Underworld adventure in store, going by Lix's earlier comments. (Aside from Cam's Labyrinth excursion, of course.) I did want Clover to get a look at the mirrors, and also we should probably stop the influx of new zombies if that hasn't been stopped yet, but I got the impression that this will be pretty trivial. Mostly, I think we're killing time/playing out interactions with the Realm people for fun.


I think this is my new favorite comparison :smallwink: (I've been spending a non-negligible amount of time on immigration-related paperwork of late.)
Hmmm... All right, I find this to be a compelling argument. The comparison helps :smallwink:

Sooner or later, all Sidereal weapons come down to paperwork.

Ifni
2013-12-15, 05:43 AM
You mentioned Australia. I remember some of that from my visit a few years ago. ARE YOU SURE YOU ARE NOT SMUGGLING HONEY OR BEES? IS IT POSSIBLE THAT BEES ARE HIDING IN YOUR BELONGINGS WITHOUT YOUR KNOWLEDGE?

Haha. Yes, Aussie quarantine officers take their jobs seriously.

I'm originally from Australia, but now I live in the US. Hence the immigration paperwork (for a green card, in this case). The US is not so worried about bees. Instead they ask questions like (as one example):
"Have you EVER engaged in, conspired to engage in, or do you intend to engage in, or have you ever solicited membership or funds for, or have you through any means ever assisted or provided any type of material support to any person or organization that has ever engaged or conspired to engage in sabotage, political assassination, hijacking, or any other form of terrorist activity?"
(I'm 99% sure most people tackle this sentence the way that I did, which was to glance at the end, read "terrorist activity" and tick "NO". But the mere existence of this sentence seems like some kind of crime against the English language.)

And yeah, regarding the game, that was my read too - I'm assuming we'll get out to the mirrors, deal with the zombies, Clover can look at the mirrors, we'll be done. Would be nice to find out where they came from. If we do go on an Underworld exploration we can have someone come back to pick up Brasla.

Crumplepunch
2013-12-15, 07:35 AM
"Have you EVER engaged in, conspired to engage in, or do you intend to engage in, or have you ever solicited membership or funds for, or have you through any means ever assisted or provided any type of material support to any person or organization that has ever engaged or conspired to engage in sabotage, political assassination, hijacking, or any other form of terrorist activity?"

I have to wonder how many terrorists they have caught out with this ploy.


And yeah, regarding the game, that was my read too - I'm assuming we'll get out to the mirrors, deal with the zombies, Clover can look at the mirrors, we'll be done. Would be nice to find out where they came from. If we do go on an Underworld exploration we can have someone come back to pick up Brasla.

Sounds good.

Lix Lorn
2013-12-15, 12:17 PM
I'm not sure how to proceed. I assumed it was somehow important to coordinate city defences, but if there's nothing else to be done there and the chapter is going to continue with an underworld adventure I'll be sitting it out.
It's important in a quiet way. If no-one was co-ordinating things, then some zombies would slip through.

It's like earlier, when you were giving orders while other people got to run around killing zombies. It wasn't so glamorous, but Brasla responding pretty much /instantly/ to set up a no-fly zone via crossbows and send out kill squads probably stopped them going exponential right there.

The chapter is over. The underworld portion will either continue alongside the next chapter, or go to PMs.


I don't think there actually is an Underworld adventure in store, going by Lix's earlier comments. (Aside from Cam's Labyrinth excursion, of course.) I did want Clover to get a look at the mirrors, and also we should probably stop the influx of new zombies if that hasn't been stopped yet, but I got the impression that this will be pretty trivial. Mostly, I think we're killing time/playing out interactions with the Realm people for fun.
Pretty much. Cam is the one who has potential actiony bits left, but for the rest it's just interaction until you want to call that done.

Incidentally, do you know how they got here ooc? I can't tell if this is one plot point you've missed, or if it's so obvious you're all assuming everyone knows. xD

Crumplepunch
2013-12-15, 01:20 PM
If it helps, there's a small plot hook/miniscene (very mini, like one post) aaaall for you after this chapter.


The chapter is over.

Is it really? Well okay then.

Lix Lorn
2013-12-15, 01:25 PM
I mean, the main events have happened. There isn't OH SUDDENLY GIANTS ATTACK or OH SNAP THREE ABYSSALS hiding around a corner.

I'm really bad at words.

That said, I could totally throw that at you in PMs now if you like. Only potential problem is that you might not know what had happened in the rest of the day, but it probably wouldn't come up.

Crumplepunch
2013-12-15, 01:30 PM
That said, I could totally throw that at you in PMs now if you like. Only potential problem is that you might not know what had happened in the rest of the day, but it probably wouldn't come up.

I'm not sure what to make of that. Sure, if you don't mind, go ahead. If you'd rather wait, that's fine too.

Maugan Ra
2013-12-15, 01:47 PM
Well, Ashur really does not intend to go to the Underworld. Too much stuff to do here, and very little way he expects he could really help down there.

Lix Lorn
2013-12-15, 02:00 PM
I just don't want to leave you sitting around twiddling your thumbs ><

Crumplepunch
2013-12-15, 03:53 PM
I just don't want to leave you sitting around twiddling your thumbs ><

Well, it's not really a concern if you're ending the chapter, is it?

I don't know what you're planning, so I'm not sure what to suggest.

Lix Lorn
2013-12-15, 04:38 PM
Well, what I meant by 'chapter's over' is that I'm not planning anything else. :P

Crumplepunch
2013-12-15, 04:41 PM
Well, what I meant by 'chapter's over' is that I'm not planning anything else. :P

Well, in that case, plot hook away!

Crumplepunch
2013-12-16, 03:55 PM
Welp, while that's happening, can I get some feedback on some more custom Charms?

Iron And Quartz AblationCost: 2m per level (+1wp); Mins: Essence 3; Type: Reflexive (Step 7)
Keywords: Obvious
Duration: Instant
Prerequisite Charms: Living Jewel Armor

The Jadeborn stands firm against attack, armouring himself in stone torn from his surrounding environment. This protection shears away under attack, leaving the Warrior largely unharmed.

Every two motes spent on this Charm reduces the post soak damage of an attack by one, to a minimum of one. Ordinarily, this Charm can only be activated if the Jadeborn is on the ground or otherwise surrounded by earthen materials. However, if Living Jewel Armor is active, the Jadeborn can grow blooms of jagged crystal to absorb incoming attacks by spending a 1wp surcharge.

This Charm causes superficial damage to surrounding stone, crystal and metal. It does not destroy objects, but a prudent Warrior should be careful not to ruin crown jewels and deface priceless sculptures.

Essence Stratification TechniqueCost:(1wp); Mins: Essence 5; Type: Permanent
Keyword: Permanent
Duration: Permanent
Prerequisite Charms: Avalanche Goading Stance

With a subtle shift of geomancy, the Jadeborn can absorb Essence back from his own active Enchantment, allowing him greater versatility in combat.

This Charm permanently enhances Avalanche Goading Stance. At any point, the Jadeborn can sacrifice an extant reflexive attack gained with that Charm and a point of Willpower, allowing him to activate an additional Warrior Charm during the action in violation of the normal combo rules. This Charm can even activate step 7+ Reflexive Charms in response to the attack that generated the reflexive attack.

Pillar of Creation StanceCost: -; Mins: Essence 4; Type: Permanent
Keywords: Permanent
Duration: Permanent
Prerequisite Charms: Manse Body Technique, Essence Focusing Concentration

Secure in their orderly forms, the Mountain Folk have little to fear from the ravages of the Wyld, should they encounter it. This Charm allows them to resist other mutative powers equally well.

Once learned, Pillar of Creation Alignment lets the Jadeborn treat any unwanted Shaping effect upon themselves or their possessions as the Wyld for the purposes of their natural resistance. They gain Essence dice in any roll to resist, and can ignore the unwanted Shaping effect entirely by suffering an unsoakable Aggravated health level as they flush the transgressive Essence from their body.

World-Reforging MeditationCost: -; Mins: Essence 5; Type: Permanent
Keywords: Permanent
Duration: Permanent
Prerequisite Charms: Pillar of Creation Stance, Artisan Pattern Mastery

Jadeborn cannot fully emulate the creative principles of the Great Maker, but with a mastery of Essence, they are capable of imposing their will upon the Wyld and bending the fundamental laws of Creation.

This Charm gives the Jadeborn a Style rating of 1, and allows her to use Wyld Stunts as though she were a Raksha. The Jadeborn has effective Grace ratings equal to her virtues, with the Caste Virtue considered the sole Feeding Grace. Her Heart rating is (Essence-1). Wyld stunt effects by Jadeborn cannot be mistaken for those created by Raksha; they are stamped with the aesthetics of Autochthon, rivers of oil, clockwork birds, crystal forests, monolithic machines rising from the earth and storms of grey lightning.

The Jadeborn can purchase Style up to 5, paying the normal experience point cost. Wyld stunting in Creation is an egregious violation of the Great Geas.

Lix Lorn
2013-12-16, 06:09 PM
Look fine to me, although the last one is mildly scary. xD

Crumplepunch
2013-12-16, 06:17 PM
Look fine to me, although the last one is mildly scary. xD

It is! I should point out that Style 5 is accessible through a 5 dot Oramus hearthstone, the Sign of Chaos. I thought it was cooler to do it with a Charm and the Autocthonian look.

It also has Artisan Pattern Mastery as a direct prerequisite, so the Jadeborn can already use Autochthonian Essence to create almost anything. Bending physical law and limited shaping of the Wyld isn't so daunting by comparison.

Lix Lorn
2013-12-16, 06:37 PM
Good point!

Ifni
2013-12-18, 02:32 AM
I think the group outside the city wanted to go look at the mirrors etc? Clover was hoping to study them.

(I'm not 100% sure where the zombies came from, since you asked :smallwink: I have some guesses but not certainty.)

Lix Lorn
2013-12-18, 12:05 PM
You can feel free to encounter the zombies in your very next post, if you like?
Why is no-one but snark posting?

Edit: I have a way to get Rose and Glimpse into the plot in a post or so, just waiting on one person. (innocent whistle)
Unless there are last minute objections.

Ifni
2013-12-18, 12:28 PM
You can feel free to encounter the zombies in your very next post, if you like?
Why is no-one but snark posting?

Because we don't know exactly what's out there right at the moment, I think. Glass has been saying "we're moving toward the coordinates Brasla gave, right?" for multiple posts now, so I was waiting for a GM post.

Crumplepunch
2013-12-18, 02:16 PM
Brasla wants to do science to it.

Need Fires are fairly weak fire elementals that can be created (not summoned) using thaumaturgy or various other feats. They single-mindedly perform a single burning-related task. The Zenith anima can create need fires when burning corpses, but Brasla doesn't know that.

They'd be ideal for disposing of the Bonewyrm over the course of days or weeks. I'm a little concerned that the interior may be trapped with Hungry Ghosts or other tricks, in which case we don't want anyone nearby.

Bone is not actually an unlimited commodity (there are very few corpses in the Underworld) and the construction of the Bonewyrm must have set back someone's budget considerably. Destroying it prevents the possibility of reactivation or the recovery of its components.

On the plus side, most large necrotech includes Soulsteel, so we might have a bonanza of ethically thorny magical material on our hands.

EDIT: I have a request regarding Sign of Warding.

At present, it can project a dome Willpower x 10 yards in radius, or a plane of Willpower x 50 square yards.

I suspect whoever wrote this does not know how square yards work. At Willpower 10, the dome can protect a two dimensional space of over 30,000 square yards, while the plane can protect 500. I don't think this was the desired result.

Instead, I suggest that the Ward might be able to protect a two dimensional plane no greater than Willpower x 25 in any direction. This gives it a greater maximum coverage than the dome (62,500 square yards) at the cost of being a plane rather than a dome that can secure things within.

The net effect of this would be that the wards on the walls will be a ward of walls rather than a series of domes. It doesn't make it hugely more efficient, just neater. I desire neatness.

Lix Lorn
2013-12-18, 10:20 PM
Because we don't know exactly what's out there right at the moment, I think. Glass has been saying "we're moving toward the coordinates Brasla gave, right?" for multiple posts now, so I was waiting for a GM post.
Whooops.
You can arrive immediately, if you like. They won't pose a threat to you at this point without me doing MORE dodgy retcons, so you arrive as soon as it's an appropriate place for the talking to stop.


Brasla wants to do science to it.

Need Fires are fairly weak fire elementals that can be created (not summoned) using thaumaturgy or various other feats. They single-mindedly perform a single burning-related task. The Zenith anima can create need fires when burning corpses, but Brasla doesn't know that.

They'd be ideal for disposing of the Bonewyrm over the course of days or weeks. I'm a little concerned that the interior may be trapped with Hungry Ghosts or other tricks, in which case we don't want anyone nearby.

Bone is not actually an unlimited commodity (there are very few corpses in the Underworld) and the construction of the Bonewyrm must have set back someone's budget considerably. Destroying it prevents the possibility of reactivation or the recovery of its components.

On the plus side, most large necrotech includes Soulsteel, so we might have a bonanza of ethically thorny magical material on our hands.

EDIT: I have a request regarding Sign of Warding.

At present, it can project a dome Willpower x 10 yards in radius, or a plane of Willpower x 50 square yards.

I suspect whoever wrote this does not know how square yards work. At Willpower 10, the dome can protect a two dimensional space of over 30,000 square yards, while the plane can protect 500. I don't think this was the desired result.

Instead, I suggest that the Ward might be able to protect a two dimensional plane no greater than Willpower x 25 in any direction. This gives it a greater maximum coverage than the dome (62,500 square yards) at the cost of being a plane rather than a dome that can secure things within.

The net effect of this would be that the wards on the walls will be a ward of walls rather than a series of domes. It doesn't make it hugely more efficient, just neater. I desire neatness.
Neatness is good. Approved.

Ifni
2013-12-18, 10:23 PM
Whooops.
You can arrive immediately, if you like. They won't pose a threat to you at this point without me doing MORE dodgy retcons, so you arrive as soon as it's an appropriate place for the talking to stop.

Okies. I don't think I have much more talking to do unless others speak up; Glass is just listening to the various conversations.

Lix Lorn
2013-12-18, 10:36 PM
I think I'll just post again then. xD

industrious
2013-12-19, 12:54 AM
Who, exactly is on the barge? Victory is looking to set up a Coordinated Attack.

The_Snark
2013-12-19, 12:59 AM
Ashur, Demise, Ivory Skies, Shah, Clover, Glass, Victory, Saera, Khali, and Soluss for sure. I think some of the Gem All-Terrestrial Acapella Team may be here too (the Water Aspect, possibly others?).

So, no shortage of people to coordinate.

Ifni
2013-12-19, 01:04 AM
Mina, the child Water Aspect, is here (Glass is looking after her). None of the rest of her band have been mentioned though, I've been assuming they're still in the city.

Lix Lorn
2013-12-19, 01:13 AM
Who, exactly is on the barge? Victory is looking to set up a Coordinated Attack.
There is no such thing as overkill! :smalltongue:

The_Snark
2013-12-19, 01:22 AM
Mina, the child Water Aspect, is here (Glass is looking after her). None of the rest of her band have been mentioned though, I've been assuming they're still in the city.

I couldn't remember if Glass meant to pick up the others on her way out. But given that none of them have spoken up (not even Echos, who doesn't strike me as the silent type), that's probably a safe assumption.

Ifni
2013-12-19, 01:26 AM
I couldn't remember if Glass meant to pick up the others on her way out. But given that none of them have spoken up (not even Echos, who doesn't strike me as the silent type), that's probably a safe assumption.

Nah, she was going to leave them killing zombies after Janna warned them about the necroplague, she wanted Exalts inside the city too :smallwink:

The_Snark
2013-12-19, 02:56 AM
Hmm. Does Victory's suggestion actually need a flurry? Coordinated attacks give a benefit to a group focusing on a single target; I don't think they do anything when it's a group attacking another group, unless we're treating the zombies as a unit or something. (Ack! Mass combat!) So the coordinate action for Group 1 (attacking the big zombie) works fine, but groups 2-3 are just being told who to attack...

industrious
2013-12-19, 03:01 AM
My thoughts were that the Coordinated Attack would give them a bonus/the first zombie target a penalty. The groups would also flurry to deal with the other two in their target-group.

Also, Victory is spec'd for Mass Combat. If we aren't doing Mass Combat, I bought a bunch of Charms that aren't going to get used...

The_Snark
2013-12-19, 03:40 AM
Ah. If we're meant to be hitting one target hard and flurrying at the others, that'd probably work.

(I have no idea whether mass combat will see use - ask Lix. I just meant that using it now would complicate things, since most of us lack War.)

Ifni
2013-12-19, 03:53 AM
As a note, industrious, not sure if it was a typo in your post or not, but the difficulty for a coordinated attack is half the number of participants, rounded down. Consequently I think all three succeeded :smallwink:

industrious
2013-12-19, 03:54 AM
That was a mistake on my part. It only cost me a virtue channel, though; I'm fine with that.

EDIT: Re: Mass Combat, that doesn't matter so much, since we'd all be Heroes/Commanders in a Unit. As such, feel free to borrow Victory/Ashur's War score.

Crumplepunch
2013-12-19, 04:24 AM
Also, Victory is spec'd for Mass Combat. If we aren't doing Mass Combat, I bought a bunch of Charms that aren't going to get used...

This was at least implied early on.


Mass combat is horrible /anyway/, so... :smalltongue:

There are a few Mass Combat Charms that are part of the Warrior tree that I won't really get to use either.

I suggest we either rewrite Mass Combat only Charms to give logical advantages in regular combat or agree to some alternative Mass Combat system that is not awful.

For example, Great Maker's Champion is a pretty cool Charm that has no use at all outside Mass Combat.

The canon Charm costs 20m, 2wp, and can only be activated in Mass Combat. It gives all Jadeborn within half a mile +1 Drill, +1 to Close Combat and Ranged Attack, +1 Might and an automatic success on Morale Checks. Units opposing the force take corresponding penalties unless they have perfect morale. The penalty for attacking the general directly rises to Valor dice.

As you can see, this is pricey but an enormous advantage in Mass Combat, especially when combined with the alternative Mass Combat functions of the Virtue Bolstering Meditations. The Moar Numbers design is a little dull, but I think something can be done with the idea of magically coordinating an army as a brutal war machine.

Great Maker's Champion (Rewrite)Cost:20m, 2wp; Mins:Essence 5; Type:Enchantment
Keywords:Obvious, Leadership
Duration:One Hour
Prerequisite Charms:Battle Trance Focus
The Enlightened Warrior focuses his will and his genius upon his forces, granting them some measure of his skill in battle and integrating them into a fearless, supernaturally fearsome war machine. They advance, pitiless and inexorable, shattering with fear those they do not shatter with blades.

This Charm can be invoked only in battle alongside other Jadeborn. While enchanted, any Mountain Folk under the Warrior’s unbroken chain of command within half a mile of the Jadeborn gains an additional die to all combat pools and an automatic success on all Valor checks.

Units opposing the Jadeborn’s forces suffer a corresponding penalty -1 to all combat pools, and a -1 to Valor from the aura of intimidation that surrounds them. This unnatural Emotion effect can be ignored for 2wp. Undead, Automatons or those with perfect morale ignore this effect.

The Jadeborn host is supernaturally well coordinated. All Jadeborn in melee range of the general are considered to be taking Defend Other actions towards him at all times. Additionally, all Jadeborn in range share senses and minds to a limited extent, and can mentally send messages and simple sensations to each other. Aside from its information gathering utility, the general can use this ability to coordinate attacks from any Jadeborn in range. If the general launches such an attack in a situation where he would normally be able to do so, he gains a single automatic success.

Units may benefit from only one instance of this Charm at a time. As units enter or leave the radius of effect, they gain or lose benefits/penalties without hindrance (this can happen multiple times over the course of a battle). If the Warrior dies, the Charm ends instantly.

This might seem excessively wordy, but believe it or not I trimmed the original down quite a bit. The original didn't really explore the angle of an intimidating hive mind force, so I tried to make it a little more flavourful than a straight moar numbers conversion with the defend other and coordinated attack things.

I'm not sure if the communication and coordination thing is too far, but it seemed like a neat way to represent an effective +2 Might and Drill. Thoughts?

Imrix.
2013-12-19, 12:45 PM
Shah: Banzai!

Shah, maybe you shouldn't leap headfirst into the pack of zombies until you've trained up your brawling some more.

Shah: Maybe you didn't hear me the first time: BANZAI!!!

... Maybe I should have given her Valour 5 instead of Temperance 5.

Ifni
2013-12-20, 12:45 AM
... Victory is adorable.

And yeah, I would not have characterized Shah as Temperance 5 :smallwink:

industrious
2013-12-20, 02:36 AM
Well, yes but don't tell him that.

Imrix.
2013-12-20, 06:27 AM
Generally, I think of Shah as somebody who is very quick-thinking, and very averse to over-indulging, but is happy to indulge in the meantime. She'll happily get tipsy at a party, but if you pay attention you might notice that while she always has a drink in hand, she swallows surprisingly little of it, because she knows her tolerances and doesn't want to get plastered. Meanwhile, Wits 5 means she often seems impulsive when she's just weighed her options quicker than anybody else.

Of course, she's only Int 3, so sometimes she misjudges her options. Right now she thinks she has a handle on how deadly the zombies are and, worst comes to worst, she can always outfly them and reveal her Super Sekkrit Stuff. This may bite her, depending on how deadly the zombies actually are.

The_Snark
2013-12-20, 06:39 AM
Shah does seem like a high-Valor person a lot of the time, but I'm remembering her freaking out back at the diplomatic meeting (when she was trapped in a smallish enclosure with semi-hostile Terrestrials), and her preferred fighting style is decidedly unfair and un-Valorous.

Eh. Characters are hard to wedge into the Virtue system sometimes.

Imrix.
2013-12-20, 06:50 AM
Yeeep. Usually, Shah is confident in a fight because she's stacked the odds far enough in her favour, the scale broke. I've got half a mind to give her an Intimacy of Melee Fighters (Derision) just because she has this bad habit of thinking they're not threat to her in a fight. She's usually right! Just, usually is not always.

"Fight fair? What are you, crazy? If I fight fair, I might lose, and then where would I be? No, you can stay down there with your running and your swords, and I'll stay up here and shoot you."

Imrix.
2013-12-20, 10:58 AM
Also, if Shah had stuck around to hear Victory's reply, she'd be pinching his cheeks and cooing by now.

"Who's a cute little boy with a cute little pout? Eeeee you are, yes you are!"

Mechanix
2013-12-20, 11:11 AM
Demise is half baffled that Victory is assuming there is any need for coordinated attacks and half-reacting like Shah. But she's more polite, she wouldn't say so.

Or she will be once I get around to posting...

Crumplepunch
2013-12-22, 09:41 AM
My posting will be a little sparse over the next few weeks, I am away from my usual setup.

A question. The more powerful thaumaturgical talismans and items enhanced with the Ritual of Elemental Empowerment are considered Artifact 1. Atelier Manses (inferior variants of Factory Cathedrals) can replicate thaumaturgical products. Can we produce things like good luck talismans, disease wards, warding amulets, walkaways, alchemical potions and enchanted weapons as Artifact 1 using the Factory Cathedral?

I only ask because, the benefits of teaching thaumaturgy aside, these seem to be the most useful products of learning Degrees. We could do with some Wards vs Undead and the like.

Also, reading through Scroll of Kings, I came up with a possible solution to the anti air problem.

Catapults can replace their normal payload with a cluster of 5 grenades that spread out in flight. Ballistae are catapults that can fire in regular combat time. Mountain Folk pyromantic grenades can be set with a timer to detonate in flight and have a blast radius of 10 yards.

Expensive, but we're not exactly on a budget here.

Imrix.
2013-12-22, 11:52 AM
Congratulations on inventing the Exalted flak cannon.

Crumplepunch
2013-12-22, 12:30 PM
Congratulations on inventing the Exalted flak cannon.

Thank you.

I wonder if grenades are valid targets for Ghost Cleaving Salt Weapon? Shards of hardened salt crystal and celestial incense packed around the incendiary, perhaps.

The_Snark
2013-12-23, 03:06 PM
6m to activate Through Dead Eyes. 3m to activate Deception Piercing Stare. 3m to activate Scathing Cynic Attitude. Until the end of the scene, Glimpse has sorcerous sight, as well as instantly recognizes lies and half-truths and instantly learns intent behind any statement spoken in her presence.
Scathing Cynic Attitude is Instant rather than scenelong, I believe - you use it in response to a specific statement to learn the intent.

Still very useful, from what I've seen; that is a nice suite of information-gathering Charms.

Gargulec
2013-12-23, 03:09 PM
Ah, true, good catch. Got SRoI and JET's duration mixed up. Also, this is only the tip of the iceberg of Glimpse's information-gathering potential. Tho, might just as well ask now, to avoid further misunderstandings: how much of an issue is it going to be if Glimpse is going to target other PCs with mind-reading magic? Should she at all? I am speaking here mostly about Soul-Piercing Glance and similar spells that allow her to get a read of one's motivation, intimacies and so on. I kind of intend her to play out as a sort of an Abyssal Sherlock Holmes, all with that instant speed deductions and such.

EDIT: Also, just how much are you all comfortable with having her "read" off mundanely, just via (super)natural senses and reasoning? I guess I should ask on case by case basis?

Ifni
2013-12-23, 03:44 PM
In my case, I don't mind at all, so long as it's played by the rules. Glass is reasonably high Manipulation+Socialize, which means she's not easy to read, and I'd prefer Glimpse's interactions with her to reflect that - that is, take other people's characters into account, don't just assume you can read everyone perfectly regardless of whether they're Manipulation 1 Socialize 0 or Manipulation 5 Socialize 5. (I have played Manipulation 1 Socialize 0 characters, and they are open books to anyone who bothers to interact with them, but for this particular PC that doesn't happen to be the case.) But if Glimpse spends the actions studying her and rolls high enough, sure, that's fine. And if I write something like "Glass is tired, although she hides it well", that's basically code for "if Being Good At Noticing Stuff Like That is something your character does, feel free to notice". I'll generally try to cue what I think is reasonable for sufficiently skilled people to notice without a roll, when I do introductions etc*. Or if she wants to use investigation Charms - also fine. Just let me know if it's UMI or a social attack, because Glass has quite a few defenses against those.

*So just as an example - Glass has a negative Intimacy to Solars, which she normally hides pretty well. However, if she's introduced in a scene where Ashur is also present, I may describe the veiled tension in her face whenever she looks at Ashur, and if I do, that's tacit permission for your Sherlock Holmes character to pick it up without any kind of roll. If I don't mention it at all, I would generally prefer you not introduce it out of the blue - there's a defined mechanic for reading Intimacies mundanely, it involves taking a miscellaneous Read Motivation action (takes five minutes), with a difficulty of twice the normal (Manip+Socialize)/2. Or if you use a Charm (as Clover did earlier), that's also fine.

What's Soul-Piercing Glance, btw? A quick search doesn't turn anything up, and my Eclipse in another game would dearly love a Charm that let her read off Intimacies and Motivation. (Yes, I know, I should just homebrew something, I have ST permission, but if an Abyssal mirror already exists...) I know Soul-Flaying Gaze but that's completely different (makes NMI social attacks undodgeable).

Gargulec
2013-12-23, 03:50 PM
I've misremembered its name, it is called Soul-Invading Glance (MoEP: Abyssals, p. 153) and is a mirrorless Abyssal Investigation charm, one of the few really cool tricks the Abyssals have that Solars lack.

Ifni
2013-12-23, 04:00 PM
I've misremembered its name, it is called Soul-Invading Glance (MoEP: Abyssals, p. 153) and is a mirrorless Abyssal Investigation charm, one of the few really cool tricks the Abyssals have that Solars lack.

Ah, found it.

From an OOC perspective, feel free to use it. I don't actually have a problem with UMI per se, and while Glass is touchy about it IC, it's not because of any kind of moral objection (although she rebuked Cam as if it was an ethical issue, because she figured it would go over better with the rest of the group), it's because she's scared of being subverted and not realizing it.

That said, Glass would use her mental defenses if Soul-Invading Glance was used against her, and her first line of defense is a reflexive Charm that grants her a free counterattack vs anyone who uses UMI on her (and if the counterattack hits, that breaks the UMI). And after the scene with Janna, the rest of the group knows what it means if Glass suddenly gets really clumsy and starts bashing people with projectile inkwells for no apparent reason :smallwink:

Gargulec
2013-12-23, 04:05 PM
Well, at least it is better than what Glimpse would do when hit with an UMI (which is, use Lesser Horrors Scorned and nuke the offending party with Resonance).

EDIT: Also, to be honest, most of actual UMI Glimpse is going to dish out is probably going to be in written form. She's not much of a speaker, but writes wickedly good tracts.

Ifni
2013-12-23, 04:12 PM
Well, at least it is better than what Glimpse would do when hit with an UMI (which is, use Lesser Horrors Scorned and nuke the offending party with Resonance).

Glass is probably going to get Resonance-d at least once then, just because she likes Performance-based Avoiding The Truth Technique :smallwink: (even if she's not aiming at Glimpse, she doesn't get to be selective with Performance-based attacks)

The_Snark
2013-12-23, 04:16 PM
I have no OOC objections to Soul-Invading Glance, but it might cause IC complications because if you fail to beat MDVs (or if they resist), the target can sense the attempted intrusion. Getting caught reading someone's mind without permission is a bit of a faux pas, I feel.

My feelings on motive-reading basically mirror Ifni's. =) Never a bad idea to ask, if you're unsure about a particular deduction. Clover is better at concealing things than most people would guess (Manipulation 3 + Socialize 3); she has low Temperance and doesn't usually hide how she's feeling, but when she does want to keep something under wraps she's not bad at it. In general feel free to spot what she's thinking or feeling, I'll let you know if it's supposed to be harder.

Crumplepunch
2013-12-23, 04:29 PM
I have no problem with mind-reading Charms, only mind-control Charms. It's a fine distinction sometimes.

Mind-reading Charms also give me an opportunity to use that one Charm that lets me completely change Brasla's motivation for a day as a Shaping effect.

Are we getting more zombie punching soon? I miss zombie punching.

Recaiden
2013-12-23, 04:57 PM
No problems with people reading Cam. She might try to be contrary when they announce it though.

I hear our beloved ST is without internet for the next 2-3 weeks. :smallfrown:

industrious
2013-12-23, 05:28 PM
Oh dear. :smallfrown:

Victory is Manipulation 1, Socialize 0, so he is very much an open book. The poor dear thinks he has secrets...

The_Snark
2013-12-23, 05:54 PM
Glancing at people's sheets, Ashur and Demise (hypothetical band name: They Might Be Anathema) are the same way. Secrets, psh, those things just get in the way.

Ivory, Cam and Shah are average or slightly above, Brasla and Clover are actually somewhat discreet, and Glass is, hah, the most opaque of the current group.


I hear our beloved ST is without internet for the next 2-3 weeks. :smallfrown:
Aww. That is unfortunate. Hope she can get access/repairs sooner rather than later!

Gargulec
2013-12-23, 06:02 PM
Ivory, Cam and Shah are average or slightly above, Brasla and Clover are actually discreet, and Glass is, hah, the most opaque of the current group.


Fittingly, Glimpse is probably going to poke around Glass the most. I mean, secret that is really tough to solve is an interesting secret :P

(Which may or may not end up poorly for her, I doubt that a Sidereal would take kindly to an Abyssal trying to see through her.)

industrious
2013-12-23, 06:56 PM
The easiest way to get to Glass is probably through Victory, really. And Victory is going to be really curious about another Nocturnal being present.

Also, do you two have sheets posted?

Gargulec
2013-12-23, 07:01 PM
They are linked to in the opening post!

EDIT: Also, it bears mention that Glimpse is not really /manipulative/ per se. She can be, and will be probably honing that ability through the game, but mostly, she is just curious, it is her need to understand and see through - less so to use the knowledge thus acquired. And maybe it is for the best, for Abyssal charms that are based on using such knowledge have names such as "Heart-Rending Cruelty Technique"...

Mechanix
2013-12-24, 06:24 AM
Ah, true, good catch. Got SRoI and JET's duration mixed up. Also, this is only the tip of the iceberg of Glimpse's information-gathering potential. Tho, might just as well ask now, to avoid further misunderstandings: how much of an issue is it going to be if Glimpse is going to target other PCs with mind-reading magic? Should she at all? I am speaking here mostly about Soul-Piercing Glance and similar spells that allow her to get a read of one's motivation, intimacies and so on. I kind of intend her to play out as a sort of an Abyssal Sherlock Holmes, all with that instant speed deductions and such.

EDIT: Also, just how much are you all comfortable with having her "read" off mundanely, just via (super)natural senses and reasoning? I guess I should ask on case by case basis?
Demise is pretty much transparent. And she believes that honesty is the best way to get everybody to get along. And she favors SWLiHN, so she's pretty used to mind-reading as a concept (even if she doesn't have such powers herself). Her thought stream tends to be 1:1 to her actions.

So what I'm saying is no objections IC or OOC. She's easy to read. She's just not easy to budge - MDV 13 thanks to Glass's Charms, which can be improved further with Excellency! She'd have some actual Social Combat Charms normally, but my attitude towards the Social Combat system is kind of ostrich-like - I tend to act as if it can't see me as long as I can't see it. Which admittedly causes me trouble sometimes.

Crumplepunch
2013-12-24, 11:25 AM
Ivory, Cam and Shah are average or slightly above, Brasla and Clover are actually somewhat discreet, and Glass is, hah, the most opaque of the current group.

I gave Brasla a fairly general Ability spread, and the very high Mountain Folk Attribute set and general dice adders ensure that they always have at least an average dice pool to throw at anything. I might be picking up the Mountain Folk social Charms later, but they are pretty low priority unless Brasla gets into a major leadership role following her motivation and faces serious social challenges.

In character, it's fitting that she is discreet. Her personality is a little complicated. She is sometimes obvious, but usually only when she intends to be so. I imagine she'd be difficult to read, both because she is quite used to dealing with manipulative geniuses among the Artisans and because, not being human, her social cues might be more difficult to interpret.

Lix Lorn
2013-12-25, 12:30 PM
I hear our beloved ST is without internet for the next 2-3 weeks. :smallfrown:
Moved house. Was meant to get internet the next day. Was delayed three days to monday.

Then, after we'd ewaited for them all day, we discovered it was delayed to the tenth of january.

So just keep on interacting I guess...

Crumplepunch
2013-12-29, 12:24 PM
Mm, I have nothing to add to the scene as is, and apparently nobody else does either. I think we either need to wait for it to progress or do a next day scene simultaneously. Lix has said more than once that there is nothing else planned, so I doubt we'd be stepping on any toes if we did that.

I'll probably just write some stuff to tide me over. I haven't done that in a while. Maybe Brasla's backstory! That would be awfully self indulgent of me, but I suppose that this being the internet I am in good company.

I should also probably start the game I'm supposed to be running, but I can't really do that until I get back to my books.

Maugan Ra
2013-12-30, 06:57 PM
I'm actually going to have to withdraw from this game. It's been a good run, but I just can't seem to keep myself invested in Ashur as a character quite so much as I thought I could. I keep finding myself going 'what would he do here' and finding out the answer is 'I don't know'. Or worse 'he would be perfectly moral and superhumanly virtuous', which is every bit as difficult to do consistently, and certainly without striking sparks off the other characters.

There are a few other reasons as well, but none of them really need mentioning, all things considered.

I hope everyone else enjoys the rest of this, though!

Imrix.
2013-12-30, 10:23 PM
... Is it wrong of me to want to pick up Perfected Concealment Practice, just so Shah can use Fate-Shredding Shrug all the time and smirk at Glass?

EDIT: Wait what oh monkey poop how did I miss that :<

Hugs to you, Maugan. Maybe you could stick around long enough give Ashur a proper sendoff? Maybe even make a new char?

Recaiden
2013-12-30, 11:46 PM
I'm actually going to have to withdraw from this game. It's been a good run, but I just can't seem to keep myself invested in Ashur as a character quite so much as I thought I could. I keep finding myself going 'what would he do here' and finding out the answer is 'I don't know'. Or worse 'he would be perfectly moral and superhumanly virtuous', which is every bit as difficult to do consistently, and certainly without striking sparks off the other characters.

There are a few other reasons as well, but none of them really need mentioning, all things considered.

I hope everyone else enjoys the rest of this, though!

We'll miss you. You were a great benefit to this game. I agree with Imrix. that we should get a proper send-off for Ashur. He's too central to the party to let him quietly vanish like that pirate girl. Sorry that he's not working out for you; I thought he was rather well done.


... Is it wrong of me to want to pick up Perfected Concealment Practice, just so Shah can use Fate-Shredding Shrug all the time and smirk at Glass?

Yes. Yes it is wrong.

Crumplepunch
2013-12-31, 02:34 AM
I'm actually going to have to withdraw from this game. It's been a good run, but I just can't seem to keep myself invested in Ashur as a character quite so much as I thought I could. I keep finding myself going 'what would he do here' and finding out the answer is 'I don't know'. Or worse 'he would be perfectly moral and superhumanly virtuous', which is every bit as difficult to do consistently, and certainly without striking sparks off the other characters.

There are a few other reasons as well, but none of them really need mentioning, all things considered.

I hope everyone else enjoys the rest of this, though!

Oh gosh, I really am sorry to hear that. I know we butted heads a few times, but I thought we might work things out. I hope you enjoy your other games more.

Mechanix
2014-01-04, 11:38 AM
Well damn, that sucks. Best of luck to your other games.

Mechanix
2014-01-11, 12:15 PM
So, did that just... kill the game? Or are we all waiting for Lix?

DrakeRaids
2014-01-11, 01:15 PM
The latter, I dearly hope.

Crumplepunch
2014-01-11, 01:26 PM
So, did that just... kill the game? Or are we all waiting for Lix?

I'm still keen.

Lix said she was due to get internet back yesterday. Whether she did or not, I'm sure she has other things to see to first.

Ifni
2014-01-11, 05:28 PM
I'm still around; waiting on Lix. A number of my games seem to have gone into polar-vortex-induced hibernation...

Recaiden
2014-01-12, 03:41 PM
Still here, waiting on Gargulec or Lix.

Gargulec
2014-01-13, 12:11 AM
Still here, waiting for Lix.

Imrix.
2014-01-13, 06:33 AM
For what it's worth, I suspect she's still having problems, as I haven't seen her on AIM.

Crumplepunch
2014-01-13, 06:04 PM
I'm considering posting a scene in the factory cathedral, trying to keep it relatively loose so it could be up to a week or so after the attack. Anyone want to join in?

Lix Lorn
2014-01-15, 06:28 AM
My internet provider screwed things up from the word go. Current date is that I should have it at the end of February, but we intend to raise hell about it.

I will not let this game die unless I fall below two of you guys, since this is the best game I've ever had.

In brighter news, I should be able to use Uni internet fairly regularly starting next week, so if I get my act together I may be able to run it from there. For now, feel free to pretty much act as you see fit in the meantime? Let's give you some downtime where nobody's trying to kill you. Please don't fortify the ENTIRE southern direction while I'm away.

Maugan, I'm really sorry to see you go, but if you're not having fun it's not fair to keep you here. If you want to work on a cool outro, we can arrange something, or if you want to vanish suddenly I can arrange that. I know playing even one post after you make that decision is hard.
If, on the other hand, you still want in the game, feel free to try another character. I'd love to keep you.

Crumplepunch
2014-01-15, 06:51 AM
Agh, that sucks. I was worried it would be something like that; I had big internet problems last time I moved.

Not fortifying the entire South might be tricky. I'm sure we can figure out something.

Going to spend some downtime setting up wards and making talismans and other useful things at the Factory-Cathedral.

Ifni
2014-01-15, 06:55 AM
Lix! Welcome back! And ten thousand curses on unreliable Internet providers.

I'm... not sure what to do in downtime, besides "nag people again about setting up a better communication system" :smallwink: We didn't actually meet the newcomers yet, right?

I should probably take this opportunity to finish up my rewrite of Revlid's rewrite of PAoC and present it for critique. Mostly it's condensing it into somewhat fewer Charms (with every non-Form Charm giving one of the cool disguise options, now that those are primary functions of the Charms rather than Sutra effects, with Lix's houserules), which also beefs up its combat power ("get access to three E2-Celestial-level effects" looks a lot more enticing when it comes via one SMA Charm rather than four). And I threw out some effects I just don't like, like lethal->bashing downgrading and strike-the-material-from-immaterial (these strike me as weak if you don't exploit the obvious synergies and rather broken if you do), and changed the Forms pretty severely. But still need to fix some things.

The_Snark
2014-01-15, 07:02 AM
Good to hear from you! And sorry to hear you're going to be without Internet that long, that sounds annoying. I'm happy to wait; I think this game is established enough to weather an interlude like that, especially if we can bounce off one another during downtime. (In fact, I think our last downtime interlude lasted around the same length of time...)

I haven't posted IC in a while, but Ifni and I have been slowly but steadily working our way through a Clover/Glass conversation via PM; we should have that wrapped up and posted... soon? Maybe? It feels like we're approaching a closing point, anyway.

Lix Lorn
2014-01-15, 07:02 AM
Agh, that sucks. I was worried it would be something like that; I had big internet problems last time I moved.

Not fortifying the entire South might be tricky. I'm sure we can figure out something.

Going to spend some downtime setting up wards and making talismans and other useful things at the Factory-Cathedral.
rotten jadeborn doing the one thing their charmset is really good at :smallwink::smalltongue:


Lix! Welcome back! And ten thousand curses on unreliable Internet providers.

I'm... not sure what to do in downtime, besides "nag people again about setting up a better communication system" :smallwink: We didn't actually meet the newcomers yet, right?

I should probably take this opportunity to finish up my rewrite of Revlid's rewrite of PAoC and present it for critique. Mostly it's condensing it into somewhat fewer Charms (with every non-Form Charm giving one of the cool disguise options, now that those are primary functions of the Charms rather than Sutra effects, with Lix's houserules), which also beefs up its combat power ("get access to three E2-Celestial-level effects" looks a lot more enticing when it comes via one SMA Charm rather than four). And I threw out some effects I just don't like, like lethal->bashing downgrading and strike-the-material-from-immaterial (these strike me as weak if you don't exploit the obvious synergies and rather broken if you do), and changed the Forms pretty severely. But still need to fix some things.
Indeed you have not met them! Unless I'm missing IC posts, they're currently stuck in the labyrinth.
And I look forward to it.

Ifni
2014-01-15, 07:06 AM
Good to hear from you! And sorry to hear you're going to be without Internet that long, that sounds annoying. I'm happy to wait; I think this game is established enough to weather an interlude like that, especially if we can bounce off one another during downtime. (In fact, I think our last downtime interlude lasted around the same length of time...)

I haven't posted IC in a while, but Ifni and I have been slowly but steadily working our way through a Clover/Glass conversation via PM; we should have that wrapped up and posted... soon? Maybe? It feels like we're approaching a closing point, anyway.

We're on, what, our third 25k chunk? :smallwink: We're going to need two posts to fit it all in. And yeah, I think we're coming up to a closing point: I'll look forward to your next reply :smallsmile: /unsubtle hint :smallwink:

(Glass is trying to subtly tempt Clover to learn Crane Style to (a) help her get over her hang-ups about fighting and (b) provide Glass with a martial arts training buddy so she doesn't have to keep popping back to Yu-Shan :smalltongue:)

Crumplepunch
2014-01-15, 07:07 AM
I'm... not sure what to do in downtime, besides "nag people again about setting up a better communication system" :smallwink:

Well, first, we can use the FC to make hundreds of Winged Messenger Baubles in an hour or two. These need a mote to activate (no commitment), but we can give them to every Essence-user in Gem for rapid communication within a mile. Mortals could also activate them using thaumaturgical rituals, but that seems needlessly complicated for such a small effect.

1e also had larger A3 versions called Golden Birds of Sunlight or Courier Drones which are much faster and have unlimited range.

A signal flare system and emergency tannoy of some sort would also be helpful. Maybe something like this that giant hologram projector from Girl Genius that I removed the link to because it is a spoiler.

EDIT: Wait wait, I got it. (http://www.girlgeniusonline.com/ggmain/doublespreads/extrabits/important.jpg)

Thinking about it, Mien of Valor allows Brasla's speech to be heard by everyone with a line of sight to her, which might have some useful battlefield coordinating applications. It also gives her +Valor autosuccesses for social attacks to intimidate, so if played against the right enemy it could cause a mass rout. It has one prerequisite, but both are favoured.

Our sorcerers could help by binding some flying elementals (Cloud people would be good) or demons as scouts to give us some early warning.


We didn't actually meet the newcomers yet, right?

The newcomers are still in the Labyrinth with Cam, I think. Not sure where that's going.

Imrix.
2014-01-15, 09:57 AM
The end of February? The bastards!

Lix Lorn
2014-01-15, 10:58 AM
Yeah, that's how I feel about it. I live on the internet.

Edge
2014-01-15, 02:06 PM
Wow, Lix, that suck a lot.

Regarding downtime, I have the feeling that a scene between Ivory and Brasla where they discuss possibly outfitting the former might be interesting, if only for how uncomfortable Brasla might be about the whole idea.

I think I'd maybe also like another scene between Ivory and Clover, if only so I can work out exactly which damn context Ivory's positive intimacy to Clover is in.

Crumplepunch
2014-01-15, 02:54 PM
Regarding downtime, I have the feeling that a scene between Ivory and Brasla where they discuss possibly outfitting the former might be interesting, if only for how uncomfortable Brasla might be about the whole idea.

Sounds like a plan!

Unfortunately, the Geas limits Brasla's ability to make vitriol-tainted materials and demonic relics, even if she was okay with the idea. What did you have in mind?

I've been designing a few meta-artifacts to do cool things like spin cloth from wind and fire and draw gossamer from dreamstones. Nothing with concrete rules, just things Brasla has been longing to create when she has time. They might offer avenues to create some exotic components, at best.

Edge
2014-01-15, 03:17 PM
Sounds like a plan!

Unfortunately, the Geas limits Brasla's ability to make vitriol-tainted materials and demonic relics, even if she was okay with the idea. What did you have in mind?

I honestly don't know. Given Ivory's martial arts focus, I suppose it'd be nice to get some of the houseruled PKB at some point (we did get them houseruled, didn't we, or am I misremembering?). Other than that, I'm not entirely sure. There's a reason I don't generally play crafter characters. :smalltongue:

I'll have to admit, I have practically no familiarity with the Jadeborn or the geas. If Brasla were to agree to craft a vitriol-tainted item, would an Exalt requesting, ordering or approving the project help bypass the restrictions at all?

Crumplepunch
2014-01-15, 04:14 PM
I'll have to admit, I have practically no familiarity with the Jadeborn or the geas. If Brasla were to agree to craft a vitriol-tainted item, would an Exalt requesting, ordering or approving the project help bypass the restrictions at all?

The problem is more that she can't consort with "Enemies of Creation" without accruing Divergence, which will rapidly be fatal. This would naturally extend to summoning demons.

I suppose if someone else were to get a hold of sufficient quantities of vitriol she could do the actual work. She'd probably be interested in getting hold of Malfean materials, if some sort of deal to that effect could be brokered.

Remember that in addition to artifacts, Brasla can craft perfect equipment without too much trouble. Under Revlid's Craft, perfect equipment can offer a +3 equipment bonus on any Ability speciality. A gown that adds +3 Presence (Regal), a spyglass that adds +3 Awareness (Distant Vision) or a compass that adds +3 Sail (Sandships) would all be possible.

Some artifacts I was thinking of making for the Factory Cathedral:

Aruna's Hairsticks (Artifact ●●)
These are a canon artifact, found at the back of the official comic. When attuned, the needles can weave rope or thread from the element corresponding to their colour of jade. The resulting material has some dubiously useful properties if invested with a mote of Essence, but I mainly just want to be able to make cool clothes out of fire or living orchids and perhaps draw the occasional exotic component from a notable elemental source, like the Quiet Fires or the breath of a Wind Master.

Dream Spinner (Artifact ●●)
This moonsilver and crystal device looks like a cross between a dream catcher and an enormous spinning wheel. When attuned for four motes, it activates and begins spinning. Those who sleep nearby do not dream and do not recover willpower. Instead, their dreams are spun into a point raw gossamer by the device while they sleep, taking the form of colour-shifting, iridescent webbing. Actually manipulating gossamer requires a Raksha, spirit Charms, or other specialized tools.

As an alternative to a live dreamer, the Dream Spinner can draw gossamer from a full dreamstone of good quality, though this takes an entire day.

Etherium Gauntlets (Artifact ●●●)
A set of heavy, elbow-length gauntlets of spun orichalcum, set with plates of white jade, rock crystal and Essence-charged lodestones. When attuned for six motes, they allow the wearer to grasp and manipulate immaterial objects and those even more insubstantial, exactly as though she were using the Spirit Charm Creation of Perfection. Like that Charm, the gauntlets make the wearer material to all.

Quiddity-Distilling Alembic (Artifact ●●●)
This rune-encrusted alchemical apparatus can be attuned for eight motes. When its cucurbit is filled with some material, it slowly disintigrates it over the course of a full day, extracting its inherent Essence and properties and forming them into a Quiddity, a small, softly glowing ball of Essence and conceptual properties.

Quiddities have a variety of uses, chiefly in minor enchantments. Used in construction of an otherwise mundane object, the appropriate Quiddity can instil it with magical properties similar to the spell Ritual of Elemental Empowerment. Inventive characters might extract more exotic properties from stranger sources, though magical materials stubbornly refuse to be broken down by the Alembic's magic.

Harmonious Earth Orchestrion (Artifact ●●●)
Once, the Colossus of Earth roamed Creation, singing a harmonious song that ordered the mountains and deserts over which it was shepherd and steward. At the onset of the Primodial War, the Great Elemental was shattered along with its four fellows, scattering its Essence throughout the world. Today, each Earth Elemental remembers a fragment of the song, distant parts of the forgotten whole.

The Orchestrion of Harmonious Earth resembles a huge orrery of white jade and crystal spheres. As it spins, it reaches through the Dragon Lines of Creation, detecting and recording snippets of the song from the mouths of dragons and jokuns hundreds of miles apart, before rearranging and playing them in some semblance of the completed whole.

It doesn't really do anything. It just sounds really good.

Ifni
2014-01-15, 06:41 PM
I was under the impression we were not using Perfect equipment, since 2.5 removed it. I have a vague memory of discussing this at some point.

(It's not obvious, because Revlid's Perfect equipment is not the same as the canon Perfect equipment that got removed, but my memory was that we discussed this and came down on the side of "no Perfect equipment", although the specific example that we talked about was (I think) "no Perfect armor". That said, I'm not 100% sure of this.)

The_Snark
2014-01-15, 06:55 PM
I think we settled on perfect equipment being mostly okay, but tweaked perfect armor so that the reductions to mobility/fatigue don't roll over into soak bonuses (because that resulted in silliness like perfect chain shirts being better than artifact chain shirts). I'm not certain, though; we might have discussed it more than once. At some point we should comb back through the OOC threads to write down house rules and homebrew links and so on...


I think I'd maybe also like another scene between Ivory and Clover, if only so I can work out exactly which damn context Ivory's positive intimacy to Clover is in.

Sure! Any ideas about what? It's possible that Glass would ask Ivory to take part in sparring with/teaching Clover, since Clover is more comfortable around Ivory. There's probably other options but that's what comes to mind right now. (Clover really doesn't want to spar, but OOC I'd like her to be pushed into it eventually.)

Re bracers: Clover can summon a metody to produce unrefined vitriol, which Brasla can then work with. I was going to say that tools might be an obstacle (it's supposed to require specialized tools, and I don't think a factory-cathedral dedicated to Autochthon would have them by default), but then I realized that Brasla can probably craft the tools without much fuss.

Reposting because I think the initial edit was missed in the flurry of replies:
I'm... not sure what to do in downtime, besides "nag people again about setting up a better communication system" :smallwink: We didn't actually meet the newcomers yet, right?

"Meet the newcomers" sounds like promising downtime material, actually, if they can get away from the NPC necromancer. Escaping the Labyrinth feels like something we could leave for flashbacks, or even something Recaiden, Gargulec and Drake could play out themselves (assuming Lix hasn't developed Plans in that direction). But the possibly-hostile necromancer... seems like someone we probably shouldn't gloss over.

As for communications, Clover has enough BP to learn a new spell - just need to review the options. The Faithful Ally looks like the best option for inter-party communication, but I remember the sorcery fix features some interesting Emerald Circle spells too.

Crumplepunch
2014-01-16, 06:40 AM
I think we settled on perfect equipment being mostly okay, but tweaked perfect armor so that the reductions to mobility/fatigue don't roll over into soak bonuses (because that resulted in silliness like perfect chain shirts being better than artifact chain shirts). I'm not certain, though; we might have discussed it more than once. At some point we should comb back through the OOC threads to write down house rules and homebrew links and so on...

This is my recollection. Lix initially said no perfect equipment when I asked in the recruitment thread. She then reconsidered, I think early in the second OOC. Later, we realized that Revlid's perfect armour rules are pretty crazy:


Fine Armour is simpler; either its Fatigue value or Mobility penalty is reduced by one (to a minimum of zero).

Exceptional Armour simply reduces its Fatigue value and Mobility penalty by one (to a minimum of zero), and increases both its Lethal and Bashing soak by one.

Perfect Armour simply reduces its Fatigue value and Mobility penalty by two, and increases both its Lethal and Bashing soak by two. If this would send its Fatigue value or Mobility penalty into negatives, the excess reduction is instead converted into an equal amount of additional soak.

This is easily solved by ignoring the second sentence in the Perfect Armour section, which brings it back in line with the rest.

Anyway, even if perfect equipment is not okay, everything I said applies to Exceptional equipment, but with a +2 instead of a +3.


Re bracers: Clover can summon a metody to produce unrefined vitriol, which Brasla can then work with. I was going to say that tools might be an obstacle (it's supposed to require specialized tools, and I don't think a factory-cathedral dedicated to Autochthon would have them by default), but then I realized that Brasla can probably craft the tools without much fuss.

Yes, this sounds doable. There is one more obstacle; Perfected Kata Bracers require Starmetal. We have none and are not likely to find any until Brasla gets Artisan Pattern Mastery (which is still a long way away), unless the Despot has a few nuggets hidden away or Glass has the means and inclination to requisition some.

I suppose we could find some other suitable ingredient, like a blessing from the Crucible of Brass and Fire or the bones of an Immaculate Grandmaster, but it's still pretty tricky.

Lix Lorn
2014-01-16, 10:02 AM
Some artifacts I was thinking of making for the Factory Cathedral:

Aruna's Hairsticks (Artifact ●●)
These are a canon artifact, found at the back of the official comic. When attuned, the needles can weave rope or thread from the element corresponding to their colour of jade. The resulting material has some dubiously useful properties if invested with a mote of Essence, but I mainly just want to be able to make cool clothes out of fire or living orchids and perhaps draw the occasional exotic component from a notable elemental source, like the Quiet Fires or the breath of a Wind Master.

Dream Spinner (Artifact ●●)
This moonsilver and crystal device looks like a cross between a dream catcher and an enormous spinning wheel. When attuned for four motes, it activates and begins spinning. Those who sleep nearby do not dream and do not recover willpower. Instead, their dreams are spun into a point raw gossamer by the device while they sleep, taking the form of colour-shifting, iridescent webbing. Actually manipulating gossamer requires a Raksha, spirit Charms, or other specialized tools.

As an alternative to a live dreamer, the Dream Spinner can draw gossamer from a full dreamstone of good quality, though this takes an entire day.

Etherium Gauntlets (Artifact ●●●)
A set of heavy, elbow-length gauntlets of spun orichalcum, set with plates of white jade, rock crystal and Essence-charged lodestones. When attuned for six motes, they allow the wearer to grasp and manipulate immaterial objects and those even more insubstantial, exactly as though she were using the Spirit Charm Creation of Perfection. Like that Charm, the gauntlets make the wearer material to all.

Quiddity-Distilling Alembic (Artifact ●●●)
This rune-encrusted alchemical apparatus can be attuned for eight motes. When its cucurbit is filled with some material, it slowly disintigrates it over the course of a full day, extracting its inherent Essence and properties and forming them into a Quiddity, a small, softly glowing ball of Essence and conceptual properties.

Quiddities have a variety of uses, chiefly in minor enchantments. Used in construction of an otherwise mundane object, the appropriate Quiddity can instil it with magical properties similar to the spell Ritual of Elemental Empowerment. Inventive characters might extract more exotic properties from stranger sources, though magical materials stubbornly refuse to be broken down by the Alembic's magic.

Harmonious Earth Orchestrion (Artifact ●●●)
Once, the Colossus of Earth roamed Creation, singing a harmonious song that ordered the mountains and deserts over which it was shepherd and steward. At the onset of the Primodial War, the Great Elemental was shattered along with its four fellows, scattering its Essence throughout the world. Today, each Earth Elemental remembers a fragment of the song, distant parts of the forgotten whole.

The Orchestrion of Harmonious Earth resembles a huge orrery of white jade and crystal spheres. As it spins, it reaches through the Dragon Lines of Creation, detecting and recording snippets of the song from the mouths of dragons and jokuns hundreds of miles apart, before rearranging and playing them in some semblance of the completed whole.

It doesn't really do anything. It just sounds really good.
Kewl! The dream thingy would interact nicely with the dreamstones being common in gem. IIRC the... brothel family is particularly associated with them.
(I don't have any of my game notes with me can you tell)
(wow when did I start taking STing seriously enough to have notes)


This is my recollection. Lix initially said no perfect equipment when I asked in the recruitment thread. She then reconsidered, I think early in the second OOC. Later, we realized that Revlid's perfect armour rules are pretty crazy:

This is easily solved by ignoring the second sentence in the Perfect Armour section, which brings it back in line with the rest.

Anyway, even if perfect equipment is not okay, everything I said applies to Exceptional equipment, but with a +2 instead of a +3.
This suits my recollection

Ifni
2014-01-16, 10:18 AM
Yes, this sounds doable. There is one more obstacle; Perfected Kata Bracers require Starmetal. We have none and are not likely to find any until Brasla gets Artisan Pattern Mastery (which is still a long way away), unless the Despot has a few nuggets hidden away or Glass has the means and inclination to requisition some.

... if you can make me some shiny armor-that-doesn't-count-as-armor, which isn't starmetal, I would consider relinquishing my starmetal Discreet Essence Armor to the cause of PKBs for Ivory. Um... if you have a way to break down artifacts, or if it can count as an exotic ingredient in its current form.

I'm pretty sure requisitioning artifacts with Backing (Bronze Faction) to be smelted into toys for an Infernal is a fast way to lose said Backing :smalltongue:

Crumplepunch
2014-01-16, 10:33 AM
... if you can make me some shiny armor-that-doesn't-count-as-armor, which isn't starmetal, I would consider relinquishing my starmetal Discreet Essence Armor to the cause of PKBs for Ivory. Um... if you have a way to break down artifacts, or if it can count as an exotic ingredient in its current form.

Wasn't that a gift from a smitten goddess? Seems like that might cause some problems. :smalltongue:

There are a few options. On the purely mundane scale, perfect (revised) synthetic leather clothing with an Earth enchantment gives a soak of 5/5 without attunement. Leather doesn't seem like Glass's style, though.

Infinite Resplendent Amulets and Transformative Armor are inferior (as armour) to the Discreet Esence Armor, as I recall.

I was thinking of some kind of magical trinket based on study of Jadeborn transformation charms that can change an Exalt into a living statue of their resonant magical material. Thoughts?


I'm pretty sure requisitioning artifacts with Backing (Bronze Faction) to be smelted into toys for an Infernal is a fast way to lose said Backing :smalltongue:

Yes, I thought that might be an issue. Yu-Shan paperwork for making Infernal artifacts is hell.

Ifni
2014-01-16, 11:01 AM
Wasn't that a gift from a smitten goddess? Seems like that might cause some problems. :smalltongue:

Glass' interactions with the Goddess of Prostitution are already super awkward. Having to confess to re-gifting her present probably wouldn't make it much more awkward.

(It wasn't so much "smitten" as "maternal", which Glass finds disturbing on several levels.)


There are a few options. On the purely mundane scale, perfect (revised) synthetic leather clothing with an Earth enchantment gives a soak of 5/5 without attunement. Leather doesn't seem like Glass's style, though.

Heh. That's substantially superior to silken armor, which is a 2-dot artifact... (5L/3B, attune 2)

Glass could do leather if necessary: she's accustomed to wearing whatever she needs to wear for resplendencies. She really doesn't care very much about her appearance, except in the sense of professional pride, getting it to match her cover identity.

That said, I'd rather like to get an upgrade rather than a downgrade, and this does less than the DEA (although it's also a lot cheaper).


I was thinking of some kind of magical trinket based on study of Jadeborn transformation charms that can change an Exalt into a living statue of their resonant magical material. Thoughts?

Ooh, that would be cool - although it has a lot of overlap with Prismatic Arrangement of Creation's transformative Charms. I think I would prefer clothing/armor just to avoid that issue.

Infinite Resplendence Amulets aren't really armor, their soak benefit is (a) very minor and (b) not armored soak, although the moonsilver benefit is closer to DEAs and silken armor. Not sure about transformative clothing.

Perhaps some kind of cloak or robe based off silken armor / synthetic leather clothing, but with other benefits? If we're going up to 3-4-dot artifacts, there should be some room to add more abilities.

Crumplepunch
2014-01-16, 11:12 AM
Ooh, that would be cool - although it has a lot of overlap with Prismatic Arrangement of Creation's transformative Charms. I think I would prefer clothing/armor just to avoid that issue.

Fair enough. I will file it away among my list of possible artifact curiosities to write up at a future date.


Infinite Resplendence Amulets aren't really armor, their soak benefit is (a) very minor and (b) not armored soak, although the moonsilver benefit is closer to DEAs and silken armor. Not sure about transformative clothing.

Transformative Armor is slightly inferior to DEA, defensively, having a similar profile but lacking a MM bonus. It does have a much lower attunement of 2 motes, though.

I must confess I'm not entirely sure if Transformative Armor and synthetic leather clothing count as armour for MA purposes. They don't actually say one way or the other.

The profile on leather clothing specifically calls out that this is the profile for the defensive properties of regular clothing made of synthetic leather, and Transformative Armor is just a magically durable variant of Transformative Clothing; it gives the same soak and hardness boost as a glove or stylish hat. Furthermore, because Mountain Folk can't normally use MA styles there isn't much reason to draw attention to this utility in their book.


Perhaps some kind of cloak or robe based off silken armor / synthetic leather clothing, but with other benefits? If we're going up to 3-4-dot artifacts, there should be some room to add more abilities.

Hmm. Well, what sort of abilities did you have in mind?

Vaguely thinking of a matched set of magical items themed to each Maiden. Boots of the Traveller and so on.

EDIT: Preliminary ideas.

Boots of the Traveller: Increase movement speed and jumping distance, negate fatigue while travelling.

Belt of Whispers: Grants Essence Sight and enhances roll-offs to see through deceptions.

Circlet of Stillness: Allows the wearer to partially suspend vital functions, including the need to breath and the flow of blood, aiding in poison resistance. The wearer still needs to breath to speak.

Cloak of Grace: Adds to Appearance and acts as a magical disguise. The Appearance enhancement can be disabled, but the cloak's disguises must always take advantage of it.

Raiment of the Warrior: Grants Soak, enhances healing and adds to Join Battle.

Attuned together, the artifacts reduce their individual attunement ratings, gain a Hardness rating and perhaps gain a few other minor enchantments. Thoughts?

Ifni
2014-01-17, 08:49 AM
I really like those ideas. The Secrets one might also work as a veil, especially if we keep Essence sight or a similar effect. My initial idea for Battles was a tabard, but "raiment" also works. (And part of my brain is still insisting on Pantaloons of Serenity, but I think we can safely ignore it.) As far as abilities go, I might try to think of alternate abilities for the Circlet of Stillness, but the others sound good.

Also, I'm flying back to the US tomorrow, so will be out of touch until Saturday night US time.

Crumplepunch
2014-01-17, 08:58 AM
I really like those ideas. The Secrets one might also work as a veil, especially if we keep Essence sight or a similar effect. My initial idea for Battles was a tabard, but "raiment" also works.

Hm, yes, tabard and veil probably work better.


(And part of my brain is still insisting on Pantaloons of Serenity, but I think we can safely ignore it.)

There is no way I am not going to reference this in character.


As far as abilities go, I might try to think of alternate abilities for the Circlet of Stillness, but the others sound good.

I couldn't think of a good minor enchantment for Endings, and it filled the role of a magical power armour rebreather without being a magical mask, which seemed clumsy. The power to suspend breath seemed vaguely associated with death, so I went for it.

More artifacts:

Garda Talon (Artifact ●●●●)
This splendid looking gilded firework is in fact a deadly and destructive artillery weapon. Contained within the cone is a complex and fragile lattice of red jade and Yasal crystal, charged with a barely restrained mass of fiery elemental Essence. The firework can be aimed with Intelligence + Thrown. It has an accuracy of -2, a range of 500, and damage equal to a firedust petard. A botch detonates the Garda Talon before it is fired.

As the Garda Talon explodes, it releases the elemental Essence contained within, which manifests as a Magnitude 4 unit of newly formed Need Fires. Unbound, these elementals will happily stoke the fire that birthed them into a raging vortex of flame. The elementals will attack and burn indiscriminately until destroyed or contained.


Chest of Ten Thousand Surprises (Artifact ●●●)
This lacquered black chest is reinforced with a frame of white jade. It is four foot by two by one, and weighs just over half a ton. It has no visible opening, though close inspection reveals many small oblong panels indented and overlapping over the surface. Pressing these panels will make them glow softly white and emit a melodic hum, with each panel delivering a subtly different note.

The Chest is a puzzle box. Pressing the panels in a correct sequence opens the chest, revealing a plain and unadorned interior. The box's magic is revealed when objects are stored within. The same correct sequence opens the box again and allows the retrieval of the object. Another correct sequence opens another empty chest, in which another object can be stored and retrieved. The chest never grows any heavier after the box is closed. There are more than a dozen opening sequences, allowing the chest to contain a small cargo hold's worth of belongings.

An incorrect sequence will usually do nothing, but occasionally it will yield a blast of flame or steam, a spray of vitriol or sleep gas, an electric shock, a poisoned needle, a spring-loaded, jagged harpoon or just a very loud and startling scream.


Banner of the Lost Knight (Artifact ●●●)
This shining banner is woven of cloth-of-white-fire, stitched with the personal sigil of a fallen Pattern Knight and the glyph of Debok Moom, the warbringer. It inspires heroism among the bearer's followers and terror among her enemies.

When attuned for six motes and carried in mass combat, the bearer can spend a point of Willpower to make leadership-based social attacks to rally or inspire her followers Unnatural. She may do the same to challenges to the enemy and attempts to intimidate them into rout.


Also, I'm flying back to the US tomorrow, so will be out of touch until Saturday night US time.

Have a nice flight.

EDIT: So hey, I've been trying to figure out an elegant way to give Ashur some resolution without some awkward deus ex machina, and I think I have something.

Ghataru, head of the Bureau of Seasons, is also Shogun-Regent of the Aerial Legion, the army of heaven. Traditionally, the post of Shogun is only filled by one of the Solar Exalted, but Ghataru has held the post or many centuries. Ideally, he wants a Solar to take up the position again, but is only willing to do so to one honourable and unwavering in duty.

Naturally the Bronze Faction oppose this plan, and the Gold Faction do as well, because control of the Aerial Legion is a lot more power than they are willing to give up. With the return of the Solars, Ghataru has sent out his own divine agents to search for a successor.

As an honourable, virtuous Dawn with considerable experience and skill in strategy, Ashur seems ideal for the position. Given the option, the threat to the Realm posed by the Ebon Dragon's plot might convince him that this is the best choice for everyone. He could be approached by a divine agent and leave to begin his tutoring in Yu-Shan, effectively making him an NPC.

Just a suggestion of course, I don't know if there are other plans in the works.

EDIT AGAIN: Posted on the IC, just having Brasla work on FC stuff. Anyone else is more than welcome to chime in.

Lix Lorn
2014-01-20, 04:35 AM
I was thinking of some kind of magical trinket based on study of Jadeborn transformation charms that can change an Exalt into a living statue of their resonant magical material. Thoughts?
Seal of Awesome.


Glass' interactions with the Goddess of Prostitution are already super awkward. Having to confess to re-gifting her present probably wouldn't make it much more awkward.

(It wasn't so much "smitten" as "maternal", which Glass finds disturbing on several levels.)
...oh right she's a chosen of /serenity/...
...
She's not very serene. :smalltongue:


More artifacts:

Garda Talon (Artifact ●●●●)
This splendid looking gilded firework is in fact a deadly and destructive artillery weapon. Contained within the cone is a complex and fragile lattice of red jade and Yasal crystal, charged with a barely restrained mass of fiery elemental Essence. The firework can be aimed with Intelligence + Thrown. It has an accuracy of -2, a range of 500, and damage equal to a firedust petard. A botch detonates the Garda Talon before it is fired.

As the Garda Talon explodes, it releases the elemental Essence contained within, which manifests as a Magnitude 4 unit of newly formed Need Fires. Unbound, these elementals will happily stoke the fire that birthed them into a raging vortex of flame. The elementals will attack and burn indiscriminately until destroyed or contained.


Chest of Ten Thousand Surprises (Artifact ●●●)
This lacquered black chest is reinforced with a frame of white jade. It is four foot by two by one, and weighs just over half a ton. It has no visible opening, though close inspection reveals many small oblong panels indented and overlapping over the surface. Pressing these panels will make them glow softly white and emit a melodic hum, with each panel delivering a subtly different note.

The Chest is a puzzle box. Pressing the panels in a correct sequence opens the chest, revealing a plain and unadorned interior. The box's magic is revealed when objects are stored within. The same correct sequence opens the box again and allows the retrieval of the object. Another correct sequence opens another empty chest, in which another object can be stored and retrieved. The chest never grows any heavier after the box is closed. There are more than a dozen opening sequences, allowing the chest to contain a small cargo hold's worth of belongings.

An incorrect sequence will usually do nothing, but occasionally it will yield a blast of flame or steam, a spray of vitriol or sleep gas, an electric shock, a poisoned needle, a spring-loaded, jagged harpoon or just a very loud and startling scream.


Banner of the Lost Knight (Artifact ●●●)
This shining banner is woven of cloth-of-white-fire, stitched with the personal sigil of a fallen Pattern Knight and the glyph of Debok Moom, the warbringer. It inspires heroism among the bearer's followers and terror among her enemies.

When attuned for six motes and carried in mass combat, the bearer can spend a point of Willpower to make leadership-based social attacks to rally or inspire her followers Unnatural. She may do the same to challenges to the enemy and attempts to intimidate them into rout.



Have a nice flight.

EDIT: So hey, I've been trying to figure out an elegant way to give Ashur some resolution without some awkward deus ex machina, and I think I have something.

Ghataru, head of the Bureau of Seasons, is also Shogun-Regent of the Aerial Legion, the army of heaven. Traditionally, the post of Shogun is only filled by one of the Solar Exalted, but Ghataru has held the post or many centuries. Ideally, he wants a Solar to take up the position again, but is only willing to do so to one honourable and unwavering in duty.

Naturally the Bronze Faction oppose this plan, and the Gold Faction do as well, because control of the Aerial Legion is a lot more power than they are willing to give up. With the return of the Solars, Ghataru has sent out his own divine agents to search for a successor.

As an honourable, virtuous Dawn with considerable experience and skill in strategy, Ashur seems ideal for the position. Given the option, the threat to the Realm posed by the Ebon Dragon's plot might convince him that this is the best choice for everyone. He could be approached by a divine agent and leave to begin his tutoring in Yu-Shan, effectively making him an NPC.

Just a suggestion of course, I don't know if there are other plans in the works.

EDIT AGAIN: Posted on the IC, just having Brasla work on FC stuff. Anyone else is more than welcome to chime in.
I love the artifacts and the plan.

Also, I named a character after Brasla on ToME. They don't have much in common besides an affinity with rocks.

Crumplepunch
2014-01-20, 02:58 PM
Welp, I've sat on that exposition long enough.

I did check with Lix in case Brasla's deduction was too meta-gamey.

I suppose I should make a list of the stuff that Brasla has made. I haven't rolled for them all, but I'll just include average crafting times for simplicity. Bracers of Universal Crafting make botching impossible for anything but A4+, and even then it is astoundingly improbable.


Trinket of Flame And Secrets (●●) Requires Approval
Ingredients: Bronze (HK), Red Jade (MM)

This heavy red jade signet ring is stamped with a bronze cog, and carries numerous minor enchantments. It functions as the level one artifacts Blessing of the Sun (reduces cost to provide Essence illumination by one mote), Fire Pearl (can start small fires in the vicinity at will), Golden Flame (Can spend one mote to gain a three dice resistance to cold) and Auspicious Secret Seal (Can seal a document with a mote, if opened by anyone but the intended recipient it turns blank.) The trinket requires no attunement.

This is just a grab-bag minor artifact with a handful of little magical tricks. Brasla could easily make the individual A1s (none of which require attunement), but having them as a single artifact seems neater.

Ghost Summoning Whistle (●●●)
Ingredients: Obsidian (HK), Underworld Jade (MM), Lunar Pinkie Bone

With the threat of the Dead looming, Brasla has leveraged scraps of forbidden lore from her collected library to create this artifact, which she hopes will be able to disrupt a ghostly attack on Gem.

Audient Brush (●●)
Ingredients: Austrech feather (HK), White Jade (MM)

Useful to have when making notes or discreetly recording conversations.

White Jade Essence Pulse Grenade (●●)
Ingredients: Rock Crystal Core (HK), White Jade (MM)

Brasla is not particularly skilled with Thrown weapons, but she has seen these weapons deployed to remarkable effect and has intended to obtain one for some time.

Danaad's Mercy (●) Batch of 300
Ingredients: Black Jade

Danaad's Mercies are simple devices constructed from black jade, the size and shape of an egg, covered in a network of shallow grooves. Placed underwater, they will recycle their environment of pollutants. Danaad's Mercy works identically to a natural Freshwater Pearl. Brasla used an entire talent of jade in the mass-production facilities of the Factory Cathedral in producing these artifacts, and intends to distribute them throughout the well system to safeguard it against conventional contaminants or mundane attempts at sabotage.

Spelljammer Arrow (●●) Batch of 5, Requires Approval
Ingredients: Black Ash (HK), Hechatonchire Plasm

Another fruit of Brasla's investigations into occult matters; Spelljammer arrows are made of materials and inscribed with glyphs intended to trump certain kinds of magic. These particular models appear at first glance to be ruined target arrowheads of corroded iron. On closer inspection, the rust swims and twists, defying attempts to read the runes inscribed upon them. Each arrowhead contains a drop of Hecatonchire plasm, and they will corrode metal around them within a day unless stored in a gold-lined case.

When primed with a mote and a point of Willpower before loosing, the arrow releases a wave of necrotic Essence that destroys lesser Necromancy in the area, exactly as though Iron Countermagic were cast upon the target.

The manse's construction capabilities allow for the production of hundreds of such arrows, but Brasla has produced only five, as the plasm was hard won, precious and irreplaceable once gone.

Artifact Weapons (●●) Six, individually forged
Ingredients:
The Salt Knight Salt, White Jade (MM) Dire Lance
Winding Tree Ironwood (HK), Green Jade (MM) Chain Daiklave
Life’s Little SurprisesGreat Terror Ivory (HK), White Jade(MM) Short Daiklave, Needs Approval
Ku’s ReachFlint (HK), Black Jade (MM) Daiklave
BloodbrandRuby (HK), Red Jade (MM) Goremaul
The Hard WayBronze (HK), Red Jade (MM) Reaver Daiklave

Brasla has constructed several daiklaves of unusual design during her time in the factory cathedral, partially to keep her skills sharp in that area, but mostly to give her a variety of weapons to draw upon for the appropriate situation. While her blue jade Reaper Daiklave Stormcutter is her favoured weapon, she is loath to be tied to any one approach to combat.

The only Daiklave of the set with any non-trivial magical properties is the white jade short daiklave Life’s Little Surprises. This miniature dagger initially appears to be a jade hairpin or decorative letter opener. When attuned for four motes, it can grow into a full sized Short Daiklave as a reflexive action, and return to its innocuous state with another. Brasla has read enough novels to know that at some point she will end up at a party, and she intends to be armed.

Winged Messenger Baubles (●) Batch of 300
Ingredients: Red Jade (MM)

Brasla’s variant Winged Messenger Baubles are tiny red jade hummingbirds, inscribed with the Despot’s mon in carved glowstone on the belly.

Aruna’s Hairsticks (●●) Five, Individually constructed
Ingredients: Five colours of jade, Hyperion Key ascended: marble, steel, oak, glass and coral

Brasla keeps these useful matched instruments in a brass case on her toolbelt, normally unattuned. Some confused residue of many questionable romance novels causes her to recognize knitting as a pastime of respectable ladies.

Dream Spinner (●●)
Ingredients: Adamant (MM), blown crystal (HK)

This machine stays where Brasla built it, among the older and grander tools of the Factory Cathedral. The plentiful supply of Dreamstone provided by Gem’s parlors will not run dry for a long time yet. The Manse’s elementals operate the machine, but cannot interact with the Gossamer it creates, which they leave where it piles to the floor. It would take someone more discerning of dreams than Brasla to put this material to really good use.

Etherium Gauntlets (●●●)
Ingredients: Orichalcum (MM), Rock Crystal (HK), Enlightened Mountain Folk Blood

These tools remain in the Chest of Ten Thousand Surprises.

Quiddity Distilling Alembic (●●●) Batch of 10
Ingredients: Black Jade (MM), Furnace Gems (HK), Gossamer

Brasla intends to produce more of these to create more accessible enchanted artifacts for Gem’s mortal defenders, but for now the relatively small bank assists her in distilling elemental Essences for other projects. Currently, the Alembics are attuned and maintained by the Manse’s elemental servants.

Harmonious Earth Orchestrion (●●●)
Ingredients: White Jade (MM), blown crystal (HK), elder Kleth eyes

This impressive looking machine was an extravagant indulgence on Brasla’s part. Its song is the song of creatures that enjoy their work, and she both appreciates and enjoys it.

Garda Talon (●●●●) Set of Six
Ingredients: Red Jade (MM), Glowstone Powder (HK), Yasal Crystal, Many Fire Quiddities

Brasla keeps these destructive weapons in a locked, padded and extremely secure case of white steel, which is in turn secured within the Chest of Ten Thousand Surprises. The servant elementals of the Manse have assisted her in weaving enormous bolts of cloth-of-fire from the Manse’s magma flows and then distilling them back into elemental Essence using her bank of Quiddity-Distilling Alembics. She completed the final stage alone, delicately weaving the destructive Essence into a lattice-core of Yasal crystal and red jade. Tasked to capacity, the elementals have not yet produced enough fire Essences for the full batch of ten Garda Talons. Brasla hopes that six will be sufficient.

Chest of Ten Thousand Surprises (●●●)
Ingredients: Black Ash (HK), White Jade (MM), Gossamer-lined interior

Brasla intends to use this chest to carry the rest of her new creations back to Gem. It’s not a perfect transport solution, but it will do for now, and is suitable for holding a variety of weapons for battle. Carrying a half ton on her back, Brasla thinks cheerfully, will also help her get some much-needed exercise.

Banner of the Lost Knight (●●●)
Ingredients: White steel bannerpole (HK), Red Jade (MM), Cloth of White Fire

Woven from the radiant white fire of the Factory-Cathedral’s harmonic reactor, etched with a mon of pure red jade, the Banner of the Lost Knight is a work of artistry. It is currently bundled up at the back of the Chest of Ten Thousand Surprises; Brasla has entertained the thought of using it in coming battles, but does not yet think it would be appropriate.


This is, believe it or not, not my full list.

Rounding down, not counting specialities and generally being as conservative as possible, these items take Brasla ten and a half day's work. Between her fatigue-resisting Charm and Stamina 7, this has probably been how long she has actually been working.

I think Ashur finished the weather machine, but if not, that takes it up to 11 days.

EDIT: Artifact 4s take about 2 days work, so if Ifni wants the clothing set for Glass that is added on. I think the arrangement with the starmetal bracers for Ivory would somehow need to be settled in character.

EDIT EDIT: Oh right, Brasla also replaces her Dragon Tear Tiara. Takes another 4 hours.

Lix Lorn
2014-01-21, 05:15 AM
I love the way you write up artifacts. The messenger baubles sound adorable. Everything there is fine. ^^

Mechanix
2014-01-21, 06:34 AM
Pretty neat set of Artifacts.

All right, so, downtime means Demise gets to spend all her xp and finish Vitriolic Dragon Style.

I now only need a dramatically appropriate moment for her to reveal her transformation into a living statue of...

Oooof...

Yeah, I'm still not sure actually. My original intent was starmetal or moonsilver, but since it has been clarified that their MM bonuses don't stack with PKBs, they wouldn't give much benefit. That leaves jade and soulsteel.

I need some starmetal superheavy plate too! Though I have no idea how to go about acquiring it XD

Crumplepunch
2014-01-21, 06:36 AM
I need some starmetal superheavy plate too! Though I have no idea how to go about acquiring it XD

Still holding out for Artisan Pattern Mastery.

Still about 60bp away.

Probably not going to happen.

Lix Lorn
2014-01-21, 06:53 AM
Did I give out BP for the end of the zombies? I did right?

Crumplepunch
2014-01-21, 06:58 AM
Did I give out BP for the end of the zombies? I did right?

If you did I missed it. You gave out some BP for the downtime before that, which is the last one I have recorded.

Lix Lorn
2014-01-21, 07:24 AM
The OP lists it as 18 BP. Is that what you have?

Crumplepunch
2014-01-21, 07:28 AM
The OP lists it as 18 BP. Is that what you have?

I actually had 17 somehow, but when Mechanix told me it was 18 I figured I must have missed a stunt bonus somewhere and added it in.

Edge
2014-01-21, 07:36 AM
Huh. Looks like I was 2bp behind on Ivory's sheet. Gives me some options to consider.

Lix Lorn
2014-01-21, 07:47 AM
I think I stealth added one. xD

Well, if that means you have nothing for zombies, you have another three. ^^

Crumplepunch
2014-01-21, 07:52 AM
Well, if that means you have nothing for zombies, you have another three. ^^

Cool, that puts me to 4, enough for another non-favoured Charm in downtime.

Hmm. Dragon Tangling Web, another of the highlights of the Artisan tree. I should be able to put this one to some use.

On the other hand, I'm not certain if I shouldn't stop pursuing the Artisan tree and take another route. After all, Brasla is a Warrior, and that makes the Artisan tree a big chunk of non-favoured Charms.

Brasla trains Charring Magma Blade during the downtime, leaving 1bp remaining. I'll get a handful of Warrior Charms to improve her combat performance before I start pursuing the Artisan stuff again.

Edge
2014-01-21, 08:21 AM
Hoo boy. Definite options to play with now.

Also, Lix, what would be your opinion on some homebrew Kimbery adaptations of Green Sun Nimbus Flare, Godscorch Invective, Cold Fire Desolation Brand (with Spiteful Sea Tincture replacing Green Sun Wasting) and Wrath-Stoked Bonfire Soul? If you'd rather I just buy them as Malfeas Charms, I'd be fine with that, but I think caustic water fits Ivory's aesthetic better than radioactive flame.

Lix Lorn
2014-01-21, 08:31 AM
Hmm.
Well, for starters, I have this existing charm.
Undeniable Identity Affirmation (Any)
Cost: -, Mins: Essence 5, Type: Permanent
Keywords: Heretical
Duration: Permanent
Prerequisites: Any two charms from different yozi, and possession of no iteration of (Yozi) Cosmic Principle, unless created by the Infernal himself using Triumphant Howl of the Devil Tiger.

Within each Green Sun Prince lies the potential for a new titanic entity. Some are wildly different from the Primordials that grant the Princes their patronage, while others only diverge from the template of a given Yozi by a small fraction. But the individuality is there, and with this Charm, it may be made apparent to all.

Upon taking this Charm, the Prince identifies their titanic persona on a purely superficial, visual level. In the same way that Malfeas identifies with the colors Green and Brass, with imagery of fire, metal, flesh, and municipal structures, and the Ebon Dragon identifies with the color Black and the imagery of shadows, darkness, serpents, and emptiness, so too must the prospective titan now be defined.

Once this decision has been made, the Charms of the Yozi are visually warped by the Prince's identity. Viridian Legend Exoskeleton might appear as a layer of diamond-hard crystal around the Warlock, and their Green Sun Nimbus Flare might become a ball of blue lightning. Regardless of the alteration, the mechanical functions of a Charm are not altered to a great extent - to drift a cosmic concept that far requires greater delving into the depths of Heresy. However, small mostly-incidental changes are permissible, such as a version of Life-Blighting Emptiness Attack made of black fire being used to ignite flammable materials, or the magical snow created by an altered Holy Land Infliction lowering the temperature of the areas afflicted with it rather than raising it to hellish degrees.

A character that has never seen the non-warped version of a Charm before has no reason to believe that the altered version is anything unusual, while those that have witnessed a warped Charm used before, in an unadulterated state, might be able to notice some minor imperfections in the transformation, and recognize it for what it truly is.

This is a (Perception + Occult) roll with a difficulty equal to the Prince's Essence. If a character personally possesses the warped Charm, the difficulty is halved. The use of a Shintai, as a pure expression of a Primordial's legend, always has a difficult of 1 to detect.

This Charm may be used in place of a 'Sorcerous Initiation of (Yozi)' for the prerequisites of 'Triumphant Howl of the Devil Tiger'.

But if you'd rather just buy them as Kimbery charms... I think that's okay.

Edge
2014-01-21, 08:40 AM
Hmm.
Well, for starters, I have this existing charm.
Undeniable Identity Affirmation (Any)
Cost: -, Mins: Essence 5, Type: Permanent
Keywords: Heretical
Duration: Permanent
Prerequisites: Any two charms from different yozi, and possession of no iteration of (Yozi) Cosmic Principle, unless created by the Infernal himself using Triumphant Howl of the Devil Tiger.

Within each Green Sun Prince lies the potential for a new titanic entity. Some are wildly different from the Primordials that grant the Princes their patronage, while others only diverge from the template of a given Yozi by a small fraction. But the individuality is there, and with this Charm, it may be made apparent to all.

Upon taking this Charm, the Prince identifies their titanic persona on a purely superficial, visual level. In the same way that Malfeas identifies with the colors Green and Brass, with imagery of fire, metal, flesh, and municipal structures, and the Ebon Dragon identifies with the color Black and the imagery of shadows, darkness, serpents, and emptiness, so too must the prospective titan now be defined.

Once this decision has been made, the Charms of the Yozi are visually warped by the Prince's identity. Viridian Legend Exoskeleton might appear as a layer of diamond-hard crystal around the Warlock, and their Green Sun Nimbus Flare might become a ball of blue lightning. Regardless of the alteration, the mechanical functions of a Charm are not altered to a great extent - to drift a cosmic concept that far requires greater delving into the depths of Heresy. However, small mostly-incidental changes are permissible, such as a version of Life-Blighting Emptiness Attack made of black fire being used to ignite flammable materials, or the magical snow created by an altered Holy Land Infliction lowering the temperature of the areas afflicted with it rather than raising it to hellish degrees.

A character that has never seen the non-warped version of a Charm before has no reason to believe that the altered version is anything unusual, while those that have witnessed a warped Charm used before, in an unadulterated state, might be able to notice some minor imperfections in the transformation, and recognize it for what it truly is.

This is a (Perception + Occult) roll with a difficulty equal to the Prince's Essence. If a character personally possesses the warped Charm, the difficulty is halved. The use of a Shintai, as a pure expression of a Primordial's legend, always has a difficult of 1 to detect.

This Charm may be used in place of a 'Sorcerous Initiation of (Yozi)' for the prerequisites of 'Triumphant Howl of the Devil Tiger'.
This would indeed resolve the aesthetic issue. Of course, Ivory is still Essence 4, so it might be a little while before I grab this if I go this route.


But if you'd rather just buy them as Kimbery charms... I think that's okay.
It might be worth remembering that Ivory favours Kimbery, which is a not insignificant part of the reason I have made the request. It is, of course, entirely up to you.

Lix Lorn
2014-01-21, 08:45 AM
It feels... I dunno. I don't like it, but I can't think of a way to articulate why, and I don't want to just say 'I don't feel like it.'

Crumplepunch
2014-01-21, 08:52 AM
I don't know about having crossover Charms in general, but I think in this case the credibility is helped along by the shared properties of radioactive fire and seas of acid (burning people).

Perhaps a similar set of custom Charms with slightly-more-than-aesthetic differences would help matters?

Lix Lorn
2014-01-21, 08:55 AM
(nods)
It probably would. One of my DTs had a charm that was basically the same as GSNF, but she was ligier's biggest fan and most trusted servant, so.

She may turn up later.
Probably not in DT form.

Crumplepunch
2014-01-21, 08:56 AM
(nods)
It probably would. One of my DTs had a charm that was basically the same as GSNF, but she was ligier's biggest fan and most trusted servant, so.

She may turn up later.

Oh yeah, Brasla warded the hell out of that obelisk, by the way.

Well, not really. The hell was probably still inside.

You know what I mean.

Lix Lorn
2014-01-21, 08:58 AM
I know what you mean. xD
it is coming
Still a ways off, though.

Edge
2014-01-21, 09:00 AM
I don't know about having crossover Charms in general, but I think in this case the credibility is helped along by the shared properties of radioactive fire and seas of acid (burning people).

Perhaps a similar set of custom Charms with slightly-more-than-aesthetic differences would help matters?


(nods)
It probably would. One of my DTs had a charm that was basically the same as GSNF, but she was ligier's biggest fan and most trusted servant, so.

This is probably the best solution, and is going to leave me feeling less cheeky than getting away with adapted Charms. I'll see if I can work out some Kimberian Charms building off Spiteful Sea Tincture.

Crumplepunch
2014-01-21, 10:05 AM
Duuurr, I forgot the most important artifacts.

Just as well we aren't in a hurry.

Warding Talisman vs Dead (●) Batch of 300
Ingredients: White Jade

These tiny pendants are formed from crystallized salt and powdered white jade, formed into a tiny mechanical prayer wheel. Obsidian Old Realm runes spell an ironic rendition of Welcome To The Highest.

Warding Talisman vs Disease (●) Batches of 300
Ingredients: Green Jade

These sashes of cloth-of-willow are interwoven with green jade, and stitched with warding glyphs painful to the gods of disease. Some of the talismans take the form of longer bolts designed to be hung around the walls of field hospitals.

Thaumaturgical warding talismans are pretty good. The more powerful warding talismans can be purchased as Artifact 1, but the book doesn't really make it clear whether or not they can be constructed as Artifact 1. If not, ignore, as Brasla doesn't have the requisite degrees in Enchantment and Warding.

Batches of A1 take Brasla a single hour to make, so this doesn't really disrupt things. I felt the Disease wards would be prudent. The undead are not only unpleasant, they are unhygienic.

Regarding the communication system, the Winged Messenger Baubles will need to suffice for now; the giant-hologram thing I am thinking of would be too bulky to move from the Factory Cathedral, and would need to be constructed in Gem itself.

A mundane system of watchmen, alarm horns, flares and the like is certainly possible in the short term, though. Most of the mundane equipment Brasla is planning on is being produced by her unit in the Gem foundry.